All the S@nics - the end
- LunarRainbowShyGuy
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Re: All the S@nics - 3&K - Speed Demon
It's nice to finally see raocow get to this game. I've never been able to really get into the earlier 2D sonic games, but this one (or perhaps I should say these two) is one I enjoy. I'm yet another person who first played this on the PC collection, which is a thing I actually forgot existed until seeing people talk about it here. And now memories of me playing that are rushing back to me, like the fact that I would always play as Tails because he can fly. Anyway, this is definitely my favourite 2D sonic game, and I suspect that watching raocow play it will be a good time.
- Blivsey
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Re: All the S@nics - 3&K - Speed Demon
speaking of blue spheres, apparently in beta the text that shows up at the beginning of it said "GET BLUE BALLS" instead, which was thankfully changed before release
Wait, can raocow even record a screensaver using computer software? Does screen recording even work that way? Also are we really going to watch a screensaver for at least twenty minutes to see the entire default loop?
...I would.
Wait, can raocow even record a screensaver using computer software? Does screen recording even work that way? Also are we really going to watch a screensaver for at least twenty minutes to see the entire default loop?
...I would.
convenient noise thread for stress-relief purposes
Re: All the S@nics - 3&K - Speed Demon
While it is likely true that Michael Jackson worked on some of the music in Sonic 3, I really dislike how some people overblow that and make it sound like he wrote every song in the game, which simply isn't true. The music for Angel Island was composed by Tomonori Sawada, the music for Hydrocity (at least for Act 2) was composed by Masayuki Nagao, Marble Garden was composed by Miyoko Takaoka, etc... In fact, the music most commonly attributed to Michael Jackson, Ice Cap Zone, was actually written by Brad Buxer, the keyboardist for the band The Jetzons, and is even based on a Jetzons song called "Hard Times."
As a composer myself, it bothers me seeing people give one person credit for the (excellent) work that other people did. And, this is just my own opinion, but personally I think the songs Jackson probably did write, Carnival Night and Launch Base, pale enormously in comparison to Angel Island and Hydrocity. (IMO, one of the best features of the Sonic 3 Complete romhack is the ability to change the music for those levels to the less annoying ones found in the S&K Collection version of the game.)
As a composer myself, it bothers me seeing people give one person credit for the (excellent) work that other people did. And, this is just my own opinion, but personally I think the songs Jackson probably did write, Carnival Night and Launch Base, pale enormously in comparison to Angel Island and Hydrocity. (IMO, one of the best features of the Sonic 3 Complete romhack is the ability to change the music for those levels to the less annoying ones found in the S&K Collection version of the game.)
- Ashan
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Re: All the S@nics - 3&K - Speed Demon
That balls bonus game makes me dizzy as hell, I really do not like looking at it
- KobaBeach
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Re: All the S@nics - 3&K - Speed Demon
#1 mega cd enjoyer AND "making fun of"-er
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oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
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oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
- SAJewers
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Re: All the S@nics - 3&K - Speed Demon
since you brought it up
Should also be noted that SEGA's official comment on why this/why some songs were changed in Sonic & Knuckles Collection was that those songs couldn't be replicated in MIDI.
- Blivsey
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Re: All the S@nics - 3&K - Speed Demon
But the Carnival Night and Launch Base themes must be good if they made the Act 2s the same song again!
man, it's weird seeing people praise the SKC tracks after getting so used to people up in arms over how they could dare replace such iconic music
convenient noise thread for stress-relief purposes
Re: All the S@nics - 3&K - Speed Demon
After witnessing all of the... things... made between 2 and 3&K, 3&K pretty much comes across as the best game ever made. I'm glad raocow gets to play something halfway decent again...
- KobaBeach
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Re: All the S@nics - 3&K - Speed Demon
look you do not just waltz in here and diss SegaSonic and...
CD???
