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Donkey Kong Country 2 -- A New Wind Blows

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Mandew
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Donkey Kong Country 2 -- A New Wind Blows

Postby Mandew » 4 months ago

-- Previous LP --
DK Jr Math (thread)
VIP5 2019 (thread)

-- Episode List --
Levels are secretly listed next to the episode links. Use Ctrl+F to find any particular level.
Lost World levels are marked with ★ (visible when selecting all this text)

Donkey Kong Country 2 - 1 - galleon PIRATE PANIC, MAINBRACE MAYHEM, GANGPLANK GALLEY
Donkey Kong Country 2 - 2 - talon LOCKJAW'S LOCKER, TOPSAIL TROUBLE, KROW'S NEST
Donkey Kong Country 2 - 3 - terra HOT-HEAD HOP, KANNON'S KLAIM
Donkey Kong Country 2 - 4 - wheel ★ JUNGLE JINX ★, LAVA LAGOON
Donkey Kong Country 2 - 5 - glimmer RED-HOT RIDE, SQUAWKS'S
Donkey Kong Country 2 - 6 - sparklies KLEEVER'S KILN, BARREL BAYOU, GLIMMER'S GALLEON
Donkey Kong Country 2 - 7 - trading stick KROCKHEAD KLAMBER, RATTLE BATTLE, SLIME CLIMB
Donkey Kong Country 2 - 8 - g ★ BLACK ICE BATTLE ★, BRAMBLE BLAST, KUDGEL'S KONTEST
Donkey Kong Country 2 - 9 - ticket HORNET HOLE, TARGET TERROR
Donkey Kong Country 2 - 10 - sporebuck BRAMBLE SCRAMBLE, RICKETY RACE
Donkey Kong Country 2 - 11 - leaf MUDHOLE MARSH, ★ KLOBBER KARNAGE ★
Donkey Kong Country 2 - 12 - soul RAMBI RUMBLE, KING ZING STING, GHOSTLY GROVE
Donkey Kong Country 2 - 13 - blood echoes HAUNTED HALL, GUSTY GLADE
Donkey Kong Country 2 - 14 - time PARROT CHUTE PANIC, WEB WOODS
Donkey Kong Country 2 - 15 - halo ★ FIERY FURNACE ★, KREEPY KROW
Donkey Kong Country 2 - 16 - star bit ARCTIC ABYSS, WINDY WELL
Donkey Kong Country 2 - 17 - horn CASTLE CRUSH, CLAPPER'S CAVERN, CHAIN LINK CHAMBER
Donkey Kong Country 2 - 18 - banana coin TOXIC TOWER, STRONGHOLD SHOWDOWN, SCREECH'S SPRINT
Donkey Kong Country 2 - 19 - interstellar kredit K.ROOL DUEL
Donkey Kong Country 2 - FINAL - 20 - echo ★ ANIMAL ANTICS ★, ★★★ KROCODILE KORE ★★★

-- Extra Listings --
Swanky (world 1) (ep 2)
Swanky (world 2) (ep 3)
Swanky (world 3) (ep 8)
Swanky (world 4) (ep 11)
Swanky (world 5) (ep 14)
Swanky (world 6) (ep 18)

-- Other LP's of the time --
Henry Hatsworth (thread)
Episode 15 - 34

All the Sonics (thread)
SegaSonic The Hedgehog (73 - 77)
Sonic Chaos (78 - 83)
Sonic Spinball (84 - 87)
Dr. Robotnik's Mean Beach Machine (88 - 92)

-- Next LP --
Super Mario 63 (thread)
Last edited by Mandew on 30 Aug 2019, 12:01, edited 63 times in total.
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Re: Donkey Kong Country 2 -- One Punch

Postby ano0maly » 4 months ago

Hope you're not using ZSNES for this
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Re: Donkey Kong Country 2 -- One Punch

Postby Ashan » 4 months ago

If the other emulators actually wanted to compete with zsnes they'd put in a Christmas easter egg
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Re: Donkey Kong Country 2 -- One Punch

Postby YelseyKing » 4 months ago

Oh man dankey kangs

Seriously, I love DKC2. My favorite game in the series. This gonna be fun. :3
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Re: Donkey Kong Country 2 -- One Punch

Postby Blivsey » 4 months ago

good news: no jpegs from me in this thread because i've only ever played the first dkc!
convenient noise thread for stress-relief purposes

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Re: Donkey Kong Country 2 -- One Punch

Postby ano0maly » 4 months ago

Blivsey wrote: good news: no jpegs from me in this thread because i've only ever played the first dkc!
Play the other games
Ashan wrote: If the other emulators actually wanted to compete with zsnes they'd put in a Christmas easter egg
ano0maly wrote: I ask because there's a reason ZSNES is not recommended (more than usual) for this game in particular.
For some reason, with ZSNES if you enter a rotatable barrel and spin it, you can't stop it - it just keeps spinning on its own in whichever direction you last picked. I remember a long ago a person doing let's play getting burned by this.
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Re: Donkey Kong Country 2 -- One Punch

