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All the S@nics - the end

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10204307
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Re: All The S@nics - Adventure 2 - Ciao

Post by 10204307 »

I have to say that the detection on rails and the lightspeed dash is definitely the worst part of SA2. They really should have given the player more leeway with those things. The other thing that bothers me about the rails is how sometimes when you land on one you don't pick up any speed at all so you end up just sort of slowly crawling along the rail at a snail's pace. Rail grinding is genuinely fun when it works, which is what makes it so disappointing when it doesn't. If they ever remade this game, my hope is that they would use that as an opportunity to polish the mechanics more so they're less prone to suddenly not working when you really need them to.
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Paragraph
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Re: All The S@nics - Adventure 2 - Ciao

Post by Paragraph »

10204307 wrote: 3 years ago I have to say that the detection on rails and the lightspeed dash is definitely the worst part of SA2. They really should have given the player more leeway with those things. The other thing that bothers me about the rails is how sometimes when you land on one you don't pick up any speed at all so you end up just sort of slowly crawling along the rail at a snail's pace. Rail grinding is genuinely fun when it works, which is what makes it so disappointing when it doesn't. If they ever remade this game, my hope is that they would use that as an opportunity to polish the mechanics more so they're less prone to suddenly not working when you really need them to.
I think you can see a very slowly growing realization as they keep making more 3D Sonics that everything needs to be way more lenient and forgiving. I don't know about Heroes, but for all its problems, Sonic 06 definitely makes hitting rails, bumpers and enemies without and with the homing attack easier, then Unleashed almost got it right, and Colors polished it to a mirror sheen. There's barely any problems with hit detection, Sonic not doing what you want him to, homing attack finding its target etc. in Sonic Generations, and it's a huge part of why it plays so well. It's a little sad that they had to try like five times over three console generations to finally make a game that simply works, but at least it resulted in a phenomenal 3D speed platformer.

Shame about the next few games after Generations but I guess at least the bumpers, rails and gravity work?!
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Re: All The S@nics - Adventure - The New Frontier

Post by Matt is me »

Matt is me wrote: 4 years ago So....any chance rao will ever meet Chacron? I'm assuming not, but I hope so. He might be my favorite sonic character.
Eyyy, there's my buddy!

In Sonic Adventure 1, as your chao gets better, the chaos you race against also get better and better. You don't get to pick your challenge like in SA2, but they do scale with you. Eventually, you'll reach a point where Chacron will show up. This smug chao will spend half the race sleeping at the starting line, then wake up and BOLT to the end. It's a pretty big jump in difficulty, 'cause Chacron is FAST. Still, with a good amount of training in the VMU, he's beatable. The game makes you work for it, and if I recall there's no reward for doing it, but it sure feels good to finally show him what it's like to lose. He's not even the hardest thing you can race in SA1--that's a bunch of gold chaos--but the sleeping at the beginning makes him very memorable.

That's why in SA2 the mission with Chacron is called "He Returns"--those of us who did well enough in SA1 knew exactly who that smug looking chao is. He did the same thing here--sleeping for half the race--which is why rao seemed unimpressed by him the first time--by the time Chacron woke up, rao's super chao was already way too far ahead to see it. In "He strikes back", he simply skips the sleeping--which is why rao seemed surprised to see dude can really race. Of course, rao had his beefed up super chaos, so Chacron was still a non-threat, but he still holds a special place in my heart.

The ultimate rival in SA2 may be the better racer, but Chacron is still a very formidable challenge indeed.
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Re: All The S@nics - Adventure 2 - Ciao

Post by Leet »

Horrible! Cockroach Chao group.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: All The S@nics - Adventure 2 - Ciao

Post by Grounder »

you know how the chao races were the same thing over and over?

karate is the same but even worse about it

assuming rao uses uber chao he may as well just skip to the last level
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Re: All The S@nics - Adventure 2 - Ciao

Post by raocow »

I will take this into consideration
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Re: All The S@nics - Adventure 2 - Ciao

Post by kitikami »

I believe Chacron also defeated the penguin by like a two-to-one margin in a head-to-head race
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Re: All The S@nics - Adventure 2 - Ciao

Post by Crow »

Grounder wrote: 3 years ago you know how the chao races were the same thing over and over?

karate is the same but even worse about it

assuming rao uses uber chao he may as well just skip to the last level
chao karate with an uber chao is just an elementary school recreation of one punch man
i've honestly never played a video game in my life
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Re: All The S@nics - Adventure 2 - Ciao

