All the S@nics - the end
Re: All The S@nics - Pocket Adventure - Advance 0
Knuckles is truly rougher than the rest of em. Also wish he had a move in the fight where he just punches you into ceiling.
Re: All The S@nics - Pocket Adventure - Advance 0
What an uppercut. Truly the real hero of Pocket Adventure there.
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Re: All The S@nics - Pocket Adventure - Advance 0
sonic after the uppercut
Re: All The S@nics - Pocket Adventure - Advance 0
I wanna fly h- Oh, it's over.
It's probably telling that the ol' Tornado got demoted to ending and special stages in the Advance trilogy.
It's probably telling that the ol' Tornado got demoted to ending and special stages in the Advance trilogy.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: All The S@nics - Pocket Adventure - Advance 0
It looks like the Knuckles fight uses the exact same mechanics as the Adventure fights.
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Re: All The S@nics - Pocket Adventure - Advance 0
they even pulled from the s3 minigames (for the casino) and competition mode (for sky chase) for this ost
i know i'm pretty biased towards sonic 3 but i can still only see this as a good, positive thing
i know i'm pretty biased towards sonic 3 but i can still only see this as a good, positive thing
convenient noise thread for stress-relief purposes
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Re: All The S@nics - Pocket Adventure - Advance 0
Neutral Egg Hotel - In The Aerobase Over The Sea
i've honestly never played a video game in my life
Re: All The S@nics - Pocket Adventure - Advance 0
today: the possibly unintentional lead-in to adventure proper
eggman changing clothes!
eggman changing clothes!
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: All The S@nics - Pocket Adventure - Advance 0
Slopes are the true villain
Re: All The S@nics - Pocket Adventure - Advance 0
Funny enough, with as much visual detail as they tried to cram in the Game Gear and Master System games, I actually like this game's version of Sonic the best. Just to double-check the technical side of things, was there anything preventing them from using this style of Sonic, such as too many colors in a single sprite or something?
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Re: All The S@nics - Pocket Adventure - Advance 0
Yeah so for some confusing reason you can stand on the boss's bomb explosions??????
convenient noise thread for stress-relief purposes
Re: All The S@nics - Pocket Adventure - Advance 0
We're coming up on Sonic Shuffle, after we do the Pocket Adventure special stages and post-game, so as a non-gameplay-related heads up: you're probably going to want to record the VMU screen in Demul in addition to the gameplay window; the VMU screen is actually used for an important part of the gameplay, like, it's a core mechanic to the game, not just a momentary gimmick for some of the minigames (though I'm sure it's also that). I don't know much about your recording/editing software so I don't know how cumbersome recording two windows will be but, if you can do it, the videos would benefit greatly.
Also, is Sonic Shuffle going to be a one-shot or a multi-parter? Personally, I think it's worth it to show at least a couple of complete games: Sonic Shuffle is one of those games a lot of people snark at and dismiss without really giving it a chance which is a shame as it does have some really cool ideas that I wish Mario Party had adopted.
Also, is Sonic Shuffle going to be a one-shot or a multi-parter? Personally, I think it's worth it to show at least a couple of complete games: Sonic Shuffle is one of those games a lot of people snark at and dismiss without really giving it a chance which is a shame as it does have some really cool ideas that I wish Mario Party had adopted.
Re: All The S@nics - Pocket Adventure - Advance 0
Phrasing...
AviSynth should be able to handle that easily as long as he doesn't move his windows.Anad wrote: We're coming up on Sonic Shuffle, after we do the Pocket Adventure special stages and post-game, so as a non-gameplay-related heads up: you're probably going to want to record the VMU screen in Demul in addition to the gameplay window; the VMU screen is actually used for an important part of the gameplay, like, it's a core mechanic to the game, not just a momentary gimmick for some of the minigames (though I'm sure it's also that). I don't know much about your recording/editing software so I don't know how cumbersome recording two windows will be but, if you can do it, the videos would benefit greatly.
NGPCkurt91 wrote: Funny enough, with as much visual detail as they tried to cram in the Game Gear and Master System games, I actually like this game's version of Sonic the best. Just to double-check the technical side of things, was there anything preventing them from using this style of Sonic, such as too many colors in a single sprite or something?
