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Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 01:19
by cozyduck
morsel/morceau wrote:
cozyduck wrote:Seriously, I did not expect this degree of difficulty from this hack
Me too, and I was very pleasantly surprised. smwcentral's reputation for liking things too easy seems completely unjustified on the basis of this hack, or at least not applicable to the people actually doing the hacking.
Yeah, I'm digging it too. But I have to say that the eight castles difficulty really caught me off guard. Even raocows level (which was unsurprisingly the hardest one in world 8 up to the final castle) doesn't compare.
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 02:49
by Kincyr
oh god, at the end of today's video, raocow managed to channel Michael Jackson
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 03:48
by Patashu
Grinder Castle -> Super Meat Boy
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 08:44
by AUS
Kleiner Kokiri wrote:Wyatt wrote:I could never understand all the complaining about football canyon honestly, when I played it I found it just as easy as raocow did. Sure, the secret exit's a pain, but it's not like you actually need to do it unless you're going for 100% completion.
There are some people like me, who can't go on without getting the secret exit. It's more of a mental thing.
So you want people to humor your mental insufficiency!? I think people should help you, not help you stay the same. Not hurt you. It's like "I can't start the day without driving this spike into my wrist. I just can't. Don't take the spike away." and then I'm all like "Okay, you can have the spike back. As long as your day gets started."
P.S.
Seriously though, I agree with you.

Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 09:57
by yoshicookiezeus
World 8. Rupture in Reality. No savestates.
LET'S DO THIS
:ohdear:
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 12:34
by Cosmo Fishhawk
That castle puzzle wasn't an original puzzle though, raocow. Koopa juggling's been done before. The way GN did was nice though. I've seen some terrible iterations of it.
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 12:35
by Muncher
limepie20 wrote:Also, I really liked that grinder level except the puzzle. It was a clever puzzle but really, it had nothing to do with the level. I was really starting to appreciate the grinder theme, too.
Oh, I should have made the puzzle using a grinder instead. Upping the difficulty 10-fold.
Edit: New video up. Underground falls is a quite boring level, if you ask me.
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 13:53
by Crimson
That level really overstays its welcome.
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 14:17
by Kleiner Kokiri
I thought it was one of the more atmospheric levels thus far. With the floating Koopa Heads and spikey balls hanging and lying everywhere. Did one of you ever saw them being used in such a way ? I can't remember.
Especially the graphics looked nice.
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 14:21
by kilon
Yeah, he has really good eye for details. And I also like how you can take different paths through the level (I took the lower path and never found the bonus game)
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 14:25
by RealLink
What's the reward for beating the Tetris room?
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 14:27
by yoshicookiezeus
raocow, why did you have to put that Eerie generator in your level? D:
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 14:28
by Rameau's Nephew
Oh, Mario, you're still an early riser by my standards.
Incidentally, for a hack with the multiple midpoint patch, this hack could really use the multiple midpoint patch. A few levels seem to have even forgotten to apply the single midpoint patch.
So that's what those boo replacements are supposed to be. I thought they were miniature, stern-faced Scarfies or something, but nope, just more dopey skeletons. And there's even more skeletons on the way in the next level. An Super Mario World Central Production, you say? Mo' Like Skeletonpalooza 2010. Yes, only skeletons would non-ironically hold a palooza. And I bet they think they're the coolest things on the planet for doing so, too. Guess what, skeletons? You're only cool temperature-wise, insofar as you don't have any insulating tissues. This is a deficiency, not a positive attribute, in either sense of the word positive. No wonder raocow has a bone phobia--he knows that bones come from skeletons, and is probably afraid of getting infected with any residual loserness that still may be left over on their left-overs. AI-yai-yai.
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 14:54
by Muncher
RealLink wrote:What's the reward for beating the Tetris room?
Four 1-ups, I think, a joke based on something well known, and a small puzzle.
Here's a video for people who want to see the whole tetris room in all its glory.
http://www.youtube.com/watch?v=698yzvl5KzA
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 15:29
by limepie20
Muncher wrote:Oh, I should have made the puzzle using a grinder instead. Upping the difficulty 10-fold.

Aww man that would've been an awesome idea.
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 16:10
by Kleiner Kokiri
yoshicookiezeus wrote:raocow, why did you have to put that Eerie generator in your level? D:
raocow is our treasure.
Even the japanese are incapable of doing such strange hacks as his ! I hope his next "What the hell !" will be somewhat playable.
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 16:29
by Oracle of Wuffing
I was about to say, "That level has enough level for at least three levels," then I saw the midpoint. World three and we already have hack-in-a-level hacks!
Anyway, to answer the question that was asked somewhere, yeah, Thwomps are supposed to be spikey, as they had to create a whole new "Spikeless Thwomp" for Super Mario Kart. Nowadays, though, they just kinda shuffle in and out of using spikes or not depending on what the situation requires.
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 16:38
by yoshicookiezeus
Oracle of Wuffing wrote:Anyway, to answer the question that was asked somewhere, yeah, Thwomps are supposed to be spikey, as they had to create a whole new "Spikeless Thwomp" for Super Mario Kart. Nowadays, though, they just kinda shuffle in and out of using spikes or not depending on what the situation requires.
And the modern Thwomp used for the Super Mario Galaxy games uses approximately the same design as SMW, but you can stand on top of it and touch its sides without getting hurt nonetheless.
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 16:56
by AlchemistHohenheim
Oh, hey, it's the return of the SMI2 Mario voice.
Also the return of SMI2 level length.
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 17:10
by S.N.N.
Good news regarding today's nasty level:
yep.
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 17:28
by megamario
The best Mario is Paper Mario
The one where he can give pages of exposition with one possibly two gestures
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 18:01
by Alex-R
S.N.N. wrote:Good news regarding today's nasty level:
yep.
"It'll get better", right?
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 18:14
by S.N.N.
asmt's slogan could work quite well here, yes.
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 18:28
by megamario
S.N.N. wrote:Vanilla Contest's slogan could work quite well here, yes.
There we go
Re: An SMWCentral Production: A game about some eggs
Posted: 16 Jan 2011, 18:33
by raocow
Unearthyl Hollow - there a secret exit or no?