All the S@nics - the end
Re: All The S@nics - CD - ...The Problem's Chronic!
There was another Past post up in the top area. It was just to the right of the first checkpoint if you drop down. There are some springs to bounce you right back up top afterwards. To time travel from there, you can start a Super Peel Out run next to the Future post that's by that red spring and just make a couple of jumps over the gaps so you don't lose momentum. Not too tough, although yeah, the Special Stages do get tricky once you hit the fifth one.
Re: All The S&nics - CD - ...The Problem'static!
3 (&Knuckles) are both my favorite, at least when it comes to the mainstream Sonic games. A couple years ago when I didn't have internet, I would play a ton of the Blue Sphere stages when I wasn't working or otherwise busy. Played a couple thousand of them. Shame they're not more original, since the patterns very clearly repeat a bunch and it can be super easy to predict what to do.Piesonscreations wrote: ↑4 years ago Even with how finnicky these special stages seem to get, I can't say I miss either Sonic 1 or 2's special stages. Or 3 for that matter, but that'll come later.
Still, I've got so good at 3+ that I can easily get Super Sonic before Hydro City's end and Hyper Sonic by Flying Battery's end, though I haven't done the &Knuckles portion in a good while.
ワンワン
Re: All The S@nics - CD - ...The Problem's Chronic!
3's special stage is a classic, but after playing Mania's...yeah that one beats all of them in my opinion.
Though I will also say 2's special stage formula I think was the best implemented in Sonic Rush. So much more control.
Though I will also say 2's special stage formula I think was the best implemented in Sonic Rush. So much more control.
Re: All The S@nics - CD - ...The Problem's Chronic!
I looked at a map and there's actually a couple of other Past signs in this stage. They're both found in the pit next to the first checkpoint which leads to a small section of the level that you can't get to any other way.
Source: http://info.sonicretro.org/images/9/9a/SCD_map_R41A.png
Source: http://info.sonicretro.org/images/9/9a/SCD_map_R41A.png
Re: All The S@nics - CD - ...The Problem's Chronic!
Tidal Tempest is honestly one of the few times where I prefer the US soundtrack to the Japanese soundtrack. Gotta love those funky beats. Not a fan of how hard it is to time travel in this level though.
Re: All The S@nics - CD - ...The Problem's Chronic!
TBH, I got way more than my Blue Sphere fill by 100%ing Mania.
Way too much rotating to also have a rank system of any kind...
If I never see one of those things again, it'll be too soon!
Way too much rotating to also have a rank system of any kind...
If I never see one of those things again, it'll be too soon!
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: All The S@nics - CD - ...The Problem's Chronic!
I'll admit I've timed out to this boss when I was young.
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Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: All The S@nics - CD - ...The Problem's Chronic!
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: All The Socnics - CD - ...The Problem's Abomblem
Dang, I was wondering if someone was going to post this. It's a neat track but I'm too much a purist when it comes to the original soundtrack
ワンワン
Re: All The S@nics - CD - ...The Problem's Chronic!
That 10 ring monitor has been one of my greatest childhood mysteries.
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Re: All The S@nics - CD - ...The Problem's Chronic!
Fun Sonic Facts!
In addition to the new soundtrack, a more subtle, yet noticeable, change occurred within the pages of the manual. The new female character, Amy Rose, was renamed to Princess Sally, the name of the female lead in the Sonic the Hedgehog cartoon series. In an incredibly well thought out attempt at brand synergy, SOA attempted to trick players into thinking the female characters were one and the same, even modifying the story in the manual to make Sonic and Sally already be on slightly romantic terms.
Though early designs of the Sally character featured a color scheme closer to Amy Rose (and was used for the first fifteen issues of the Archie comic book), somehow, most people were able see past SoA's trickery to recognize that the pink hedgehog sprite had nothing to do with the brown squirrel character, especially with Sonic's behavior in the game towards the girl being only slightly friendlier than pure revulsion.
In the PC release, as well as every other game featuring her, the name was changed back to Amy Rose, the name change now nothing more than a footnote in the history of Sonic's marketing in the west.
In addition to the new soundtrack, a more subtle, yet noticeable, change occurred within the pages of the manual. The new female character, Amy Rose, was renamed to Princess Sally, the name of the female lead in the Sonic the Hedgehog cartoon series. In an incredibly well thought out attempt at brand synergy, SOA attempted to trick players into thinking the female characters were one and the same, even modifying the story in the manual to make Sonic and Sally already be on slightly romantic terms.
