All the S@nics - the end
- Crow
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Re: Journey Of Omochao, Everyone's Favorite - SA² - Wow, That Was Scary. I'm Going Home To Watch TV!
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excited for Yet Another Mech Stage tomorrow, the ones that are Always Boring in mission mode tbh
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excited for Yet Another Mech Stage tomorrow, the ones that are Always Boring in mission mode tbh
i've honestly never played a video game in my life
- LunarRainbowShyGuy
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Re: All The S@nics - SA² - eggman is literally voldemort now i guess
As someone who's used to going for A ranks, seeing raocow come to an enemy with several pieces that can be locked onto and only locking onto one or two of those pieces hurts to watch. Not that there's anything wrong with that; it's more that it reminds me of the times I've accidentally done so myself.
Also I forgot that they gave Eggman the ability to attack outside of his mech for the sole purpose of causing harm to your chao. I would have laughed if raocow accidentally hit one of the chao with that swipe that he did.
Also I forgot that they gave Eggman the ability to attack outside of his mech for the sole purpose of causing harm to your chao. I would have laughed if raocow accidentally hit one of the chao with that swipe that he did.
- Piesonscreations
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Re: All The S@nics - SA² - eggman is literally voldemort now i guess
Don't know what kind of oranges you're eating, raocow.
- Crow
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Re: All The S@nics - SA² - eggman is literally voldemort now i guess
boy howdy this level sure is there
i genuinely don't know what they were thinking with this bare bones nothing of a level. it has no unique gimmick to it, unless you really stretch to count all the sitting-around bots as a gimmick. it's really the only mech stage in the game i can think of that's this cut-and-dry, even the tails ones (which were probably cobbled together later in development) have a lot more going on than this one and the fact that it's also so much shorter than any other mech level doesn't help matters either
i genuinely don't know what they were thinking with this bare bones nothing of a level. it has no unique gimmick to it, unless you really stretch to count all the sitting-around bots as a gimmick. it's really the only mech stage in the game i can think of that's this cut-and-dry, even the tails ones (which were probably cobbled together later in development) have a lot more going on than this one and the fact that it's also so much shorter than any other mech level doesn't help matters either
i've honestly never played a video game in my life
- LunarRainbowShyGuy
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Re: All The S@nics - SA² - eggman is literally voldemort now i guess
raocow: "Can I just like go above here?"
Eggman: "No!"
I thought this moment was pretty funny. And after spending some time, it's all I can think to say about this video. This level really is just kind of there, which is a kind of level I often find myself enjoying, but by definition there isn't really anything to say about them.
Eggman: "No!"
I thought this moment was pretty funny. And after spending some time, it's all I can think to say about this video. This level really is just kind of there, which is a kind of level I often find myself enjoying, but by definition there isn't really anything to say about them.
- CrappyBlueLuigi
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Re: All The S@nics - SA² - eggman is literally voldemort now i guess
"level is just kinda there" describes almost every mech level in this game
- Crow
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Re: All The S@nics - SA² - eggman is literally voldemort now i guess
i think every other mech level has at least enough of a gimmick to stand out
iron gate/prison lane have their door mechanics and also the benefit of being first impressions
sand ocean is a total bastard until you get the hover and is kind of the hardest eggman stage ngl
lost colony has its darkness gimmick and it's likely the first space level you've played in the game (was it just me who alternated back and forth between both stories as a kid)
mission street has its weird city escape/radical highway fusion going on and a lot more platforming than the previous mech stages
hidden base has an evolving atmosphere and a few repeated mechanics like the doors and vertical rooms
eternal engine is eternal engine
cosmic wall is cosmic wall
weapons bed has. piles of inactive enemies. that's about it
iron gate/prison lane have their door mechanics and also the benefit of being first impressions
sand ocean is a total bastard until you get the hover and is kind of the hardest eggman stage ngl
lost colony has its darkness gimmick and it's likely the first space level you've played in the game (was it just me who alternated back and forth between both stories as a kid)
mission street has its weird city escape/radical highway fusion going on and a lot more platforming than the previous mech stages
hidden base has an evolving atmosphere and a few repeated mechanics like the doors and vertical rooms
eternal engine is eternal engine
cosmic wall is cosmic wall
weapons bed has. piles of inactive enemies. that's about it
i've honestly never played a video game in my life
- CrappyBlueLuigi
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Re: All The S@nics - SA² - eggman is literally voldemort now i guess
honestly all valid, i just find most of them boring structurally regardless of the individual standout traits they have, with yeah eternal engine and cosmic wall being the exceptions
- Crow
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Re: All The S@nics - SA² - eggman is literally voldemort now i guess
yeah they are definitely the weakest gameplay style i won't argue there
& having so many of them frontloaded in the timeline playthrough isn't helping either - either prison lane or security hall is next and i'm guessing raocow is going to pick prison lane first, so that'll be the 5th of 9 total mech stages done within the first 10 stages of this replay
& having so many of them frontloaded in the timeline playthrough isn't helping either - either prison lane or security hall is next and i'm guessing raocow is going to pick prison lane first, so that'll be the 5th of 9 total mech stages done within the first 10 stages of this replay
i've honestly never played a video game in my life
- Leet
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Re: All The S@nics - SA² - eggman is literally voldemort now i guess
guess what i love the piles of inactive enemies
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
- Crow
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Re: Journey Of Omochao, Everyone's Favorite - SA² - Wow, That Was Scary. I'm Going Home To Watch TV!
