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All the S@nics - the end

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Grounder
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Re: All Of Sh@d@w - Rivals - Hugh

Post by Grounder »

so, yeah, here we have another case of sega screwing up time travel and dimensional travel, though according to the youtube comments this is a retroactive example (maybe because of a miscommunication)

one more to go, and it has the least excuse out of all of them
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Re: All Of Sh@d@w - Rivals - Hugh

Post by KobaBeach »

Grounder wrote: 2 years ago so, yeah, here we have another case of sega screwing up time travel and dimensional travel, though according to the youtube comments this is a retroactive example (maybe because of a miscommunication)

one more to go, and it has the least excuse out of all of them

forces you mean? i think that was a mistranslation on pontac and graff's behalf, but. at this point santiago* classic sonic and sonic 1&2 imagery is being dredged up for marketing's sake by sega like "look!!!!!!!!!!!!!! it's the sonic you like!!!!!!!!!!! please love us" instead of like... focusing on helping sonic team make good modern games with budget and the like, like a normal company that i don't think they care anymore



* - not to be confused with 90s era classic sonic, which is good and not santiago, otherwise the injoke's meaning is lost

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Re: All Of Sh@d@w - Rivals - Hugh

Post by Grounder »

yeah, that one
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Re: All Of Sh@d@w - Rivals - Hugh

Post by helucard »

3/4 down!
And today, we've learned the real heart clutching, foot tangling, hair tearing twist of the game... it wasn't even Eggman!

DUN DUNNNNN

Really though, for a game where the plot is about as meaningful as the plot of the original sonic game for the most part, this at LEAST had a twist.
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Re: Time For Silvær - Rivals - Silver

Post by Grounder »

And now...

The punchline.
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I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Time For Silvær - Rivals - Silver

Post by Dragon Fogel »

I feel like Shadow's storyline is the only one that's really added meaningful details. It wasn't exactly great, but it actually had a little more to it than "let's race just because".

This Silver and Knuckles dialogue is particularly bad. They could at least try to somehow fit in the whole nonsense plot point about using the Master Emerald to time travel. It wouldn't make any sense, but it would be more interesting than just two characters who've never really interacted trash-talking each other over basically nothing.
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Re: Time For Silvær - Rivals - Silver

Post by BobisOnlyBob »

This was pretty much the first thing I saw when I woke up and I feel it's almost relevant right now

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Re: Time For Silvær - Rivals - Silver

Post by KobaBeach »

called it @ thread title
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Re: Time For Silvær - Rivals - Silver

Post by helucard »

Okay, having seen... how things have gone toward the end there, I wanna know something. Early in the vid you said "I considered [...] trying to do this in two parts, but honestly, I gotta think about my mental health man." and even before that was a possibility, we reached the burnout point. How are you planning to approach Rivals 2? Is it worth cropping out any repeat content?
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Re: Time For Silvær - Rivals - Silver

Post by Crow »

to my understanding rivals 2 has twice as many characters as 1

I really do not want to see the game played eight times with no fundamental difference in the campaigns besides brief cutscenes,
i've honestly never played a video game in my life
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Re: Time For Silvær - Rivals - Silver

Post by Grounder »

obviously future amusement park zone was made from old westopolis buildings
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Re: Time For Silvær - Rivals - Silver

Post by raocow »

I mean rivals 2 has eight characters but split amongst four teams, *if* I go for another full exploration I'd split by team rather than individuals
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Re: Time For Silvær - Rivals - Silver

Post by Matt is me »

It kind of bums me out how close we were to rao finishing three games in a single day of uploads. One episode shy from finishing sonic rivals at the same time as the other two. One day, perhaps, we'll get that three-at-once trifecta.
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Re: Time For Silvær - Rivals - Silver

Post by helucard »

I wonder if we'll get anyone saying anything to the effect of "raocow didn't get all the cards, pls pleh game more"

It's worth noting that the game's story content is too short for all 150 different cards to appear in a full playthrough, and RNG allows for duplicates. The game's card collection will invariably be incomplete, and that impacts how much of the costumes we'll be able to see. With the 3/3/2/3/3/3 format of the levels, we get 17 from levels per story, plus the played character, so 18 x 4 = 72. Now, 72 cards total would be just under half the cards, meaning you could get 150 after 8 and a half playthroughs, but remember, duplicates are available, and all too present, so there's no guarantee that playing for any length of time will enable a complete collection. And since they tied outfit pieces to SPECIFIC CARDS, which are NOT tied to specific criteria, you're never guaranteed to have all the outfits from any amount of playthroughs either. You are never afforded that luxury of knowing you'll get a prize you're looking for. Not that it's particularly worthwhile, I remember from playing on PSP, the screen is Tiny. Those costumes? Don't look good. They don't. They're pixelly and awful and not worth the effort.

