All the S@nics - the end
Re: All The S@nics - Adventure 2 - Ciao
I have to say that the detection on rails and the lightspeed dash is definitely the worst part of SA2. They really should have given the player more leeway with those things. The other thing that bothers me about the rails is how sometimes when you land on one you don't pick up any speed at all so you end up just sort of slowly crawling along the rail at a snail's pace. Rail grinding is genuinely fun when it works, which is what makes it so disappointing when it doesn't. If they ever remade this game, my hope is that they would use that as an opportunity to polish the mechanics more so they're less prone to suddenly not working when you really need them to.
Re: All The S@nics - Adventure 2 - Ciao
I think you can see a very slowly growing realization as they keep making more 3D Sonics that everything needs to be way more lenient and forgiving. I don't know about Heroes, but for all its problems, Sonic 06 definitely makes hitting rails, bumpers and enemies without and with the homing attack easier, then Unleashed almost got it right, and Colors polished it to a mirror sheen. There's barely any problems with hit detection, Sonic not doing what you want him to, homing attack finding its target etc. in Sonic Generations, and it's a huge part of why it plays so well. It's a little sad that they had to try like five times over three console generations to finally make a game that simply works, but at least it resulted in a phenomenal 3D speed platformer.10204307 wrote: ↑3 years ago I have to say that the detection on rails and the lightspeed dash is definitely the worst part of SA2. They really should have given the player more leeway with those things. The other thing that bothers me about the rails is how sometimes when you land on one you don't pick up any speed at all so you end up just sort of slowly crawling along the rail at a snail's pace. Rail grinding is genuinely fun when it works, which is what makes it so disappointing when it doesn't. If they ever remade this game, my hope is that they would use that as an opportunity to polish the mechanics more so they're less prone to suddenly not working when you really need them to.
Shame about the next few games after Generations but I guess at least the bumpers, rails and gravity work?!
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Re: All The S@nics - Adventure - The New Frontier
Eyyy, there's my buddy!Matt is me wrote: ↑4 years ago So....any chance rao will ever meet Chacron? I'm assuming not, but I hope so. He might be my favorite sonic character.
In Sonic Adventure 1, as your chao gets better, the chaos you race against also get better and better. You don't get to pick your challenge like in SA2, but they do scale with you. Eventually, you'll reach a point where Chacron will show up. This smug chao will spend half the race sleeping at the starting line, then wake up and BOLT to the end. It's a pretty big jump in difficulty, 'cause Chacron is FAST. Still, with a good amount of training in the VMU, he's beatable. The game makes you work for it, and if I recall there's no reward for doing it, but it sure feels good to finally show him what it's like to lose. He's not even the hardest thing you can race in SA1--that's a bunch of gold chaos--but the sleeping at the beginning makes him very memorable.
That's why in SA2 the mission with Chacron is called "He Returns"--those of us who did well enough in SA1 knew exactly who that smug looking chao is. He did the same thing here--sleeping for half the race--which is why rao seemed unimpressed by him the first time--by the time Chacron woke up, rao's super chao was already way too far ahead to see it. In "He strikes back", he simply skips the sleeping--which is why rao seemed surprised to see dude can really race. Of course, rao had his beefed up super chaos, so Chacron was still a non-threat, but he still holds a special place in my heart.
The ultimate rival in SA2 may be the better racer, but Chacron is still a very formidable challenge indeed.
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Re: All The S@nics - Adventure 2 - Ciao
Horrible! Cockroach Chao group.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: All The S@nics - Adventure 2 - Ciao
you know how the chao races were the same thing over and over?
karate is the same but even worse about it
assuming rao uses uber chao he may as well just skip to the last level
karate is the same but even worse about it
assuming rao uses uber chao he may as well just skip to the last level
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- raocow
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Re: All The S@nics - Adventure 2 - Ciao
I will take this into consideration
the chillaxest of dragons
Re: All The S@nics - Adventure 2 - Ciao
I believe Chacron also defeated the penguin by like a two-to-one margin in a head-to-head race
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Re: All The S@nics - Adventure 2 - Ciao
chao karate with an uber chao is just an elementary school recreation of one punch man
i've honestly never played a video game in my life
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Re: All The S@nics - Adventure 2 - Ciao
so far, raocow has played 5 racing sonic games, including 2 where racing was only a standalone mode of the game (sonic 3 and this). chao races don't count because clearly you're not racing. out of these, only 2 have allowed sonic and pals to race on foot, ostensibly the method by which sonic is fast. i look forward to these numbers going up.
call me reecer6, not reecer7, please! gotta maintain that same internet brand. actually i'm cro-iba now, it's cooler
strange bluebird website (check it out for my art!)
strange bluebird website (check it out for my art!)
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Re: All The S@nics - Adventure 2 - Ciao
hey there everyone this is raocow playing garry's mod
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: All The S@nics - Adventure 2 - Ciao
Team Dark Ring Count
Team Hero Ring Count
Cleanup and Last Story Ring Count
Loop 2 and Misc. Ring Count
Total Rings collected in Sonic Adventure 2 (final count): 8734
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Re: All The S@nics - Adventure 2 - Ciao
All the Green Hill Zones - 10 Year Anniversary Edition:
- 8 Green Hill Zones
- 22 Green Hill Zone Acts total
- 4 versions of the Nakamura GHZ theme
- 9 versions of JP/EU Sonic CD's "You Can Do Anything" theme (Still invincibility theme!)
