Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Re: Mario & Luigi: Superstar Saga - SMWCP
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Mario & Luigi Superstar Saga
I was going through some older posts and found this post.HiroshiMishima wrote: ↑4 years ago Given the gameplay during combat, and exploring, I think raocow will do pretty well. There's a lot of reactionary stuff and that is kind of his forte. Try to have a little faith, he's not GameGrumps, after all.
In light of yesterday, and rao's apology today... hehe, oops.
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Re: Mario & Luigi: Superstar Saga - SMWCP
I agree that reusing the same motif or themes can get tiring and boring if they're pervasive but I don't quite agree with the implication that doing so is a confession of a lack in creativity. I mean, the point of the leitmotif is to associate a passage of music to something, a mood, a character, a place, etc. If those elements are relevent to when the music should be playing, then it's a good device to use for storytelling through music. Describing its use as 'necessary' or whatever feels a bit off.thatguyif wrote: ↑4 years ago He noted how the composer for the series (Nobuo Uematsu) tends to create a specific leitmotif and utilizing it in as many tracks as possible. I feel like that demonstrates his limitations as a composer, since his songs can get very samey at times.
Compare this to Yoko Shimomura's work in this game. She plays around with a lot of instrumentation and doesn't really stick to one leitmotif or another unless it's necessary. Her callbacks to the Mario franchise are well thought out, and every theme that is played out is very distinct and fit within the character's mood. Cackletta and Fawful have very unique themes, for example, as does Peasley.
If the leitmotif is itself boring/uninteresting or it isn't being used effectively as a tool for musical storytelling, then that I'd say is a weakness in a composition. Not that I know how this applies to Nobuo Uematsu, but my two cents.
Re: Mario & Luigi: Superstar Saga - SMWCP
Max
by almost half which is still pretty strong when you consider that (IIRC)the bonus is a flat addition applied after damage calculation, meaning it ignores enemy defense unless it misses outright. this also affects each hit in weak multi-hit attacks.
that and
there are A and AA variants later on that provide more BP
Shroom Force calculations:
Originally:
[(Mushroom * 51) + (Super * 51) + (Ultra * 64) + (Max * 76)] / 256.
having 99 of each shroom results in a bonus of 93
JP ver. and remake:
[(Mushroom * 20) + (Super * 25) + (Ultra * 30) + (Max * 51)] / 256.
having 99 of each shroom results in a bonus of 48
Re: Mario & Luigi: Superstar Saga - SMWCP
Let me just jump in here. Using a leitmotif multiple times doesn't make things samey, it does however improve listener involvement in the music by miles and enhances emotional associations of various ideas and points to the musics. What makes songs samey is using similar styles, instrumentations, rhythms and such.thatguyif wrote: ↑4 years ago So, I just want to take a moment to discuss the music in this game, which in many cases has been extremely good (except for maybe the town theme). I've been watching A Raving Loon's FFV FJF runs, and today he mentioned how, when you spend enough time playing games like these, you can start sussing out details about the music. He noted how the composer for the series (Nobuo Uematsu) tends to create a specific leitmotif and utilizing it in as many tracks as possible. I feel like that demonstrates his limitations as a composer, since his songs can get very samey at times.
Re: Mario & Luigi: Superstar Saga - SMWCP
Yeah. That said, I suspect they were packaged together to save development time and resources, with Superstar Saga getting priority due to its age. It's possible I'm still correct on Toadley, consequently.
Certainly a leitmotif can do that when properly used. That's where I think Uematsu fails as a composer. I would say V and VI are the high-water marks of his composition skills, but even there, the songs he was strongest at were ones that strayed from whatever central theme he developed and then tweaked and reworked into different tracks, which cries overuse.RobinLSL wrote: Let me just jump in here. Using a leitmotif multiple times doesn't make things samey, it does however improve listener involvement in the music by miles and enhances emotional associations of various ideas and points to the musics. What makes songs samey is using similar styles, instrumentations, rhythms and such.
Anyway, because the current Fest run A Raving Loon is doing is lasting far longer than it should (It's now in hour 16 due to waiting on Omniscient to drain all his MP...long story that involves Victor Hugo), I've gone far enough ahead in the remake (while watching) that I won't need to play for at least a week by my guessing, or at least to the 4th of July holiday weekend. Notes will be less panicky moving forward.
