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Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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KobaBeach
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Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga

Postby KobaBeach » 3 months ago

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xnamkcor
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Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga

Postby xnamkcor » 3 months ago

Last Ranker is another RPG with less traditional controls.
You have a constantly filling action bar, and each face button does an action with different action costs. Little if any cursor use in battle.

Legend of Legaia is pretty much still turn based, but you can choose combos.

Granstream Saga's in battle system plays more like a combination of a 3D fighting game and OoT's Z Target.

Legend of Dragoon has Timed Hit combos.

Mana series is pretty much the standard Action RPG, but controls can be awkward and using items/spell can be awkward.

Ys is pretty good, but it plays more like Zelda.

Legend Of the Heroes: Trails In the Sky plays almost completely like a normal turn-based JRPG, but battles play it a bit like small tactics battles.
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Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga

Postby Voltgloss » 3 months ago

Shadow Hearts and its sequels (Shadow Hearts: Covenant and Shadow Hearts: From the New World), all PS2 games, have turn-based combat where every player action in battle requires timed button presses on the "Judgment Ring."

Their prequel, Koudelka (PS1), has turn-based combat play out on a small tactical grid-based map. Though to my recollection/opinion, the "tactics" involved/available are fairly minimalistic. (I have a soft spot for Koudelka but damn it's a weird beast.)

Parasite Eve and Vagrant Story (both PS1) have real-time movement in battle until you press a button that pauses the action and extends a "wireframe" out from your character. Its range depends on what you're using to attack, and you can then select and execute your attack from menu(s) turn-based style, after which you'll have a cooldown period while real-time movement resumes and continues. Vagrant Story also adds to this mix the ability to execute combos with timed button presses.
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Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga

Postby xnamkcor » 3 months ago

Voltgloss wrote: Shadow Hearts and its sequels (Shadow Hearts: Covenant and Shadow Hearts: From the New World), all PS2 games, have turn-based combat where every player action in battle requires timed button presses on the "Judgment Ring."

Their prequel, Koudelka (PS1), has turn-based combat play out on a small tactical grid-based map. Though to my recollection/opinion, the "tactics" involved/available are fairly minimalistic. (I have a soft spot for Koudelka but damn it's a weird beast.)

Parasite Eve and Vagrant Story (both PS1) have real-time movement in battle until you press a button that pauses the action and extends a "wireframe" out from your character. Its range depends on what you're using to attack, and you can then select and execute your attack from menu(s) turn-based style, after which you'll have a cooldown period while real-time movement resumes and continues. Vagrant Story also adds to this mix the ability to execute combos with timed button presses.
Fun Fact: Koudelka shared programmer credits with Mana 1-3.
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Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga

Postby Voltgloss » 3 months ago

xnamkcor wrote:
Fun Fact: Koudelka shared programmer credits with Mana 1-3.
I knew they shared the composer, but additional programmers as well? Interesting.
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Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga

Postby Kilgamayan » 3 months ago

xnamkcor wrote: Legend of Legaia is pretty much still turn based, but you can choose combos.
!

tbh I can see raoguy enjoy LoL if only because the battle gimmick provides the illusion of being a fighting game

anyway I vote for a LoL LP

(disclaimer: Legend of Legaia is my favorite RPG ever)
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Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga

Postby xnamkcor » 3 months ago

Kilgamayan wrote:
xnamkcor wrote: Legend of Legaia is pretty much still turn based, but you can choose combos.
!

tbh I can see raoguy enjoy LoL if only because the battle gimmick provides the illusion of being a fighting game

anyway I vote for a LoL LP

(disclaimer: Legend of Legaia is my favorite RPG ever)
While it's a fun gimmick, it's not long before it just feels like a normal rpg and you get lazy and use auto. I would rank it pretty low in the "RPGs With Interactivity In Battle" category.
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Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga

Postby Sebby19 » 3 months ago

Nethack
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Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga

Postby xnamkcor » 3 months ago

Sebby19 wrote: Nethack
If only to watch him walk into a door or accidentally steal from a shop.
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Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga

Postby Kilgamayan » 3 months ago

xnamkcor wrote:
Kilgamayan wrote:
xnamkcor wrote: Legend of Legaia is pretty much still turn based, but you can choose combos.
!

tbh I can see raoguy enjoy LoL if only because the battle gimmick provides the illusion of being a fighting game

anyway I vote for a LoL LP

(disclaimer: Legend of Legaia is my favorite RPG ever)
While it's a fun gimmick, it's not long before it just feels like a normal rpg and you get lazy and use auto. I would rank it pretty low in the "RPGs With Interactivity In Battle" category.
There's at least constantly a degree of strategy to choosing which attacks you use - decision-making needs to take into account equipment setup and enemy type, never mind AP management (Auto uses Hyper Arts attacks willy-nilly and doesn't seem to care about whether any given attack will actually hit an enemy).

Granted, it's not rocket science, but it's several shades away from "press x to win". Unless you actively grind for a while, I guess.

All that being said I'll be the first to admit Legaia would not make for a good raoguy LP and that my request was mostly tongue-in-cheek. I'd still pay Texa$ to see it happen, though.
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KobaBeach
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Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga

Postby KobaBeach » 3 months ago

play kingdom eharts
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Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga

Postby SAJewers » 3 months ago

KobaBeach wrote: play kingdom eharts
all the kingdom hearts in chronological order
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Re: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga

Postby Leet » 3 months ago

If it wasn't 3D, raocow would probably really enjoy KH. Which is... what distorted travesty kinda is so
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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