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Super SIG World 38 - Sleep In....Goodness

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FourteenthOrder
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Re: Super SIG World 38 - Struggles Increasing Gradually

Post by FourteenthOrder »

The way I like to describe ü to people who only speak English is like, kinda say "ee" but with your lips rounded like you're going to say "oo".
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Re: Super SIG World 38 - Special5: Inflated Goldcount

Post by Ashan »

Who has time to check all their levels for dragon coins when you have Super SIG World 39 to work on??
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Re: Super SIG World 38 - Special5: Inflated Goldcount

Post by Piesonscreations »

SIG's gonna come out of left field and release Super SIG World 40 before he releases 39.
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Re: Super SIG World 38 - Special5: Inflated Goldcount

Post by ano0maly »

Given these levels that might be missing enough Dragon Coins, is it possible to check for this in Lunar Magic, or is the romhack locked? It's been a long time since I've seen any LPer do that...
Ashan wrote: 4 years ago Who has time to check all their levels for dragon coins when you have Super SIG World 39 to work on??
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Re: Super SIG World 38 - Special5: Inflated Goldcount

Post by raocow »

no the games are locked both through the lunar magic lock feature and through sa-1
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Re: Super SIG World 38 - Special5: Inflated Goldcount

Post by Dragon Fogel »

The silly thing I'd try if I were playing is going through the bonus area, grabbing the P-Switch, leaving the area, going back in, hitting the block for another P-Switch, and then using the second one in the secret exit area.

I'm not saying that would work but it's what I'd try.
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Re: Super SIG World 38 - Special5: Inflated Goldcount

Post by Kilgamayan »

Can the hack not simply be unlocked somehow? Or is a password required or something?
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Re: Super SIG World 38 - Special5: Inflated Goldcount

Post by Mandew »

You know what, I'm really glad SIG got a lot better at level design as he went. His repertoire of ideas seems a lot larger than it used to be.
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Re: Super SIG World 38 - Sixth Incoming! Go!

Post by Matt is me »

Just so everyone knows, I'm about to go away for a few days (mardi gras woo), so I may be a bit slower to update the thread. I'm still gonna try to every day, but can't make any 100% solid promises.
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Re: Super SIG World 38 - Sixth Incoming! Go!

Post by Ashan »

Decently fun-looking levels today. Though the Ghost House could do with an infinite time limit, or something much larger. I can't imagine there's a lot of people who would get sent into the level and figure out what to do in that tiny amount of time.
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Re: Super SIG World 38 - Sixth Incoming! Go!

Post by AuraLancer »

So raocow, would you say that the volcano world was fun...f?
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Re: Super SIG World 38 - Sixth Incoming! Go!

Post by Leet »

Sechsea!
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Super SIG World 38 - "Sexy" Inspired Grouo (of levels)

Post by Ashan »

Sechs Seal
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Re: Super SIG World 38 - "Sexy" Inspired Grouo (of levels)

Post by thatguyif »

The humor is quite subtle
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Re: Super SIG World 38 - "Sexy" Inspired Group (of levels)

Post by Piesonscreations »

I can't believe SIG would make raocow say sexy on one of his videos. :kood:
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Re: Super SIG World 38 - "Sexy" Inspired Group (of levels)

Post by thatguyif »

All the come-again Christians will flee en masse o:
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Re: Super SIG World 38 - "Sexy" Inspired Group (of levels)

Post by Ashan »

Piesonscreations wrote: 4 years ago I can't believe SIG would make raocow say sexy on one of his videos. :kood:
I remember one time, unprompted he compared some tile in (I believe) a SMWC Vanilla Contest level to a "horizontal vagina"

And then i got mad at him in the comments because I was like 13 and thought it was inappropriate!
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Re: Super SIG World 38 - "Sexy" Inspired Group (of levels)

Post by AuraLancer »

Nice, even before the revelation at the end there Special 6 was giving me huge SMB3 1-3 vibes. It's cool to see that I was right.

Edit: It's 1-4, not 1-3. Silly me
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Re: Super SIG World 38 - "Sexy" Inspired Group (of levels)

Post by KobaBeach »

Ashan wrote:I remember one time, unprompted he compared some tile in (I believe) a SMWC Vanilla Contest level to a "horizontal vagina"

And then i got mad at him in the comments because I was like 13 and thought it was inappropriate!
its okay no one watches vanilla level design contest lps so both of you can get away with it
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Re: Super SIG World 38 - "Sexy" Inspired Group (of levels)

Post by Kilgamayan »

The timing was entirely coincidental within Sexy 3, but now I'd like to see a platforming-over-a-level-long-death-pit level where the flying fish generator turns on as long as the player has a cape (and turns off if they lose the cape).

If such a thing is even possible.
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Re: Super SIG World 38 - "Sexy" Inspired Group (of levels)

Post by KobaBeach »

Kilgamayan wrote: 4 years agothe flying fish generator turns on as long as the player has a cape (and turns off if they lose the cape).
Just check if Mario's powerup status flag is at $02 (Cape) and run the generator code if so.
Else, end code with an RTS.

If you want it to check whether they have a Cape on the Item Box it shouldn't be too hard either.
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Re: Super SIG World 38 - Shiny Indicators of Greed

Post by Kilgamayan »

Huh, that's surprisingly straightforward. Now I kind of wonder why powerup-status-based level dynamics aren't implemented more often.
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Re: Super SIG World 38 - Shiny Indicators of Greed

Post by morsel/morceau »

There are some things in this hack that, although they are familiar from previous instalments of the SIG series, there is no effort made to explain when explanation would seem to be warranted. Whether SIG thought that SIG players should know the score by episode 38 or whether it was that he did not, this time, feel up to the effort of expressing himself in another language, this is to be regretted:
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Re: Super SIG World 38 - Special5: Inflated Goldcount

Post by Smibbix »

Kilgamayan wrote: 4 years ago Can the hack not simply be unlocked somehow? Or is a password required or something?
It is actually very easy to unlock hacks. Not sure if that’s generally frowned upon or anything tho
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Re: Super SIG World 38 - Sixth Incoming! Go!

Post by YelseyKing »

AuraLancer wrote: 4 years ago So raocow, would you say that the volcano world was fun...f?
Late, but...

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