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An SMWCentral Production: A game about some eggs

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Sebby19
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Re: An SMWCentral Production: A game about some eggs

Postby Sebby19 » 9 years ago

Boss was very well made, but I did not like that fact the wave sped up on it's own. Shouldn't it be that it's get's faster the more you hit the boss. It's basic boss etiquette.
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morsel/morceau
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Re: An SMWCentral Production: A game about some eggs

Postby morsel/morceau » 9 years ago

There's some serious thesaurus-raiding on these level names.

Also, the "Kaizo Convention" (having a save point after every level) is competely incommensurate with the hack's difficulty.
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MrDeePay
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Re: An SMWCentral Production: A game about some eggs

Postby MrDeePay » 9 years ago

raocow wrote:Mercy at the RNG (random number generator)
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Re: An SMWCentral Production: A game about some eggs

Postby joeyjoejoejrshabbadu » 9 years ago

Undine! Weird to see a support character as a boss, but SoM needs more love so I'm not complaining.
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Chompie
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Re: An SMWCentral Production: A game about some eggs

Postby Chompie » 9 years ago

ZMann wrote:Mmm...I feel glad that my level helped relieve raocow of the lengthy levels he's been running into as of late, and that it helped make today's video go more smoothly. :D
High five!!

I agree that your level was a damned nice one!
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FPzero
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Re: An SMWCentral Production: A game about some eggs

Postby FPzero » 9 years ago

DancingMad wrote:Edit : Minor thing - Borean Bastille? Er, the Bastille was the name of a fortress. Maybe the name aimed for was Borean Bastion? I mean that's like calling it the Borean Buckingham. *shrug*
It's actually "Boreal Bastille" as in Aurora Borealis.

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Dollop of Mayo
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Re: An SMWCentral Production: A game about some eggs

Postby Dollop of Mayo » 9 years ago

Well okay, I blame WoW for mixing that up. Though Borean and Boreal are interchangeable terms.

My point still stands. Bastille = proper noun, Bastion = generic term for a fortress (or upon further research it's a PART of a fortress. Curse you, language.
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Mineyl
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Re: An SMWCentral Production: A game about some eggs

Postby Mineyl » 9 years ago

DancingMad wrote:My point still stands. Bastille = proper noun...
Actually, that's just one possible definition according to dictionary.com:

1. a fortress in Paris, used as a prison, built in the 14th century and destroyed July 14, 1789.
2. any prison or jail, esp. one conducted in a tyrannical way.
3. a fortified tower, as of a castle; a small fortress; citadel.
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Rameau's Nephew
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Re: An SMWCentral Production: A game about some eggs

Postby Rameau's Nephew » 9 years ago

Grand Poo-Bah was also the name of a specific character in a Gilbert and Sullivan musical, but that hasn't stopped people from using it as a title. Or Caesar, for that matter.

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Re: An SMWCentral Production: A game about some eggs

Postby Oracle of Wuffing » 9 years ago

Rameau's Nephew wrote:Grand Poo-Bah was also the name of a specific character in a Gilbert and Sullivan musical,
:o That's actually the first time I've heard that one outside of a Flintstones context. Learning can be fun!
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Dollop of Mayo
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Re: An SMWCentral Production: A game about some eggs

Postby Dollop of Mayo » 9 years ago

Mineyl wrote:
DancingMad wrote:My point still stands. Bastille = proper noun...
Actually, that's just one possible definition according to dictionary.com:

1. a fortress in Paris, used as a prison, built in the 14th century and destroyed July 14, 1789.
2. any prison or jail, esp. one conducted in a tyrannical way.
3. a fortified tower, as of a castle; a small fortress; citadel.
Ah so it does. Helps to read more than a couple sentences in the Wikipedia article :oops:
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Re: An SMWCentral Production: A game about some eggs

Postby limepie20 » 9 years ago

I really like the boss music. It is very catchy and seems to fit with the bosses.

Slit08
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Re: An SMWCentral Production: A game about some eggs

Postby Slit08 » 9 years ago

One thing I want to know ffom anyone working on SMWCP 2. Are the worlds' overall themes alrady decided. Like world 1 being a grassland world, world 2 the mountain world etc.? I really like worlds having one particular theme (DKCR is the best example).
Maybe a factory world would be cool since you know, there are really no factory worlds in SMW games and hacks up to now though this would require custom backgrounds from other games.
Another good world theme that hasn't be used in SMW hacks at all would be something like a toy world or an art world...
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kilon
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Re: An SMWCentral Production: A game about some eggs

Postby kilon » 9 years ago

Slit08 wrote:One thing I want to know ffom anyone working on SMWCP 2. Are the worlds' overall themes alrady decided. Like world 1 being a grassland world, world 2 the mountain world etc.? I really like worlds having one particular theme (DKCR is the best example).
Maybe a factory world would be cool since you know, there are really no factory worlds in SMW games and hacks up to now though this would require custom backgrounds from other games.
Another good world theme that hasn't be used in SMW hacks at all would be something like a toy world or an art world...
yes.
But you should go to smwc for all these questions. It's easy enough to find the answers.
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Yonowaaru
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Re: An SMWCentral Production: A game about some eggs

