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chico virtual wario tierra

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Leet
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Re: chico virtual wario tierra

Postby Leet » 1 month ago

No. It's illegal
ImageWell it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: chico virtual wario tierra bahn mi

Postby Awoo » 1 month ago

Leet wrote: No. It's illegal
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Re: chico virtual wario tierra

Postby Plutia » 1 month ago

someone cared enough to link it so that's good enough for me

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The Doctor
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Re: chico virtual wario tierra

Postby The Doctor » 1 month ago

Well, no, It's a Virtual Boy game. No one talks about Virtual Boy games. It's pretty fun though.

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Re: chico virtual wario tierra

Postby Kleetus » 1 month ago

The stories behind the virtual boy are kinda neat. A lot of games released for the VB seemed to have been in incomplete states. There were also a ton of games that were announced and never released, one of them would have been a sequel to F-Zero. It looks like the plan was for some of theses unreleased games to be killer apps that would sell the system, but then everyone realised the system sucked, so it was cancelled.
Since we're on the topic of virtual boy games that were not terrible, here's two I found.
Jack Bros is a Shin Megami Tensei spin off, and the first game in the series to have a North American release.
Insmouse No Yakata / Insane Mouse Mansion / House of Innsmouth is a basic survival horror game. It was Japanese only. There were plans for a North American, release but it was scrapped, likely because the system failed. Lots of Japan only VB games had plans for wider release before the system was discontinued.

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Re: chico virtual wario tierra

Postby Ashan » 1 month ago

Here's a tangentially related, interesting thing of note -- the Virtual Boy is no longer sitting alone as the only Nintendo console on the list of commercial failures in video games Wikipedia entry. The Wii U is now nestled snugly right next to it. Yup, that thing really flopped harder than you might have though.
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Re: chico virtual wario tierra

Postby Sebby19 » 1 month ago

I think I remember an image of Mario walking around in safari gear.
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Peliptia
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Re: chico virtual wario tierra

Postby Peliptia » 1 month ago

wait⁛⁙ like no way this is what a virtual boy game is like⚟ i always heard that it was super bad and stuffs⚊but eye·strain and whatnot aside, the parallaxing and waving distortions in the water and everything is just kind of amazing✧゚all the better by being wonderfully animated with some crazy cool sprite art ´・ᴗ・` i love the saw-sharks, they are adorabel❢❢

also i actually really like the chromatic aberration and purples in the first episode ♡♡ though i totally get not everyone would be able to watch like that▸so fair enough
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Re: chico virtual wario tierra

Postby xnamkcor » 1 month ago

I was looking forward to watching this series in 3D.

PS: YouTube has support for 3D video. You can capture it as a 3D video and then post it and most people will never know, but the ones who care/have support for it can use it.
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Re: chico virtual wario tierra

Postby Ivy » 1 month ago

It definitely looks like some "color depth" is lacking in this new greyscale rendering. Note how the face of the level 2 treasure is no longer visible due to the lightest shade of red/gray being displayed as white.
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Re: chico virtual wario tierra

Postby Piesonscreations » 1 month ago

Yeah, that's something that's ought to be fixed.

Also, if Wario loses a bunch of his hair when he's small, does that mean that mario also balds?
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Re: chico virtual wario tierra

Postby Sebby19 » 1 month ago

Peliptia wrote: wait⁛⁙ like no way this is what a virtual boy game is like⚟ i always heard that it was super bad and stuffs⚊but eye·strain and whatnot
Remember that the Virtual Boy was the first VR helmet (that I know of), so you had red and black being blasted right into your eyeballs.
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Re: chico virtual wario tierra

Postby xnamkcor » 1 month ago

Sebby19 wrote:
Peliptia wrote: wait⁛⁙ like no way this is what a virtual boy game is like⚟ i always heard that it was super bad and stuffs⚊but eye·strain and whatnot
Remember that the Virtual Boy was the first VR helmet (that I know of), so you had red and black being blasted right into your eyeballs.
I'd just like to make sure everyone contemplates the concept of having darkness projected into your eyes.
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Re: chico virtual wario tierra

Postby Voltgloss » 1 month ago

xnamkcor wrote:
I'd just like to make sure everyone contemplates the concept of having darkness projected into your eyes.
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Re: chico virtual wario tierra