Post by Reecer7 »

so far, raocow has played 5 racing sonic games, including 2 where racing was only a standalone mode of the game (sonic 3 and this). chao races don't count because clearly you're not racing. out of these, only 2 have allowed sonic and pals to race on foot, ostensibly the method by which sonic is fast. i look forward to these numbers going up.
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Re: All The S@nics - Adventure 2 - Ciao

Post by Leet »

hey there everyone this is raocow playing garry's mod
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: All The S@nics - Adventure 2 - Ciao

Post by VGjoe »

Team Dark Ring Count
Iron Gate - 17
Hot Shot - 5

Dry Lagoon - 53

Sand Ocean - 97

Radical Highway - 20

Egg Quarters - 11

Lost Colony - 25

Weapons Bed - 7
Iron Gate: laser cannon edition - 125

Tails - 3
Security Hall - 0

Flying Dog - 1

White Jungle - 132

Sonic - 1
Route 280 - 123

Sky Rail - 20

Egg Golem - 1

Mad Space - 4
Knuckles - 2

Cosmic Wall - 297

Tails - 0
Final Chase - 0
Sonic - 25

Total Rings collected in Team Dark: 969
Team Hero Ring Count
City Escape - 61

Big Foot - 5
Wild Canyon - 20

Eggman - 4
Prison Lane - 50

Metal Harbor - 101

Shadow - 3
Green Forest - 5

Pumpkin Hill - 2

Mission Street - 20

Aquatic Mine - 41

Route 101 - 166

Hidden Base - 10

Pyramid Cave - 82

Death Chamber - 8

King Boom Boo - 8

Egg Golem - 5

Eternal Engine - 0

Meteor Herd - 163
Rouge - 1

Crazy Gadget - 70

Eggman - 0
Final Rush - 16

Shadow - 25

Total Rings collected in Team Hero: 866
Cleanup and Last Story Ring Count
Green Forest - INCOMPLETE
Prison Lane - 97
Hidden Base - INCOMPLETE
Sand Ocean - INCOMPLETE
Sand Ocean: Mystic Melody test - INCOMPLETE
Wild Canyon - INCOMPLETE
Dry Lagoon - INCOMPLETE
Security Hall - INCOMPLETE
Sky Rail - INCOMPLETE
Radical Highway - INCOMPLETE
City Escape - INCOMPLETE
Meteor Herd - INCOMPLETE

Total Rings collected in cleanup session: 97

Cannon's Core - 32

Meteor Herd take 3 - INCOMPLETE
The BioLizard - 1
The FinalHazard - 32

Total Rings collected in Last Story: 65
Loop 2 and Misc. Ring Count
Iron Gate Mission 2 - 107
Iron Gate Mission 3 - INCOMPLETE
Sand Ocean: Get the Mystic Melody AGAIN edition - INCOMPLETE
Iron Gate Mission 3: this time for real - 18
Iron Gate Mission 4 - 5

Iron Gate Mission 5 - 6

City Escape Mission 2 - 102
City Escape Mission 3 - 111
City Escape Mission 4 - 209

City Escape Mission 5 - 12

Wild Canyon Mission 2 - 100
Wild Canyon Mission 3 - 16
Wild Canyon Mission 4 - 11

Wild Canyon Mission 5 - 7

Dry Lagoon Mission 2 - 100
Security Hall: Treasure scope get for real this time edtion - INCOMPLETE
Dry Lagoon Mission 3 - 5
Dry Lagoon Mission 4 - 8

Dry Lagoon Mission 5 - 3

Sand Ocean Mission 2 - 100
Sand Ocean Mission 3 - 18
Sand Ocean Mission 4 - 59

Sand Ocean Mission 5 - 0

Radical Highway Mission 2 - 100
Radical Highway Mission 3 - 12
Radical Highway Mission 4 - 67

Radical Highway Mission 5 - 33

Egg Quarters Mission 2 - 104
Egg Quarters Mission 3 - 7
Egg Quarters Mission 4 - 9

Egg Quarters Mission 5 - 1

Lost Colony Mission 2 - 100
Lost Colony Mission 3 - 8
Lost Colony Mission 4 - 11

Lost Colony Mission 5 - 16

Weapons Bed Mission 2 - 101
Weapons Bed Mission 3 - 44
Weapons Bed Mission 4 - 4

Weapons Bed Mission 5 - 4

Security Hall Mission 2 - 101
Security Hall Mission 3 - 5
Security Hall Mission 4 - 1

Security Hall Mission 5 - 1

Hidden Base: Mystic Melody for real this time edition - INCOMPLETE
Prison Lane Mission 2 - 100
Prison Lane Mission 3 - 90
Prison Lane Mission 4 - 16