Resolution: 160x152
146 colors on screen out of 4096
GG
Resolution: 160 × 144
32 colors on screen out of 4096
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Re: All The S@nics - Pocket Adventure - Advance 0
xnakmckor non sequitor XD XD
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: All The S@nics - Pocket Adventure - Advance 0
If I recall correctly (it's been a WHILE) if you're playing story mode, you don't need the VMU--you can see that information on screen. It's only when you're playing against friends that VMUs are critical. Unless I'm forgetting something major, I always did play with a VMU so I never really thought about it. I'm assuming you're talking aboutAnad wrote: ↑4 years ago We're coming up on Sonic Shuffle, after we do the Pocket Adventure special stages and post-game, so as a non-gameplay-related heads up: you're probably going to want to record the VMU screen in Demul in addition to the gameplay window; the VMU screen is actually used for an important part of the gameplay, like, it's a core mechanic to the game, not just a momentary gimmick for some of the minigames (though I'm sure it's also that). I don't know much about your recording/editing software so I don't know how cumbersome recording two windows will be but, if you can do it, the videos would benefit greatly.
Also, is Sonic Shuffle going to be a one-shot or a multi-parter? Personally, I think it's worth it to show at least a couple of complete games: Sonic Shuffle is one of those games a lot of people snark at and dismiss without really giving it a chance which is a shame as it does have some really cool ideas that I wish Mario Party had adopted.
seeing what cards you have
.I hope he does a full story mode playthrough. I've said before, but I genuinely think Void is my favorite Sonic villian (and possibly sonic character)....Shuffle's not the greatest game in the world, but I love Void.
Re: All The S@nics - Pocket Adventure - Advance 0
Yeah, I was talking about the thing in the spoiler tag. It's entirely possible that it may not be an issue in story mode, it's been a while since I played the game; I just wanted to give raocow a heads up early that it might be an issue.Matt is me wrote: ↑4 years ago If I recall correctly (it's been a WHILE) if you're playing story mode, you don't need the VMU--you can see that information on screen. It's only when you're playing against friends that VMUs are critical. Unless I'm forgetting something major, I always did play with a VMU so I never really thought about it. I'm assuming you're talking aboutseeing what cards you have
.
I'm in favour of a full story mode playthrough, too.Matt is me wrote: ↑4 years ago I hope he does a full story mode playthrough. I've said before, but I genuinely think Void is my favorite Sonic villian (and possibly sonic character)....Shuffle's not the greatest game in the world, but I love Void.
Re: Harry Potter - OBAMA - 10
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: Harry Potter - OBAMA - 10
That grab attack looks like something from a newgrounds flash animation, just without copious amounts of blood
convenient noise thread for stress-relief purposes
Re: Harry Potter - OBAMA - 10
https://en.wikipedia.org/wiki/Paradise_Lost
You may remember it as the subtitle for MegaMan X8.
Edit: Are emeralds actually assigned to acts? Or can be just do Act 1 repeatedly?
You may remember it as the subtitle for MegaMan X8.
Edit: Are emeralds actually assigned to acts? Or can be just do Act 1 repeatedly?
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Re: Harry Potter - OBAMA - 10
Insane how the worst part of Sonic 2 would end up being one of the mainstays in the franchise.
Re: Harry Potter - OBAMA - 10
damn, tails ain't my fave either but that's pretty harshPiesonscreations wrote: ↑4 years ago Insane how the worst part of Sonic 2 would end up being one of the mainstays in the franchise.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: Harry Potter - OBAMA - 10
but they only brought oil ocean back twice!Piesonscreations wrote: ↑4 years ago Insane how the worst part of Sonic 2 would end up being one of the mainstays in the franchise.
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Re: Harry Potter - OBAMA - 10
All this did was remind me of the guy on Sonic Retro who casually declared that the spindash was the beginning of the decline of the Sonic seriesPiesonscreations wrote: ↑4 years ago Insane how the worst part of Sonic 2 would end up being one of the mainstays in the franchise.
convenient noise thread for stress-relief purposes