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All the S@nics - the end

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LunarRainbowShyGuy
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Re: A Little Under Half The S@nic Heroes - Advance 3 - ROPA 3.333: You Can (Not) Do It Alone

Post by LunarRainbowShyGuy »

Although I think this special stage took me more attempts than the Cyber Track special stage, I almost found this one to be easier, albeit that's mostly because I got a good amount of practice jumping on enemies in the previous special stage (I did still have a bit to learn in that regard, most notably that it helps to position the plane much lower than you would think is necessary).

As for collecting keys, I think Chaos Angel might actually be the easiest zone to collect keys in thanks to act 3. It's completely linear so you don't have to worry about taking the correct route, and it takes less than three minutes to beat. And by using a flying character to skip some of the waiting (including a rather significant part of the second platform ride) you can get that time down to less than two minutes. Incidentally, flying through act 3 is one of the things I remembered from the first time I played this game, and I think it must be because this is where I collected keys as a kid. As for present day me, I personally enjoy having a bit of downtime between attempts, as I imagine just going at it again and again could get tiresome after a while.
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Re: All The SOUPER S@nics And E.G.G.M.E.N. - Advance 3 - Rebuild Of Pocket Adventure 3.0+1.0: A Chaos Angel's Thesis

Post by Grounder »




Congratulations.
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: All The SOUPER S@nics And E.G.G.M.E.N. - Advance 3 - Rebuild Of Pocket Adventure 3.0+1.0: A Chaos Angel's Thesis

Post by Bean »

Nonaggression lives up to its moniker since that looked like one of the simplest Super Sonic battles out there in terms of what can stop you. Also, I think this is it for the Dreamcast voice actors because we're entering a new era.
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Re: All The SOUPER S@nics And E.G.G.M.E.N. - Advance 3 - Rebuild Of Pocket Adventure 3.0+1.0: A Chaos Angel's Thesis

Post by VGjoe »

Loop 1: 892
Route 99 Hub - 0
Route 99 2 - 104
Route 99 1 - 63

Route 99 Hub - 0
Route 99 3 - 106
Route 99 vs boss - 0

Sunset Hill Hub - 0
Sunset Hill 1 - 100
Sunset Hill Bonus - 0
Sunset Hill 2 - 3

Sunset Hill Hub - 0
Sunset Hill Bonus - 0
Sunset Hill 3 - 4
Sunset Hill vs boss - 1

Ocean Base Hub - 0
Ocean Base 1 - 116
Ocean Base Bonus - 0
Ocean Base 2 - 79

Ocean Base Hub - 0
Ocean Base Bonus - 0
Ocean Base 3 - 21
Ocean Base vs boss - 15

Toy Kingdom Hub - 0
Toy Kingdom 1 - 1
Toy Kingdom 2 - 30

Toy Kingdom Hub - 0
Toy Kingdom 3 - 3
Toy Kingdom vs boss - 1

Twinkle Snow Hub - 0
Twinkle Snow 1 - 10
Twinkle Snow 2 - 4

Twinkle Snow Hub - 0
Twinkle Snow 3 - 96
Twinkle Snow vs boss - 1

Cyber Track Hub - 0
Cyber Track 1 - 63
Cyber Track 2 - 30

Cyber Track Hub - 0
Cyber Track 3 - 1
Cyber Track Bonus - 0
Cyber Track vs Boss - 1

Chaos Angel Hub - 0
Chaos Angel 1 - 12
Chaos Angel 2 - 8

Chaos Angel Hub - 0
Chaos Angel 3 - 17
Chaos Angel vs Boss - 1

Chaos Angel Hub - 0
Altar Emerald - 1
Loop 2: 9836
Route 99 Hub - 0
Route 99 1 chao hunt - 131
Route 99 1 chao hunt take 2 - 89
Route 99 1 chao hunt take 3 - INCOMPLETE
Route 99 2 chao hunt - 106
Route 99 2 chao hunt take 2 - 119
Route 99 2 chao hunt take 3 - 134