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Re: Mario & Luigi: Superstar Saga - SMWCP
OK it did always bug me that Mario had an adverse reaction to the Invincishroom when it's a combination of two things he consumes regularly, but I guess this does explain it. It probably wasn't a real Invincishroom in the original anyway, arcade dude is probably not the most trustworthythatguyif wrote: ↑4 years ago[*]The Invinicishroom is referred to as the Invincibility Mushroom in the remake, and to give it more clarity that it was bad, the sprite for it is basically similar to a Poison Mushroom. Bowser's Minions provides lore as to how and why the "Invincibility Mushroom" came into the Arcade's hands in the first place: A side mission has Captain Goomba and the minions being tasked by a Toad to grab this Invincibility Mushroom from inside a cave, without knowing what it actually looks like, in exchange for Beans (which are Bowser's Minions answer to Starbeans Coffee as stat boosts). At the end of the mission, Captain Goomba and the gang stumble upon the real Invincibility Mushroom (which looks like a super shiny mushroom), along with a Poison Mushroom. Captain Goomba, being a complete idiot (as established in the plot), grabs the Poison Mushroom, and then hands it to the Toad, who accepts not know any the wiser. In other words, Captain Goomba caused this segment of the game to happen because he's a complete moron.
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Re: Mario & Mario: Superstar Saga - SMWCP
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Re: Mario & Luigi: Superstar Saga - SMWCP
And yeah, BiS remake is the worst selling game in the series
SS also had the advantage of being the only game NOT playable on the 3DS, making it an easy sell for those who wanted all 5 games on one system.
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Re: Mario & Luigi: Superstar Saga - SMWCP
Well, I mean, the main problem for the remakes' sales was they were released after the Switch came out. While the 3DS was technically still in production, and there were still games coming out for the system, the handheld was considered by the gaming populace to be either dead or at death's door. Because of that, they abandoned the handheld. So a lot of games that were released for the 3DS in this lame duck period are likely to be forgotten.Sebby19 wrote: ↑4 years ago Speaking of remakes, I suspect they skipped redoing Partners in Time not just because it was the least popular one in the series, but they went straight for BiS to test the 3DS. They know the 3rd game is a fan favorite, so if it doesn't sell well, the 3DS is truly dead.
And yeah, BiS remake is the worst selling game in the series
SS also had the advantage of being the only game NOT playable on the 3DS, making it an easy sell for those who wanted all 5 games on one system.
Also, I think the real reason Bowser's Inside Story was chosen over Partners in Time is simpler: There is a narrative connection to Superstar Saga (Fawful being a villain).
Re: Mario & Luigi: Superstar Saga - SMWCP
But yeah, if anyone had doubts the 3DS was dead, the remake's failure should have erased them.
I'm looking forward to game #6 on the Switch! Bet let's talk about that when we get close to the end off this game
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Re: Mario & Luigi: Superstar Saga - The Invasion 2
Though, while the enemies probably should be somewhat weak, I feel like they might be a little too weak; raocow's barely invested in Luigi's defense and yet they were still only doing one damage. There's also the fact that raocow was one shotting everything, but that's not too surprising, considering how much he's invested in POW. He also has the mush badge, which I would assume is also contributing a good amount to his damage.
Anyway, here's raocow's bonus stat allocations.
Re: Mario & Luigi: Superstar Saga - The Invasion 2
Before we had Boswette, we had the ugly, the disgusting, the straight-up disturbing....
BOWLETTA
GAZE UPON HER INTERSEX REPTILIAN MAMMARIES AND DESPAIR
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Mario & Luigi: Superstar Saga - SMWCP
I don't think this alone was an indicator. I think it was just another example. I would say the truest example was when they announced Pokemon for the Switch, because that was probably the only thing that was strictly a handheld series until that point.
Anyway, remake notes:
- You may have noticed in this sequence Luigi holding up Mario's picture in the equipment menu. This isn't in the remake because that part of the screen doesn't exist (it's a full-screen UI of the equips, if that makes sense).
- I've said this before, but in solo ventures in the remake (like here), the buttons remain the same. In other words, Luigi stays on B.
- Crabbie Grass looks a tad different in the remake. Its tips are red instead of yellow.
- As to be expected, the message from Bowletta is delivered on a 3DS rather than a GBA in the remake.
Anyway, here is another classic moment from the MyNameIsKaz/medibot LP, where medibot "becomes" Mario.
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Re: Mario & Luigi: Superstar Saga - The Invasion 2
Re: Mario & Luigi: Superstar Saga - The Invasion 2
no one watches or plays this game for that
they come for the THUNDRRRRRRRRRRRRRR
Re: Mario & Luigi: Superstar Saga - The Invasion 2
people suppress the memories
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Mario & Luigi: Superstar Saga - The Invasion 2
It's okay to test out the mush badge, but I thought you were going to do one battle with it on, and the next off, to compare.
Oh well, you'll definitely notice the power difference between Mario and Luigi now.
