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All the S@nics - the end

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Re: All The E.G.G.M.E.N. - Adventure 2 - You Didn't Think I Had Legs, Did You? I'm Like Gru, Except I'm The One Before G

Post by Blivsey »

And then

Mephiles and Infinite

happened
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Re: All The E.G.G.M.E.N. - Adventure 2 - You Didn't Think I Had Legs, Did You? I'm Like Gru, Except I'm The One Before G

Post by BobisOnlyBob »

Blivsey wrote: 4 years ago And then

Mephiles and Infinite

happened

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Re: All The E.G.G.M.E.N. - Adventure 2 - You Didn't Think I Had Legs, Did You? I'm Like Gru, Except I'm The One Before G

Post by Dark Hunter »

raocow: "Well, at least Omochao got hit by the explosion"

Anytime Omochao gets hurt is a good thing.


Regarding Shadow, as hilariously edgy as he is, I do still like him overall. My big complaint is how they kept retreading the same ground with him for like five games before giving him any real development.
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i'm trying desperately to do an impression of the dub eggman but i can't get anywhere close

Post by Reecer7 »

it really was for the better that shadow looks nothing like sonic and it is impossible to confuse the two :v at least given that he became a major character afterward. if they had used one of those lame pseudosonic designs, he certainly wouldn't have gotten his own game. i mean, i hope???
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Re: i'm trying desperately to do an impression of the dub eggman but i can't get anywhere close

Post by BobisOnlyBob »

Reecer7 wrote: 4 years ago it really was for the better that shadow looks nothing like sonic and it is impossible to confuse the two :v at least given that he became a major character afterward. if they had used one of those lame pseudosonic designs, he certainly wouldn't have gotten his own game. i mean, i hope???
I mean, they could've started off with the same silhouette when he was awakened from hibernation and then diverged them via any number of plot mechanisms, either gradually or after an incident, chaos energy, all sorts

But that would require making two models and adding more dialogue, and it's easier to just leave the script as-is with everyone extremely short-sighted and colourblind instead with the Cooler design
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Re: All The E.G.G.M.E.N. - Adventure 2 - You Didn't Think I Had Legs, Did You? I'm Like Gru, Except I'm The One Before G

Post by Leet »

Also I think some of the mistaken identity stuff is justified for spoiler reasons that i will say later
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Batting A Thousand - Adventure 2 - Eggman, I Found Your Weed Supplier Through Your Twitter Account, Thanks, Man

Post by KobaBeach »

Cloaytonem2 wrote: 4 years ago Sega in all their wisdom decided to call their brand new ghost enemy a Boo. The name no one else used for ghost enemies ever.
in their defense like, mario boos are called teresa (or telesa, if you will) in japan

that's a girl's name here (equivalent of theresa, therese) but i still always found it cuter than just boo
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Re: All The E.G.G.M.E.N. - Adventure 2 - You Didn't Think I Had Legs, Did You? I'm Like Gru, Except I'm The One Before G

Post by Heavy Sigh »

Fun Sonic Facts!

SEGA had big plans for the reveals of Shadow the Hedgehog and Rouge the Bat, successfully keeping players in the dark about who the "Mysterious Black Hedgehog" was and Rouge's entire existence. At least, they were successful until, of all things, a toy company pulled the rug out from under them.

The American toy company ReSaurus, having been the production arm behind some genuinely high quality figures of the Sonic Adventure 1 cast, sent out a press release in early 2001 announcing a third wave of Sonic Adventure figures featuring the two new cast members of the sequel and their names. Ironically, the figures would never see the light of day as the company, struggling financially for a long time, went out of business shortly after the press release.

It was only after this leak, a scant few months before the release of the game that Shadow was officially named, with a media push beginning in April of 2001 also introducing Rouge the Bat as a playable character, and finally showing that, "Tails" would indeed be in the final game, albeit with a suspiciously similar control scheme to another character...

Fun Level Facts!

