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Peach's Memory - Memorabilia

Posted: 09 Aug 2019, 04:52
by Gardenolva
Please, for those who already played this rom hack, refrain from backseatting and use spoiler tags if you're attempting to, unless raocow asks. Thank You!

Timestamps:
About:
Peach's Memory is a SM64 Hack made by Daniel_EDC, released in August 22, 2019. It's a not-too-short, not-too-long hack with a fair difficulty curve.

The story (yes, it has L O R E) takes place in a town where the Red Stars originated, and it was a place where Princess Peach recalled her childhod about those stars. But Bowser set foot in that town to steal the Red Stars and may use them against the Mushroom Kingdom. Mario was tasked to collect those Stars for the sake of Peach's Memory.

Re: A "determined SM64 Hack" that raocow will play in the future

Posted: 09 Aug 2019, 04:52
by Gardenolva
STAR DISPLAY
This is a star display where I reveal each course and their star names when raocow encounters them throughout the LP. I'll put the video number and the time when he starts looking for that star and gets it (intentional or sidetracked to get a different star). *Side Course Star Names are made-up
60/60 Stars
MAIN COURSES
COURSE 1: Bob-Omb Temples
  1. King Bob-Omb at the Sacred Temple [1 | 4:42]
  2. Bonus Room at the Temple [1 | 10:56]
  3. Red Coins at the Garden Temple [2 | 3:36; 9:18]
  4. Mastering Wallkicks [2 | 0:25]
  5. Unlocking the Ancient Gate [2 | 10:01]
  6. Secret Star in the Bonus Room [1 | 16:40]
  7. 100 Coins [2 | 3:36]
COURSE 2: Cave of the Ancients
  1. Whomp's Rude Awakening [5 | 10:41]
  2. Over the Basin [3 | 0:25]
  3. Explore the Temple [4 | 13:47]
  4. Red Coins in the Sewers [4 | 10:06]
  5. Bonus Room of the Sewers [3 | 3:25]
  6. A Flight Through the Cavern [6 | 11:39]
  7. 100 Coins [4 | 1:03]
COURSE 3: Snowy Sierra Mountains
  1. Icerock's Castle [13 | 5:03]
  2. Up the Castle's Exterior [11 | 0:33]
  3. Bonus Room in the Mountain [12 | 0:50]
  4. The Mountain Peak [11 | 8:14]
  5. Mini Stars in the Mountain [11 | 1:55; 6:43]
  6. A Frozen Toad [13 0:40]
  7. 100 Coins [11 | 1:55]
COURSE 4: Cool Crisp Canyon
  1. Into the Canyon's Temple [15 | 6:00]
  2. Spinning Through the Canyon [14 | 8:18]
  3. Bonus Room in the Canyon [15 | 1:48]
  4. Through the Canyon Ruins [14 | 0:36; 6:18]
  5. The Quicksand Cavern [14 | 7:27]
  6. Atop the Old Monolith [15 | 0:30]
  7. 100 Coins [14 | 0:36]
SIDE COURSES
Paper Mario World
  • Beat the Slide Timer [8 | 0:45]
  • The Alternate Slide Route [8 | 2:03]
  • Cardboard Platforming [8 | 3:33]
  • Panels in the Plains [8 | 5:00]
  • A Cannon in a Canyon [8 | 7:25]
  • The Metal Cap Challenge [8 | 10:30]
  • Red Coins in the Desert [9 | 0:11]
CASCADE FALLS
  • Silver Stars in a Hot Bonus Room [9 | 2:54; 10:28]
  • Lethal Lava Coin Collecting [9 | 11:38]
  • Shell Ride on the Lava Path [10 | 0:31]
  • The Elder's Cannon [10 | 2:47]
  • Clouds and Mushrooms [10 | 6:30]
  • Traverse to the Lava Cave [10 | 8:27]
  • Up to the Cascade Tops[10 | 9:58]
PEACH'S NIGHTMARE
  • Venture Through the Nightmare [17 | 1:22]
CAP COURSES
METAL CAP: Volcano of the Metal Cap
  • Green Switch [4 | 11:00]
  • Path Beyond the Switch [4 | 12:50]
  • Tight Crevace Lava Jumps [5: | 9:00]
  • Red Coins in the Volcano [5 | 1:05]
WING CAP: Library of the Wing Cap
  • Red Switch [6 | 1:43]
  • An Unfinished Book [6 | 3:08]
  • A Lonely Unfinished Book [6 | 4:21]
  • Silver Stars Around the Shelves [6 | 6:07]
VANISH CAP: Well of the Vanish Cap
  • Blue Switch [7 | 2:43]
  • The Gate from the Left Path [7 | 3:24]
  • Vanish Rush in the Middle [7 | 6:11]
  • Spooky Scary Skele-Jumps [7 | 8:46]
BOWSER COURSES
Bowser's Skyworld
  • Flight for the Silver Stars [16 | 0:30]
  • Lava Hopping with Metal Mario 16 | 10:43]
  • Vanish Run to the Cage [16 | 11:25]
  • Red Coins of the Skyworld [16 | 4:22]
  • Bowser Fight [16 | 12:01]
OVERWORLD STARS
  • Toad in the Cave's Entrance [4 | 0:03]
  • MIPS in the Ring of Flowers [5 | 0:03]
  • Toad in the Crater [13| 6:48]
  • Returning Peach's Memory [16 | 17:32]