Route 99 Hub - 0
Route 99 3 chao hunt - 85
Route 99 3 chao hunt take 2 - INCOMPLETE
Route 99 1 key hunt - 89
Special 1 - 78
Route 99 1 key hunt take 2 - 145
Special 1 take 2 - 190

Route 99 Hub - 0
Sunset Hill Hub - 0
Sunset Hill 1 chao hunt - 37
Sunset Hill 2 chao hunt - 79
Sunset Hill 3 chao hunt - INCOMPLETE

Route 99 Hub - 0
Sunset Hill Hub - 0
Sunset Hill 1 key hunt - 25
Special 2 - 186

Ocean Base Hub - 0
Ocean Base 1 chao hunt - 42
Ocean Base 2 chao hunt - INCOMPLETE
Ocean Base 3 chao hunt - 59

Ocean Base Hub - 0
Special 3 - 88
Special 3 take 2 - 194

Toy Kingdom Hub - 0
Toy Kingdom 1 chao hunt - 41
Toy Kingdom 3 chao hunt - 5
Toy Kingdom 2 chao hunt - 23

Route 99 Hub - 0
Toy Kingdom Hub - 0
Special 4 - 222

Twinkle Snow Hub - 0
Twinkle Snow 1 chao hunt - 55
Twinkle Snow 2 chao hunt - INCOMPLETE
Twinkle Snow 3 chao hunt - 104

Route 99 Hub - 0
Twinkle Snow Hub - 0
Special 5 - 94
Special 5 take 2 - 69
Special 5 take 3 - 189
Special 5 take 4 - 93
Special 5 take 5 - 213

Cyber Track Hub - 0
Cyber Track 1 chao hunt - INCOMPLETE
Cyber Track 2 chao hunt - 62
Cyber Track 1 key hunt - 46

Cyber Track Hub - 0
Special 6 - 97
Special 6 take 2 - 99
Special 6 take 3 - 154
Special 6 take 4 - 219
Special 6 take 5 - 107
Special 6 take 6 - 87
Special 6 take 7 - 166
Special 6 take 8 - 103
Special 6 take 9 - 87
Special 6 take 10 - 211
Special 6 take 11 - 207
Special 6 take 12 - 108
Special 6 take 13 - 217
Special 6 take 14 - 212
Special 6 take 15 - 230

Chaos Angel Hub - 0
Chaos Angel 1 chao hunt - INCOMPLETE
Chaos Angel 2 chao hunt - INCOMPLETE
Chaos Angel 3 chao hunt - 17

Route 99 Hub - 0
Chaos Angel Hub - 0
Special 7 - 60
Special 7 take 2 - 91
Special 7 take 3 - 89
Special 7 take 4 - 96
Special 7 take 5 - 107
Special 7 take 6 - 199
Special 7 take 7 - 210
Special 7 take 8 - 175
Special 7 take 9 - 224
Special 7 take 10 - 236
Special 7 take 11 - 243
Special 7 take 12 - 258
Special 7 take 13 - 207
Special 7 take 14 - 217
Special 7 take 15 - 228
Special 7 take 16 - 238
Special 7 take 17 - 250
Special 7 take 18 - 254
Special 7 take 19 - 238
Special 7 take 20 - 251
Special 7 take 21 - 259
Special 7 take 22 - 261

Route 99 Hub - 0
Chaos Angel Hub - 0
Altar Emerald - 0
Nonaggression - 35
Total Rings collected in Sonic Advance 3: 10728
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Re: All The SOUPER S@nics And E.G.G.M.E.N. - Advance 3 - Rebuild Of Pocket Adventure 3.0+1.0: A Chaos Angel's Thesis

Post by Heavy Sigh »

Fun Sonic Facts!

