Donkey Kong Country 2 -- A New Wind Blows
Re: Donkey Kong Country 2 -- Pounding the Pavement
So long, K. Rool Kountry.
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Donkey Kong Country 2 -- Pounding the Pavement
Shoutouts to David Wise
- Crow
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Re: Donkey Kong Country 2 -- Pounding the Pavement
- AuraLancer
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Re: Donkey Kong Country 2 -- Pounding the Pavement
Re: Donkey Kong Country 2 -- Pounding the Pavement
: (if brouzouf isnt used as a title i will be sad
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Re: Donkey Kong Country 2 -- Pounding the Pavement
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: Donkey Kong Country 2 -- Pounding the Pavement
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Re: Donkey Kong Country 2 -- Pounding the Pavement
Congrats on beating the game! was a fun watch. Not sure what to make of DKC3, i really don't like kiddy's design.
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Re: Donkey Kong Country 2 -- Pounding the Pavement
sorry man :( I don't recognise that unit :(
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Re: Donkey Kong Country 2 -- Pounding the Pavement
Re: Donkey Kong Country 2 -- Pounding the Asphault
Yeah, imagine having to do that after a fake "kredits" screen like DKC 1. I imagine that frustrated many a play-tester back in the day.
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Re: Donkey Kong Country 2 -- I Passed
Indeed. I ne’er had trouble with that level, ’specially after “Lightning Lookout”, but it’s just such a dumb, lazy, & trite gimmick —
¡& it’s the last level! In fact, this level is so forgettable that I used to forget ’twas the last level & would always remember the much better “Koindozer Klamber” as the last level
.I should probably wait till the actual DKC3 LP to talk ’bout it mo’, but I’m a bit less down on it compared to other people. I don’t think it’s as good as DKC2, but I think it’s better than all the others. It has a lot o’ jank, but it also has a lot o’ creative gimmicks you’d ne’er see in most platformers, which we will see when raocow plays it.
Today’s video reminded me: I know it’s futile to complain ’bout it decades later, ¿but why did so many ol’ games not save lives? I know SRAM was limited, but look @ all the stuff these ol’ games saved. ¿They couldn’t spare 1 mo’ byte? E’en Super Mario Galaxy didn’t save lives. ¿Could the Wii’s hard drive not handle such humongous data as a single byte?
und sagen, <¿Warum musst du so sein?>,
schaue ich ihnen einfach in die Augen
und sage ihnen, dass ich von Fledermäusen aufgezogen wurde.
Re: Donkey Kong Country 2 -- Pounding the Pavement
"The end is not the end." I took it to mean that when you get to the end of a section, the level keeps going, but if you really want to, you can interpret it as "there's more behind the exit barrel in the Squitter section", as a hint for the bonus barrel.
The GBA port moved the star barrel from the start of the Squitter section in the jungle to before the Squawks section in the brambles zone. I would say it makes the level more reasonable since you can return right at the challenging part
and also because Rattly section has an extended segment to the left of where you start the section, for a GBA-exclusive collectible.
Looking back, I think DKC2 got way obsessed with brambles. There's a bunch of levels where you suddenly transition from a different theme to brambles when you enter a bonus, and two of the last levels (Animal Antics and Screech's Sprint) also deal with them.
But, good game and it retains the charm it had when I played it as one of the first video games I ever played.
Re: Donkey Kong Country 2 -- I Passed
I have the exact same issue, lol. Though Koindozer Klamber is my favorite level in the final world too so it easily overshadows the others there for me anyways.J. J. W. Mezun wrote: ↑4 years ago¡& it’s the last level! In fact, this level is so forgettable that I used to forget ’twas the last level & would always remember the much better “Koindozer Klamber” as the last level
.