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An SMWCentral Production: A game about some eggs

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
limepie20
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Re: An SMWCentral Production: A game about some eggs

Postby limepie20 » 8 years ago

raocow wrote:My problem with the 'never throw the object around phanto' plan is that after a while phanto builds up a lot of speed and can come careening from just about any angle from off screen!
I know exactly what you're talking about. They go so fast.

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Dollop of Mayo
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Re: An SMWCentral Production: A game about some eggs

Postby Dollop of Mayo » 8 years ago

Yeah the only bad thing about the Phantos in SMW is the whole "when stopped, will still kill you" angle. If you can make them not kill you in neutral positions that would make things less annoying.
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Re: An SMWCentral Production: A game about some eggs

Postby S.N.N. » 8 years ago

I think someone (Sonikku?) was working on coding "real" Phantos - as in, ones that go offscreen, ones that follow you through pipes, etc. It would certainly be more interesting to see those in future hacks than these rather outdated ones.

limepie20
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Re: An SMWCentral Production: A game about some eggs

Postby limepie20 » 8 years ago

DancingMad wrote:Yeah the only bad thing about the Phantos in SMW is the whole "when stopped, will still kill you" angle. If you can make them not kill you in neutral positions that would make things less annoying.
Wouldn't it be kinda akward if a phanto was going really fast and just immediately stopped?

kil3
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Re: An SMWCentral Production: A game about some eggs

Postby kil3 » 8 years ago

I guess that was the world 6 ASMT ice world boss of SMWCP

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Dollop of Mayo
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Re: An SMWCentral Production: A game about some eggs

Postby Dollop of Mayo » 8 years ago

limepie20 wrote:
DancingMad wrote:Yeah the only bad thing about the Phantos in SMW is the whole "when stopped, will still kill you" angle. If you can make them not kill you in neutral positions that would make things less annoying.
Wouldn't it be kinda akward if a phanto was going really fast and just immediately stopped?
I guess? I'm just talking about a stopped Phanto not harming you like when raocow got stuck a couple times in narrow areas.
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Sebby19
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Re: An SMWCentral Production: A game about some eggs

Postby Sebby19 » 8 years ago

I know you were probably joking raocow, but the Polish side of me is wanting to tell you, "It's pronounced 'Pole-ish', as in the North Pole."
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McGack
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Re: An SMWCentral Production: A game about some eggs

Postby McGack » 8 years ago

so far i haven't died on any cloud world level, I don't know why, its like ice physics are my nemesis, not just in Mario either

Oracle of Wuffing
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Re: An SMWCentral Production: A game about some eggs

Postby Oracle of Wuffing » 8 years ago

kilon wrote:The 'phantos chase you with everything you pick up' gimmick is really cool. A gimmick that could easily fit in the vips or asmt. If I'm allowed to make this statement
I was actually kinda hoping that the phantos would chase you for picking up everything except the key. Like they were stupid phantos or something.
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LightSlei
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Re: An SMWCentral Production: A game about some eggs

Postby LightSlei » 8 years ago

Oracle of Wuffing wrote:
kilon wrote:The 'phantos chase you with everything you pick up' gimmick is really cool. A gimmick that could easily fit in the vips or asmt. If I'm allowed to make this statement
I was actually kinda hoping that the phantos would chase you for picking up everything except the key. Like they were stupid phantos or something.

To be honest, that would be amusing.

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Test Pilot Monkey
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Re: An SMWCentral Production: A game about some eggs

Postby Test Pilot Monkey » 8 years ago

Or they chase you for not holding something.

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alex2
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Re: An SMWCentral Production: A game about some eggs

Postby alex2 » 8 years ago

Sebby19 wrote:I know you were probably joking raocow, but the Polish side of me is wanting to tell you, "It's pronounced 'Pole-ish', as in the North Pole."
Pfft. Next you'll be saying it's EYE-ERN and not EYE-RUN. Or urr-nest and not ear-nest.

*chuckles*
Warning: Opinions expressed by alex2 or others in this post do not necessarily reflect the views, opinions, or position of alex2 himself on the matter(s) being discussed therein.
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LucarioPK
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Re: An SMWCentral Production: A game about some eggs

Postby LucarioPK » 8 years ago

Laughed WAY too hard at the end. It is very early in the morning!
Hi!

Cosmo Fishhawk
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Re: An SMWCentral Production: A game about some eggs

Postby Cosmo Fishhawk » 8 years ago

There's been a gas leak at raocow's!

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Sebby19
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Re: An SMWCentral Production: A game about some eggs

Postby Sebby19 » 8 years ago

Combined with the chipmunk, creepy...
We don't even know what was so funny!

(Perhaps he lost the audio at the end, so he just took some laugh he made and looped it)
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kilon
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Re: An SMWCentral Production: A game about some eggs

Postby kilon » 8 years ago

that ending was the worst..
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rubberfishy
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Re: An SMWCentral Production: A game about some eggs

Postby rubberfishy » 8 years ago

kilon wrote:that ending was the worst..
kilon negative nancy count: 572

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McGack
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Re: An SMWCentral Production: A game about some eggs

Postby McGack » 8 years ago

Raocows Laugh strikes fear into his enemies and worries his friends

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Dollop of Mayo
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Re: An SMWCentral Production: A game about some eggs

Postby Dollop of Mayo » 8 years ago

(SPOILERS FOR THE REALLY OLD TIM BURTON BATMAN MOVIE)

http://www.youtube.com/watch?v=DFR5oZQrIVc
The nature of the signature is significant and natural.
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Re: An SMWCentral Production: A game about some eggs

Postby Punisher » 8 years ago

I've been on a sugar high today, and ever since I've seen today's episode, I've been doing that laugh for no reason.
NY-HEH HEH HEH, NYEH HEH HEH...
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FPzero
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Re: An SMWCentral Production: A game about some eggs

Postby FPzero » 8 years ago

Jumping back to yesterday, at least he's not playing earlier versions. That last room with phantos originally had 5 in there and they came careening at you so fast it was a completely viable strategy to run blindly and let invincibility time save you.

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Rameau's Nephew
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Re: An SMWCentral Production: A game about some eggs

Postby Rameau's Nephew » 8 years ago

raocow has clearly been fighting a different version of Lemmy than I have. Also, Phenylketonuria misspelled "booze".

Cosmo Fishhawk
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Re: An SMWCentral Production: A game about some eggs

Postby Cosmo Fishhawk » 8 years ago

Has anyone noticed these latest levels all of a sudden give out a bunch of capes? What's up with that?

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Dollop of Mayo
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Re: An SMWCentral Production: A game about some eggs

Postby Dollop of Mayo » 8 years ago

Okay Nimbus Ascent and Pink n' Purple Path were awesome dang levels, and even though Nimbus Ascent was short it still could've used a midpoint but that's a minor complaint. Well that and the fairly pointless P-switches in both levels.
The nature of the signature is significant and natural.
http://dollopofmayo.tumblr.com/ - I put comics here because they demand it.

limepie20
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Re: An SMWCentral Production: A game about some eggs

Postby limepie20 » 8 years ago

Ok what was that song playing in Nimbus Ascent? I heard it in another level and I've got to say, I really dislike the song. It's not that it didn't fit with the level but I really don't like the song itself.
Also, I'm upset whoever made the ghost house level didn't really change the cloud part whatsoever. A palette change would be nice to make it look dark or scary or something so even though the tileset isn't vanilla (I think?) it gives off the vanilla feel which I really dislike. And I don't mean just vanilla I mean like vanilla vanilla.


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