Re: A "determined SM64 Hack" that raocow will play in the future

Posted: 09 Aug 2019, 17:46
by Kleetus
The fact the two posts have been set aside for reserve excites me.

Re: A "determined SM64 Hack" that raocow will play in the future

Posted: 10 Aug 2019, 03:55
by Gardenolva
The LP and the hack is still TBD tho so...

Re: A "determined SM64 Hack" that raocow will play in the future

Posted: 15 Aug 2019, 23:26
by KobaBeach
There's still like three LPs in front of this one...

This is kinda like making an All the X 3 thread before Sonic is even done but w/e 💦

Re: A "determined SM64 Hack" that raocow will play in the future

Posted: 18 Aug 2019, 03:17
by Gardenolva
Yeah too excited to dib (post) this but whatevs.

Re: A "determined SM64 Hack" that raocow will play in the future

Posted: 19 Aug 2019, 02:20
by TiKi
there isn't an actual sm64 undertale hack is there
like that's not what this thread title is leading to is it
please

Re: A "pre-determined SM64 Hack" that raocow will play in the future

Posted: 30 Sep 2019, 14:19
by Gardenolva
raocow is asking suggestions on what rom hack will he play in the request grab bag thread. What do you think we want to see him play?

Re: A "pre-determined SM64 Hack" that raocow will play in the future

Posted: 01 Oct 2019, 16:59
by KobaBeach
Gardenolva wrote: raocow is asking suggestions on what rom hack will he play in the request grab bag thread. What do you think we want to see him play?
play sm64 the missing stars now that one is a blast from my past (to play the shitty games that suck ass)

seriously i confuse every single one with that one because it's the only sm64 hack i played

Re: A "pre-determined SM64 Hack" that raocow will play in the future

Posted: 03 Oct 2019, 11:57
by Gardenolva
Missing Stars was a gem to the SM64 hacking community. It's basically the one that started it all, which made people continued the evolution of SM64 hacking. I would be surprised if raocow take a dive to Missing Stars.

Re: A "pre-determined SM64 Hack" that raocow will play in the future

Posted: 03 Oct 2019, 17:33
by KobaBeach
I'd honestly appreciate it. Missing Stars has a bit of a nostalgia factor for me.

Re: A "pre-determined SM64 Hack" that raocow will play in the future

Posted: 02 Jan 2020, 04:02
by Gardenolva
An SM64 Rom Hack has been determined.


Stay tuned for raocow's announcement on which hack he'll play (unless patapon users get to know first)

Re: A "pre-determined SM64 Hack" that raocow will play in the future

Posted: 02 Jan 2020, 04:45
by Grounder
come on pink gold peach 64

Re: A "pre-determined SM64 Hack" that raocow will play in the future

Posted: 02 Jan 2020, 05:08
by raocow
no reason to keep it a secret so I'll just say it here

Ultimately I decided on the shorter hack Peach's Memory

Re: Peach's Memory (THE HACK HAS BEEN DETERMINED)

Posted: 03 Jan 2020, 03:50
by Gardenolva
IT IS DECIDED

I'll polish this thread once the Super "Mario" World 2 LP is finished.

