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The Mega Man Playthrough Topic. Yep.

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Bean
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The Mega Man Playthrough Topic. Yep.

Postby Bean » 3 weeks ago

Did you know that Mega Man is called Rockman in Japan and that there are a ton of games in this series that started way back around the end of 1987? Well, you should if you watched raocow's vids on it which you hopefully have. Did you also know that for all the years the series has been around, I haven't done official playthroughs of the NES titles on the channel? Let's change that and maybe go do some others along the way if life allows it. Don't know how long this will go, but I want to play stuff for the internet again. It's fun. And of course, as always... Yep.

Mega Man
(1) Cut Man
(2) Guts Man
(3) Ice Man
(4) Bomb Man
(5) Fire Man
(6) Elec Man
(7) Wily 1 - Yellow Devil
(8) Wily 2 - Copy Robot
(9) Wily 3 - CWU-01P
(10) Final Stage - Wily Machine #1 & Ending

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Bean
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Re: The Mega Man Playthrough Topic. Yep.

Postby Bean » 3 weeks ago

(1) Cut Man

My pick for the best place to start our series is right here. There's a lack of ways to instantly lose and what is there isn't that bad, the boss is definitely the easiest of the six, and his weapon that we win is all-around more useful than the other two decent starting stages. I mean, if I didn't start here, the whole MM1 title name deal would be thrown out the window before even getting started.

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Bean
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Re: The Mega Man Playthrough Topic. Yep.

Postby Bean » 3 weeks ago

(2) Guts Man

A lot of peeps like to rail on the rail system in this level, but compared to some remake, it's not that bad just because it's a pretty short part. Other than showing that you actually can get that extra life without a certain utility item, I don't think there are any surprises in this vid. Still wouldn't recommend it going here first over Cut Man's level for new players just because of the timing issues, but yeah. Once you get that down, Guts Man and his short stage are, too!

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Bean
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Re: The Mega Man Playthrough Topic. Yep.

Postby Bean » 3 weeks ago

(3) Ice Man

Oh man. This stage can be an absolute nightmare, and that's not even taking the ice physics into effect. It marks the debut of the disappearing blocks, it has a section where you have to rely on unreliable floating platforms that shoot at you, and throws a boss at you that can take you down from full health to gone in just three hits. Without a certain item that we don't have, it is a very rough stage. I've never cared for it, and in a no-hit run like we're trying to do here, I can say that I still don't. Oy.

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Bean
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Re: The Mega Man Playthrough Topic. Yep.

Postby Bean » 3 weeks ago

(4) Bomb Man

This level is the one that just exists to me. Cut Man's a better starting point, Guts and Ice are memorable for infamous reasons, and the two stages that are left have their own things that you'll remember. This level is the one that introduces Sniper Joes to the series, so you know it never stood a chance. If it wasn't for that part with the spikes and the Flying Shells near the end, I'd say to start here. And it's not like Bomb Man's that bad either since both ways he can hit you only takes off four bars of health. Yes, this was a stage in this game, all right.

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AuraLancer
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Re: The Mega Man Playthrough Topic. Yep.

Postby AuraLancer » 3 weeks ago

Oh hey, are you redoing your playthroughs because of "annotationgeddon"?

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Bean
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Re: The Mega Man Playthrough Topic. Yep.

Postby Bean » 2 weeks ago

Believe it or not, I've never done an official playthrough of Mega Man 1-6 on the channel, but yeah, I would like to redo the Game Boy ones if I get the chance. The annotations being gutted and my not so good recording choices led to those projects looking dated even before they took that feature away.

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Bean
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Re: The Mega Man Playthrough Topic. Yep.

