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All The S@nics - CD - ...The Problem's Chronic!

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Arctangent
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Arctangent » 1 month ago

KobaBeach wrote:
Sebby19 wrote: Hey, since when did giving a capital R for raocow auto change it to small r?
blame rena probably
i wonder if it goes for Rena too

guess not

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ano0maly
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby ano0maly » 1 month ago

I don't know if the filter's a good idea, what if you are referencing the A2XT character who canonically has a capital R
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby KobaBeach » 1 month ago

i dont think anyone cares
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Re: All The S(at)nics - 1 (8-Bit) - Bridge Theme Sounds Like Full House Theme

Postby Awoo » 1 month ago

raocow is always spelled raocow, with a "r"

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Piesonscreations » 1 month ago

Spelling raocow as ®aocow is blasphemy
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby KobaBeach » 1 month ago

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lao khao
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Re: All The SOoatnics - 1 (8-Bit) - Ridge Racer Bridge Brider

Postby Awoo » 1 month ago

KobaBeach wrote:
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lao khao
I see that, and raise you one Taedonggang Beer

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Reecer7 » 1 month ago

what if i call him raocow with a capital 'a', is the filter alright with that
edit: looks like no
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby FourteenthOrder » 1 month ago

ℛaocow
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby ano0maly » 1 month ago

In case you weren't aware
Rockythechao wrote:though I'll also note that starting with A2XT Ep. 2 his in-game counterpart will formally be 'R'aocow to help differentiate the two
edit because of that filter
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Rockythechao » 1 month ago

lol

Hopefully this won't be too big of an issue because Ep. 2 development's staying on Discord for the most part (but moving to a new server!) but when it comes time for the LP in like 2020 or so it might be a thing.

that's a rough estimate joke thing don't take that year number as any sort of promised release window

Then again, when you use a workaround like 'R'aocow it's much more clearly deliberate so ¯\_(ツ)_/¯
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Re: SONIC THREAD but completely off topic..

Postby Awoo » 1 month ago

ᴙᴀᴏᴄᴑᴡ

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Sebby19 » 1 month ago

I already knew Rena was to blame, but when did this happen.
I do believe raocow said long ago while he prefers the small r, he admits it does look weird if his name starts a sentence and it's not capitalized.
___________________________________________________________________________________________
Back to the game itself... I just want to say that everyone who's surprised to see this game, you obviously have not looked at the COMING UP NEXT topic.

-Future games do not allow you to put Luigi in front, so savor this freedom while you can.
-As for an enemy hitting the Bro in the back, this often happened to me early on my1st time, since the stomp hitbox I feel is smaller than the enemy itself. I eventually learned to counteract this by just jumping with both Bros at once.

Stardust Fields reminds me of Star Hill, both in Super Mario RPG and Paper Mario.
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby BobisOnlyBob » 1 month ago

Sebby19 wrote: I already knew Rena was to blame, but when did this happen.
I do believe raocow said long ago while he prefers the small r, he admits it does look weird if his name starts a sentence and it's not capitalized.
___________________________________________________________________________________________
Back to the game itself... I just want to say that everyone who's surprised to see this game, you obviously have not looked at the COMING UP NEXT topic.

-Future games do not allow you to put Luigi in front, so savor this freedom while you can.
-As for an enemy hitting the Bro in the back, this often happened to me early on my1st time, since the stomp hitbox I feel is smaller than the enemy itself. I eventually learned to counteract this by just jumping with both Bros at once.

Stardust Fields reminds me of Star Hill, both in Super Mario RPG and Paper Mario.
Wow, you managed to re-rail the thread onto completely the wrong track. Well done! :pal:
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby ano0maly » 1 month ago

wrong thread bro
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Sebby19 » 1 month ago

I knew I should've taken that left turn at Albuquerque.
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Leet » 1 month ago

There are no plot holes
ImageWell it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Heavy Sigh » 1 month ago

Fun Sonic Facts!

Sky Base Zone is unique among the 8-bit Zones in that the three acts have completely different backgrounds and level designs.

In 2003, Sega of America introduced its mobile device line of videogames under the Sega Mobile label. One of the first games released was a port of the Game Gear version of Sonic 1, compatible with the Palm Tungsten C, Tungsten T, and Zire 71.

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Leet » 1 month ago

I can't believe you figured out how to get the chaos emerald and then just didn't get it
ImageWell it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Super Llama » 1 month ago

The only people of note who worked on this game are:

* Yuzo Koshiro: The composer of the Streets of Rage series and both ActRaiser games, co-composer for the original versions of Ys 1 & 2, among other things. He also co-founded the company that worked on this game.
* Masato Nakamura: THE original Sonic composer. He's responsible for the soundtracks of the first two Genesis games, and consequently about 60-75% of the most iconic songs in the franchise.

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Sebby19 » 1 month ago

raocow YOU FLUBBED IT AGAIN. Come the freak on.
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby HiroshiMishima » 1 month ago

And so, just like Sonic 1 on the Genesis, Sonic's 1st Master System adventure ends in defeat. Robotnik wins, Sonic is a jerk, and now the world is in peril. Still, the evil doctor is not a heartless man. If Sonic buys him lunch, all will be forgiven. I hear Meh Burger is having a special right now: 10 chili dogs for the price of 12! That's a pretty good deal, and he has all those rings just sitting around...

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Cyril » 1 month ago

okay raocow you're now obligated to miss exactly one emerald in every game going forward
i've honestly never played a video game in my life

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Ookalf » 1 month ago

For the record, Sonic does still have a tail.

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Reecer7 » 1 month ago

i await raocow getting impossibly closer and closer to the final emerald in every succeeding game and just not getting it
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