New Super Marisa Land - Squeak for Victory
Re: New Super Marisa Land - Heaven is a Very Sky Place Dangerous
If it helps, I have died in the Sanae fight before when one of the toy animals landed right on top of me, instantly crushing me to death.
The mountain world's extra stage was one of the very last levels I ever beaten because I never did figure out the proper controls for how the yukuri interacts with slopes before I got here.
The mountain world's extra stage was one of the very last levels I ever beaten because I never did figure out the proper controls for how the yukuri interacts with slopes before I got here.
- Kilgamayan
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Re: New Super Marisa Land - Hit the Road, World 3
Man, missed a chance for a Too Many Bobs thread title :(
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- LunarRainbowShyGuy
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Re: New Super Marisa Land - Hit the Road, World 3
I had a lot of trouble getting the 8th red star in the stage with the wind; I was trying to get it from below, and I did eventually get it, but not before having to give up and go fight the boss before I ran out of time. Speaking of the boss, I fought it twice, once with the Reisen powerup, and once with the Tenshi powerup, and I was going to say that I find it neat that both the powerups you can find in this stage are helpful for the boss fight, but it seems like it's so easy that you don't even need any help to beat it.
I had fun with the first extra stage here, although admittedly getting to the end can be a really hard time. There are multiple paths through here, which I like, but they all seem to converge on this one jump to the end that's really awkward to make.
The swimming section of the world 3 extra stage gave me a lot of trouble, especially since for some reason I never thought to go get a powerup from one of the shops to help deal with it. I eventually made it through, and thankfully I didn't mess up and die at the narrow passage at the end of the swimming section, or anywhere in the rest of the level, because I did not want to go through that again.
I had fun with the first extra stage here, although admittedly getting to the end can be a really hard time. There are multiple paths through here, which I like, but they all seem to converge on this one jump to the end that's really awkward to make.
The swimming section of the world 3 extra stage gave me a lot of trouble, especially since for some reason I never thought to go get a powerup from one of the shops to help deal with it. I eventually made it through, and thankfully I didn't mess up and die at the narrow passage at the end of the swimming section, or anywhere in the rest of the level, because I did not want to go through that again.
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Re: New Super Marisa Land - Hit the Road, World 3
Catching up on videos here, but I thought the sixth red star in the wind stage (6-5) was difficult to find. The position in the tracker wasn't as helpful as it usually is, due to the openness of the level. I found it by accident when I fell - it never occurred to me to look all the way below the fifth red star. I overthought it and kept checking behind clouds.
I also found the swimming section in 3-Extra to be tricky. You can't hold down on the D-pad to dampen your swim height like you can in Super Mario World, so getting through that narrow tunnel requires good timing on pressing the swim button. After dying several times there, I gave up and Suwako'd it.
I also found the swimming section in 3-Extra to be tricky. You can't hold down on the D-pad to dampen your swim height like you can in Super Mario World, so getting through that narrow tunnel requires good timing on pressing the swim button. After dying several times there, I gave up and Suwako'd it.
Re: New Super Marisa Land - Hit the Road, World 3
Maps for world 3.
3-8 has these goofy large fuzzies (that we earlier saw in 4-1) but I feel that having four red stars grouped together at the end is lazy level design.
World 6 will have to wait for a good reason.
I don't know if it landing on you is instakill, but I think that if you're back up against the screen boundary you can get crushed, since they're semi-solid.
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Re: New Super Marisa Land - Hit the Road, World 3
remember, the scriptures that marisa picked up in the temple of moonlight makes her immune to bats!
also hold on i do not know the touhou, why are those plush animals the young woman's mothers
also hold on i do not know the touhou, why are those plush animals the young woman's mothers
call me reecer6, not reecer7, please! gotta maintain that same internet brand. actually i'm cro-iba now, it's cooler
strange bluebird website (check it out for my art!)
strange bluebird website (check it out for my art!)
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Re: New Super Marisa Land - Hit the Road, World 3
The woman Sanae is a shrine maiden and the level is her shrine. The local gods of the shrine are a snake-associated god and a frog god. But this is Touhou, so the gods basically appear as normal people characters, making them essentially her moms.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: New Super Marisa Land - Hit the Road, World 3
Sanae is also a literal descendant of the frog goddess.
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Re: New Super Marisa Land - Hit the Road, World 3
"Marisa is huge!"
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: New Super Marisa Land - Return of the Sky World
The UFO powerup is amusing but annoying. Just like the yukkuri powerup!
