Super SIG World 38 - Sleep In....Goodness
- Ashan
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Re: Super SIG World 38 - Sneaky Imperial-red Gimmick
I'm not really sure why everyone is so impressed with that secret exit, it's nothing revolutionary, really. People have used layered tile tricks to hide doors and implement vanilla secondary midpoints for years (usually with dragon coins). If anything, I think it's really out of place in this hack which up until now has gone for such a typical Nintendo-style of level design that you wouldn't expect something like that. So far I've imagined the "typical player" of this hack to be a bit above the level of a beginner and doesn't know about weird SMW engine quirks so they would just be confused if they did accidentally stumble upon this.
- Piesonscreations
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Re: Super SIG World 38 - Sneaky Imperial-red Gimmick
I don't disagree that it's probably weird for what the intended audience, but for people here, it's just refreshing to see something.Ashan wrote: ↑4 years ago I'm not really sure why everyone is so impressed with that secret exit, it's nothing revolutionary, really. People have used layered tile tricks to hide doors and implement vanilla secondary midpoints for years (usually with dragon coins). If anything, I think it's really out of place in this hack which up until now has gone for such a typical Nintendo-style of level design that you wouldn't expect something like that. So far I've imagined the "typical player" of this hack to be a bit above the level of a beginner and doesn't know about weird SMW engine quirks so they would just be confused if they did accidentally stumble upon this.
- KobaBeach
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Re: Super SIG World 38 - Sneaky Imperial-red Gimmick
dont put a message box in a level with layer 3 II: dont put a plant in your scrolling pipes
special3 was pretty good! jolly good fun
special3 was pretty good! jolly good fun
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- BobisOnlyBob
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Re: Super SIG World 38 - Sneaky Imperial-red Gimmick
It seems like the game is starting to wake up and show teeth, even if just a little. A good sign.
- Ashan
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Re: Super SIG World 38 - Sandy, Irritating Gold
raocow you didn't even TRY to look for dragon coins, you just assumed they were past the keyhole and then when they weren't you gave up!
Re: Super SIG World 38 - Switches Influence the Ground.
The silver munchers are like Mega Man (after Mega Man 1) spikes.
- KobaBeach
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Re: Super SIG World 38 - Switches Influence the Ground.
#4 GhostHouse was simple yet interesting
I could see it fitting in a 2nd world
I could see it fitting in a 2nd world
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Re: Super SIG World 38 - Spooky Invisible Ghosts
I was thinking similarly but for the third level. The second half's idea of using lots of the sideways rock platform mixed with horizontal koopas and the upwards scroller was pretty neat, and I could see someone developing the idea further into something a bit more complex.
- Piesonscreations
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Re: Super SIG World 38 - Spooky Invisible Ghosts
The solution to the number problem, raocow, is to put the 38 in roman numerals. Super Sig World XXXVIII has another level of prestige.
- KobaBeach
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Re: Super SIG World 38 - Spikes Impale Gently
vier valley4 more like snore valley4 hehe gottem
Pretty average stages but the megaspike at the beginning of Vier 5 is funny
Pretty average stages but the megaspike at the beginning of Vier 5 is funny
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Re: Super SIG World 38 - Spikes Impale Gently
I appreciate the generous use of switch palace blocks to really make them feel worth your while to get, and also that multiple colors of them are used in levels, making it so that if you found one but missed another, you'll still receive a little help somewhere.
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Re: Super SIG World 38 - Spikes Impale Gently
wait is this actually the 38th sig world? I assumed it was just a name. what the hell.
- Piesonscreations
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Re: Super SIG World 38 - Spikes Impale Gently
F is for funf. Also, seems like no one in the comments can agree with how to pronounce "Fünf", so from this point on, german is officially not a language. Sorry germans.
- Kilgamayan
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Re: Super SIG World 38 - Spikes Impale Gently
Clearly this is a sign we need to go back to the RKS/F playthroughsPiesonscreations wrote: ↑4 years ago Also, seems like no one in the comments can agree with how to pronounce "Fünf"
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- Ashan
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Re: Super SIG World 38 - Spikes Impale Gently
Good timing, given what comes after fünfPiesonscreations wrote: ↑4 years ago F is for funf. Also, seems like no one in the comments can agree with how to pronounce "Fünf", so from this point on, german is officially not a language. Sorry germans.
- Kilgamayan
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Re: Super SIG World 38 - Spikes Impale Gently
Finally got around to watching today's video and
gj landing on 99 stars btw
I agree with this
gj landing on 99 stars btw
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Re: Super SIG World 38 - Spikes Impale Gently
It's because there's simply no sound for "ü" in English, so you can't say "it sounds like this other English word". It's simply impossible to explain.Piesonscreations wrote: ↑4 years ago F is for funf. Also, seems like no one in the comments can agree with how to pronounce "Fünf", so from this point on, german is officially not a language. Sorry germans.
Therefore, German is superior because we have more and better sounds. Sück it!
- Kilgamayan
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Re: Super SIG World 38 - Spikes Impale Gently
https://en.wiktionary.org/wiki/f%C3%BCnf
There's an audio recording on this page, which hopefully belies the issue of a proper written explanation.
I admit I had thought for some reason that it was pronounced like the "oo" in "toot" or "spool" or "loose", but really it sounds like how an American imitating a stereotypical French accent would pronounce "eu".
There's an audio recording on this page, which hopefully belies the issue of a proper written explanation.
I admit I had thought for some reason that it was pronounced like the "oo" in "toot" or "spool" or "loose", but really it sounds like how an American imitating a stereotypical French accent would pronounce "eu".
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- Ashan
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Re: Super SIG World 38 - Struggles Increasing Gradually
One of the most common artifacts of an author trying to emulate vanilla Nintendo level design is pretending a small handful of coins is a real reward. That was very weird in the green switch right next to some legitimately difficult platforming
- Ashan
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Re: Super SIG World 38 - Struggles Increasing Gradually
Oh also, I don't know if I just wasn't paying attention or what, but did we ever determine what was up with dragon coins in Special 3?
- KobaBeach
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Re: Super SIG World 38 - Struggles Increasing Gradually
n
I'm glad the difficulty is picking up a bit.
I'm glad the difficulty is picking up a bit.
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oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: Super SIG World 38 - Struggles Increasing Gradually
Nobody's mentioned if there are coins or not in Special 3, so he hasn't gone back.
- FourteenthOrder
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Re: Super SIG World 38 - Struggles Increasing Gradually
I couldn't find any there either. I hadn't played that level yet when I sent raocow the most recent patch, sorry for the lack of warning for that one ^^;
- Piesonscreations
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Re: Super SIG World 38 - Spikes Impale Gently
Well, English has a ton of sounds, but over time people decided they didn't need all those pesky letters that would help people differentiate between them, so i'm sure there's some word that has something like "ü"- And it's exactly for this reason that English is also not a real language.