Big's actually hidden right at the start of Weapons Bed! Head to the end of the first boat, and look at the south garage. You'll see Big on the roof, staring at something while on his hands and knees.
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Re: All The E.G.G.M.E.N. - Adventure 2 - You Didn't Think I Had Legs, Did You? I'm Like Gru, Except I'm The One Before G

Post by xnamkcor »

When the game uses the word "Team", it's not the normal word. It's referring to the nomenclature for a group or gathering of Sonic The Hedgehog characters.

Edit: Remember the time raocow went to a kindergarten and tried to take a child?
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Re: All The E.G.G.M.E.N. - Adventure 2 - You Didn't Think I Had Legs, Did You? I'm Like Gru, Except I'm The One Before G

Post by Grounder »

tomorrow: arguably the worst level in the game, not that mad space and meteor herd aren't also contenders
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Re: All The E.G.G.M.E.N. - Adventure 2 - You Didn't Think I Had Legs, Did You? I'm Like Gru, Except I'm The One Before G

Post by Crow »

security hall

is mostly a fine level tbh

that just arbitraily has a time limit for no real reason idk



today: Y'ALL LIKE BOATS AND NONDESCRIPT WALKWAYS? YEEHAW
this is my vote for least interesting level in the game. not the worst. but there's just nothing going on in it.
i've honestly never played a video game in my life
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Re: All The E.G.G.M.E.N. - Adventure 2 - You Didn't Think I Had Legs, Did You? I'm Like Gru, Except I'm The One Before G

Post by Leet »

xnamkcor wrote: 4 years ago When the game uses the word "Team", it's not the normal word. It's referring to the nomenclature for a group or gathering of Sonic The Hedgehog characters.
Also, the game doesn't use the word "Team". nyoro~n
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: All The E.G.G.M.E.N. - Adventure 2 - You Didn't Think I Had Legs, Did You? I'm Like Gru, Except I'm The One Before G

Post by Blivsey »

This is just a fun go-shoot-things level and you know what? That's valid. Blow things up! Make explosions! The powerup here isn't fancy, it just makes your gun better! And you can use it to get another powerup that isn't fancy and just makes your gun better!

shame it's undercut by robots jumping you from offscreen and camping on platforms you need to awkwardly hover to
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Re: All The E.G.G.M.E.N. - Adventure 2 - You Didn't Think I Had Legs, Did You? I'm Like Gru, Except I'm The One Before G

Post by Bean »

Almost caught back up thanks to those hour-long Shuffle vids taking forever to sit through even at double speed. SA2's all right, but I only know it from the Gamecube version. This and the next one they made were pretty fun, although I'll never like the treasure hunting levels outside of a few exceptions.
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Re: All The E.G.G.M.E.N. - Adventure 2 - You Didn't Think I Had Legs, Did You? I'm Like Gru, Except I'm The One Before G

Post by Piesonscreations »

So, what is stopping Eggman from just attaching a gun to his flying saucer and going through the levels like that?

Also, Meteor Herd gets to be as bad as it wants because of the good music.
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Re: All The E.G.G.M.E.N. - Adventure 2 - You Didn't Think I Had Legs, Did You? I'm Like Gru, Except I'm The One Before G

Post by BobisOnlyBob »

Piesonscreations wrote: 4 years ago Meteor Herd The entire Sonic franchise gets to be as bad as it wants because of the good music.
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Re: All The E.G.G.M.E.N. - Adventure 2 - You Didn't Think I Had Legs, Did You? I'm Like Gru, Except I'm The One Before G

Post by LunarRainbowShyGuy »

This level might not have a whole lot going on, but I find it fun to blow up all the inactive robots and get several perfect score bonuses in the process. Also, it looks like you can die really fast in these mech levels if you're not careful. It's been a long time since I died in one of these levels by running out of health, so it was a bit surprising seeing just how quickly that health bar can go down.
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Re: All The E.G.G.M.E.N. - Adventure 2 - You Didn't Think I Had Legs, Did You? I'm Like Gru, Except I'm The One Before G

Post by 10204307 »

I think starting with Dark Story is a pretty neat way of doing it, because it technically does start first chronologically! The first cutscene with Sonic and Shadow comes at the end of the first level of Hero Story, but Dark Story has stuff happen before that.

