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All the S@nics - the end

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Sebby19
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by Sebby19 »

During act 2 I thought we lost rao's voice track. The silence was sudden.
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by kitikami »

That happened right as I was thinking that a nice little automated breather section that plays itself and leads you right to the boss was a refreshing way to finish up the tube maze zone and surprisingly friendly from this game.
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by DinnerSonic »

Now that E3 business and related recovery periods are over...
All the Green Hill Zones count:
  • 3 Green Hill Zones*
  • 9 Green Hill Zone Acts total
  • 3 versions of the Nakamura GHZ theme
*I'm counting "Green Hills" from the other day as a Green Hill Zone

The next level has a cool aesthetic if I remember right! I do not, however, know if the level design is still BS or will just be normal difficult... I remember the next 8-bit platformer being better, but that's possibly just a memory of "Oh, this has new, cool stuff!" and being dumb enough to ignore cheap layouts.

Tossed Salad and Scrambled Eggs Zone Act 3 was kinda hilarious. Not often I enjoy schadenfreude, but going from "Oh, little automated cool segment before the boss" to sudden no-ring spike pit after all the previous level stuff AND the power issue gave me a chuckle. Moreso when the boss was kinda neat but

(Fun fact: The Archie comic used this stage briefly in the backstory for a reimagined version of an Adventures of Sonic the Hedgehog character before the comic died.)
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by Heavy Sigh »

Fun Sonic Facts!

Silver Sonic is, canonically, the first robotic doppelganger of Sonic to ever appear in the series. The robot is also only named Silver Sonic in the USA, as in Japan it is simply known as Mecha Sonic.
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by BobisOnlyBob »

That long automated spring section into instant death... Foreshadowing. :iris:
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by KobaBeach »

i like sonic 2 8bit
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by Grounder »

KobaBeach wrote: 4 years ago i like sonic 2 8bit
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Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: All The Saeonics - 2 (8-bit) - Mastering 2rd Gear

Post by Awoo »

KobaBeach wrote: 4 years ago i like sonic 2 8bit
I do too! I grew up with it for Game Gear, though, so I've had a huge amount of experience with it. It's pretty hard, but it still holds a very special place in my heart next to both Sonic 1 for it and Sonic Chaos.
Had a bunch of other games for it too, but I doubt that raocow will LP any of 'em.

Totally off-topic:
one of those games was the licensed Taz-Mania game. It has some of the absolute *best* video game music ever made:


seriously, just jump to literally any point of the video

that game has probably the *worst* video game soundtrack I've ever heard. Ever. The entire thing. My sister still played the hell out of it for whatever reason though.

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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by konaa »

I feel like this game doesn't know how to actually be hard. Like, sure, sometimes it's incredibly hard, but usually the difficulty is just out of tedium and unfairness. When the level isn't unfair or broken it's a complete breeze. Anyway I love it because it reassures me that even if I make a completely janky badly designed game, it'll still be better than sonic 2 master system.
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by Crow »

you know your boss is well-designed when you spend roughly 90% of the fight doing nothing
i've honestly never played a video game in my life
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by Grounder »

Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by Ashan »

You get a game over screen after you beat the game, cause there really is no winning. Just for playing this game, you the player have lost.
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by Katazuki »

Yeah I was right, this is the game where Tails dies if you don't get all the Emeralds.

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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by Sebby19 »

Tails isn't dead, he's making art in another part of the talkhaus: viewtopic.php?f=8&t=17762
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by Le Neveu de Rameau »

Don't quit your day job, Sonic.
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by AlchemistHohenheim »

So I know there's a certain portion of the Sonic fanbase who does the whole "Eggman who? He'll always be Robotnik to me." schtick, and I just have to wonder how they actually reconcile that attitude with the obvious egg theme that existed even pre-Sonic Adventure.

Like, just in this game you've got both Scrambled Egg Zone and Crystal Egg Zone, in Sonic Chaos you've got

Electric Egg Zone

, and in the Genesis titles of course you've got

The Death Egg, which is technically a zone in both Sonic 2 and Sonic & Knuckles

.

What kind of justification does a person come up with for stuff like that when they don't know about/are denying the whole Eggman thing?
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by DinnerSonic »

Fun Sonic 2 SMS Fact: There's an unused song, at least in the Master System version, this sparkly little tune. Maybe it was an alternate for Crystal Egg, or perhaps a different Good/Bad Ending song?

Speaking of, have that Bad Ending everyone talks about that you would have gotten if you missed one of the Chaos Emeralds!
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just kidding

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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by Heavy Sigh »

Fun Sonic Facts!

While the player can normally only access Crystal Egg Zone after obtaining all of the Chaos Emeralds, it is also possible to get here via the Level Select. Notably, the game does check if you have all six emeralds before allowing you to see the Good Ending, as beating Crystal Egg using the level select still plays the bad ending.
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by Piesonscreations »

Getting the bad ending in the game is like
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by muuma »

Oh it's the talkhaus birthday?

Also yeah good job clearing it raocow. That lact act was the bane of a friend who just gave up playing, but I won't say it was a better boss than Mecha Sonic, this boss is just a hit and run and you spend most of the time waiting for it to calm down, it's not fun.

That was the first game I ever owned, so of course I don't think like when I was 6, but I enjoyed it because it has a lot of variety for a SMS game, you don't find many like that, it's pretty colorful, good music. Just the level design is bad. Aspect did what they could, knowing Sonic must go fast, so levels must be quick, rewarding you better if you clear them fastly, so levels are short, but the implemented gimmicks are a hindrance to that, if they were clearly explained like in Super Mario World, but hey we have limitations there, so it was explained in the manual, many SMS games were like that, RTFM or GTFO.

A remake of this game would be amazing, although I heard there is a romhack of it.

The THANKS HITMEN in the credits made me laugh, maybe they were hired to kill the people who refused to sell this game.
And it was a LUNARIAN conspiracy!
I see what you did there...
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by Leet »

raocow enjoyed a carol boss. ok now this is epic
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by KobaBeach »

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raocow and everyone else's problems with this game is honestly the same problems i have with lion king on the md/snes/win/amiga and why i don't really consider it a good game

crystal egg is a great example of the game gear sonic aesthetics though

Awoo wrote: I do too! I grew up with it for Game Gear, though, so I've had a huge amount of experience with it. It's pretty hard, but it still holds a very special place in my heart next to both Sonic 1 for it and Sonic Chaos.
Had a bunch of other games for it too, but I doubt that raocow will LP any of 'em.
the game gear is kind of a game system i like a lot for whatever reason

it having quite a few rpgs compared to the game boy helps
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by Bean »

I never really cared for this one. It's just sort of a mess in a lot of aspects from the difficulty curve to the collecting the Emeralds to just being a level design mess. Sort of stopped after that point with the 8-bit/Game Gear games, but I think at least two of the three this Aspect company did after are definitely more enjoyable.
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Re: All The S@nics - 2 (8-bit) - Mastering Second Gear

Post by Arctangent »

KobaBeach wrote: 4 years ago it having quite a few rpgs compared to the game boy helps
this is kinda weird to me because i've always thought of the gb as a platform with a decent amount of rpgs, but that might just be indicative of what i actually played on it moreso than anything
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