...
dam u right
popcorn shop reminded me that popcorn is fucking good tho
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: All the S@nics - 3&K - Speed Demon
Well, the possibility that he was even involved is a fascinating thing, especially in light of that particular time period. I knew it was a team to begin with, but I also think it's essential to suss out these things to a great degree because there is, in many ways, a mystery here. Could he have created all the songs? Hardly. Could he have at least influenced them? For some, yes. Like, Hydrocity. I think the big part of the reason people cite Jackson to Hydrocity specifically was because Act 1 explicitly is very much a song in the style of new jack swing, a style of R&B dominant at the time of Sonic 3 (Think Boyz II Men if you can't think of examples of what it sounds like). Could Nagao been responsible for that master work? Possibly. But it seems like a stretch, especially when you consider Act 2 has this very weird structure to it that seems almost tacked on. Jackson, who had a big release in that style with Dangerous and whose sister helped create the style, could have certainly played a role. (For what it's worth, I never accepted Jackson did either Angel Island or Marble Gardens. Doesn't seem like his style.)10204307 wrote: ↑4 years ago While it is likely true that Michael Jackson worked on some of the music in Sonic 3, I really dislike how some people overblow that and make it sound like he wrote every song in the game, which simply isn't true. The music for Angel Island was composed by Tomonori Sawada, the music for Hydrocity (at least for Act 2) was composed by Masayuki Nagao, Marble Garden was composed by Miyoko Takaoka, etc... In fact, the music most commonly attributed to Michael Jackson, Ice Cap Zone, was actually written by Brad Buxer, the keyboardist for the band The Jetzons, and is even based on a Jetzons song called "Hard Times."
As a composer myself, it bothers me seeing people give one person credit for the (excellent) work that other people did. And, this is just my own opinion, but personally I think the songs Jackson probably did write, Carnival Night and Launch Base, pale enormously in comparison to Angel Island and Hydrocity. (IMO, one of the best features of the Sonic 3 Complete romhack is the ability to change the music for those levels to the less annoying ones found in the S&K Collection version of the game.)
There's also the simple fact that a lot of songs got replaced. Some could be justified (the title/invincibility theme, which was okay-ish)...but others you see no rhyme or reason, especially because A. They were actually good, B. What replaced them kind of sucked. I cite both the mid-boss and Knuckles' themes as examples. And the end credits...well, that's another matter.
It's important to remember too, that a lot of video games in this time period were one-composer operations either de jure or de facto. While it wasn't rare, it wasn't common to see multi-composer projects either. It was often too expensive. So one could forgive the tendency to assign credit to one person without knowing the full extent of it.
So was Ice Cap, yet I don't see people complaining about that.Blivsey wrote: But the Carnival Night and Launch Base themes must be good if they made the Act 2s the same song again!
- Blivsey
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Re: All the S@nics - 3&K - Speed Demon
gimme a second
Ice Cap Zone's music is overrated and boring and the level also isn't very good.
there ya go
convenient noise thread for stress-relief purposes
- Leet
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Re: All the S@nics - 3&K - Speed Demon
I honestly thought the MJ stuff had been confirmed long ago
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: All the S@nics - 3&K - Speed Demon
- Blivsey
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Re: All the S@nics - 3&K - Speed Demon
Nah, that's my actual opinion. Guess I probably shouldn't have presented it in the context of a joke.
I'll get into it more when we get there but it's just not an interesting level after the first thirty seconds
convenient noise thread for stress-relief purposes
Re: All the S@nics - 3&K - Speed Demonstration
I'd have to unironically agree that, Doom Barrel aside, Ice Cap's probably the weakest level in Sonic 3. It really doesn't do a lot other than be blue and white, pretty much in that order.
I guess originally that Flying Battery Zone was supposed to proceed it, and you were to use the door from the ship at the end of Zone 2 to snowboard down the initial hill instead of a random snowboard that Sonic encounters at the start because it's there. I know this because thanks Sonic 3 Complete!
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- Heavy Sigh
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Re: All the S@nics - 3&K - Speed Demon
Fun Sonic Facts!
At first, Sonic the Hedgehog 3 was intended to be developed using a new technology Sega was working on to counter the power of Nintendo's Super FX Chip. This was the SH-1 chip created by microprocessor producer Hitachi (to be dubbed "Sega Virtual Processor" in all marketing media) that would be placed in specific Sega Mega Drive cartridges, allowing Star Fox level 3D graphics. Naka's imagination was lit by the power of the chip, and a demo was quickly sketched out where the chip would power an isometric world for Sonic to run in (design documents specify a perspective quite similar to what was later used in Sonic Labyrinth and Sonic 3D: Flickies' Island).
However, for once, Sega refused Sonic Team's (Naka's) requests, stating that the chip was nowhere near ready for use in the timeframe Sonic 3 had to release in. Frustrated but resigned, the development team then moved to create another traditional two-dimensional platformer, something the Mega Drive could handle without help.
