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A Hat in Time - FINAL for now - Revisiting the world, but different this time.

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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warpio
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Re: A Hat in Time - Chef Hat

Postby warpio » 6 months ago

I thought it was cool how Conductor and DJ Grooves have this duality of level themes going on. They both start out with a relaxed, exploration-focused level, and then they move onto a crazy intense high-octane platforming level within the same location. It's just their story themes that are wildly different.

I think the DJ Grooves' side exploration level was very underwhelming, but it's a great level to grind pons in (though not as much as just casually exploring a bigger level like Mafia Town or Subcon Forest). Conductor's exploration level wins by a landslide, it was way more interesting with its branching paths with multiple approaches (as demonstrated by raocow's playthrough of it where he went into almost every room the opposite way as intended) and it has the virtue of not having a soft-lock bug that can be triggered just by walking away.

Both sides had a great action level imo. Conductor's was a fun little romp with constant time pressure going on, and the final corridor which kicked up the intensity to 11 and made surviving the level become just as much of a challenge as beating the timer. DJ Grooves' parade was just a "Mission: Survive" level with a knockoff of the Shadow Mario gimmick from newer 3D Mario games, but it was executed really well, and the final phase gets even more intense than the final part of Conductor's action level.

Conductor's levels were more consistently good, but I have such a soft spot for that parade level (and its amazingly catchy music) that the two sides are basically equal to me.

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rena
everyones a stupid hobo
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Re: A Hat in Time - Chef Hat

Postby rena » 6 months ago

the penguin pisses me off im glad we got to beat him up

jasper_
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Re: A Hat in Time - Chef Hat

Postby jasper_ » 6 months ago

fyi, you cannot run up walls after a dive, you have to be "standing upright". doing a dive cancel puts you back into standing upright. i'm quite sure you can climb on those canvas things, you just didn't notice because you were in dive mode

the no bonk badge obscures this, because otherwise you would bonk instead of trying to climb, but the no bonk sorta just lets you sail up or down depending on how the surface is oriented.

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Cyril
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Re: A Hat in Time - Hat name goes here

Postby Cyril » 6 months ago

And that's why the no bonk badge is the best badge.
i've honestly never played a video game in my life
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Reecer7
Crack is fun and nice and a good time!
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Re: A Hat in Time - Hat name goes here

Postby Reecer7 » 6 months ago

you don't need the no bonk badge if you just don't bonk and instead dive cancel, rotating 4head

also i learned after playing through most of the game that if you're annoyed about not being able to look up, turns out you can go into the settings and disable not being able to look up. the default setting is not being able to look up. i don't understand it.
call me reecer6, not reecer7, please! gotta maintain that same internet brand. actually i'm cro-iba now, it's cooler
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CharlesSchulz
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Re: A Hat in Time - Hat name goes here

Postby CharlesSchulz » 6 months ago

Isn't there a designated "look up" button?

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PSI Ninja
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Re: A Hat in Time - Hat name goes here

Postby PSI Ninja » 6 months ago

So I guess you've warmed up to the Conductor a bit, huh raocow? You seemed annoyed with him in the beginning.

The remix of the studio music in the Time Rift is awesome. The way that each section adds a new layer of instrumentation is a neat touch.

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Grounder
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Re: A Hat in Time - Hat name goes here

Postby Grounder » 6 months ago

just turn the brightness of the game up
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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BobisOnlyBob
Mythical Quadruped
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Re: A Hat in Time - Hat name goes here

Postby BobisOnlyBob » 6 months ago

Grounder wrote: just turn the brightness of the game up
raocow hates opening settings menus more than wind in platformers
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Jafar
say yes to capes
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Re: A Hat in Time - Hat name goes here

Postby Jafar » 6 months ago

It's definitely out of the scope of the LP, but I feel like both outcomes of the finale are worth checking out. It's cool to get some insight on what would motivate both of the directors to turn against you, and it shows that they're more alike than they'd ever admit to.

We saw here that the Conductor had a perfect streak going, and he's petty enough to want to take back the one award he lost to DJ Grooves. As for when you fight Grooves,
He's in denial about his movies just not being as good as the Conductor's, and accuses him of cheating for every single award he's won. He wants to use the Time Piece to take all those awards back, and acts entitled to have a Time Piece for making you the star of his movies. Never mind that he made you the star for his own benefit, not yours.
DJ Grooves also has great voice clips during his fight, he sounds absolutely cracked.

jasper_
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Re: A Hat in Time - Hat name goes here

Postby jasper_ » 6 months ago

fyi, you were always meant to fight the winner, that's not a bug. I think the dialogue here is intended to suggest that the award got rescinded after you "blew the cover" on it being rigged, but that's admittedly a bit of a stretch.

