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VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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tangy
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Re: VIP 5 2019 - Like underworked fire brigades to a kid whose pet is stuck in a tree

Post by tangy »

does not being able to bop a bullet while on a rope count as double sprite glitch
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Re: VIP 5 2019 - Like underworked fire brigades to a kid whose pet is stuck in a tree

Post by Ivy »

tangy wrote: 4 years ago does not being able to bop a bullet while on a rope count as double sprite glitch
You can bop most things while on a rope/net; vertical/diagonal bills are just wacky as far as I know.
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Clyceer
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Re: VIP 5 2019 - Like underworked fire brigades to a kid whose pet is stuck in a tree

Post by Clyceer »

Ivy wrote: 4 years ago
tangy wrote: 4 years ago does not being able to bop a bullet while on a rope count as double sprite glitch
You can bop most things while on a rope/net; vertical/diagonal bills are just wacky as far as I know.
SomeGuy712x mentioned in the comments that Mario can't bop while climbing upward. In what he refers to as the "ascending glitch", it sounds like the game assumes that if Mario has upward speed, he didn't land on whatever he collided with. Also, it doesn't matter if the rope itself is moving upward/downward or whether Mario is currently being stopped by the top of the rope, only whether Mario is attempting to climb upward.

That would make vertical/diagonal bills seem wacky because they're the ones that are most likely to run into Mario's feet while he's climbing upward.

And the double sprite glitch is (again according to SomeGuy712x) a variation on the ascending glitch. He doesn't elaborate, but I would imagine that the game checks collisions one at a time, the first sprite to get checked changes Mario's vertical speed, and then the second sprite to get checked sees Mario as already ascending, even though that same frame he actually descended. If that is in fact how it works, I would also guess that a spinjump onto two enemies that will both be crushed into dust won't trigger it (and if only one will be crushed, it'll be sprite-slot-dependent), but that's really straying from the subject of Mario on a rope vs a vertical bullet.
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Re: VIP 5 2019 - Like a high G tolerance to those of unrelenting rotation

Post by Sugar »

If the level name doesn't make sense, Horikawa probably would translate it to So Drastic it's Depressing!, if that makes sense.
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Dragon Fogel
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Re: VIP 5 2019 - Like a high G tolerance to those of unrelenting rotation

Post by Dragon Fogel »

Observes that a particular object is solid; roughly a minute later, when encountering that object again, tries to climb the rope holding it up rather than just standing on it.

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Re: VIP 5 2019 - Like auto scroll to those who feel they have too much freedom of pace

Post by Ryrir »

Wagokoro (the SUPER guy) did not contribute anything to VIP 5 or any of the earlier VIPs, but is indeed listed as a "project leader" in the VIP 6 credits! So get excited if that ever comes to fruition :partygator:
He also did levels in ASPE, if anyone remembers that...

Oh, and the message at the end there is talking about the secret exit of the forest castle. I suppose once you first get there you won't have all the switches pressed and are expected to leave it be for now, which is why they remind you of it here.

It kind of goes to show that they do expect that secret exit route to be "endgame difficulty", which makes a lot of sense.
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Nimono
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Re: VIP 5 2019 - Like auto scroll to those who feel they have too much freedom of pace

Post by Nimono »

still love that atomic bomb banzai bill. sure, i knew it was coming, but MAN it's still satisfying to see :D
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Re: VIP 5 2019 - Like auto scroll to those who feel they have too much freedom of pace

Post by Piesonscreations »

raocow said "see you next week" at the end, so no videos for 7 days boys
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Re: VIP 5 2019 - Like auto scroll to those who feel they have too much freedom of pace

Post by Ashan »

He thought it was Saturday and he was doing a version of the very funny "see you next year" joke everyone does on New Year
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Re: VIP 5 2019 - Like auto scroll to those who feel they have too much freedom of pace

Post by SAJewers »

in today's episode, raocow does the opposite of this

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Re: VIP 5 2019 - Like options to those who value freedom of choice

Post by Awoo »

Oh, man, that meta bit about doing LPs and people watching for vicarious playthrough reasons that you had near the end, man, that's pretty gosh darn accurate, at least for me!