Though early designs of the Sally character featured a color scheme closer to Amy Rose (and was used for the first fifteen issues of the Archie comic book), somehow, most people were able see past SoA's trickery to recognize that the pink hedgehog sprite had nothing to do with the brown squirrel character, especially with Sonic's behavior in the game towards the girl being only slightly friendlier than pure revulsion.
In the PC release, as well as every other game featuring her, the name was changed back to Amy Rose, the name change now nothing more than a footnote in the history of Sonic's marketing in the west.
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Re: All The S@nics - CD - ...The Problem's Chronic!
Fun Sonic Facts!
If the controller is left untouched for 3 minutes, Sonic will be incensed at the player's lack of action and leap off the level to punish them for it. However, what's not well known about this easter egg is that it's actually possible to escape losing a life from it! Sonic does not completely turn off his hitbox when he leaps off the screen, so a savvy player can position him just above certain objects that make the player move, such as tunnels, thus forcing Sonic to clip into the level geometry and preventing a loss of life.
If the controller is left untouched for 3 minutes, Sonic will be incensed at the player's lack of action and leap off the level to punish them for it. However, what's not well known about this easter egg is that it's actually possible to escape losing a life from it! Sonic does not completely turn off his hitbox when he leaps off the screen, so a savvy player can position him just above certain objects that make the player move, such as tunnels, thus forcing Sonic to clip into the level geometry and preventing a loss of life.
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Re: All The S@nics - CD - ...The Problem's Chronic!
rao you're just being mean now! what was robotnik even doing to hurt you apart from bullets
convenient noise thread for stress-relief purposes
Re: All The S@nics - CD - ...The Problem's Chronic!
I think this is the most interesting and unique boss in the game. But note I never beat the game, so I didn't fight them all.
I'm trying to remember what area comes next, I hope it's not
I'm trying to remember what area comes next, I hope it's not
the bouncy one
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Re: All The S¢nics - CD - ...The Quartz Quadrant!
Quartz Quadrant! It's my favorite zone, too!
shame the US soundtrack for it is infinitely inferior to the original
ワンワン
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Re: All The S@nics - CD - ...The Problem's Chronic!
# of hits bosses have taken, up to this point:
Palmtree Panic: 3
Collision Chaos: 3
Tidal Tempest: 1
Let's see how this trend continues!
Palmtree Panic: 3
Collision Chaos: 3
Tidal Tempest: 1
Let's see how this trend continues!
i've honestly never played a video game in my life
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Re: All The S@nics - CD - ...The Problem's Chronic!
Sonic CD, the Dark Souls of Sonic.
Also music time
Also music time
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Re: All The S@nics - CD - ...The Problem's Chronic!
The comedic timing in this episode was impeccable
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Re: All The S@nics - CD - ...The Problem's Chronic!
Definitely.
Robotnik! Come back here!
...Sorry.
Robotnik!
3DS FC: 2793-0650-7690 | Switch: SW-2766-9108-9399 | Steam: ivysaur1996 (ivy)
Re: All The S@nics - CD - ...The Problem's Chronic!
Okay, this is the kind of Special Stage experience I remember from my childhood.
A neat detail about the Badnicks in this game is that they slowly decay across the time periods. Both cosmetically AND functionally. An example of this is the mantis like bots in the 2nd world. In the past, all of them have a ranged boomerang like attack with their arms. In the Present, some break down and can't do it, and by the (Bad) Future, all of them can't function anymore.
A neat detail about the Badnicks in this game is that they slowly decay across the time periods. Both cosmetically AND functionally. An example of this is the mantis like bots in the 2nd world. In the past, all of them have a ranged boomerang like attack with their arms. In the Present, some break down and can't do it, and by the (Bad) Future, all of them can't function anymore.
Last edited by Sebby19 4 years ago, edited 1 time in total.
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Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: All The S@nics - CD - ...The Problem's Chronic!
Might be a bit telling that the Mania special (not bonus) stages don't actually make you hit the flying saucer.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: All The S@nics - CD - ...The Problem's Chronic!
quartz quadrant in general has my favorite music in the entire game
tidal tempest is a close second
tidal tempest is a close second
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Re: All The S@nics - CD - ...The Problem's Chronic!
The UFO hitboxes suck. The framerate and weird, slightly-inaccurate sprite scaling do a great job of misleading you on where exactly you can jump and hit them. Thankfully the remake fixed the all the jank of the special stages so now they're hard for legitimate reasons. Check it, yo.
convenient noise thread for stress-relief purposes