Sonic Advance 3 is the last game in which the original English voice actors reprise their roles for Sonic, Eggman, Tails, Knuckles, Amy and Cream before they were replaced with the 4Kids Entertainment voice actors from Sonic X.
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Re: All The SOUPER S@nics And E.G.G.M.E.N. - Advance 3 - Rebuild Of Pocket Adventure 3.0+1.0: A Chaos Angel's Thesis

Post by thatguyif »

So, fun fact: I looked up the two Rush games on Wiki, and for some reason an idiot decided to edit the latter game's plot the other day to replace one of the characters in the plot with...P.W. Botha.

Like, if the goal was to be offensive...sure? Good job, I guess? But whatever trolling they were trying to do was so obtuse it kind of just fell flat on its face and shit its own bed

I mean, c'mon...you even trying anymore

(and yes, I undid the edits and marked it as vandalism)
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Re: All The SOUPER S@nics And E.G.G.M.E.N. - Advance 3 - Rebuild Of Pocket Adventure 3.0+1.0: A Chaos Angel's Thesis

Post by LunarRainbowShyGuy »

Earlier I mentioned that I had to look up how to unlock the other characters because I never played with Sonic as the leader; it turns out that even though I collected all the chaos emeralds as a kid I never fought this boss for the aforementioned reason. I kind of wish they had some kind of indication that you have to play as Sonic, or better yet, let these things trigger regardless of who you're playing as (or at least let them trigger with Sonic as the partner).

Anyway, this boss seems pretty easy for a true final boss. There are a lot of rings, so if you just start running low it's easy to get your ring count back up by just taking a bit of time to focus on collecting rings rather than attacking.

Given that Cream doesn't really show up much in the more recent Sonic games I like that this ending sequence puts the spotlight on her. It's also nice to just finally see this ending at all since I never saw it as a kid.
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Re: All The SOUPER S@nics And E.G.G.M.E.N. - Advance 3 - Rebuild Of Pocket Adventure 3.0+1.0: A Chaos Angel's Thesis

Post by Leet »

as we say goodbye to sonic advance 3, there is only one question left to ask: why did they sprite tails' butt hole in the opening sequence
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: All The SOUPER S@nics And E.G.G.M.E.N. - Advance 3 - Rebuild Of Pocket Adventure 3.0+1.0: A Chaos Angel's Thesis

Post by SAJewers »

in other news

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Grounder
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Re: All The S@nics - Tennis - Ninenis Eightnis Sevennis Sixnis Fivenis Fournis Twonis Onenis

Post by Grounder »

tennis has to be the most boring sport to watch

the ball wranglers are more exciting than the actual players :ehh:
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: All The S@nics - Tennis - Ninenis Eightnis Sevennis Sixnis Fivenis Fournis Twonis Onenis

Post by VGjoe »

Total Rings collected in Sonic Tennis: 0
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Re: All The S@nics - Tennis - Ninenis Eightnis Sevennis Sixnis Fivenis Fournis Twonis Onenis

Post by Leet »

sonic: retrieve arms
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: All The SOUPER S@nics And E.G.G.M.E.N. - Advance 3 - Rebuild Of Pocket Adventure 3.0+1.0: A Chaos Angel's Thesis

Post by TiKi »

LunarRainbowShyGuy wrote: 3 years ago Earlier I mentioned that I had to look up how to unlock the other characters because I never played with Sonic as the leader; it turns out that even though I collected all the chaos emeralds as a kid I never fought this boss for the aforementioned reason. I kind of wish they had some kind of indication that you have to play as Sonic, or better yet, let these things trigger regardless of who you're playing as (or at least let them trigger with Sonic as the partner).

Anyway, this boss seems pretty easy for a true final boss. There are a lot of rings, so if you just start running low it's easy to get your ring count back up by just taking a bit of time to focus on collecting rings rather than attacking.

