Crash Bandicoot Trilogy - U R Not Red E
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Re: Crash Bandicoot Trilogy - U R Not Red E
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Re: Crash Bandicoot Trilogy - U R Not Red E
Re: Crash Bandicoot Trilogy - U R Not Red E
Now, if you were playing the remake, your second run would also involve trying to get Time Relics. You essentially have to beat a specific time to clear each level, but the game no longer cares about which path you take or how many boxes you get. Instead, each box would stop the timer for anywhere from 1 to 3 seconds, and the pause stacks if you can break multiple boxes in quick succession. (Also, each box is labeled for how many seconds it stops the timer, so you can decide if getting a box that's a bit out of the way is worth it or not.)
You could go for Time Relics at any point after beating the level once, but you'd want to wait until beating the final boss so you unlocked Running Shoes, and get the ability to dash.
I'm not sure if this was also added into Crash 1. I got fed up with the unfair-ness on trying to get everything, and just bee-lined it straight to the final boss. Like you saw, the good ending for that game wasn't worth it. (Speaking of the final boss of the first game, you guys should look up NicoB and his stream recording of playing the first game in the remake. His running joke for the final boss was absolutely hilarious!) By the way, weren't people originally complaining about how the remake made it difficult to do things like the rope skip for the bridge levels? Admittedly, I was using a keyboard for controls at that point, but I didn't have any trouble jumping up onto the rope and staying there. I know the new hit-boxes being pill-shaped instead of flat-ended cylinders made some platforming jumps more difficult because you were more likely to slide off, but the rope skip was pretty easy to manage. (Unless they patched the hitboxes as some point between the game's release and my having played it for the first time a couple weeks ago.)
Re: Crash Bandicoot Trilogy - U R Not Red E
Time relics were also added to Crash 1 in the remake, but not the Crash Dash powerup
And I wouldn't spoil the time relics yet as he might not know they're a thing yet
Re: Crash Bandicoot Trilogy - U R Not Red E
Re: Crash Bandicoot Trilogy - U R Not Red E
Re: Crash Bandicoot Trilogy - U R Not Red E
existence of time relics
is also a spoilerfor the third game, which raocow will be playing at some point
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Re: Crash Bandicoot Trilogy - U R Not Red E
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Re: Crash Bandicoot Trilogy - U R Not Red E
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: Crash Bandicoot Trilogy - U R Not Red E
So this single level, Air Crash, has a death route, a hidden exit for a secret section in another level, and a secret section of its own accessed by a hidden exit in another level which is needed for the box gem
Wrap your head around that
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Re: Crash Bandicoot Trilogy - U R Not Red E
explanation: crash 2 really wanted to sell its strategy guide
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Re: Crash Bandicoot Trilogy - U R Not Red E
Air Crash is the hip happen-est level around.
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Re: Crash Bandicoot Trilogy - U R Not Red E
there isn't a link at all.
slightly more spoilery explanation:
Air Crash is just the first secret exit in the game, so it leads to the first secret level
and so, putting those things together, a slightly more spoilery strategy thing:
what you've been doing is basically how the secrets work in these games. seeing something and going "hmm that's suspicious, can i go there?" and the answer is always yes.
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Re: Crash Bandicoot Trilogy - U R Not Red E
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Re: Crash Bandicoot Trilogy - U R Not Red E
and, y'know, i actually kind of love it. it's a pretty rough style of design, but the fact that the game signposts pretty well that's you're missing stuff in a level helps incentivize the whole "mess with whatever looks suspicious" style of secrets this game has, and that reminds me a lot of doom and games based on it actually. the only thing that particularly stands out as a big miss is the fact that you can visibly 100% levels that have secret exits without finding them, which, uh ... seems like a pretty big issue when you manage to 100% everything except the levels that require secret entrances, and are left just running around every single other level with zero indication of there being anything worthwhile still being left in them
i guess it'd defeat the point if there was some sort of secret exit symbol on the level entrances, but maybe something like having level names light up after truly 100%ing ( aka getting everything in them and the level they have a secret exit to ) them would be a nice subtle trick? that way you could look at a "completed" hub world, notice that one level's name is different from the others despite the fact that you have all the crystals and gems in the hub, and be clued in that you aren't actually quite finished with everything
Re: Crash Bandicoot Trilogy - U R Not Red E
the bridge wasn't completely destroyed this time and took that as some kind of a hint
.Now I have a question for people that found everything in this game:
at the end of the blue gem path in Hang Eight, what's the meaning of the land on the other side across the water, with the two plants? I remember that when I played the game I tried to jump over there but not being able to reach there.
Re: Crash Bandicoot Trilogy - U R Not Red E
Aesthetics. It's not the easiest path in the world.ano0maly wrote: ↑4 years agoNow I have a question for people that found everything in this game:at the end of the blue gem path in Hang Eight, what's the meaning of the land on the other side across the water, with the two plants? I remember that when I played the game I tried to jump over there but not being able to reach there.
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Re: Crash Bandicoot Trilogy - U R Not Red E
If you cheat to get over there...the ground isn't even solid, so yeah, it's purely just for looks.Bean wrote: ↑4 years agoAesthetics. It's not the easiest path in the world.ano0maly wrote: ↑4 years agoNow I have a question for people that found everything in this game:at the end of the blue gem path in Hang Eight, what's the meaning of the land on the other side across the water, with the two plants? I remember that when I played the game I tried to jump over there but not being able to reach there.
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Re: Crash Bandicoot Trilogy - U R Not Red E
if raocow doesn't call UkaUka "Agabadur" I'll be disappointed.
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Re: Crash Bandicoot Trilogy - U R Not Red E
Re: Crash Bandicoot Trilogy - U R Not Red E
There are metal checkpoints in some side paths of the third game which don't count towards the boxes
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Re: Crash Bandicoot Trilogy - U R Not Red E
- Bear Down (I think you even saw the secret and pointed it out)
- Diggin' it
Re: Crash Bandicoot Trilogy - U R Not Red E
Also
Re: Crash Bandicoot Trilogy - U R Not Red E
And here's how to beat the game in under twelve minutes.
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!