Prison Lane Mission 5 - 68

Metal Harbor Mission 2 - 108
Metal Harbor Mission 3 - 20
Metal Harbor Mission 4 - 96

Metal Harbor Mission 5 - 20
Metal Harbor Mission 5 take 2 - 94

White Jungle Mission 2 - 100
White Jungle Mission 3 - 4
White Jungle Mission 4 - 128
White Jungle Mission 5 - 2

Green Forest Mission 2 - 102
Green Forest Mission 3 - 6?
Green Forest Mission 4 - 61
Green Forest Mission 5 - 12

Pumpkin Hill Mission 2 - 101
Pumpkin Hill Mission 3 - 11
Pumpkin Hill Mission 4 - 25

Pumpkin Hill Mission 5 - 15

Mission Street Mission 2 - 100
Mission Street Mission 3 - 3
Mission Street Mission 4 - 13
Mission Street Mission 5 - 0

Aquatic Mine Mission 2 - 110
Aquatic Mine Mission 3 - 2
Aquatic Mine Mission 4 - 12
Aquatic Mine Mission 5 - 12

Route 101 Mission 2 - 105
Route 101 Mission 3 - 141
Route 101 Mission 4 - 142
Route 101 Mission 5 - 177

Route 280 Mission 2 - 103
Route 280 Mission 3 - 150
Route 280 Mission 4 - 125?
Route 280 Mission 5 - 90

Sky Rail Mission 2 - 118
Sky Rail Mission 3 - 0
Sky Rail Mission 4 - 2
Sky Rail Mission 5 - 1

Hidden Base Mission 2 - 101
Hidden Base Mission 3 - 38
Hidden Base Mission 4 - 43
Hidden Base Mission 5 - 13

Pyramid Cave Mission 2 - 101
Pyramid Cave Mission 3 - 23
Pyramid Cave Mission 4 - 7
Pyramid Cave Mission 5 - 28

Death Chamber Mission 2 - 100
Death Chamber Mission 3 - 1
Death Chamber Mission 4 - 34
Death Chamber Mission 5 - 2

Eternal Engine Mission 2 - 100
Eternal Engine Mission 3 - 10
Eternal Engine Mission 4 - 0
Eternal Engine Mission 5 - 0

Meteor Herd Mission 2 - 109
Meteor Herd Mission 3 - 9
Meteor Herd Mission 4 - 6
Meteor Herd Mission 5 - 7

Mad Space Mission 2 - 107
Mad Space Mission 3 - 19
Mad Space Mission 4 - 21
Mad Space Mission 5 - 4

Cosmic Wall Mission 2 - 100
Cosmic Wall Mission 3 - 31
Cosmic Wall Mission 4 - 42
Cosmic Wall Mission 5 - 90

Crazy Gadget Mission 2 - 101
Crazy Gadget Mission 3 - 79
Crazy Gadget Mission 4 - 50
Crazy Gadget Mission 5 - 12

Final Rush Mission 2 - 100
Final Rush Mission 3 - 125
Final Rush Mission 4 - 63
Final Rush Mission 5 - 14

Final Chase Mission 2 - 100
Final Chase Mission 3 - 56
Final Chase Mission 4 - 52
Final Chase Mission 5 - 3

Cannon's Core Mission 2 - 100

Cannon's Core Mission 3 - 2
Cannon's Core Mission 4 - 80

Cannon's Core Mission 5 - 66

Total Rings collected in Loop 2: 6460

Kart Race

Beginner - 34
Beginner take 2 - 62?
Standard - 24
Expert - 102

Chao Adventure 2 - 0

Chao World - 0

Green Hill - 55

Total Rings collected in misc: 277
Total Rings collected in Sonic Adventure 2 (final count): 8734
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Re: All The S@nics - Adventure 2 - Ciao

Post by DinnerSonic »

All the Green Hill Zones - 10 Year Anniversary Edition:
  • 8 Green Hill Zones
  • 22 Green Hill Zone Acts total
  • 4 versions of the Nakamura GHZ theme
  • 9 versions of JP/EU Sonic CD's "You Can Do Anything" theme (Still invincibility theme!)
  • 12 (some kinda) Hill Zones total
  • 33 (some kinda) Hill Zone Acts total
  • 7 misc Hill-Type Zones(the and we're at Pumpkin Hill clause)
The stage was short, and a little janky, but I'm kinda glad the SA2 LP ends with "Look at this neat thing with details that nobody will ever see" rather than "Haha this ending is so serious it's dumb" or the anger remnants of getting knocked off of a stage by Artificial Chaos hugs.
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Re: All The S@nics - Adventure 2 - Ciao

Post by Heavy Sigh »

Fun Sonic Facts!