- 12 (some kinda) Hill Zones total
- 33 (some kinda) Hill Zone Acts total
- 7 misc Hill-Type Zones(the and we're at Pumpkin Hill clause)
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Re: All The S@nics - Adventure 2 - Ciao
Fun Sonic Facts!
Beating Green Hill Zone was actually originally intended to unlock something! Text strings extracted from the game files revealed that if you managed to A-rank GHZ, you'd unlock Super Sonic and Super Shadow for 2P mode! But that was scrapped because the developers both ran out of time and that Super Sonic and Super Shadow were far too jank to be used in regular stages.
Beating Green Hill Zone was actually originally intended to unlock something! Text strings extracted from the game files revealed that if you managed to A-rank GHZ, you'd unlock Super Sonic and Super Shadow for 2P mode! But that was scrapped because the developers both ran out of time and that Super Sonic and Super Shadow were far too jank to be used in regular stages.
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Re: All The S@nics - Adventure 2 - Ciao
sonic developers running out of time and having to just ship the game in its current state?
that's wild! glad that only happened the one time...
that's wild! glad that only happened the one time...
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
Re: All The S@nics - Adventure 2 - Book Ends
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: All The S@nics - Adventure 2 - Book Ends
I skipped yesterday's chao race video until now, since I didn't really have the time for a 40 minute video at the time, but hearing the music for the challenge races triggered a big rush of nostalgia for me. Speaking of nostalgia, I enjoy this 3D version of Green Hill Zone that you unlock by getting all the emblems. I also like that there is a reward at all for getting all the emblems; when I first played this game I just played through all the stories and some of the missions before putting the game down, but when I heard about the reward for getting all the emblems I went back and got all the A ranks, and doing so really deepened my appreciation of this game.
Re: All The S@nics - Adventure 2 (Battle) - Sayonara... Sega's Consoles.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: All The S@nics - Adventure 2 (Battle) - Sayonara... Sega's Consoles.
hey raocow did you know that multiplayer has some stages unique to it? since you played multiplayer stages in sonic 3 you're now socially obligated to play unique multiplayer stages wherever they exist
(this includes speed and treasure hunting stages, technically like all of the battle arenas for the mechs are unique but lol)
edit: i double-checked and the first tier of mech stages are just races instead of battles so that makes them worth doing actually yay
(this includes speed and treasure hunting stages, technically like all of the battle arenas for the mechs are unique but lol)
edit: i double-checked and the first tier of mech stages are just races instead of battles so that makes them worth doing actually yay
i've honestly never played a video game in my life
Re: All The S@nics - Adventure 2 (Battle) - Sayonara... Sega's Consoles.
Chao World - 0
Total Rings collected in Sonic Adventure 2 Battle: 0
Total Rings collected in Sonic Adventure 2 Battle: 0
Re: All The S@nics - Adventure 2 (Battle) - Sayonara... Sega's Consoles.
Remember unlocking Green Hill Zone in SA2B the only way possible... tag teaming the game with my brother since I was better with most of the mech stages, and he was better at most of the treasure hunting stuff. We were on par on Sonic and Shadow's stages, but I doubt I'll ever try going for all 180 Emblems again. Some of the later 3D Sonic games spoiled me on certain gameplay mechanics that aren't refined in Adventure 2 at all.
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Re: All The S@nics - Adventure 2 (Battle) - Sayonara... Sega's Consoles.
nah I'm good
edit: strictly speaking since advance and battle have the same release date I can return and do the multiplayer stages or whatever afterwards. I just want to move on at this point in time.
edit: strictly speaking since advance and battle have the same release date I can return and do the multiplayer stages or whatever afterwards. I just want to move on at this point in time.
the chillaxest of dragons
Re: All The S@nics - Adventure 2 (Battle) - Sayonara... Sega's Consoles.
raocow, would Green Hill Zone be a worthy reward for getting all A-Ranks?
Re: All The S@nics - Adventure 2 (Battle) - Sayonara... Sega's Consoles.
The Chao fighting ring seems so out of character with the rest of the Chao stuff, especially after the Chao racing where they all cheer each other after each race. It's like a speculative dystopia where Tails was responsible for raising all Chaos.
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Re: All The S@nics - Adventure 2 (Battle) - Sayonara... Sega's Consoles.
damn i wanted to unnecessarily drag this one for one more day but my plans have been foiled
i've honestly never played a video game in my life
Re: Journey Of Omochao, Everyone's Favorite - SA² - Wow, That Was Scary. I'm Going Home To Watch TV!
I want to point out that when I posted this it was meant as a joke.
At the time I forgot about the option of downloaded saves to skip the chao training part.
So the concept was so absurd to me that i was funny to suggest the possibility.
With how many episodes deep we are, even if you had just played the first missions for the main story that would have been fine.
But now that the future has become the present, I really enjoyed seeing the races and even booting battle for karate.
This part of the LP has been very nostalgic; so thank you rao, for having been this excessively committed to showing all the sonic's