That said..... The game has the challenge section - you see it in the menu below the Story selection.
For the curious, challenge mode content spoilers:
You select the player and rival character, and then play the exact same levels we've all seen before again. But with little checkboxes beside secondary objectives. Like "Win with [x] rings" or "Win within mm:ss" or "perform [x] boosts" or "hit your rival [x] times". But... get this... There's a difficulty select! And the difficulty select changes the height of those numbers in the challenges! Like, easy mode will have 160 rings as the challenge, and hard mode has 240... But it's ultimately all the same game. Nothing changes gameplaywise. The AI doesn't change, the paths don't change, the geometry doesn't change, you are simply rewarded more for doing stuff you've already been doing this entire time. And that reward is just more random cards for the chance at getting more costumes you can't see very well because the screen resolution is... (googles) 480 x 272.
I am personally of the opinion that it isn't worth it to 100% this game.
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Re: Time For Silvær - Rivals - Silver

Post by Grounder »

raocow didn't get all the cards, pls pleh game more
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Time For Silvær - Rivals - Silver

Post by Crow »

raocard didn't get all the games, pls pleh cow more
i've honestly never played a video game in my life
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Re: Time For Silvær - Rivals - Silver

Post by KobaBeach »

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Re: Time For Silvær - Rivals - Silver

Post by raocow »

raocow didn't get all the cards, pls pleh game more
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Re: Time For Silvær - Rivals - Silver

Post by TiKi »

helucard wrote: 2 years agoIt's worth noting that the game's story content is too short
how do i downfart a post
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Re: Time For Silvær - Rivals - Silver

Post by helucard »

TiKi wrote: 2 years ago
helucard wrote: 2 years agoIt's worth noting that the game's story content is too short
how do i downfart a post
Okay, I misspoke - What I meant is there's a total of 6 zones, a total of One Plot Twist between stories, and literally no character gameplay differences. It'd be totally different if the stories had more substance to them, or there was variation through the levels like stage gimmicks that aren't just "watch the autoplay segment", and characters that have a physical gameplay difference - literally anything that would make playing their stuff worthwhile would be a bonus. The LENGTH of the game is fine, but the story's content is spread TOO THIN.

[edit] - Oh you cut off my original sentence midway, and that wasn't technically what i said, ok, sorry, im tired.
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Re: Time For Silvær - Rivals - Silver

Post by Grounder »

Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Time For Silvær - Rivals - Silver

Post by VGjoe »

Sonic
Forest Falls 1 - 125
Forest Falls 2 - 130
Forest Falls boss - 82

Colosseum Highway 1 - 131
Colosseum Highway 2 - 225
Colosseum Highway boss - 48

Sky Park 1 - 90
Sky Park 2 - 146

Crystal Mountain 1 - 22
Crystal Mountain 2 - 75
Crystal Mountain boss - 42

Death Yard 1 - 41
Death Yard 2 - 73
Death Yard boss - 96

Meteor Base 1 - 185
Meteor Base 2 - 201
Meteor Base boss - 5
Knuckles
Forest Falls 1 - 108
Forest Falls 2 - 253
Forest Falls boss - 47
Colosseum Highway 1 - 188
Colosseum Highway 2 - 189
Colosseum Highway boss - 64

Sky Park 1 - 109
Sky Park 2 - 224
Crystal Mountain 1 - 207
Crystal Mountain 2 - 85
Crystal Mountain boss - 1

Death Yard 1 - 142
Death Yard 2 - 134
Death Yard boss - 43
Meteor Base 1 - 181
Meteor Base 2 - 200
Meteor Base boss - 28
Shadow
Forest Falls 1 - 143
Forest Falls 2 - 243
Forest Falls boss - 69
Colosseum Highway 1 - 198
Colosseum Highway 2 - 69
Colosseum Highway boss - 52

Sky Park 1 - 95
Sky Park 2 - 127
Crystal Mountain 1 - 202
Crystal Mountain 2 - 32
Crystal Mountain boss - 25

Death Yard 1 - 176
Death Yard 2 - 136
Death Yard boss - 54
Meteor Base 1 - 221
Meteor Base 2 - 205
Meteor Base boss - 14
Silver
Forest Falls 1 - 240
Forest Falls 2 - 180
Forest Falls boss - 54
Colosseum Highway 1 - 97
Colosseum Highway 2 - 169
Colosseum Highway boss - 29

Sky Park 1 - 107
Sky Park 2 - 130
Crystal Mountain 1 - 223
Crystal Mountain 2 - 85
Crystal Mountain boss - 12

Death Yard 1 - 142
Death Yard 2 - 46
Death Yard boss - 74
Meteor Base 1 - 202
Meteor Base 2 - 175
Meteor Base boss - 21
Total Rings collected in Sonic Rivals: 7967
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Dragon Fogel
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Re: Time For Silvær - Rivals - Silver

Post by Dragon Fogel »

"Aw, he took the spot there. And then he didn't even use it well! He just fell, like an absolute buffoon."

In other words, Metal Sonic is the most fitting of rivals for raocow.
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Re: Time For Silvær - Rivals - Silver

Post by kitikami »

Theme song for 2006 in All the Sonics:


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Re: Time For Silvær - Rivals - Silver

Post by xnamkcor »

The cross is called "dagger".
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