Had a lot of 12-hour days this week, hopefully today goes well and I'll be able to be off work before 6PM for once :ehh:
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Re: VIP 5 2019 - Like options to those who value choice

Post by KobaBeach »

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Re: VIP 5 2019 - Like options to those who value choice

Post by raocow »

:O
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Re: VIP 5 2019 - Like options to those who value choice

Post by Piesonscreations »

I really want a mario screaming type video with the HOOOOO that raocow let out when he got the midpoint.

Also, nice graph Koba. This is a meaty level, although i'm not sure how common the clean-up practice raocow does is to begin with, and how expected it is to do.
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Re: VIP 5 2019 - Like options to those who value choice

Post by KobaBeach »

Piesonscreations wrote: 4 years ago Also, nice graph Koba.
This is from the VIP wiki, I just localized it.

It's roughly the same in Japanese, but:
Rampart is Upwards Scroll
Mold is Logs
Sewers is Water Current
Matrix is Iron Ball
Gravity is Low Gravity

If I had to name these levels myself (spoilers for later bowser stages):
Upwards Scroll -> Rampart to the Moon
Lava 1 -> Habanero Dipping Sauce - Spicy
Lava 2 -> Habanero Dipping Sauce - Mild
Boos -> Family Reunion at the House of Telesa
Water Current -> Septic Tank ~ The Inlet
Logs -> While My Mold Gently Flies Away
Switch 1 -> Echoes of "Whoa!! Getting Cold!"
All Surfaces are Bouncy -> Within a Deep Castle
Switch 2 -> The Stage Hands, Losing Their Grip
Lakitu -> A Painful Death at the Hands of a Raijin
Matrix -> Switch/Vers in the Black/Matrix
Low Gravity -> Reach for the Stars
Tanks -> Uh-oh! Boon~
High Speed Stakes -> The Tenderizer
Enclosure of Flames (Makai) -> Maka(i) Maka(i)
Four Colors -> Ode to Breakouts of Yore
Wire Mesh Climb -> Careful! I'm laying down some cables!
Flames -> Candlelit, Moonlit Vista at the End of the Journey
Sorry, my names are pretty TSC-tier.
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Re: VIP 5 2019 - Like options to those who value choice

Post by Zummorr »

KobaBeach wrote: 4 years ago This is from the VIP wiki, I just localized it.

It's roughly the same in Japanese, but:
Rampart is Upwards Scroll
Mold is Logs
Sewers is Water Current
Matrix is Iron Ball
Gravity is Low Gravity
Sounds like Baba named these levels.
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Re: VIP 5 2019 - Like more options to those who value more choice

Post by KobaBeach »

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Re: VIP 5 2019 - Like randomisation to those who want to be surprised

Post by Piesonscreations »

Man, things have gotten notably tough in this castle.
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KobaBeach
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Re: VIP 5 2019 - Like randomisation to those who want to be surprised

Post by KobaBeach »

Considering the the megaspike and makai areas are by beyrevia (Labyrinth Castle and Absurd Athletic guy), I think the skulls are his own pixel art.

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Re: VIP 5 2019 - Like randomisation to those who want to be surprised

Post by Sebby19 »

You should make each square link to a different segment of raocow's last two episodes.
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Re: VIP 5 2019 - Like randomisation to those who want to be surprised

Post by Ashan »

That's a lot of work for a thread that gets like 3 posts a week
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raocow
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Re: VIP 5 2019 - Like randomisation to those who want to be surprised

Post by raocow »

well I appreciate it
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Re: VIP 5 2019 - Like randomisation to those who want to be surprised

Post by Sebby19 »

Well Koba, you read it here. raocow wants it done! :mrgreen:
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KobaBeach
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Re: VIP 5 2019 - Like randomisation to those who want to be surprised

Post by KobaBeach »

im too lazy
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stormie
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Re: VIP 5 2019 - Like randomisation to those who want to be surprised

Post by stormie »

The parallax scroll in the fire section is tripping me out. The moon and the clouds are scrolling way too fast for how far back they are, slower than the pillar even. It makes them look like they're closer than the pillars, despite them being behind the pillars.

It makes me want to see an Escher-esque game that deliberately uses wrong parallax perspective for artistic effect. Like Jim Power: The Lost Dimension, except not nauseating. Well... it might not be possible to make it be not nauseating. It would take experimentation to be sure.
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