Re: Peach's Memory - 1 - Nostalgia

Posted: 07 Jan 2020, 13:46
by FourteenthOrder
I played this over the past few days just because both other SM64 hacks raocow's played I'd already played a while before and like why break tradition, right?

Anyway, the bonus room star at Bob-Omb Temples was honestly one of the hardest stars in the game to me which makes it all the stranger that it's the second one. I'm not good at this, though

Re: Peach's Memory - 1 - Nostalgia

Posted: 07 Jan 2020, 15:30
by strongbadman
Let nobody say you're not prepared for the task of thread management, you've got it all covered!

Re: Peach's Memory - 1 - Nostalgia

Posted: 07 Jan 2020, 15:39
by Peliptia
im super duper excited for this*:・゚not sure why for me but super mario 64 thingies always feel super nostalgic even when new〜aand i cant wait to have another lp to rewatch through again in the futures‼ the thread info and stuff is also hecka well done, gardenolva₊˚* great work⚟


░also also░ it totally feels like an odyssey thing in that bonus section, to have like the main easy to get goal and then like a secrety secret one hidden somewhere hard to find⁛⁝⁙im still finding moons that way in that game.⋆ฺ(*。>◡<。) so ill definitely keep a keen eye out while watching this to try and spot any extra stars in bonus areas✧゚

Re: Peach's Memory - 1 - Nostalgia

Posted: 07 Jan 2020, 17:07
by AlchemistHohenheim
The plot of this hack as presented by the opening text crawl:

Peach: "Hey Mario, I just remembered an obviously sacred treasure that I saw in a foreign land once when I was a child. Go steal it for me. We can obviously put it to better use than the natives of that land."

Mario: "Okee-Dokee!"

Re: Peach's Memory - 1 - Nostalgia

Posted: 07 Jan 2020, 18:21
by Ashan
The Mushroom Kingdom is run by a ditsy, tyrannical monarch who on a whim sends a brainless, invincible superhuman around the world to steal precious artifacts that are possibly holding off a curse and could send the land into peril if it goes missing. Mario will stop at nothing to commit this heist, even if it involves murdering the people just trying to protect the populace from all turning into nougat or something. Peach already owns a who-knows-how-large collection of stars, but she wants this one because it's red.

For all we know, Bowser's kingdom could just be an ally to the Land of Red Stars and they're helping to prevent this blatant act of theft.

Re: Peach's Memory - 1 - Nostalgia

Posted: 07 Jan 2020, 20:44
by Leet
the writing in this is... :/

Re: Peach's Memory - 1 - Nostalgia

Posted: 07 Jan 2020, 22:24
by Mata Hari
Incredibly impressed by the level design on display thus far. The first star is several identical jumps between identical square platforms, and the second star is multiple sections' worth of identical jumps between identical square platforms! And having King Bob-omb take one more hit whilst changing absolutely nothing about his behaviour really subverts your expectations right out of the gate

Re: Peach's Memory - 1 - Nostalgia

Posted: 08 Jan 2020, 05:01
by Gardenolva
tbh I really didn't think of Peach as a tyrant, but slowly, I began to change my mind about her perspective. Maybe Bowser's kidnapping changed her way slowly.

also raocow, utilizing the parallel lakitu cam can be helpful on some platforming, like you need to rotate 90 degrees to make the perspective look like 2D unless the platforms aren't straight. Sideways camera is also good for precise walljumps. Plus a heads-up, when you're flying or swimming but te camera doesn't follow Mario's back, you need to press L to change the flight/swim perspective. I think it had that on Last Impact.


Re: Peach's Memory - 2 - Childhood

Posted: 08 Jan 2020, 14:34
by Gardenolva
Yeah Course 1 was a fun experience. It has a feel of every First Levels should be minus the early pitfalls.

About Wallkicks/walljumps, the timing is super short if you want to do wallkicks. There will be times that you get bonked, and there will be times that you unnecessarily perform a Firstie (an extended wallkick).

Re: Peach's Memory - 2 - Childhood

Posted: 09 Jan 2020, 05:55
by PSI Ninja
Cool, both the A and B-sides are 3D platformers. Has this ever happened before? This will be fun to watch raocow struggle play through, I like to see him go outside his comfort zone. Also, I like how this game wasn't released yet when the Mario 64 hack was still TBD in the "Coming Up Next" thread.