The only part of this level I’m not keen on is the water section. I love the rest of this entry and the atmosphere/design it sets out, but that portion just feels substantially less interesting than the rest.
Otherwise, this was a very worthy first place level, so congrats again to you two, and congrats to everyone else who placed well! Really impressed with the quality of this contest overall.
Vanilla Level Design Contest 11 -- Happy New Year!!
Re: Vanilla Level Design Contest 11 -- One!
1st, hunted as wolves, folly and brey, by idol & Lazy
95.25/100.00 points
Scores:
As soon as I finished this level, I had a feeling about who at least one of the authors was, as well as a feeling that I'd just played the first place level. Turns out I was right on both counts. It's an incredible showpiece for what kind of ways you can use vanilla resources to make a truly masterful experience. Like SNN, I agree the water section is a bit weak, but it was hardly enough to drag down the rest of the experience. I wish my brain was wired to think about creative level design like this, but that's why I stick to hosting and judging, instead of entering these days.
With that we come to the end of the contest. I hope everyone enjoyed this year's entries! We're still deciding if we'll be hosting a VLDC12 next year, and where its place is in our busy contest scheduling. The Base Rom Level Design Contest has a similar intention but with more stuff for people to play with, and although it had a rocky inaugural contest the potential is there to refine it further and move towards it taking VLDC's place. That said, this is still a topic we're discussing and in no means a final statement.
If you ever want to play contest levels, or anything else like that from our site raocow, you can always ask me for them. Hope you enjoyed playing the levels!
95.25/100.00 points
Scores:
With that we come to the end of the contest. I hope everyone enjoyed this year's entries! We're still deciding if we'll be hosting a VLDC12 next year, and where its place is in our busy contest scheduling. The Base Rom Level Design Contest has a similar intention but with more stuff for people to play with, and although it had a rocky inaugural contest the potential is there to refine it further and move towards it taking VLDC's place. That said, this is still a topic we're discussing and in no means a final statement.
If you ever want to play contest levels, or anything else like that from our site raocow, you can always ask me for them. Hope you enjoyed playing the levels!
- Piesonscreations
- Posts: 893
- Joined: 9 years ago
- First name: Gon
- Pronouns: he/him/his
Re: Vanilla Level Design Contest 11 -- One!
Man, this last level looked fantastic. With that being said, it would've been even better if the music was Space Trip Steps from Sonic Adventure 2. (to be fair most levels would)
- Valentine
- [b]the[/b]
- Posts: 360
- Joined: 9 years ago
- Pronouns: she/her
- https://valentine.talkhaus.com/
Re: Vanilla Level Design Contest 11 -- One!
honestly after seeing all of the levels I'm surprised I even got as high as 23rd.
Incredible quality
Incredible quality
Re: Vanilla Level Design Contest 11 -- One!
Slightly late but wanted to chime in and agree with others that this contest was amazing.
From the very start we had interesting levels, forget the top 10 for a bit and remember that we had good scores starting with the top 100.
So good job everyone who participated.
From the very start we had interesting levels, forget the top 10 for a bit and remember that we had good scores starting with the top 100.
So good job everyone who participated.
- anonymousbl00dlust
- Posts: 131
- Joined: 15 years ago
- Location: West Korea
Re: Vanilla Level Design Contest 11 -- One!
hey! congratulations on having played all of this! The levels this year were really impressive. Great job to everyone who participated.
If I had known you were gonna play my level I totally would have told you to make it 2 videos / use savestates btw. It was intended partially as a joke, (response to ppl saying it was too hard the first time. I even used the same misspelling of mountan). That said I am proud of the level and it is exactly as i like it, even if the judges disagree. Vanilla will always be difficulty agnostic imo.
Pretty much every level in this contest had something really unique and original about it. Like, Dude jill is one of the coolest levels I have ever seen. Yall are too good at making videogames.
If I had known you were gonna play my level I totally would have told you to make it 2 videos / use savestates btw. It was intended partially as a joke, (response to ppl saying it was too hard the first time. I even used the same misspelling of mountan). That said I am proud of the level and it is exactly as i like it, even if the judges disagree. Vanilla will always be difficulty agnostic imo.
Pretty much every level in this contest had something really unique and original about it. Like, Dude jill is one of the coolest levels I have ever seen. Yall are too good at making videogames.
alex2 wrote:It's all a matter of taste.
Re: Vanilla Level Design Contest 11 -- Happy New Year!!
The half-blocks in the final room... so much effort was put into making that happen. I hope it has some applications.
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