Postby Yonowaaru » 9 years ago

Slit08 wrote:One thing I want to know ffom anyone working on SMWCP 2. Are the worlds' overall themes alrady decided. Like world 1 being a grassland world, world 2 the mountain world etc.? I really like worlds having one particular theme (DKCR is the best example).
Maybe a factory world would be cool since you know, there are really no factory worlds in SMW games and hacks up to now though this would require custom backgrounds from other games.
Another good world theme that hasn't be used in SMW hacks at all would be something like a toy world or an art world...
The whole hack's pretty much themed around factories and the evils within.
Look in the forums if ya wanna know more.
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Re: An SMWCentral Production: A game about some eggs

Postby FRK » 9 years ago

Long time no see!

Hahah, "Weezy Neighbor". Actually, "Wieża Niebo" in Polish means "Sky Tower" ("niebo" is either sky or heaven), but it makes no sense! The correct form would be "Wieża w Niebie" (Tower in the Sky) or "Wieża Nieba/Niebios" (Tower of the Sky/Skies) or "Niebiańska Wieża" (Sky Tower).

Also, it's pronounced "Vyezh-ah Nyeb-oh".

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McGack
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Re: An SMWCentral Production: A game about some eggs

Postby McGack » 9 years ago

well hey at least that Undine boss wasn't nearly as hard as the tales of phantasia one, Ms Party destroyer

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Rameau's Nephew
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Re: An SMWCentral Production: A game about some eggs

Postby Rameau's Nephew » 9 years ago

McGack wrote:well hey at least that Undine boss wasn't nearly as hard as the tales of phantasia one, Ms Party destroyer
For a moment there I thought you had mistakenly assumed raocow to be a woman and were accusing him of ruining other people's celebrations.

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Re: An SMWCentral Production: A game about some eggs

Postby AUS » 9 years ago

Rameau's Nephew wrote:
McGack wrote:well hey at least that Undine boss wasn't nearly as hard as the tales of phantasia one, Ms Party destroyer
For a moment there I thought you had mistakenly assumed raocow to be a woman and were accusing him of ruining other people's celebrations.
Something we all assume from time to time.
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yoshicookiezeus
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Re: An SMWCentral Production: A game about some eggs

Postby yoshicookiezeus » 9 years ago

So am I the only one to not find Phantos that bad? As long as you don't keep putting down your item all the time (which it thankfully seems like raocow has learned since Hyper V), I find their movement rather predictable and not that hard to dodge.

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Bean
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Re: An SMWCentral Production: A game about some eggs

Postby Bean » 9 years ago

It's more because they were the first enemy that actively chased after you in a Mario, or heck, any game when you're a kid. It can be kind of unnerving to see them. Like I said in the comments, I'm fine with them, but don't give me a fish that gulp you whole. That's my platformer panic enemy.

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kilon
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Re: An SMWCentral Production: A game about some eggs

Postby kilon » 9 years ago

The 'phantos chase you with everything you pick up' gimmick is really cool. A gimmick that could easily fit in the vips or asmt. If I'm allowed to make this statement
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Re: An SMWCentral Production: A game about some eggs

Postby raocow » 9 years ago

My problem with the 'never throw the object around phanto' plan is that after a while phanto builds up a lot of speed and can come careening from just about any angle from off screen!
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Rameau's Nephew
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Re: An SMWCentral Production: A game about some eggs

Postby Rameau's Nephew » 9 years ago

yoshicookiezeus wrote:So am I the only one to not find Phantos that bad? As long as you don't keep putting down your item all the time (which it thankfully seems like raocow has learned since Hyper V), I find their movement rather predictable and not that hard to dodge.
I think what annoys people about these types of Phantos is that they just seem...off. Putting down your item was precisely the best way to deal with Phantos in the original game--do so, and they fly off screen. The version used in SMW hacks, on the other hand, continues hurtling toward you when you do this, and then stops, still dangerous, in annoying areas (like directly over your item). While keeping your item is indeed the best strategy in such a case, this contradicts the basic instinct people have built up for dealing with this enemy. So you have any enemy which looks, and to a certain degree behaves exactly like one the player is very familiar with, but which needs to be handled in the completely opposite way. It's hardly surprising that people find this disconcerting. It is for precisely this reason that the Koopa Troopa like foes various adaptation of the original, non-super Mario Bros. were replaced with Spinies. Maybe if they were called "Relentless Phantos" or something and used a different graphic it might seem less weird, who knows.

Also, it seems no one can resist the urge to have 12 bajoolion of them chasing you at a time these days.

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Re: An SMWCentral Production: A game about some eggs

Postby Kleiner Kokiri » 9 years ago

raocow wrote:My problem with the 'never throw the object around phanto' plan is that after a while phanto builds up a lot of speed and can come careening from just about any angle from off screen!
That was probably a dream :lol:


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