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the scoring system kind of makes sense and it helps that almost every level can be reasonably done in under 5 minutes - the only two that aren't are cosmic wall (which is piss easy tbh) and cannon's core (which saves your score between segments even if you die, rendering its length a non-issue)
scoring is completely optional anyways and the game expects you to get good at it if you really want to get those A ranks all the time
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the scoring system kind of makes sense and it helps that almost every level can be reasonably done in under 5 minutes - the only two that aren't are cosmic wall (which is piss easy tbh) and cannon's core (which saves your score between segments even if you die, rendering its length a non-issue)
scoring is completely optional anyways and the game expects you to get good at it if you really want to get those A ranks all the time
i've honestly never played a video game in my life
- LunarRainbowShyGuy
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Re: All The S@nics - SA² - eggman is literally voldemort now i guess
Thinking about it, I feel like this level's gimmick is supposed to be having enemies ambush you, although it clearly isn't enough to make it stand out, given that a whole bunch of people, including myself, classified it as 'a level that just kind of exists'. At least hard mode expands upon this idea, with enemies seemingly lurking around every corner. Also, while watching this video I suddenly felt a strange sense of nostalgia from, of all things, the enemy right after the last checkpoint that flies up and down in a wavelike motion. I don't know why that enemy sticks out in my mind so much, but as soon as I saw it I thought "oh hey, it's that guy!".
I feel like the game resetting your score after dying is reasonable; getting A ranks seems like it's meant for people that have mastered the game, and if you're dying in levels you clearly haven't mastered it yet. Maybe they could do something like making it so that if you die you keep your score but can only get a maximum rank of B, but if you're going for a high rank you're probably going for an A, so such a feature would be rather pointless.
I feel like the game resetting your score after dying is reasonable; getting A ranks seems like it's meant for people that have mastered the game, and if you're dying in levels you clearly haven't mastered it yet. Maybe they could do something like making it so that if you die you keep your score but can only get a maximum rank of B, but if you're going for a high rank you're probably going for an A, so such a feature would be rather pointless.
Re: All The S@nics - SA² - eggman is literally voldemort now i guess
Sonic Generations, in fact, prevents you from getting an S-Rank if you die, even if you had enough points to technically get it. I think it's pretty neat, because it allows you to see that you were doing each segment correctly, but need to string them together without failing for the coveted best rank.LunarRainbowShyGuy wrote: ↑3 years ago Thinking about it, I feel like this level's gimmick is supposed to be having enemies ambush you, although it clearly isn't enough to make it stand out, given that a whole bunch of people, including myself, classified it as 'a level that just kind of exists'. At least hard mode expands upon this idea, with enemies seemingly lurking around every corner. Also, while watching this video I suddenly felt a strange sense of nostalgia from, of all things, the enemy right after the last checkpoint that flies up and down in a wavelike motion. I don't know why that enemy sticks out in my mind so much, but as soon as I saw it I thought "oh hey, it's that guy!".
I feel like the game resetting your score after dying is reasonable; getting A ranks seems like it's meant for people that have mastered the game, and if you're dying in levels you clearly haven't mastered it yet. Maybe they could do something like making it so that if you die you keep your score but can only get a maximum rank of B, but if you're going for a high rank you're probably going for an A, so such a feature would be rather pointless.