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Grounder
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Re: A Hat in Time - Hat name goes here

Postby Grounder » 6 months ago

Jafar wrote: It's definitely out of the scope of the LP, but I feel like both outcomes of the finale are worth checking out. It's cool to get some insight on what would motivate both of the directors to turn against you, and it shows that they're more alike than they'd ever admit to.

We saw here that the Conductor had a perfect streak going, and he's petty enough to want to take back the one award he lost to DJ Grooves. As for when you fight Grooves,
He's in denial about his movies just not being as good as the Conductor's, and accuses him of cheating for every single award he's won. He wants to use the Time Piece to take all those awards back, and acts entitled to have a Time Piece for making you the star of his movies. Never mind that he made you the star for his own benefit, not yours.
DJ Grooves also has great voice clips during his fight, he sounds absolutely cracked.
I mean, if this variation any indication, Grooves might not be wrong about Killer Woodstock, not that it excuses him from going ballistic.
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Jafar
say yes to capes
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Re: A Hat in Time - Hat name goes here

Postby Jafar » 6 months ago

jasper_ wrote: fyi, you were always meant to fight the winner, that's not a bug. I think the dialogue here is intended to suggest that the award got rescinded after you "blew the cover" on it being rigged, but that's admittedly a bit of a stretch.
Nah, the Conductor is referring to an award he lost in the past. If you look at the trophy cases in the lobby, you can see that the one on his side has a single silver trophy, and the one on Grooves' side has a single gold trophy.
Grounder wrote:
I mean, if this variation any indication, Grooves might not be wrong about Killer Woodstock, not that it excuses him from going ballistic.
The power of save states brings out the worst in all of us.

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Chaoxys
Shocking, it's it?
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Re: A Hat in Time - Hat name goes here

Postby Chaoxys » 6 months ago

Grounder wrote: just turn the brightness of the game up
I'd say he should also turn off camera assist. I was having similar issues that he's having up until I did that.
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AuraLancer
AKA Uncle Aura
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Re: A Hat in Time - Hat name goes here

Postby AuraLancer » 6 months ago

Chaoxys wrote:
Grounder wrote: just turn the brightness of the game up
I'd say he should also turn off camera assist. I was having similar issues that he's having up until I did that.
and clean that screeeeeeeeen

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AmeijinMayo
Ready to go, count zero!
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Re: A Hat in Time - Hat name goes here

Postby AmeijinMayo » 6 months ago

May those future hops go well for ya
Streaming: Super Robot Wars Z, Disgaea 4 Complete and Atelier Meruru: The Apprentice of Arland
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Piesonscreations
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Re: A Hat in Time - Mask shaped like a fox

Postby Piesonscreations » 6 months ago

I wouldn't call this a bad episode, since you got a lot of stuff, but MAN
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Reecer7
Crack is fun and nice and a good time!
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Re: A Hat in Time - Mask shaped like a fox

Postby Reecer7 » 6 months ago

i can't yell at raocow because i do not at all remember any of those trails of light, which is why i thought this level kinda sucked and also spent ages on it. that wasn't just a badge effect, right? i am in fact just very blind?
call me reecer6, not reecer7, please! gotta maintain that same internet brand. actually i'm cro-iba now, it's cooler
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10204307
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Re: A Hat in Time - Mask shaped like a fox

Postby 10204307 » 6 months ago

I did not notice the light effects in spite of reading the description first.

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CharlesSchulz
Posts: 12
Joined: 8 months ago

Re: A Hat in Time - Mask shaped like a fox

Postby CharlesSchulz » 6 months ago

It couldn't have hurt for the game to put slightly more emphasis on those light trails. They're noticeable, but I would like it if the action paused for just a brief second when you interact with the safe so the camera can focus on the trails coming out, just to make it super extra clear.

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BobisOnlyBob
Mythical Quadruped
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Re: A Hat in Time - Mask shaped like a fox

Postby BobisOnlyBob » 6 months ago

Reecer7 wrote: that wasn't just a badge effect, right? i am in fact just very blind?
I'm not sure either you or raocow are blind in your eyes, but uh... usually people's attention is drawn towards obvious shiny things.
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tirakai
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Re: A Hat in Time - Mask shaped like a fox

Postby tirakai » 6 months ago

I honestly don't understand how you could miss them, they're bright, shiny gold beams going across the map.

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FourteenthOrder
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Re: A Hat in Time - Mask shaped like a fox

Postby FourteenthOrder » 6 months ago

I missed them at first when I played but then noticed after getting one of the tickets that there was one fewer line and realized what they were at that point.
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Alice
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Re: A Hat in Time - Mask shaped like a fox

Postby Alice » 6 months ago

tirakai wrote: I honestly don't understand how you could miss them, they're bright, shiny gold beams going across the map.
This is actually a shining example of why so many games get so dumbed down anymore.

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raocow
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Re: A Hat in Time - Mask shaped like a fox

Postby raocow » 6 months ago

like I said before, they parsed as decoration, as an effect
and I'm not the only one
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