Enjl wrote:
Are you remembering Team Sonic/Dark's version of the level? The Team Rose version made the safety panels at the bottom of the pinball tables indestructable, which is sure to alter the experience significantly.
That's what it is! I only ever played as Team Sonic as a kid.
In order to hype up Sonic Heroes and reignite Sonic's fading star in the gaming world, SEGA decided that 2003 was to be called "The Year of Sonic", and reinforced this decision through references to it in interviews whenever they were done. The methods to make this Sonic's Year were many and varied, as they commissioned an anime in Sonic X (which ended up its own strange kettle of fish), finally bringing back McDonald's Happy Meal tie-in toys, and dumping Sonic related games and media everywhere that could take them, especially on the GBA and Gamecube. They made a genuine effort with it, pushing Sonic so hard that it even went above and beyond the original release of Adventure in 98'. In fact, they even went to the trouble of shoving a demo disc of Sonic Heroes into Mario Kart Double Dash, just to add to the excitement surrounding Sonic's big rise from the grave of the Dreamcast.
But, in a twist that our dear readers will note somehow kept happening to SEGA, Sonic Heroes missed the utterly critical holiday push all this was building up to completely, only barely managing to squeak out in Japan on December 30th, with a Gamecube release in January and a PS2/Xbox release at the beginning of Febuary, along with the PAL release. It was blamed on an unforeseen delay in production, which could have very easily been foreseen considering what SEGA had been asking a mere 19 people to pull off with Sonic Heroes.
This stage is one I seem to remember playing a lot, and after failing at the special stage here myself (along with struggling to stay on the ground I abruptly fell off the ceiling at one point, bringing me to a near complete stop) I can see why I would have played this stage a lot. It probably took me many attempts before I was finally able to beat the special stage. I didn't remember how much of a thing the special stages were before, but it's all coming back to me now.
This is the level I remember the most due to the bingo gimmick. Ultimately getting lots of rings doesn't actually matter, but when you first see it it FEELS cool to play another game as you go through the game, reminds me of some of the wario land 4 levels.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
you know, why isn't there a chao garden? is it because the game came out for three platforms? though i wish if that's the reason it would have returned in the rush games
It's because the game is going back to its roots... and honestly, it's more focused on the actual stages for better or worse. Personally thought Bingo Highway was okay, just a little out there. Tonight's stage is one of the two I remember not caring for at all.
"Don't get too excited, boys!" - Eggman considers Cheese and Big to be the main members of Team Rose
NOT EDIT: Actually Chao don't have gender I'm told, so my joke is ruined, but anyway that's still something Eggman said
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
"There weren't that many" - Man who destroyed 56 robots in less than 2 minutes (or about 1 robot every 2 seconds)
They may be weak, but I'd still say that that constitutes as at least a decent amount of robots, especially considering that the characters are just a team of three. That's nearly 20 robots for each of them. If I were to fight a bunch of robots in real life I'm not sure I'd even be able to destroy one, let alone 20. Anyway, I'm saying all this because I don't really have anything to say about this 'boss fight', if you can even call it that. And there's going to be several more videos just like this (although personally I like these super short videos).
I end up saying "Don't get too excited boys, those were the easy ones!" to my brothers for no real reason sometimes when the opportunity presents itself. This has been today's random unimportant anecdote.
While Amy claims that they are quite high up, thanks to the parallax effect of the canyon sides in the background and the level of detail, it can be deduced that Big & Friends here are actually only about 1200 feet above ground level.
Heavy Sigh wrote:
only about 1200 feet above ground level.
i guess you go to the tops of 100+ floor buildings on the regular huh
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
i guess you go on the top of willis tower on the regular huh
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
I think 1200 feet qualifies as quite high up. That's a little under 366 meters, meaning that if you were to fall at a speed of 1 meter per day it would take an entire year to reach the ground. I'm not sure why that's the first thing my mind thought of after seeing the distance in meters, especially since, now that I think about it, 1 meter per day is an incredibly slow speed; if you were moving that slowly you probably wouldn't even notice you were moving at all.
Anyway, we're making some progress in this game, and I feel like I remember these later levels a lot more than the earlier ones. As for this level in particular, I seem to remember there being a lot more to it; I suspect at this point the Team Rose versions of the levels are starting to cut out significant portions of the levels.
You know, it’s so weird to me that Team Rose is the third team from the left on the menu. I’m assuming that most people, like me, played the teams in left-to-right order, meaning they would have done normal mode and hard mode first before doing easy mode. Like, I just don’t know what the game designers were expecting players to do.
10204307 wrote: ↑3 years ago
You know, it’s so weird to me that Team Rose is the third team from the left on the menu. I’m assuming that most people, like me, played the teams in left-to-right order, meaning they would have done normal mode and hard mode first before doing easy mode. Like, I just don’t know what the game designers were expecting players to do.
They were probably like, "New players will definitely use the Omochao help text button on each team to learn the differences before choosing which to play!" which is kind of a silly assumption to make.
10204307 wrote: ↑3 years ago
You know, it’s so weird to me that Team Rose is the third team from the left on the menu. I’m assuming that most people, like me, played the teams in left-to-right order, meaning they would have done normal mode and hard mode first before doing easy mode. Like, I just don’t know what the game designers were expecting players to do.
or... get this... what if you didn't have to play all the difficulties to unlock the final boss