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Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 02 Dec 2019, 22:52
by SAJewers


Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 03 Dec 2019, 02:03
by BurntTenda
Man, that is very nostalgic.

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 03 Dec 2019, 23:34
by Piesonscreations
The nitro staircase thing was cool.

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 04 Dec 2019, 04:24
by ano0maly
I will admit that after watching Bee-Having it felt like it was naturally building up from Diggin' It, and the level makes more sense this way. As someone said in the comments in video 11, the latter is like a tutorial of the gimmicks for the former.

The N. Gin fight is pretty fun, but it does look odd that Crash suddenly gains the ability to shoot wumpa fruit for this fight (maybe

it's a precursor for the bazooka in Warped

). The N. Sane remake at least gives him throwing animations rather than just have fruit appear. Also boss, I thought you were supposed to collect the crystals, not start a fight.

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 04 Dec 2019, 06:46
by Leet
I thought N. Gin was a girl my entire life until less than a few months ago.

Also, this supports the idea that Crash really has no idea about the crystals thing at all.

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 04 Dec 2019, 15:42
by Blivsey
Once you get the purple gem you don't even need to do the rest of that path, you can just hop in a pit and finish the main level and it saves. Weird that they'd put it at the start and not make you do the whole thing...

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 04 Dec 2019, 18:42
by Cyril
Especially since the rest of that path was like... genuinely good and challenging 2D platforming

That level in general was pretty solid tbh. Maybe you'll redeem yourself yet, 2 crash

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 05 Dec 2019, 01:13
by kitikami
Sturg actually is a good guy in this game. Most of the unreasonable stuff the game asks you to do is for going after the gems, so he tells you to just get the crystal from each stage to ensure you have a nice, fun time throughout. It's only if you ignore his advice that things start to get really silly.

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 05 Dec 2019, 02:05
by raocow
I clicked the thumbs up fart button

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 05 Dec 2019, 14:10
by rena
raocow wrote: I clicked the thumbs up fart button
haha

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 05 Dec 2019, 14:10
by Bean
The issue with the slide jump is that you need to have a bit of momentum before you execute it. Otherwise, you'll go into a crouch instead. That's why this world is dangerous in spots because they love those tight platforming scenarios where you have to get the slides in quickly and possibly stop on a dime right after.

I like some of the stuff in this game a lot. It's just pure platforming goodness.

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 05 Dec 2019, 18:07
by MonkeyShrapnel
Something that a lot of people don't realize with certain obstacles is that

Crash can spin a lot more things than you might think.


Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 05 Dec 2019, 23:11
by rena
BobisOnlyBob wrote:
yep that works lol

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 05 Dec 2019, 23:21
by BobisOnlyBob
I used IFTTT with my Discord and my subreddit a while back. Good to know I still know these things :lol:

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 05 Dec 2019, 23:28
by rena
BobisOnlyBob wrote: I used IFTTT with my Discord and my subreddit a while back. Good to know I still know these things :lol:
it's taken disappointingly long for someone to try changing the message n~yoron

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 06 Dec 2019, 06:29
by Matt is me
rena wrote:
raocow wrote: I clicked the thumbs up fart button
haha
:oops:

I should have expected you got a log of farts. Welp.

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 06 Dec 2019, 16:34
by rena
Matt is me wrote:
rena wrote:
raocow wrote: I clicked the thumbs up fart button
haha
:oops:

I should have expected you got a log of farts. Welp.
i wanted to make it work for everyone but id have to actually do some work for that

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 06 Dec 2019, 16:38
by MonkeyShrapnel
https://www.youtube.com/watch?v=Sxg8990 ... e=youtu.be

Edit: I don't know why Youtube links aren't displaying anymore

Edit 2: Oh, it's only me, that makes sense (It doesn't)

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 06 Dec 2019, 16:41
by BobisOnlyBob
MonkeyShrapnel wrote: https://www.youtube.com/watch?v=Sxg8990 ... e=youtu.be

Edit: I don't know why Youtube links aren't displaying anymore


Re: Crash Bandicoot Trilogy - U R Not Yellow E

Posted: 06 Dec 2019, 22:33
by Awoo
Can I just take a moment to say how much I absolutely love how raocow sings along with the music of the hub for the first few seconds of each video? It's seriously one of my favorite things about this LP :pal:

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 06 Dec 2019, 22:55
by Grounder
i'm reminded of square pegs being shoved into round holes

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 06 Dec 2019, 23:15
by Cyril
can't wait for raocow to play rayman 1. there's definitely no ridiculously unnecessary darkness level in that game, no sir

especially not in the PC version, where that darkness gimmick that doesn't exist definitely isn't way worse than in the PS1 version that also doesn't exist

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 07 Dec 2019, 17:10
by Bean
Darkness gimmicks will always be the worst.

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 07 Dec 2019, 19:15
by strongbadman
I feel like Crash Bandicoot eventually gets one that's *fine*. Mostly because the darkness gimmicks in the games are secretly just races

Re: Crash Bandicoot Trilogy - U R Not Red E

Posted: 07 Dec 2019, 22:31
by ano0maly
Something I wasn't aware until I watched Piston It Away in another channel is that

you can spin the spark shots from the shrink rays

. That would have made the level easier, although it made for a good challenge without knowing that.

For the jetpack levels, I thought there was an option in the pause menu to switch up/down controls?

Or was that introduced in the third game?