Given that Cream doesn't really show up much in the more recent Sonic games I like that this ending sequence puts the spotlight on her. It's also nice to just finally see this ending at all since I never saw it as a kid.
I've heard rumors that SEGA thought she was an anime character, so they didn't want to pollute the games with people like Chris Thorndyke et al. and she was wrongly assumed to be in the same category
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Re: All The SOUPER S@nics And E.G.G.M.E.N. - Advance 3 - Rebuild Of Pocket Adventure 3.0+1.0: A Chaos Angel's Thesis

Post by BobisOnlyBob »

TiKi wrote: 3 years ago I've heard rumors that SEGA thought she was an anime character, so they didn't want to pollute the games with people like Chris Thorndyke et al. and she was wrongly assumed to be in the same category
I have definitely heard in passing about Cream's character rights being partially owned by TV Tokyo - possibly just broadcast rights or something? - but regardless, there's definitely confusion behind her design as she was designed "for" Sonic X first. It's a bit like Nintendo's reticence to use Waluigi because he was made by the second-party studio Camelot - wasn't in-house so there's less confidence about integrating them as eagerly, even though they continue to be referenced.
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Re: All The S@nics - Tennis - Ninenis Eightnis Sevennis Sixnis Fivenis Fournis Twonis Onenis

Post by Venomous »

Grounder wrote: 3 years ago tennis has to be the most boring sport to watch

the ball wranglers are more exciting than the actual players :ehh:
heck of a lot more exciting than American football tbh

e: next up IS Sonic American Football, right
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Re: All The S@nics - Tennis - Ninenis Eightnis Sevennis Sixnis Fivenis Fournis Twonis Onenis

Post by VGjoe »

Total Rings collected in Sonic Mega Collection Plus Mini: 6
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Re: All The S@nics - Mega Collection Plus Mini - YOU CANNOT ESCAPE GREEN HILL

Post by Grounder »


Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: All The S@nics - Mega Collection Plus Mini - YOU CANNOT ESCAPE GREEN HILL

Post by Matt is me »

Aw, dang it, I've been waiting 636 long days for Sonic Darts 2, and he just skipped it!
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Re: All The SOUPER S@nics And E.G.G.M.E.N. - Advance 3 - Rebuild Of Pocket Adventure 3.0+1.0: A Chaos Angel's Thesis

Post by TiKi »

BobisOnlyBob wrote: 3 years ago
TiKi wrote: 3 years ago I've heard rumors that SEGA thought she was an anime character, so they didn't want to pollute the games with people like Chris Thorndyke et al. and she was wrongly assumed to be in the same category
I have definitely heard in passing about Cream's character rights being partially owned by TV Tokyo - possibly just broadcast rights or something? - but regardless, there's definitely confusion behind her design as she was designed "for" Sonic X first. It's a bit like Nintendo's reticence to use Waluigi because he was made by the second-party studio Camelot - wasn't in-house so there's less confidence about integrating them as eagerly, even though they continue to be referenced.
Not to point fingers at any particular person (except for the Nintendo RD1 story and Inafune), but I've heard murmurings that a lot of creators/teams/companies don't like to use characters not created by them not only for the legal reasons you mentioned, but just because "they're not mine". Either disliking how poorly-done the other people made them, or that bad feeling of playing with said established character, story, and appearance - or being FORCED to do so.

For example, the Mario Land 2 development team (Nintendo RD1) created Wario as a parody of Mario because they were sick of having to make a game all about someone they didn't even design. You can see that most of Mario Land 1 and 2 are really wacky and creative, so it makes sense that they'd hold a grudge over being told "this HAS to have Mario, mushrooms, coins, pipes, and Goombas in it" when they had all these other ideas that didn't involve cloning SMB3/SMW. Of course they had the last laugh as they then continued on to develop their own 100% Wario game.

This story doesn't have as much proof as the above, but Rockman and Forte 2 (you know, that really bad Wonderswan one?) was developed by Bandai, the creators of that system. About 15 years later, Capcom explicitly forbid any of that game's Robot Masters from even being referenced in the comic. (A few of them appeared in ZX Advent as cameos/mentions, but I'm not sure whether that was a localization thing that got overlooked).