Although there is a sort of weird thing about the game where the Sonic/Shadow cutscene comes after the Knuckles/Rouge cutscene in Dark Story, but before it in Hero Story... It would probably make more sense if they had moved Radical Highway between Iron Gate and Sand Ocean, but then there would be an even longer stretch of levels where you don't play as Shadow.

I guess maybe you could interpret it as City Escape/Wild Canyon/Dry Lagoon happening simultaneously, with Sand Ocean happening as Sonic is fighting the mech at the end of City Escape, and then Radical Highway starting right after Sand Ocean and finishing up just as Sonic beats the mech. It's hard to wrap my mind around it. Maybe someone's made a timeline for this game?
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Re: Batting A Thousand - Adventure 2 - no joke, i just despise this level

Post by Grounder »

All they had to do to make Security Hall work was either lift the radar nerf for a single level, or not have a time limit. As it is, it's big, there are too many safes that take time to open, and parts of it are probably going to kill you at least once.
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Re: Batting A Thousand - Adventure 2 - no joke, i just despise this level

Post by Heavy Sigh »

Fun Sonic Facts!

A little while after the first playable demo of Sonic Adventure 2 was released as a pack in with Phantasy Star Online, Sega announced that they had a deal with Soap Shoes to use a modded version of their special shoe design as the official footwear of Sonic the Hedgehog. As Soap Shoes were created specifically to make grinding on rails easy, and since grinding was a big bullet point on the back of Sonic Adventure 2's box, the advertising deal made perfect sense. This also was the first time the average consumer could get their hands on Sonic's shoes.

The deal only lasted for one game though, as the amiable relationship between the companies fell apart and Soap slid into decline and eventual dissolution.

Fun Level Facts!

To find Big in Security Hall, once you start the level, jump over the right rail and get to the fans at the upper left corner close to the wall. Under the fans, Big is holding onto the wall below. If you want, you can Drill Drive under the floor, then glide towards the central pillar for a better look at him, but since he's below the death plain, actually trying to get to Big will just kill you.
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Re: Batting A Thousand - Adventure 2 - no joke, i just despise this level

Post by xnamkcor »

I don't think "treasure hunter" is that weird, but we usually call them archeologists. Or "thieves".

https://en.wikipedia.org/wiki/Cultural_property
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Re: Batting A Thousand - Adventure 2 - no joke, i just despise this level

Post by BurntTenda »

It's interesting realizing how little I actually knew about this game compared to the first.
I vaguely knew about Maria and Eclipse Cannon codenamed Eclipse Cannon, at least.
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Re: Batting A Thousand - Adventure 2 - no joke, i just despise this level

Post by LunarRainbowShyGuy »

"Set the timer for 15 minutes!"
"Five minutes should be plenty!"
Rouge, why must you do this to me.

So this level is a thing, and I definitely had a lot of trouble with the time limit when I was young. Although now this is actually my favourite of Rouge's levels. I love the music here, and the concept of going up to the switch room to open the safes is a neat idea that I personally enjoy. I also really like going through the area with all the lasers (where raocow kept dying). Also, in the context of going for A ranks the time limit isn't really an issue; if you take so long that you run out of time you probably weren't getting an A rank anyway.

After seeing how raocow played the first two Rouge levels I was wondering whether he would have trouble here or not. It turns out he did have some trouble; not because of the time limit, but because of a misunderstanding of how these levels work. The emeralds don't stay in the same place when you die, but here it just so happened that it appeared in the same general area every time.
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Re: Batting A Thousand - Adventure 2 - no joke, i just despise this level

Post by Matt is me »

LunarRainbowShyGuy wrote: 4 years ago "Set the timer for 15 minutes!"
"Five minutes should be plenty!"
Rouge, why must you do this to me.
She just knows Eggman's the type to say 15 minutes, but then say shit like "What in the world are you doing? You took LONGER than you're supposed to!" after only 3.
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Re: Batting A Thousand - Adventure 2 - no joke, i just despise this level

Post by Piesonscreations »

A real AtS episode would've been just the Tails fight.
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