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Kirby 64 - Ribbon

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Crow
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Re: Kirby 64 - Gooey!

Post by Crow »

raocow, do you not have Carrot Rain in canada?
i've honestly never played a video game in my life
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Kleetus
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Re: Kirby 64 - Gooey!

Post by Kleetus »

Those woodland animals attacked first! Kirby was just acting in self defense. It was self defense with high current and broken glass, but it was still self defense.
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Re: Kirby 64 - Gooey!

Post by Peliptia »

ahhhgosh〜 ive got to gush about this games visual✧゚its like a kids crayon drawing it reminds me so much of kirby 3 which just like brings back all the nostalgias⚟ ahh just like so so cute…like i know the kirby series is known for that but⚊just everything here is just so so cute, the faces, the character models, everythings*₊˚the kirbys always feel so polished like sometimes more so than others on its same console. like i really remember thinking the same about how smooth kirbys animated on the gameboys and how vibrant dreamland looks on the nes⚊idk why thats is or if its just me ´-・ᴗ・-`
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Re: Kirby 64 - Coo

Post by Kilgamayan »

Kilgamayan wrote: 4 years ago I'm very proud of your ability to die in a Kirby game

Not everyone can do that
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Re: Kirby 64 - Chuchu

Post by Piesonscreations »

It might be the fact that I grew up playing this game and it formed my sense of a prefered aesthetic, but man is this game aggresively beautiful.

Also, I hope raocow checks out Lightning Lightning and stands still with it. The range of the attack increases massively if you stand still.
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Re: Kirby 64 - Chuchu

Post by Ledgem »

I'm so happy. raocow lifting the enemies onto kirby's head. Sometimes they just sit there, sometimes a crab attacks! Eeeee!

Some I remember of the top of my head that do things are bronto burt and the sand enemies. I think some of them have unique throws too?

Either way yeessss I love this game and this playthrough raocow!
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Re: Kirby 64 - Chuchu Planet

Post by Awoo »

I'd love to see raocow's reaction to combining

ice

and

electricity

:catplanet2:
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Re: Kirby 64 - Chuchu

Post by Kilgamayan »

Hey raoguy here's a running guide of abilities you've seen and abilities you haven't seen to hopefully help you remember better what combo is what
raocow Kirby 64 Abilities 121919.png
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Re: Kirby 64 - Chuchu

Post by raocow »

oh sweet, thank you
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Re: Kirby 64 - Chuchu Planet

Post by Ivy »

Awoo wrote: 4 years ago I'd love to see raocow's reaction to combining

ice

and

electricity

:catplanet2:
I'll love his reaction to the combination of

ice and fire

that's mandatory for one of the shards
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Re: Kirby 64 - Chuchu

Post by LunarRainbowShyGuy »

I remember this boss giving me a good deal of trouble when I first played this game. Although it's almost hard to believe considering that nowadays I can very easily get past the first phase without a scratch. I've even learned while watching a speedrun that there's a safe spot where you can just stand still for the entire first phase. Anyway one neat little thing about this boss is that matching the colours of the projectiles with the boss actually does do more damage. Which doesn't seem that incredible now that I type it out, but I thought it was neat when I first found out about it.
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Re: Kirby 64 - Chuchu

Post by Voltgloss »

I can't be the only one who (1) read the current thread title as Cthulhu and (2) nodded approvingly
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Re: Kirby 64 - Chuchu Ia! Ia!

Post by Awoo »

Voltgloss wrote: 4 years ago I can't be the only one who (1) read the current thread title as Cthulhu and (2) nodded approvingly
Cthulhu fhtagn!
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Re: Kirby 64 - Chuchu

Post by Leet »

Man I miss when kirby games were fun like this
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Kirby 64 - Nago

Post by Kilgamayan »

Updated combo chart

I am supremely disappointed that the dynamite stick was only shown off accidentally in a rushed, disinterested manner, now we'll never get a quality first impression reaction to it :(

Exploding ninja stars was/is my favorite combo in this game by far btw, it's incredibly satisfying to use
raocow Kirby 64 Abilities 122019.png
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Kilgamayan
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Re: Kirby 64 - Nago

Post by Kilgamayan »

In looking at that chart now that I've posted it, of the combos we haven't seen, the

Burning/Spark

and

Spark/Ice

combos are probably the funniest things in the entire game, but the rest of the unknowns are honestly all kind of bleh

I wouldn't shed a tear if we outright missed any of them tbh <_<;
Last edited by Kilgamayan 4 years ago, edited 1 time in total.
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Re: Kirby 64 - Nago

Post by Leet »

You mean

Spark/Ice

?
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Kirby 64 - Nago

Post by MonkeyShrapnel »

Off the top of my head, I think Kirby 64 and Mass Attack are the only Kirby games to forego the standard invincibility theme, so that's pretty neat.

Btw, Fire/Ice is easily the best power combo in the game, it's so broken!
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Re: Kirby 64 - Nago

Post by LunarRainbowShyGuy »

I don't know what it is about this world, but it's easily my least favourite of the worlds. It's not like I even think it's bad or anything, there's just something about it that rubs me the wrong way. Now that I think about it, I guess maybe it's because the first and third levels feel really similar. I was saying earlier that I like that all the levels feel unique, but this is the one exception to that. For starters both the levels share the same music, and they also both start outside near the seaside before going into a cave and then back outside. And for some reason they both have some kind of vertical structure with a crystal shard inside.

There's also the shard that requires stone and cutter that gave me trouble due to me not knowing about Rick's wall jumping ability. I remember having to look up how to get it. That's not a problem now, but with my luck, which is pretty bad, it always takes me a while to actually get Rick.
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Re: Kirby 64 - Nago

Post by Kilgamayan »

Leet wrote: 4 years ago You mean

Spark/Ice

?
Whoops! Yep. Fixed!
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Re: Kirby 64 - Nago

Post by FrozenQuills »

chachas are some of the best enemies in this game
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Re: Kirby 64 - Nago

Post by Kleetus »

It appears that raocow's opinions on ninja stars that embed themselves into people's flesh and explode have not changed since Copy Kitty. It always bothered me how you can't really see a projectile with that ability, but I guess Kirby's hand is just that fast.
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Re: Kirby 64 - Nago

Post by Piesonscreations »

The Rick crystal shard was the only one i didn't get as a kid because I didn't know the operative ham huck could climb walls.
Also, I adore the fact that you can't see the shurikens mid-air- Firstly, because it makes it feel cooler when you land a shot even though it's super easy, and second, because kirby 速い.
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Re: Kirby 64 - Nago

Post by Bean »

This is why you shouldn't have stopped playing the Super Nintendo in 1997, kids. You missed out on this 2000 Kirby game secret because of it!
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Re: Kirby 64 - Nago

Post by Alice »

Kleetus wrote: 4 years agoIt always bothered me how you can't really see a projectile with that ability, but I guess Kirby's hand is just that fast.
The ridiculous part about it is that the projectile actually moves impressively slowly. The further away the target is, the longer it takes to reappear and it takes a fair amount of time to do so.
Bean wrote: 4 years agoThis is why you shouldn't have stopped playing the Super Nintendo in 1997, kids. You missed out on this 2000 Kirby game secret because of it!
It was really rather bad game design here. For some of us, this was our first game in the series.
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