Postby Arctangent » 4 weeks ago

honestly one thing i dig about this game is how well it shows off that having a z-dimension that lets you layer multiple 2d level sections into a single screen is actually a pretty good-feeling way to add more exploration to a collectathon that has 2d platforming for its core gameplay

like, sure, mechanically the launch pads are pretty much identical to doors or pipes, but the fact that you can actively see where they'll send you feels so much better as far puzzles that involve actions in one section affecting another as well as just being able to spot interesting area in one section from another. not to mention that the sheer existence of another layer in the background alerts you to the fact that there might be stuff to uncover nearby, since you need a launch pad or a wrap of some kind to access that layer

thus far i don't really get the impression that this game will take full advantage of this gimmick ( i mean the fact that there's a level timer, as useless as it is when elevators reset it, seems like a pretty major sign that we won't even see levels that go the direction of other wario games ) but it's an elegant way of going about it that i'm surprised i haven't seen more games make use of it

and that's not the only neat idea this game has. i feel like there's a lot to take inspiration from from this game, although i can see a lot of its ideas not bringing others with 'em ( i.e. while the combo-hat system and the multi-layer system work together in this sort of context, expanding the multi-layer system for the sake of metroidvania-style exploration seems like it'd make a mario-style powerup system frustrating or superfluous, so focusing on the combo-hats would probably mean keeping the multi-layers to this game's version of it, or just dropping 'em altogether and either go full-on 2d or include 3d in a way more like SM3DW )

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Re: chico virtual wario tierra

Postby Ivy » 4 weeks ago

Time will tell if this game utilizes the background platforming in similarly cool ways to Kirby Triple Deluxe:
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Re: chico virtual wario tierra

Postby Peliptia » 4 weeks ago

darkness projected into your eyes.
⋯‣if you gaze long into an abyss, the abyss also gazes into you.◂ i suppose ヾ(・ᆺ˂)ノ

hahah⍮⋅. ive liked this series lots so far ͙ ⃰♡ this is something bizarre but i really like how the art style has dark backgrounds for nearly everythings— and details are sort of carved out from it⁝⁛. like with outlines that are lighter than the space inside⁉ like you know how highlight rendering in arts uses an eraser to subtract materials like charcoal and whatnots﹖ drawing with an eraser and such... this sort of feels like like the pixel art equivalent:⁛⁙. is it a result of the technology and how the systems viewer thing work? id probably guess so, but i totally love how they embrace that and set a game in dark caves✧゚its hecka neat
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Re: chico virtual wario tierra

Postby Sebby19 » 4 weeks ago

As neat as it is to combine powerups, unfortunately the only conbo in the game is Eagle + Dragon = King Dragon.
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Re: chico virtual wario tierra

Postby Nimono » 4 weeks ago

And the game spams them both as opposed to really making it feel like a super-powerup, from the looks of things so far. On the plus side, the game actually designs with the combo in mind!

So fun fact: I just took a look at a level map since I wasn't sure what that first plunger thing did. I thought maybe raocow broke it or something, that maybe it was supposed to explode and reveal a new path. Then it turns out there's two you have to hit, to reveal the treasure room. Whoops!

The map says there's a secret area filled with coins and hearts, though! Apparently, you have to break a wall on the left side of the waterfall room- directly level with the entrance you came from into it, in fact. But it's just bonus monies.


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Re: chico virtual wario tierra

Postby Sebby19 » 4 weeks ago

Maybe your difficulties with air control is because you're holding onto the run button? I can only guess.
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Re: chico virtual wario tierra cotta warriors

Postby Awoo » 4 weeks ago

I take it this game doesn't have

OWL CONTROL

?
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Re: chico virtual wario tierra

Postby Blivsey » 4 weeks ago

those lil tornadoes are the CUTEST THING to me for some reason
convenient noise thread for stress-relief purposes

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Re: chico virtual wario tierra

Postby Ivy » 4 weeks ago

Blivsey wrote: those lil tornadoes are the CUTEST THING to me for some reason
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Re: chico virtual wario tierra

Postby KobaBeach » 4 weeks ago

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Re: chico virtual wario tierra

Postby KobaBeach » 4 weeks ago

sand slime is my cute friend and so is tornado baby
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