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- Kilgamayan
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Re: New Super Marisa Land - Return of the Sky World
With how annoying the springs in this game can be one would think I would remember this first stage well, but I somehow forgot all about it. And by somehow, I mean that the very next stage completely eclipsed this one in terms of giving me trouble. I had a lot of trouble getting that last red star. I think the way you're supposed to do it is by breaking through the lowest row of blocks near the end of the autoscroll section so you can get down to the bottom quicker, but that took me a very long time to figure out. To give an idea of how long it took: I spent all of my stars on 1ups before entering this world; in attempting to get this red star I got enough stars that I reached the cap, spent them all on 1ups, and came close to reaching the cap again.
Re: New Super Marisa Land - Return of the Sky World
take it easy
Re: New Super Marisa Land - Return of the Sky World
Flying Saucer Marisa seems like she flies around a bit too slowly.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: New Super Marisa Land - Return of the Sky World
Ah, the UFO, stands for undefined fantastic object, it's a fun quirk to use. A "P-balloon in Gradius" aptly describes it, now that I look at it: the early fairy formations at the top of this level do reminds me of that game.
Correct; this would allow you to catch the last UFO so that you can reach the 1UP and the 9th red star without the carrot. I'm impressed that aside from that raocow seemed to figure out what to do right away. As shown in the video, you're supposed to race toward the right screen boundary and then stick to it, and go up as high as you can when another UFO is about to come up. That other UFO he skipped in the autoscroll, I think you can get that and survive the scrolling, but then it would be too late to do other stuff to make it to the final UFO.LunarRainbowShyGuy wrote: ↑4 years agoI think the way you're supposed to do it is by breaking through the lowest row of blocks near the end of the autoscroll section so you can get down to the bottom quicker, but that took me a very long time to figure out.
Also, remember how people were saying that the only secret exit that is required for a level is 4-1, leading to 4-9? It looks to me like 7-2 secret exit leading to 7-4 is also required.
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Re: New Super Marisa Land - 7-2-3 is the Worst Level I Have Probably Ever Played, I Mean, SERIOUSLY, Gah
Oh, but how I loathed that Cheep Cheep rail level my first time through the game. I don't remember why - it looks not terrible ten years later - but I sure loathed it!
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Re: New Super Marisa Land - 7-2-3 is the Worst Level I Have Probably Ever Played, I Mean, SERIOUSLY, Gah
I don't know if raocow made this look easy or if I was just playing badly (I think this was one of the first levels I played after taking a break from the game), but I had a ton of trouble with this level with the flying fish fairies. The first time these things showed up I was thinking "these are difficult to deal with, but it could be worse"; I thought if they ever showed up again they would just be paired up with regular enemies, since they're the only threat in their first appearance, but this is worse than anything I could have imagined. Being forced to ride the platforms means you can't just inch your way forward anymore, and the enemies here just loved being in my way anytime I needed to make a jump. I ended up buying a powerup from the shop to help me, and even then it took me a good number of tries to beat the level.
Re: New Super Marisa Land - 7-2-3 is the Worst Level I Have Probably Ever Played, I Mean, SERIOUSLY, Gah
Yeah, 7-3 made Kilga rage a decade ago. But...
This allows you to skip platform-riding altogether. You would miss out on red stars if you do that, of course, but you can have a mixed approach: activate the rail platform and when you need to, stay down in the water within the lower-middle part of the screen where you're safer.
Also, it is possible to land on the cactus-carrying fairy without getting hurt if you aim your jump carefully. It's easier than the lucky hop on the juggling fairy. And
The trick is that you can actually traverse in the water basically the entire time - by swimming below the screen to pass beneath some pillars, and jumping over others. In the video where raocow said he couldn't swim under the column, you actually can. You can see the bottom of the pillar there at the bottom screen boundary, similar to how in 7-1 you can get over columns if you can see the end at the top.LunarRainbowShyGuy wrote: ↑4 years agoBeing forced to ride the platforms means you can't just inch your way forward anymore, and the enemies here just loved being in my way anytime I needed to make a jump.
This allows you to skip platform-riding altogether. You would miss out on red stars if you do that, of course, but you can have a mixed approach: activate the rail platform and when you need to, stay down in the water within the lower-middle part of the screen where you're safer.
Also, it is possible to land on the cactus-carrying fairy without getting hurt if you aim your jump carefully. It's easier than the lucky hop on the juggling fairy. And
slide down on slopes and you're immune to cactus, whether carried or by itself.
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Re: New Super Marisa Land - The World is Suffering
OKAY
Your best bet is to tackle Stage 7 and the Extra Stage (assuming it pops up) in the next video and then stop there. Once you board the airship you're going to start a reasonably lengthy sequence where you are not afforded the opportunity to save until it's over.
Your best bet is to tackle Stage 7 and the Extra Stage (assuming it pops up) in the next video and then stop there. Once you board the airship you're going to start a reasonably lengthy sequence where you are not afforded the opportunity to save until it's over.
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