- Crow
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Re: All The S@nics - SA² - eggman is literally voldemort now i guess
yeah in a lot of recent sonic games you get +1 rank as a "no death bonus" basically so it's required for S rank. i think that's been around since like unleashed? could be wrong
i've honestly never played a video game in my life
Re: All The S@nics - SA² - eggman is literally voldemort now i guess
99 lives? yes
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- LunarRainbowShyGuy
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Re: All The S@nics - SA² - eggman is literally voldemort now i guess
I find the third mission here somewhat interesting, since you don't directly need the Mystic Melody to find the chao, but you do need it to get the Treasure Scope, which you then have to use to reveal the spring that leads to the chao. Also, I was sure that the spring was under those boxes, but that doesn't seem to be the case. Maybe they changed that in SA2 Battle? Or maybe this is just a case of me misremembering things.
Also, I find it kind of funny that the positions of the Chaos Emeralds are randomized. I can just imagine the conversation:
"Hey boss, where should I put these Chaos Emeralds?"
"Eh, it doesn't matter. Just throw them anywhere."
Also, I find it kind of funny that the positions of the Chaos Emeralds are randomized. I can just imagine the conversation:
"Hey boss, where should I put these Chaos Emeralds?"
"Eh, it doesn't matter. Just throw them anywhere."
- Crow
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Re: Journey Of Omochao, Everyone's Favorite - SA² - Wow, That Was Scary. I'm Going Home To Watch TV!
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the hard mode that tried. but there's nowhere to hide anything in this barren, obviously-cobbled-together-last-minute level (seriously - this entire level's structure is from iron gate exactly, just with a floor and the safes added alongside some obstacles i guess lol)
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the hard mode that tried. but there's nowhere to hide anything in this barren, obviously-cobbled-together-last-minute level (seriously - this entire level's structure is from iron gate exactly, just with a floor and the safes added alongside some obstacles i guess lol)
i've honestly never played a video game in my life
Re: All The S@nics - SA² - eggman is literally voldemort now i guess
Again, shouldn't Rouge know exactly where the emeralds are?
Does GUN not know the plan is to sacrifice the base?
Either Rouge is really bad at her job, or one of her superiors is asleep at the wheel, here.
Does GUN not know the plan is to sacrifice the base?
Either Rouge is really bad at her job, or one of her superiors is asleep at the wheel, here.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- LunarRainbowShyGuy
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Re: All The S@nics - SA² - eggman is literally voldemort now i guess
Watching these hard mode missions as someone who hasn't played them in ages is an interesting experience. I have basically no memory of what's changed, but my memories are clearly buried deep in my mind somewhere, because as I watch raocow play through these missions the memories come rushing back to me. For instance, as soon as I saw the first Emerald here I immediately knew how to get it.
Re: All The S@nics - SA² - eggman is literally voldemort now i guess
Finding skulls in the sealed vaults of a paramilitary group's base is incredibly unsettling. Like orders of magnitude more so than digging them out of archaeological sites.
- Piesonscreations
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Re: All The S@nics - SA² - eggman is literally voldemort now i guess
Really wasn't expecting that video description.
- Crow
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Re: Journey Of Omochao, Everyone's Favorite - SA² - Wow, That Was Scary. I'm Going Home To Watch TV!
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metal harbor tomorrow, i guess? should be a good time
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metal harbor tomorrow, i guess? should be a good time
i've honestly never played a video game in my life
- Leet
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Re: All The S@nics - SA² - eggman is literally voldemort now i guess
"I'm sure you can use them more than once." it's been 100+ vids of the sonic adventures
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
- LunarRainbowShyGuy
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Re: All The S@nics - SA² - eggman is literally voldemort now i guess
One thing I find neat about Prison Lane is that there's a good amount of stuff to explore when you come back with some upgrades. For instance, you can make a staircase out of the boxes near the beginning once you have the ability to destroy metal boxes, and some of the more open areas have places you can only reach by hovering.
Also, I'm looking forward to seeing how raocow handles the upcoming hedgehog stages, given that so far they've given him a good deal of difficulty.
Also, I'm looking forward to seeing how raocow handles the upcoming hedgehog stages, given that so far they've given him a good deal of difficulty.
Re: All The S@nics - SA² - eggman is literally voldemort now i guess
Sonic getting stuck on invisible walls, visible walls and even ramp lips is exactly why later Sonic games just script these sequences and do NOT just assume "eh, we put a booster and a spring there, our Very Good Physics will do the rest".
Sadly, they didn't learn that lesson until after Sonic 06, a game with Very Good Physics indeed
Sadly, they didn't learn that lesson until after Sonic 06, a game with Very Good Physics indeed