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Crash Bandicoot Trilogy - U R Not Red E

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby SAJewers » 2 weeks ago

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Leet » 2 weeks ago

https://www.youtube.com/watch?v=r_TTrB0c3tc

(Why isn't this embedding)
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Coryman » 2 weeks ago

https://www.youtube.com/watch?v=QsNb575pgGI
Pretty certain this is spoiler free. Either way, it's art. Couldn't stop thinking of this watching the start of the video
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby raocow » 2 weeks ago

oh so we re-using this thread? I guess it makes sense considering it says trilogy like RIGHT THERE
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby FourteenthOrder » 2 weeks ago

It's nice, it saved me the few seconds of having to click subscribe again. :P
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Cyril » 2 weeks ago

"are you their, crash?" - coco revealing that crash is canonically nonbinary

there were more game overs in this episode than the entirety of crash 1
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Re: Crash Bandicoot Trilogy - Ur, Dagoth Ur.

Postby Awoo » 2 weeks ago

So, when can/do you play as Coco?
Also, is there a "hidden" :demo: of a Spyro/other game on this like Crash 3 or CTR? I never played Crash 2, so I don't know! :catplanet:
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Grounder » 2 weeks ago

so yeah tawna pretty much disappears from the franchise for a long time at this point aside from a handful of references. she reappears in crash boom bang, though, and activision saw fit to put her in the racing game remake
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby ano0maly » 2 weeks ago

I'm surprised at how much you learn about how this game works and changes from the first game in this first level, in this first video. It felt as if the level was intentionally designed this way, and it did look that way in one aspect: where you needed to slide-jump to continue through the side path. It seemed that the game is forcing you to figure out that move early on in the game.

I would consider this the most LP-friendly of the three games -

no relics

and you can use checkpoints when aiming to break all the boxes.
Awoo wrote: So, when can/do you play as Coco?

Also, is there a "hidden" demo of a Spyro/other game on this like Crash 3 or CTR? I never played Crash 2, so I don't know! :catplanet:

Coco is playable in the third game for some of the levels. Unless you're playing the N. Sane remakes where she's largely available in all three.



I don't know if Crash 2 had a demo but I don't think it included Spyro, since I know Crash 3 had a demo of Spyro 1. They came out about the same time.
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Bean » 2 weeks ago

I really enjoy Crash 2. I think it's the best of them since it just takes what worked in the first game, made it better, and then added some cool stuff on top of it. Even just the moves with the whole slide jump and belly flop deal give you way more options to traverse through these levels. Plus, broken boxes saving at checkpoints now makes things so much more manageable for getting gems.

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Alice » 2 weeks ago

FourteenthOrder wrote: It's nice, it saved me the few seconds of having to click subscribe again. :P
Saved me the trouble of realizing in several days that I've forgotten to go find the new thread and subscribe to it.

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Grounder » 2 weeks ago

maybe just make the analog stick less sensitive?
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Reecer7 » 2 weeks ago

this is very clever. i will now use this tactic to make myself the op of every single raocow lp thread for the forseeable future by making a thread called The Games raocow Is Playing, As Well As Those Which He Plans to Play

why is crash just doing the bidding of the evil man he just assumedly killed? he didn't even ask nicely
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby BobisOnlyBob » 2 weeks ago

Reecer7 wrote: why is crash just doing the bidding of the evil man he just assumedly killed? he didn't even ask nicely
I mean, he's kind of stuck in a teleporter maze network with nothing but the hologram emitter and random hostile critters for company. It just makes sense to play along for now, whether Crash believes him or not - and Crash may be smart for a bandicoot, but he's still somewhat short on intellect.
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Re: Crash Bandicoot Trilogy - U R WOAH

Postby Awoo » 2 weeks ago

I prefer this intro the first time you see Cortex as Crash:


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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Leet » 2 weeks ago

Reecer7 wrote: why is crash just doing the bidding of the evil man he just assumedly killed? he didn't even ask nicely
they're working together to beat n brio. however, crash is also working together with n brio to beat cortex. crash "revolver" bandicoot is a double agent
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby ano0maly » 2 weeks ago

I like that the crouch button allows Crash to stay still crouching, crawl, and slide. In some other games you don't get all of those - like in Megaman games, you can slide or dash which makes you duck during the move, but you generally don't have a way to just stay crouched. Crash feels more flexible with the ducking in that he can remain in place as well as move.
Leet wrote:
Reecer7 wrote: why is crash just doing the bidding of the evil man he just assumedly killed? he didn't even ask nicely
they're working together to beat n brio. however, crash is also working together with n brio to beat cortex. crash "revolver" bandicoot is a double agent
I thought Crash was working together with Coco to beat the lack of laptop power
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Leet » 2 weeks ago

Okay yeah scratch that, Crash isn't actually helping Cortex at all he's just looking for those batteries. In fact he totally zones out whenever Cortex is talking and doesn't know shit about the crystals or n brio
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Blivsey » 2 weeks ago

Correct me if I'm wrong, but I think the boxes you get from bonus areas save when you clear them, so you don't have to redo the level if you die after beating one. They don't let you back in because there'd be no point.
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Piesonscreations » 2 weeks ago

Leet wrote: crash "revolver" bandicoot is a double agent
you know kojima would name someone crash bandicoot without even the slightest doubt in his mind.
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby KobaBeach » 2 weeks ago

ano0maly wrote: like in Megaman games, you can slide or dash which makes you duck during the move, but you generally don't have a way to just stay crouched.
what was that megamna fangame where you could crouch but you looked like Image when you did it
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby BobisOnlyBob » 2 weeks ago

KobaBeach wrote: Image
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BOB is an acronym for BOB is Only BOB etc.

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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Grounder » 2 weeks ago

I find it odd that even as late as the remakes they never added a button to flip the camera.
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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby ano0maly » 2 weeks ago

Grounder wrote: I find it odd that even as late as the remakes they never added a button to flip the camera.
This is what happens with camera control


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Re: Crash Bandicoot Trilogy - U R Not Red E

Postby Grounder » 2 weeks ago

ano0maly wrote:
Grounder wrote: I find it odd that even as late as the remakes they never added a button to flip the camera.
This is what happens with camera control


I don't mean full control like this, just an option to make it so it's facing the opposite way as it is normally, to make backtracking less of a memorization and guessing game.
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