Beating Green Hill Zone was actually originally intended to unlock something! Text strings extracted from the game files revealed that if you managed to A-rank GHZ, you'd unlock Super Sonic and Super Shadow for 2P mode! But that was scrapped because the developers both ran out of time and that Super Sonic and Super Shadow were far too jank to be used in regular stages.
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Re: All The S@nics - Adventure 2 - Ciao

Post by AUS »

sonic developers running out of time and having to just ship the game in its current state?

that's wild! glad that only happened the one time...
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Re: All The S@nics - Adventure 2 - Book Ends

Post by Grounder »


Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: All The S@nics - Adventure 2 - Book Ends

Post by LunarRainbowShyGuy »

I skipped yesterday's chao race video until now, since I didn't really have the time for a 40 minute video at the time, but hearing the music for the challenge races triggered a big rush of nostalgia for me. Speaking of nostalgia, I enjoy this 3D version of Green Hill Zone that you unlock by getting all the emblems. I also like that there is a reward at all for getting all the emblems; when I first played this game I just played through all the stories and some of the missions before putting the game down, but when I heard about the reward for getting all the emblems I went back and got all the A ranks, and doing so really deepened my appreciation of this game.
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Re: All The S@nics - Adventure 2 (Battle) - Sayonara... Sega's Consoles.

Post by Grounder »


Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: All The S@nics - Adventure 2 (Battle) - Sayonara... Sega's Consoles.

Post by Crow »

hey raocow did you know that multiplayer has some stages unique to it? since you played multiplayer stages in sonic 3 you're now socially obligated to play unique multiplayer stages wherever they exist

(this includes speed and treasure hunting stages, technically like all of the battle arenas for the mechs are unique but lol)
edit: i double-checked and the first tier of mech stages are just races instead of battles so that makes them worth doing actually yay
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Re: All The S@nics - Adventure 2 (Battle) - Sayonara... Sega's Consoles.

Post by VGjoe »

Chao World - 0

Total Rings collected in Sonic Adventure 2 Battle: 0
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Re: All The S@nics - Adventure 2 (Battle) - Sayonara... Sega's Consoles.

Post by Bean »

Remember unlocking Green Hill Zone in SA2B the only way possible... tag teaming the game with my brother since I was better with most of the mech stages, and he was better at most of the treasure hunting stuff. We were on par on Sonic and Shadow's stages, but I doubt I'll ever try going for all 180 Emblems again. Some of the later 3D Sonic games spoiled me on certain gameplay mechanics that aren't refined in Adventure 2 at all.
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Re: All The S@nics - Adventure 2 (Battle) - Sayonara... Sega's Consoles.

Post by raocow »

nah I'm good
edit: strictly speaking since advance and battle have the same release date I can return and do the multiplayer stages or whatever afterwards. I just want to move on at this point in time.
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Re: All The S@nics - Adventure 2 (Battle) - Sayonara... Sega's Consoles.

Post by TiKi »

raocow, would Green Hill Zone be a worthy reward for getting all A-Ranks?
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Re: All The S@nics - Adventure 2 (Battle) - Sayonara... Sega's Consoles.

Post by kitikami »

The Chao fighting ring seems so out of character with the rest of the Chao stuff, especially after the Chao racing where they all cheer each other after each race. It's like a speculative dystopia where Tails was responsible for raising all Chaos.
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Re: All The S@nics - Adventure 2 (Battle) - Sayonara... Sega's Consoles.

Post by Crow »

raocow wrote: 3 years ago nah I'm good
edit: strictly speaking since advance and battle have the same release date I can return and do the multiplayer stages or whatever afterwards. I just want to move on at this point in time.
damn i wanted to unnecessarily drag this one for one more day but my plans have been foiled
i've honestly never played a video game in my life
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Re: Journey Of Omochao, Everyone's Favorite - SA² - Wow, That Was Scary. I'm Going Home To Watch TV!

Post by Veruchai »

Veruchai wrote: 3 years ago ...
sa2b-cow: I'm doing all normal and secret exits.
later-sa2b-cow: never mind I'm doing the 3 other exits also.
future-sa2b-cow: And also all chao garden stuff.
...
I want to point out that when I posted this it was meant as a joke.
At the time I forgot about the option of downloaded saves to skip the chao training part.
So the concept was so absurd to me that i was funny to suggest the possibility.

With how many episodes deep we are, even if you had just played the first missions for the main story that would have been fine.
But now that the future has become the present, I really enjoyed seeing the races and even booting battle for karate.
This part of the LP has been very nostalgic; so thank you rao, for having been this excessively committed to showing all the sonic's
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