But, in a twist all too indicative of SEGA management, all the work and investment spent on creating a chip to rival the Super FX ended up powering exactly one game: The Mega Drive port of Virtua Racing.
LEVEL FACTS!
An alternate version of Angel Island Zone's intro had Sonic surfing onto the island, of which some sprites still remain in the game!
At first, Sonic the Hedgehog 3 was intended to be developed using a new technology Sega was working on to counter the power of Nintendo's Super FX Chip. This was the SH-1 chip created by microprocessor producer Hitachi (to be dubbed "Sega Virtual Processor" in all marketing media) that would be placed in specific Sega Mega Drive cartridges, allowing Star Fox level 3D graphics. Naka's imagination was lit by the power of the chip, and a demo was quickly sketched out where the chip would power an isometric world for Sonic to run in (design documents specify a perspective quite similar to what was later used in Sonic Labyrinth and Sonic 3D: Flickies' Island).
However, for once, Sega refused Sonic Team's (Naka's) requests, stating that the chip was nowhere near ready for use in the timeframe Sonic 3 had to release in. Frustrated but resigned, the development team then moved to create another traditional two-dimensional platformer, something the Mega Drive could handle without help.
But, in a twist all too indicative of SEGA management, all the work and investment spent on creating a chip to rival the Super FX ended up powering exactly one game: The Mega Drive port of Virtua Racing.
LEVEL FACTS!
An alternate version of Angel Island Zone's intro had Sonic surfing onto the island, of which some sprites still remain in the game!
Re: All the S@nics - 3&K - Speed Demon
You can totally just trace the shape. You shouldn't be bothering to perfect them, anyway, though. There's no reward for that until Mania.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: All the S@nics - 3&K - Speed Demon
I already scooped you on that. See top of previous pageHeavy Sigh wrote: ↑4 years ago Fun Sonic Facts!
At first, Sonic the Hedgehog 3 was intended to be developed using a new technology Sega was working on to counter the power of Nintendo's Super FX Chip. This was the SH-1 chip created by microprocessor producer Hitachi (to be dubbed "Sega Virtual Processor" in all marketing media) that would be placed in specific Sega Mega Drive cartridges, allowing Star Fox level 3D graphics. Naka's imagination was lit by the power of the chip, and a demo was quickly sketched out where the chip would power an isometric world for Sonic to run in (design documents specify a perspective quite similar to what was later used in Sonic Labyrinth and Sonic 3D: Flickies' Island).
Re: All the S@nics - 3&K - Speed Demon
Aaaaaaaaaa too much activity in the thread! I guess this confirms just how overrated well beloved the game is!
Anyways I forgot how good the boss music in this game is, geez. Dabest.
Anyways I forgot how good the boss music in this game is, geez. Dabest.
- KobaBeach
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Re: All the S@nics - 3&K - Speed Demon
i cant believe you destroyed gami gami devil's gami gami robo, sonic
#1 mega cd enjoyer AND "making fun of"-er
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oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
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oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
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Re: All the S@nics - 3&K - Speed Demon
Look it took me a day to think of a way to talk about sonic 3 and also make fun of Sega in novella stylethatguyif wrote: ↑4 years agoI already scooped you on that. See top of previous pageHeavy Sigh wrote: ↑4 years ago Fun Sonic Facts!
At first, Sonic the Hedgehog 3 was intended to be developed using a new technology Sega was working on to counter the power of Nintendo's Super FX Chip. This was the SH-1 chip created by microprocessor producer Hitachi (to be dubbed "Sega Virtual Processor" in all marketing media) that would be placed in specific Sega Mega Drive cartridges, allowing Star Fox level 3D graphics. Naka's imagination was lit by the power of the chip, and a demo was quickly sketched out where the chip would power an isometric world for Sonic to run in (design documents specify a perspective quite similar to what was later used in Sonic Labyrinth and Sonic 3D: Flickies' Island).
im doing my best here
Re: All the S@nics - 3&K - Speed Demon
I feel like the next time I scoop you I should go full Joseph on youHeavy Sigh wrote: ↑4 years ago
Look it took me a day to think of a way to talk about sonic 3 and also make fun of Sega in novella style
im doing my best here
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