Postby Ashan » 4 months ago

Yeah but the other ones don't have Santa
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Re: Donkey Kong Country 2 -- One Punch

Postby Leet » 4 months ago

he hasn't used zsnes for years, it's pretty easy to tell
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Donkey Kong Country 2 -- One Punch

Postby FourteenthOrder » 4 months ago

This is one of my favorite games I love it

Also I love how a "college" teaches elementary school math and has one of those long posters showing the letters.
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Re: Donkey Kong Country 2 -- One Punch

Postby KobaBeach » 4 months ago

I love this game to bits, it is legitimately one of my favorite platformers. It's kinda weird too, Donkey Kong Country is a game I don't really care much for, but there is almost nothing about this game I can say I dislike. Also furries.

I'd honestly say it's my favorite game to come out of the Mario franchise alongside Sunshine, 64 and YI (Need to finish Galaxy, haven't played Galaxy 2 yet, Odyssey is just fine for me; a 4.5/5 but not something I'd obsess over as much).

With raocow dual wielding good Sonic classic Sonic and DKC2, I have my mornings filled for a while. Not that they weren't with VIP5 obv.
Looking forward to the rest of DK!

FourteenthOrder wrote: This is one of my favorite games I love it

Also I love how a "college" teaches elementary school math and has one of those long posters showing the letters.
Kong Skool wouldn't be as funny

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Re: Donkey Kong Country 2 -- One Punch

Postby 10204307 » 4 months ago

I also think DKC2's soundtrack is a huge step up from DKC1. I mean, the first game has some good tunes, but DKC2 has a ton of really memorable songs, such as Mining Melancholy, Bayou Boogie, Forest Interlude, Snakey Chantey, Krook's March, and of course, Stickerbush Symphony. David Wise has a real knack for not only writing catchy melodies, but also imbuing his songs with a sense of atmosphere that you don't always find in platformer games.

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Re: Donkey Kong Country 2 -- One Punch

Postby ano0maly » 4 months ago

An interesting thing is that there's a subtle difference in how some of the objects returning from the first DKC work. The one that stood out for me was the fact that regular wooden barrels now roll through multiple enemies instead of breaking after hitting one. Kind of in between the DKC1 wooden barrels and steel kegs

which are gone, GONE I tell you, until the third game and replaced by cannonballs

.

Obviously the math in Kong Kollege used the wrong symbols:

9 ÷ 3 = 6 --> supposed to be 9 - 3 = 6
8 x 1 = 9 --> supposed to be 8 + 1 = 9
4 + 2 = 5 --> supposed to be 4 `~@*^ 2 = 5, where a `~@*^ b is defined as [[(d/dx[x^a] at x = b) - (a! - b!)] mod (average of a, b)] + a
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Re: Donkey Kong Country 2 -- One Punch

Postby MonkeyShrapnel » 4 months ago

A few folks have been doing restorations of the DKC series soundtracks by finding and implementing
the original samples used to create the music before being put on console. It's a really cool project.

These are essentially what the songs would sound like before being programmed into the game's sound engine.






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Re: Donkey Kong Country 2 -- One Punch

Postby Zinfandel » 4 months ago

ano0maly wrote: An interesting thing is that there's a subtle difference in how some of the objects returning from the first DKC work. The one that stood out for me was the fact that regular wooden barrels now roll through multiple enemies instead of breaking after hitting one. Kind of in between the DKC1 wooden barrels and steel kegs

which are gone, GONE I tell you, until the third game and replaced by cannonballs

Believe it or not, there were some barrels that had that behavior in DKC1 as well. There were two different wooden barrel types, though the visual difference was subtle; there were vine-wrapped barrel that would break on contact with anything, and metal-rimmed barrels that would keep going and only break on a wall.

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Re: Donkey Kong Country 2 -- One Punch

Postby Paragraph » 4 months ago

Yo this game has a phenomenal soundtrack, one of the all-time bests, and thank you for posting those restorations. I know them already, but everyone should! And I'm always happy for a re-listen.

I never owned this game myself, but I borrowed it from various friends so often I lost count. Always got a little further and further, and usually further than them; shit's hard as a kid (and not that easy now). It's insanely good, though. Easily the best platformer until Rayman Origins finally got everything the way I wanted things to be: fluid, not a second of downtime, amazing setpieces, and - of course - meticulous level design where every millimeter of geometry, every enemy placement and behaviour routine is finely honed to give you the best experience and challenge possible.

Example one: raocow kinda flubbed it by not going as fast as possible at the start, but if you get a running start (not the charge, just full speed) with Rambi in the "kill them all" bonus room, you can just keep holding right and bounce from enemy to enemy, making the bonus play itself. That was 100% deliberate, but it's not obvious enough to make it a free thing, it's a great thing to find out.

