Crash Bandicoot Trilogy - U R Not Red E
- FourteenthOrder
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Re: Crash Bandicoot Trilogy - U R Not Red E
Re: Crash Bandicoot Trilogy - U R Not Red E
Collecting a crystal and then using an alternate exit does, though.
)- Whimsical Calamari
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Re: Crash Bandicoot Trilogy - U R Not Red E
btw, raocow, you are missing something about the multi-bounce boxes. here's an explanation of what's going on with them, spoilered in case you want to figure it out yourself:
there's 10 wumpa fruits in each, but when you bounce the first time it starts a timer. when the timer runs out, the box breaks no matter what. that's why, every time you've "played it safe" by holding jump for as long as possible, you've only gotten 7 or 8 fruits out of it and a relatively unpredictable break. so that's actually a less safe way to go about it.
- Leet
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Re: Crash Bandicoot Trilogy - U R Not Red E
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
- SAJewers
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Re: Crash Bandicoot Trilogy - U R Not Red E
Whimsical Calamari wrote: ↑4 years ago btw, raocow, you are missing something about the multi-bounce boxes. here's an explanation of what's going on with them, spoilered in case you want to figure it out yourself:there's 10 wumpa fruits in each, but when you bounce the first time it starts a timer. when the timer runs out, the box breaks no matter what. that's why, every time you've "played it safe" by holding jump for as long as possible, you've only gotten 7 or 8 fruits out of it and a relatively unpredictable break. so that's actually a less safe way to go about it.
So, basically, like multi-coins in mario edit: multi-coin blocks, rather
- Whimsical Calamari
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Re: Crash Bandicoot Trilogy - U R Not Red E
...well when you put it that way
Re: Crash Bandicoot Trilogy - U R Not Red E
This may sound obvious, but I think with those jumps that you were having trouble with, instead of looking only at the obstacles in front, observe the floor and how close you are to the edge. It seemed that there were times you weren't close enough when you jumped.
Re: Crash Bandicoot Trilogy - U R Not Red E
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: Crash Bandicoot Trilogy - U R Not Red E
'cause uuuHHHHH this looks way worse than crash 1 so far. today part of it was raocow's fault for sure but the design at its core is just..... not good
Re: Crash Bandicoot Trilogy - U R Not Red E
Crash 2 has a lot more weird stuff required for 100% than Crash 1 (I think as a countermeasure to no longer needing to get all boxes without dying for a gem), but a regular playthrough is a lot more manageable. They tone it down a lot in Crash 3 (which I honestly think is the best in the series), but there's still a couple of bits of very obtuse design.
- Piesonscreations
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Re: Crash Bandicoot Trilogy - U R Not Red E
I think it mainly comes down to the box collecting tho.
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Re: Crash Bandicoot Trilogy - U R Not Red E
You do have to do a bit of backtracking to get it, but you definitely don't have to backtrack through the entire death route like that, let alone climb along the side geometry like that to go across the gap at the end like that.
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Re: Crash Bandicoot Trilogy - U R Not Red E
i'm pretty sure that's the main way i got both gems in that level. i don't know if i ever realized that the skull platform was a "get here without dying" challenge. i either saw it or i didn't, and chalked it up to "i guess i dont have enough clear gems"MonkeyShrapnel wrote: ↑4 years ago That was certainly one of the more creative ways I've seen someone get the box gem in Diggin' It.
Re: Crash Bandicoot Trilogy - U R Not Red E
This wasn't the first level that involved split paths and backtracking to explore both paths - the intent may have been to go through one path and then backtrack through the same path to return to the fork, and after that proceed in the other path. After you clear stuff in the given path it would be easier to go back through it, although in this case the presence of beehives meant there's a limit to how much you can clear out. But honestly, it felt like the skull path was easier to go back than forward, because the plants weren't attacking as you approached them. (
You can bounce on those crouching red plants and defeat them with the body slam, or with spinning while burrowed.
) Or maybe that's because the nitro crates were gone? I guess this level was designed so that you can go back and forth through either path even though one is a challenge path, seeing as how you can ride the first skull platform back to the fork. I was also surprised that the second skull platform at the end of the death route remained even after the first platform became unavailable. I wonder how exploiting the side terrain affects the trigger for whether or not you're in this side area.- Leet
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Re: Crash Bandicoot Trilogy - U R Not Red E
Also there are good reasons for this to be considered the best in the series, but ymmv on the actual level design. I think it's fine? But those three mostly similar sewer levels in close proximity are pretty hmmm
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Crash Bandicoot Trilogy - U R Not Red E
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Re: Crash Bandicoot Trilogy - U R Not Red E
every time im incapacitated from updating the op for some reason
first it was depression now it's acute stomach aches what's next
op updated btw
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
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Re: Crash Bandicoot Trilogy - U R Not Red E
Oh yeah, I have a Youtube channel
Re: Crash Bandicoot Trilogy - U R Not Red E
The comments on Youtube said this too, but just for the record within this thread: the missing box in Cold Hard Crash is
in the bonus level, above the two bounce crates; it's just above screen visibility
.The death route exit really should've brought you where you left off in the main path, instead of past a point of no return. And initially I was thinking that maybe it would be easier to finish the sidescrolling portion of the main path and then backtrack to the skull platform, so that then you can just go through the death route once and be done with it. But you can't, since there's a point of no return within the sidescrolling too, right after where the platform is found.
The next time you play this level, I would recommend saving that checkpoint right next to the skull platform until after you're done with the skull path.
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Re: Crash Bandicoot Trilogy - U R Not Red E
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Re: Crash Bandicoot Trilogy - U R Not Red E
Re: Crash Bandicoot Trilogy - U R Not Red E
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Re: Crash Bandicoot Trilogy - U R Not Red E
I had a horrible time with the level too, but I did enjoy the challenge of it despite the level leaning heavily on some BS design choices. But yeah, playing on your own time without worrying about a schedule or entertaining your viewers does reduce a lot of the frustrations.
Re: Crash Bandicoot Trilogy - U R Not Red E
Weirdly, watching raocow play through this makes me want to replay the Spyro games rather than replay Crash. I wish I had my PS4 with me here.
Re: Crash Bandicoot Trilogy - U R Not Red E
Cold Hard Crash is the worst.