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All The S@nics - Advance - Rebuild Of Pocket Adventure

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Mata Hari
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Re: All The S@nics - SA² - Chaos Swiss Roll!

Postby Mata Hari » 4 weeks ago

I don't think genzedders even say 'bae'

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BobisOnlyBob
Mythical Quadruped
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Re: All The S@nics - SA² - Chaos Swiss Roll!

Postby BobisOnlyBob » 4 weeks ago

Mata Hari wrote: I don't think genzedders even say 'bae'
how would anyone on this forum know though :demo:
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Piesonscreations
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Re: All The S@nics - SA² - Chaos Swiss Roll!

Postby Piesonscreations » 4 weeks ago

"Bae" seems very much like a millenial thing so say. I say, as a gen Zer, although being in this forum kinda makes you 10 years older by default, so I'm not sure I still count.

Also, the fact that this level is named "Pumpkin Hill" and not "Jack o' Lantern Hill" must mean that someone carved faces into each and every one of those hills.
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kitikami
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Re: All The S@nics - SA² - Chaos Swiss Roll!

Postby kitikami » 4 weeks ago

Congratulations to raocow on getting every rank on a single level.

I counseled a group of Jr High kids at a summer camp and they were saying "bae" but this was 5+ years ago so maybe they've stopped by now.
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Cyril
metal nerd
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Re: Journey Of Omochao, Everyone's Favorite - SA² - Wow, That Was Scary. I'm Going Home To Watch TV!

Postby Cyril » 3 weeks ago

BEECA
DAEDE
CBCAA
DBBBB
EABEA
CBDCC
CEAAD
DCBDD
EBBEE
CADAE
CBEBB
EEECE
CCEAD
EABBE
CDBAE
CDBDE

almost the exact same score distribution except trade the A for another D, nice
excited for hard mode of aquatic mine, it's my favorite
i've honestly never played a video game in my life
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LunarRainbowShyGuy
Posts: 472
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Location: The Moon

Re: All The S@nics - SA² - Chaos Swiss Roll!

Postby LunarRainbowShyGuy » 3 weeks ago

Watching raocow fall to his death while trying to get to the chao when he could easily save himself was frustrating. The worst part is that the pillars aren't some far off part of the level you only see when you play the Mystic Melody; you can see them when playing through the stage normally. You can even see them from the checkpoint, and again while you're teleporting, so there should be no mystery telling where you are in relation to the rest of the level. At least raocow got a B rank out of it, which is better than he would have got if he did save himself, so I guess one could say there was some benefit.

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Blivsey
forever an obscure pokemons
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Re: All The S@nics - SA² - Chaos Swiss Roll!

Postby Blivsey » 3 weeks ago

i am admittedly a few videos behind but i really want to express my appreciation for sonic adventure 2's camera and its tendency to make you stare at a low-res jpeg while your character falls into an abyss somewhere behind it
convenient noise thread for stress-relief purposes

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Grounder
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Re: All The S@nics - SA² - Chaos Swiss Roll!

Postby Grounder » 3 weeks ago

SO WE BACK IN THE MINES
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Cyril
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Re: All The S@nics - SA² - Chaos Swiss Roll!

Postby Cyril » 3 weeks ago

BEECA
DAEDE
CBCAA
DBBBB
EABEA
CBDCC
CEAAD
DCBDD
EBBEE
CADAE
CBEBB
EEECE
CCEAD
EABBE
CDBAE
CDBDE
EEBAE

raocow gets his e-bae

i enjoy aquatic mine's twisty tunnels and interconnectivity a lot as a level but it doesn't necessarily make for great exploration. it's still really cool tho
i've honestly never played a video game in my life
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Leet
Well, hello, Smith ( ´-`)ノ
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Re: All The S@nics - SA² - Chaos Swiss Roll!

Postby Leet » 3 weeks ago

I'm going to repeat myself: I still think the ghosts are really scary
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.

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LunarRainbowShyGuy
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Re: All The S@nics - SA² - Chaos Swiss Roll!

Postby LunarRainbowShyGuy » 3 weeks ago

After the first video here I felt like there was a good portion of the stage that raocow never explored, so it's nice seeing him explore more of it now. I also like how hard mode here forces you to keep the water raised, so you can't just go up and hit the 3 switch and just ignore the water for the most part.

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Paragraph
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Re: All The S@nics - SA² - Chaos Swiss Roll!