Example two: just count how often you'll spawn out of a bonus, or shoot from a cannon or whatever, and automatically land on an enemy. Often, these enemies are placed specifically so you'll get a free kill as a tiny extra "well done" reward. There's absolutely zero reason for them having done this, except that of course if you miss the bonus/cannon, the enemies are normal obstacles, and the bonus/cannon exit is placed specifically so you'll not only avoid them, you crush them. It's these many, many tiny things that make this game truly special.

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Re: Donkey Kong Country 2 -- One Punch

Postby YelseyKing » 4 months ago

Paragraph wrote: Example two: just count how often you'll spawn out of a bonus, or shoot from a cannon or whatever, and automatically land on an enemy. Often, these enemies are placed specifically so you'll get a free kill as a tiny extra "well done" reward. There's absolutely zero reason for them having done this, except that of course if you miss the bonus/cannon, the enemies are normal obstacles, and the bonus/cannon exit is placed specifically so you'll not only avoid them, you crush them. It's these many, many tiny things that make this game truly special.
We saw that sort of thing often in DKC1, as well, except instead of "killing an enemy", you were often shot out of a bonus room just over a patch of dirt that contained an item, usually a KONG letter.

And echoing a point everyone made, yes, the soundtrack is excellent, though one thing I found really amazing is that every stage theme has its own unique variant of the death jingle, the "stage clear no bonus" jingle, and the songs Diddy and Dixie play depending on who's leading if you *do* get a bonus. That's some impressive attention to detail.

There are even unused versions of these jingles for the final battle, whose music otherwise doesn't change.

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Re: Donkey Kong Country 2 -- One Punch

Postby ano0maly » 4 months ago

Zinfandel wrote:
ano0maly wrote: An interesting thing is that there's a subtle difference in how some of the objects returning from the first DKC work. The one that stood out for me was the fact that regular wooden barrels now roll through multiple enemies instead of breaking after hitting one. Kind of in between the DKC1 wooden barrels and steel kegs

which are gone, GONE I tell you, until the third game and replaced by cannonballs

Believe it or not, there were some barrels that had that behavior in DKC1 as well. There were two different wooden barrel types, though the visual difference was subtle; there were vine-wrapped barrel that would break on contact with anything, and metal-rimmed barrels that would keep going and only break on a wall.
Hmm, I just tested out the wooden barrel in DKC1 and it hits through multiple enemies there too. I previously thought that wooden barrels break after one hit with enemy but roll on the ground, whereas vine (and DK) barrels break after one impact whether it hits an enemy or the ground.
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Re: Donkey Kong Country 2 -- One Punch

Postby MonkeyShrapnel » 4 months ago

ano0maly wrote: Hmm, I just tested out the wooden barrel in DKC1 and it hits through multiple enemies there too. I previously thought that wooden barrels break after one hit with enemy but roll on the ground, whereas vine (and DK) barrels break after one impact whether it hits an enemy or the ground.
That's the exact behavior of barrels in DKC 3, perhaps you're thinking of that?
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Re: Donkey Kong Country 2 -- One Punch

Postby Zummorr » 4 months ago

Might need to get Voltgloss in here to track those Cranky Kong hints. :P

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Re: Donkey Kong Country 2 -- Crab and Jojo Hunting

Postby Awoo » 4 months ago

Two whole dollars? Who's ever heard of such a ridiculous thing? nyoro~n
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Re: Donkey Kong Country 2 -- Crab and Job Hunting

Postby Le Neveu de Rameau » 4 months ago

So let me see if I understand raocow's argument against Rattly, The Best Animal Friend here:

raocow: "Sure, Rattly may be better than that clumsy dork Winky in every conceivable way, but if we lived in an alternative universe where Winky had been made to not suck, he would be just as good!"

Yep, that's sure a compelling case for Froggo Jones, Esq. there.

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Re: Donkey Kong Country 2 -- Crab and Job Hunting

Postby MonkeyShrapnel » 4 months ago

How can you hate our rattlesnake friend?

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Re: Donkey Kong Country 2 -- Crab and Job Hunting

Postby YelseyKing » 4 months ago

So, that shortcut barrel you found in Lockjaw's Locker...
There's actually one of those in every stage in the first two worlds (and the same is also true of DKC3), and many are hidden in weird, obscure spots that you'd need to do a team throw to reach. They're not counted towards 100% completion, though, so you don't need to feel compelled to find them. :P
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Re: Donkey Kong Country 2 -- Crab and Job Hunting

Postby raocow » 4 months ago

not gonna lie
didn't expect rattly to get so much support
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Re: Donkey Kong Country 2 -- Crab and Job Hunting

Postby 10204307 » 4 months ago

Rattly's theme song slaps super hard


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