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Super SIG World 38 - Sleep In....Goodness

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Super SIG World 38 - Sleep In....Goodness

Post by Matt is me »

Last edited by Matt is me 4 years ago, edited 26 times in total.
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Re: Super SIG World 38 - Somewhat Interesting Game

Post by MonkeyShrapnel »

So where was that dragon coin he couldn't find?
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!

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Re: Super SIG World 38 - Somewhat Interesting Game

Post by Grounder »

man puyo pop fever 3 looks wild
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Super SIG World 38 - Somewhat Interesting Game

Post by SAJewers »

MonkeyShrapnel wrote: 4 years ago So where was that dragon coin he couldn't find?
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Re: Super SIG World 38 - Somewhat Interesting Game

Post by thatguyif »

Wow...that's rather...cheap
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Re: Super SIG World 38 - Somewhat Interesting Game

Post by KobaBeach »

lol

Grounder wrote: 4 years ago man puyo pop fever 3 looks wild
That's literally all I can think of when I see SIG's name.
Sig's one of my fave Puyo characters so.

Matt is me wrote: 4 years ago If there's some anyone who really wanted to make this thread, I can abdicate the throne. But for now, here we go!
I was gonna but I didn't have much of a connection to this game outside of currently playing SIG World 1. I might go through all of em, maybe save 10, 20 and 30 for later since they're best-of level compilations. The most I could describe is "This person made 38 hacks and is planning on making more and they're all romps that just monster along the way".

SIG as a character is rather uncomplicated.
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Re: Super SIG World 38 - Somewhat Interesting Game

Post by Kilgamayan »

Early contender for Least Likely to Exist 2020: That Guy

YouTube comments probably already got to this, but AM and FM are Amplitude Modulation and Frequency Modulation respectively.
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Re: Super SIG World 38 - Somewhat Interesting Game

Post by Kilgamayan »

Somewhat Insipid Game
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Re: Super SIG World 38 - Somewhat Interesting Game

Post by ano0maly »

Super SIG World 38 wowz

Now where did I see that count before

Hmm

HMMMMM :demo:
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Re: Super SIG World 38 - Somewhat Interesting Game

Post by thatguyif »

(I was talking about the coin...)
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Re: Super SIG World 38 - Somewhat Interesting Game

Post by KobaBeach »

Mata Hari wrote: 4 years ago this is p boring not gonna lie :monstrosity:
Kilgamayan wrote: 4 years ago Somewhat Insipid Game
The game barely started lol
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Re: Super SIG World 38 - Somewhat Interesting Game

Post by Arctangent »

KobaBeach wrote: 4 years ago The game barely started lol
i mean if the best thing you have to start with is something that might as well be a 105 edit, your high points are probably going to be few and far between a large swamp of "meh"

esp. if you already have 37 hacks of experience behind ya
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Re: Super SIG World 38 - Somewhat Interesting Game

Post by General_Urist »

So far this hack certainly isn't bad, but is doesn't exactly seem... inspired? Then again, if the creator really made thirty-eight full-sized hacks then he's probably going for quantity over quality.
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Re: Super SIG World 38 - Somewhat Interesting Game

Post by KobaBeach »

Arctangent wrote: 4 years ago i mean if the best thing you have to start with is something that might as well be a 105 edit, your high points are probably going to be few and far between a large swamp of "meh"

esp. if you already have 37 hacks of experience behind ya
ur probably right
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Re: Super SIG World 38 - Somewhat Interesting Game

Post by Kilgamayan »

KobaBeach wrote: 4 years ago
Mata Hari wrote: 4 years ago this is p boring not gonna lie :monstrosity:
Kilgamayan wrote: 4 years ago Somewhat Insipid Game
The game barely started lol
I was just making a pun based on the title of the thread and the contents of Margaretha MacLeod's post, I don't actually have an opinion yet :v
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Re: Super SIG World 38 - Somewhat Interesting Game

Post by Piesonscreations »

I thought the 38 was a joke.
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Re: Super SIG World 38 - Somewhat Interesting Game

Post by Arctangent »

so this is only tangentially related but i started watching today's vid almost as soon as it popped up and i noticed that it had a comment asking to be "youtube friends," whatever those are

probably nothing more than just some awkward peep who has struggled to make real connections with people, right? that was my first instinct ... when i saw comments like that on a video about a paper mario bug

but then i saw it on other mario-related vids

and now one's the first comment on this very mario-related vid

thing is i kinda doubt that they're spam bots, because they seem a bit too alive to be bots. but it absolutely smells of goonery, and while i have no idea what these guys could be up to, it strongly feels of malicious intent
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Re: Super SIG World 38 - Slowly Improving Gem

Post by FPzero »

Feeling better about the hack this morning. There were some decent ideas with pathing and basic platform setups. The only thing I dislike is that the hack uses the free movement camera, where it's always trying to track Mario's Y-position. That camera movement always starts to trigger some kind of motion sickness in me. But I can avoid it by not watching in fullscreen so I'll just keep watching like that.
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Re: Super SIG World 38 - Slowly Improving Gem

Post by Kilgamayan »

Early contender for Least Likely to Have a Butt 2020: Boomerang Guy
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Re: Super SIG World 38 - Slowly Improving Gem

Post by Ashan »

Does anyone know when the first SIG World came out? What is this guy's rate of releasing hacks?

I'm trying my best not to make any judgement having only seen 1 world of a hack so far but right now this is gonna have to convince me that these things have a reason to exist. I don't have much to say that hasn't already been said. Good on the guy for getting projects done, and I guess if he just likes to relax and make some vanilla-as-hell Mario levels at the end of the day, power to him. But the end product is not particularly impressive.

Who knows, maybe it'll pick up once we get further in. We can hope!
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Re: Super SIG World 38 - Slowly Improving Gem

Post by KobaBeach »

like 2008
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Re: Super SIG World 38 - Slowly Improving Gem

Post by BobisOnlyBob »

Ashan wrote: 4 years ago Does anyone know when the first SIG World came out? What is this guy's rate of releasing hacks?
IIRC - can't find the thread right now - some of the later numbered SIG worlds are literally just straight up improvements on earlier ones, basically remakes but nonetheless incrementing the count and having a distinct number.

Super SIG World 4 was the first to have a manually placed copyright of 2008...

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...SIG 26 released in 2012, suggesting that at least 22 were made in a span of 4 years...

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And SIG 38 has a copyright of 2019. So about 2 full size hacks a year since 2012...?

IDK, I'm no good at this sort of math and don't feel like googling deeper than I already have. Suffice to say they're prolific but appear to have slowed down lately.
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Re: Super SIG World 38 - Slowly Improving Gem

Post by Matt is me »

BobisOnlyBob wrote: 4 years ago Suffice to say they're prolific but appear to have slowed down lately.
Truly the buckethead of smw hackers.
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Re: Super SIG World 38 - Slowly Improving Gem

Post by KobaBeach »

Every multiple of 10 is also a best-of compilation hack featuring levels from the 9 previous SIGs.
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