Postby Paragraph » 3 weeks ago

You missed the final Emerald location because it's below a platform that floats on the water, and blocks the passage down when the water is lowered.

So yeah, the game did finally force you to interact with the water gimmick, but you didn't get that this is what you were doing :sandwich:

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raocow
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Re: All The S@nics - SA² - Chaos Swiss Roll!

Postby raocow » 3 weeks ago

4:22 recording session heck yeah
the chillaxest of dragonsImage
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Grounder
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Re: All The S@nics - SA² - Chaos Swiss Roll!

Postby Grounder » 3 weeks ago

as in hours and minutes?

uh oh
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Cyril
metal nerd
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Re: All The S@nics - SA² - Chaos Swiss Roll!

Postby Cyril » 3 weeks ago

route 280 is next :slow:
i've honestly never played a video game in my life
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King of GETs
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Re: All The S@nics - SA² - Chaos Swiss Roll!

Postby King of GETs » 3 weeks ago

Cyril wrote: route 280 is next :slow:
If I had to take a guess, I'm assuming a good chunk of time was taken for the "don't hit the walls" mission.

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Grounder
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Re: All The S@nics - SA² - Highway To HFIL

Postby Grounder » 3 weeks ago


Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

ImageImageImage

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Cyril
metal nerd
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First name: Cyril
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Location: chaos garden

Re: All The S@nics - SA² - Highway To HFIL

Postby Cyril » 3 weeks ago

BEECA
DAEDE
CBCAA
DBBBB
EABEA
CBDCC
CEAAD
DCBDD
EBBEE
CADAE
CBEBB
EEECE
CCEAD
EABBE
CDBAE
CDBDE
EEBAE
CBCDA

uh oh
i've honestly never played a video game in my life
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Image

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Blivsey
forever an obscure pokemons
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Re: All The S@nics - SA² - Highway To HFIL

Postby Blivsey » 3 weeks ago

thankfully that A is completely free as long as you finish. the time requirement for an A rank is 2:50, you start with :60, and the checkpoints give you :50 and :60

they knew
convenient noise thread for stress-relief purposes

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Leet
Well, hello, Smith ( ´-`)ノ
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Re: All The S@nics - SA² - Highway To HFIL

Postby Leet » 3 weeks ago

the crash bandicoot 3 LP never ends
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.

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Matt is me
[color=#FFD700]Forum codes don't work here...[/color]
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Re: All The S@nics - SA² - Highway To HFIL

Postby Matt is me » 3 weeks ago

"Oh no! I lost him!"

Tails, the president is in clear view just ahead, you haven't lost him!

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AUS
Toni#4796
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Re: All The S@nics - SA² - Highway To HFIL

Postby AUS » 3 weeks ago

fuck me running cowrao

tbh you're right in that in my mind it was mission 3 and 4 that were the Hard Ones but
watching this reignited some touchy fucking memories of mine

it's possible that i just like... assumed 3 and 4 were the hard ones because they're the Weird Ones? and since it was so many years ago.. but god damn do i remember having the same issue as you in hard mode. i just kept seeing the president on the horizon and not getting to him :monstrosity:
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"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
I go by ToNi now. Trying to homogenize my internet handle.

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King of GETs
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Re: All The S@nics - SA² - Highway To HFIL

Postby King of GETs » 3 weeks ago

I always found Route 280 to be harder than Route 101, so I hope raocow at least learned some of the mechanics with the 4+ hour recording session.

He's going to need every bit of knowledge he has. n~yoron

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TehRealSalt
srb2kart programmer
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Re: All The S@nics - SA² - Highway To HFIL

Postby TehRealSalt » 3 weeks ago

A couple days late (looks like I caught back up just in time for the haha funny car levels), but:

While watching Mission Street's missions, I noticed that practically every jump you failed was because of this horrible physics quirk: if you're falling, and you're pushing against a wall, gravity will kick in *way* stronger. So if you jump and your toe rubs against a short wall, you'll drop like a rock. It's something I only noticed when I replayed the game last year, and after I noticed it I couldn't get it outta my head.

It feels the worst and most noticeable on the mechs, but I'm pretty sure it applies to everyone. I don't remember it being in Adventure 1, so I think it's completely intentional. Absolutely no clue why.

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Sniggerb0bble
These arms ain't ever going down.
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Re: All The S@nics - SA² - Highway To HFIL

Postby Sniggerb0bble » 3 weeks ago

Here is my contribution to the discourse. I am an artist.

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