Finally, Keiji Inafune has explicitly mentioned that he designed Zero to be cooler and steal all the good scenes from Mega Man X... you know, the guy in the title? He was going to present Zero as the "Mega Man X" design but he worried Capcom wouldn't accept it and pitched him as a side character - one of his coworkers designed the actual Mega Man X character. What a side character, given that he always takes over the plots! It's always oh Zero kept Vile from whooping X's ass, oh Zero sacrificed himself to keep Vile from whooping X's ass again, oh Zero's corpse's parts got stolen, oh Zero gets an antivirus in his sword and prevents Sigma's corporeal virus form from infecting X, oh Zero's girlfriend died, oh Zero gave Sigma the Maverick Virus, oh Zero destroys Eurasia or becomes a maverick, oh Zero prevents Sigma from whooping X's ass and dies, oh Zero has a flashback about Dr. Wily, oh Gate created a Zero-shaped virus and near-invincible robot from Zero's robo-DNA, oh X is retired after all that garbage and it's time for Zero to rescue some reploids and give X his fighting spirit back. That's SEVEN GAMES of Zero trying desperately to remain important in a series that isn't even named after him - all this is before he even GOT his own series! As a digression, I'm surprised people show revulsion at the idea of shipping X and Zero given that X has talks and thinks about Zero ALL THE TIME and Iris was only created for one game to give Zero something to cry about.

The point is, not only do legal issues play a part, but people get (understandably) attached to characters they did make and detached from characters they didn't make. It's not exactly fair to the characters, but I do have to admit it's not exactly fair for an author to write about a character they have zero attachment to either.

If Cream wasn't designed by Sonic Team or Dimps, that means nobody feels like she's their "baby"; nobody remembers the process for designing her, her abilities, and her role in the plot; nobody knows the person who designed her personally. I don't think the post-Sonic Chronicles treatment of Cream was a purposeful closet-shoving of her character, but just that the circumstances behind her creation made it easy for the actual GAME creators to forget to even put her in.
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Re: All The S@nics - Mega Collection Plus Mini - YOU CANNOT ESCAPE GREEN HILL

Post by Leet »

The vast majority of anyone working on a long established Brand did not create the characters they are using, though. There's really only a few supervisors overseeing the Sonic series, not like every character designer and game designer is still working on Forces or whatever.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: All The S@nics - Mega Collection Plus Mini - YOU CANNOT ESCAPE GREEN HILL

Post by Paragraph »

That's why they outsourced the Forces main character design to the players, it makes perfect sense actually
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Re: All The S@nics - Mega Collection Plus Mini - YOU CANNOT ESCAPE GREEN HILL

Post by Blivsey »

Apparently part of the reason the Persona series doesn't often reference anything from before 3 is because the writers of those games left Atlus and the current staff just doesn't want to trample on what they left? So characters from those games are only ever referenced through offhand mention or as costumes.

Anyway go donate to patapon so raocow can buy Mega Collection Plus or we cant finish all the sonics!!!!
convenient noise thread for stress-relief purposes
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Re: All The S@nics - Mega Collection Plus Mini - YOU CANNOT ESCAPE GREEN HILL

Post by TiKi »

Blivsey wrote: 3 years ago Apparently part of the reason the Persona series doesn't often reference anything from before 3 is because the writers of those games left Atlus and the current staff just doesn't want to trample on what they left? So characters from those games are only ever referenced through offhand mention or as costumes.

Anyway go donate to patapon so raocow can buy Mega Collection Plus or we cant finish all the sonics!!!!
Oh, the writer who put a player-participating gay relationship option in Persona 2-2 left? That explains a lot about Persona 4/5's relationship options.
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Re: All The S@nics - Mega Collection Plus Mini - YOU CANNOT ESCAPE GREEN HILL

Post by VGjoe »

Total Rings collected in Sega Superstars (advergame): 43
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Re: All The S@nics - Sega Superstars Advergame - effort/10

Post by Grounder »

CONSUME PRODUCT
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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