Postby Bean » 2 weeks ago

(5) Fire Man

Fire Man's stage has us appropriately under fire from start to finish, figuratively and literally. It starts off easy enough, but by the time you're running around this furnace's basement, things really heat up with all the pillars and falling fireballs to dodge. It only gets worse on the next screen when you're asked to do a pair of dodges that give you only a tenth of a second to accurately avoid the flame chutes if you don't have a certain item. With our order, we don't have that item yet. Oy. Boss is also complicated in a no-hit sense, but you can douse this Fire with one of two strategies. I prefer the one that keeps us moving. On to the last boss, the toughest one of the six according to a lot of others!

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Bean
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Re: The Mega Man Playthrough Topic. Yep.

Postby Bean » 2 weeks ago

(6) Elec Man

The stage itself isn't a problem unless you take one of the harder split paths, so let's do that. The boss himself is supposed to be a problem unless you know a strategy that lets you win without him firing a single shot, so let's do that, too. Look, there are some times where you can Fireman a boss and other times where you should fight the boss like you're facing Fire Man, especially when you're trying not to get hit. Don't worry, we'll see Elec Man's pattern more in depth in another video. Promise!

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Bean
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Re: The Mega Man Playthrough Topic. Yep.

Postby Bean » 2 weeks ago

(7) Wily 1 - Yellow Devil

It's the first of many, many Wily stages throughout the series and the first of not as many but more than enough encounters with a certain machine type that will win your heart over with its bumo and crush it over and over again with its tedium. I always liked this first stage even though it's still rough around the edges. It throws a lot of challenge at you while making sure you use Mega's special weapons at certain points. Always interesting to see how the level design here feels so little like what we'd see from future sequels.

Anyway, let's dodge the big ol' blob boy a bunch and send some shocks to its system and cap things off after that by showing off the old trick that you're only going to get to pull off in this original entry. Go for it if you want. It's not cheating if you use it against the AI, you know.

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Bean
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Re: The Mega Man Playthrough Topic. Yep.

Postby Bean » 1 week ago

(8) Wily 2 - Copy Robot

The second Wily stage is pretty fun overall. You get a couple of outdoor sections with things trying to knock you into pits and the indoor areas are either restored Robot Masters or the climb down to our big boss of the level who looks a little familiar. Yeah, Mega faces himself and all the weapons he's won if you switch to them. Fighting fire with fire actually works best in this battle, but you can definitely have a little fun if you pick a couple of them. Yeah, we're going to do that here. Ha. It's a fun boss that's a bigger thief than you realize since Mega's not the only bot of Dr. Light's that this one has stolen ideas from.

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Bean
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Re: The Mega Man Playthrough Topic. Yep.

Postby Bean » 1 week ago

(9) Wily 3 - CWU-01P

The shortest stage in the game is also the easiest when you see there aren't any pits, spikes, or even enemy layouts that could give you trouble. It's so easy that we went for a pacifist run, the lone one I think I'd even try in a stage that has more than a boss to it... not that this one has that much else.

CWU itself is either a very fast fight with weapons or the worst thing to deal with in this game if trying to do a buster only no-hit clear. To pad the vid length, we show both. Did not enjoy the luck-based battle very much here, but it's done, and the main run will be next time, too!

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Bean
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Re: The Mega Man Playthrough Topic. Yep.

Postby Bean » 1 week ago

(10) Final Stage - Wily Machine #1 & Ending

Uploaded this one last night and passed out almost right after, let's get to our conclusion here! Mega Man's got to go through a few series of arm cannon fodder and one tough jump before reaching the rest of the refights, and eventually, Dr. Wily himself. It's not a long stage, but asking to do five boss fights all in a row might be a little more than some players are ready for since there's no way to restore your health once that last gauntlet gets going.

The Wily Machine is actually pretty simple once you get into a good rhythm. The first phase falls to Fire Storm in seconds if you choose to play it close while the second is a matter of going in to dodge and going back out to attack and repeating after that. It's at least a very fair fight and a nice note to end an inconsistent but fun game on. Personally would put this one in the middle of the pack since it is the first game in the series, and even if things would get refined better as the series goes on, there are still elements of a good game in here even if it isn't always that way.


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