Something I've noticed ’bout DKC games is that they usually have a relatively lackluster final world. Everyone seems to agree that “Chimp Caverns” is the weakest world in the 1st DKC ( not the least o’ which ’cause it fails @ e’en having true alliteration in its name ) & while people debate o’er “Krazy Kremland” vs. “Gloomy Gulch”, I’d be curious to know if there’s anyone who thinks “K. Rool’s Keep” is a step-up from them.
Having said that, “Screech’s Sprint” ( which is, arguably, a different world ) may be 1 o’ my favorite levels in this game. An odd thing I like in ol’ video games was the resonance levels had with the same graphics as earlier levels, but with different palettes. In this case, the odd autumnal purple sky & dried-out brown brambles seem to say, “OK, now this is the truly serious bramble level”. The 1st half o’ the level has some o’ the trickiest & cleverest arrangements & the race @ the end is a great final test: the thing ’bout the Squawks bramble sections is that they’re quite easy
( e’en the “Animal Antics” section )
if you take your time, since Squawks’s momentum is based on his speed, & so is minimized if Squawks only moves in slight movements. But since this is a race, you finally
have to learn how to manoeuvrer ( this forum’s spellcheck insists that this is the only true spelling for some reason ) Squawks while going fast.
So, now that I think ’bout it, maybe it’s just that the 6th world is always lackluster in DKC games — ’cause, it’s definitely the worst in DKC3, e’en if the 7th world has the world level.