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All The S@nics - Advance 2 - Rebuild Of Pocket Adventure 2.0: You Can (Finally) Advance

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Cyril
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Re: All The S@nics & Knockles - 3&K - Angel

Postby Cyril » 9 months ago

you can't climb on unstable ground, raoscows!
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Re: All The S@nics & Knockles - 3&K - Angel

Postby Blivsey » 9 months ago

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Re: All The S@nics & Knockles - 3&K - Angel

Postby kurt91 » 9 months ago

raocow better get better at getting past those blue spiked bug enemies, or else he's going to be absolutely screwed when he gets to Sonic 4.

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Re: All The S@nics & Knockles - 3&K - Angel

Postby BobisOnlyBob » 9 months ago

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Happy Birthday to Sonic & Knuckles, the day when we would first be able to use Lock-On Technology to play the complete form of Sonic 3.

Last edited by BobisOnlyBob on 18 Oct 2019, 16:16, edited 1 time in total.
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Re: All The S@nics & Knockles - 3&K - Angel

Postby Blivsey » 9 months ago

convenient noise thread for stress-relief purposes

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Re: All The S@nics & Knockles - 3&K - Angel

Postby raocow » 9 months ago

why would super sonic need to be carried by tails
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Re: All The S@nics & Knockles - 3&K - Angel

Postby Blivsey » 9 months ago

super sonic may be powerful but he can't fly that's ridiculous why would you ever think that
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Re: All The S@nics & Knockles - 3&K - Angel

Postby BobisOnlyBob » 9 months ago

raocow wrote: why would super sonic need to be carried by tails
Super Sonic can only fly sideways, not upwards
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Re: All The S@nics & Knockles - 3&K - Angel

Postby Kincyr » 9 months ago

BobisOnlyBob wrote:
raocow wrote: why would super sonic need to be carried by tails
Super Sonic can only fly sideways, not upwards
Hyper Sonic can go upwards however, but because that's part of his double-jump action, it only works once per jump
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Re: All The S@nics & Knockles - 3&K - Angel

Postby Blivsey » 9 months ago

Kincyr wrote:
BobisOnlyBob wrote:
raocow wrote: why would super sonic need to be carried by tails
Super Sonic can only fly sideways, not upwards
Hyper Sonic can go upwards however, but because that's part of his double-jump action, it only works once per jump
MGZ2 boss but instead of flying through the air Sonic jumps on screen from below once every few seconds, good luck
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Re: All The S@nics & Knockles - 3&K - Angel

Postby Grounder » 9 months ago

knuckles could have zipped past the entire zone

he just wanted to flex on eggrobo a bit
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Re: All The S@nics & Knockles - 3&K - Angel

Postby Le Neveu de Rameau » 9 months ago

I'd say that this zone essentially didn't exist in Knuckles's playthrough, but it's Carnival Night, so it's probably for the better.

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Re: All The S@nics & Knockles - 3&K - Angel

Postby Leet » 9 months ago

Blivsey wrote: MGZ2 boss
I figured out it was marble garden zone after a lot of thinking but every time I see this my brain is incredibly insistent on processing it as "Metal Gear Zolid 2"
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: All The S@nics & Knockles - 3&K - Angel

Postby FourteenthOrder » 9 months ago

Leet wrote:
Blivsey wrote: MGZ2 boss
I figured out it was marble garden zone after a lot of thinking but every time I see this my brain is incredibly insistent on processing it as "Metal Gear Zolid 2"
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Re: All The S@nics & Knockles - 3&K - Angel

Postby Grounder » 9 months ago

man if knuckles' story really is supposed to be around the same time as sonic's now, it's a good thing he didn't get covered in sonic's mini avalanche
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Re: All The S@nics & Knockles - 3&K - Angel

Postby Matt is me » 9 months ago

raocow wrote:"Why is [Jackpot Sonic Jackpot] worth so much?"
Ok, let's talk casino payouts. Because secretly, you just hit the best thing you could hit.

The payouts work much like a real casino would, except they seem to come up much more often.

First up, we have bar--bar is special 'cause you're rewarded no matter how many appear. In each spin, you get 2^n rings for getting n bars (as long as n is at least 1). This is a minor prize--at best, you win 8 rings for matching all 3

Next up, your regular symbols--Ring, Tails, Knuckles, and Sonic. Those are worth 10, 20, 25, and 30 rings respectively, if you match all 3.

Jackpot works as a "wild x2" for those four symbols. It will match with any of them, and double your payout. So, "Jackpot sonic sonic" would match as 3 sonics (worth 30), and double it to 60. "Jackpot Sonic Jackpot", which you got here, matches as 3 sonics (worth 30), doubles it to 60, then doubles it AGAIN to 120.

3 jackpots gives the jackpot prize of 100, and 3 robotnik's gives the anti-prize of -100. Jackpots, despite being wild, can't match robotnik, so that's nice.

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Re: All The S@nics & Knockles - 3&K - Angel

Postby Arctangent » 9 months ago

that was some impressive reverse-tsundere during the special stage

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Re: All The S@nics & Knockles - 3&K - Angel

Postby xnamkcor » 9 months ago

Every time raocow says "guillotine", I question my life.
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Re: All The S@nics & Knockles - 3&K - Angel

Postby Bean » 9 months ago

Glad the Knuckles run is going on a per zone deal here. Makes for longer play sessions, but at least it doesn't feel like it's dragging on.

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Re: All The S@nics & Knockles - 3&K - Angel

Postby Whimsical Calamari » 9 months ago

xnamkcor wrote: Every time raocow says "guillotine", I question my life.
i'm betting it's just like with Enguarde in Donkey Kong Country, he's pronouncing French loanwoards the "English" way and overcorrecting

(course, people do pronounce it both ways in the case of 'guillotine' so)
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Re: All The S@nics & Knockles - 3&K - Angel

Postby Cyril » 9 months ago

Bean wrote: Glad the Knuckles run is going on a per zone deal here. Makes for longer play sessions, but at least it doesn't feel like it's dragging on.
I hope hidden palace is still its own video.
i've honestly never played a video game in my life
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Re: All The S@nics & Knockles - 3&K - Angel

Postby raocow » 9 months ago

honestly going per zone has been pretty fun so I'm kinda wondering about making that regular going forward
like with the 3D games that doesn't change anything but there are a lot of 2D games left with multiple acts per zones and stuff, right
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Re: All The S@nics & Knockles - 3&K - Angel

Postby Leet » 9 months ago

I feel like there was more exploration in the per act run of Sonic 3, so I think it would still make sense for any other game where you need to explore big acts for chaos emeralds (thinking of Mania in particular). I'm not sure if it would matter for the various other 2d games though.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.

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Re: All The S@nics & Knockles - 3&K - Angel

Postby Kleetus » 9 months ago

raocow wrote: honestly going per zone has been pretty fun so I'm kinda wondering about making that regular going forward
like with the 3D games that doesn't change anything but there are a lot of 2D games left with multiple acts per zones and stuff, right
Some of the latter 3D games start using the zones with multiple acts. Sonic Colo(u)rs Wii has 6 acts per zone, plus an extra for the boss, I think. Sonic Unleashed can have anywhere from 3-6 acts per zone, although they might not all be played consecutively if I remember, it's been a while.
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Re: All The S@nics & Knockles - 3&K - Angel

Postby Cyril » 9 months ago

Heroes technically has 7 zones with two acts each, they just aren't labelled as such

Not that I'd ever ask for multiple heroes stages in a row, they're already long enough

That LP is gonna be a thing for sure, if raocow actually plays all four stories, omg
i've honestly never played a video game in my life
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