Anyways, now is a pretty good time to explore the world. There's that east wing of the castle I mentioned the other day, and then there is a whole row of screens to the north. Might be a good idea to walk around the outside perimeter of the castle+town, and see what your new abilities can unlock.
You probably also have enough Chuckle beans to make another new blend. Then you'll get another useful equip from E.Gadd.
Also good job finding those solo Hee Beens. It is kinda dumb how most are invisible. Would you like a spoilered list of ones you missed? Shouldn't be too long, since the invisible Hee Beans tend to bunch up (like 4-5) together. I think you've missed enough that could make you a 4th blend.
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Re: Mario & Luigi: Superstar Saga - SMWCP
If they changed the canon and made it so the mushroom is actually poison, why does the doctor say it's a regular illness people contract if they're not used to the food there? Is he just bullshitting? If he doesn't even know what Mario's condition is, doesn't that mean he's wrong that Mario will turn into a bean?thatguyif wrote: ↑4 years agoThe Invinicishroom is referred to as the Invincibility Mushroom in the remake, and to give it more clarity that it was bad, the sprite for it is basically similar to a Poison Mushroom. Bowser's Minions provides lore as to how and why the "Invincibility Mushroom" came into the Arcade's hands in the first place: A side mission has Captain Goomba and the minions being tasked by a Toad to grab this Invincibility Mushroom from inside a cave, without knowing what it actually looks like, in exchange for Beans (which are Bowser's Minions answer to Starbeans Coffee as stat boosts). At the end of the mission, Captain Goomba and the gang stumble upon the real Invincibility Mushroom (which looks like a super shiny mushroom), along with a Poison Mushroom. Captain Goomba, being a complete idiot (as established in the plot), grabs the Poison Mushroom, and then hands it to the Toad, who accepts not know any the wiser. In other words, Captain Goomba caused this segment of the game to happen because he's a complete moron.
I specifically remember this standing out to me. I don't think it was to further show that Luigi believes he's Mario, it's because there wasn't a premade asset for it and they were too lazy to recolor some of Luigi's sprite to be red.
It looks way worse because Luigi's reflection isn't even doing the same animation as he is. They just use Mario's equivalent "surprised/shocked" animation so it isn't even mirroring him. You know, like a mirror should.
Re: Mario & Luigi: Superstar Saga - The Invasion 2
He sort of is in the remake. After you defeat Bowser's Minions, he becomes available as a minion. However, he doesn't play any role in that side-game's story.
I think the "food illness" argument holds up because, while it resembles a Poison Mushroom, it's a Poison Mushroom in the Beanbean Kingdom and not the Mushroom Kingdom. Mario's simply used to dealing with Poison Mushrooms in the Mushroom Kingdom.Ashan wrote: If they changed the canon and made it so the mushroom is actually poison, why does the doctor say it's a regular illness people contract if they're not used to the food there? Is he just bullshitting? If he doesn't even know what Mario's condition is, doesn't that mean he's wrong that Mario will turn into a bean?
That is one way of looking at it. But I feel like it works because that's actually a common theme in art of mirror representations, where the reflection shows something different so as to represent what the person actually sees in the mirror. It wasn't just that Luigi sees himself as Tall Mario, he sees himself as Mario.Ashan wrote: I specifically remember this standing out to me. I don't think it was to further show that Luigi believes he's Mario, it's because there wasn't a premade asset for it and they were too lazy to recolor some of Luigi's sprite to be red.
It looks way worse because Luigi's reflection isn't even doing the same animation as he is. They just use Mario's equivalent "surprised/shocked" animation so it isn't even mirroring him. You know, like a mirror should.
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Re: Mario & Luigi: Superstar Saga - The Invasion 2
Bowser Jr may not be here to see Bowletta, but all of Bowser's other kids don't seem to give a shit IIRC (don't @ me with 'theyre not his kids')
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Re: Mario & Luigi: Superstar Saga - The Invasion 2
Pretty sure people said it before, but Stache has more than one function:
1.
It increases chance of getting a lucky hit.
2.
It increases the discount when you buy items and the coins you get for selling items.
And I agree that the story here feels sort of convoluted. How this wouldn't have happened if Peach and Toads were more proactive or if the arcade didn't give you that useless Invincishroom, how Toadsworth blames Mario and Luigi and then complains about his "hobbies", how Prince Peasley could more easily collect the Beanstar pieces when he could fly around, how the protagonists would have begun to go look for them anyway without Bowletta demanding them.
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Re: Mario & Luigi: Superstar Saga - The Invasion 2
I dunno, I've always been quite partial to "YEDABLABLABLABLA".raocow said in the video, not wrote:the first thing that Toadsworth has ever said that is genuinely pretty funny