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Who Knows How Much of Who in the Omni-Catcher - Chaotix - Two Rings to Rule Them All

this is the place where lps are being talked about. it's important to talk about games being played on the internet.

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Le Neveu de Rameau
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Le Neveu de Rameau » 5 months ago

Like everyone else here, I prefer this Labyrinth Zone theme. However, I prefer the mellow, slower-tempoed version from TSRPR even more. I think the clear lesson here is that we need more jazzy beats in our flooded ancient ruins.

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby KobaBeach » 5 months ago

Heavy Sigh wrote: Fun Sonic Facts!

This level is bad.
Fun Sonic Facts!

This stage is actually based more on the beta version of Labyrinth Zone before it had a finalized background, thus the use of black and brick walls.
This also applies to the title screen.
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby DinnerSonic » 5 months ago

In 2D Sonic games, I believe water tends to be handled by having the game switch palettes once it reaches the scanline the water level is at, or something along those lines. (apparently, on the Genesis at least, they'd cover up potential artifacts from the switch with those water wave sprites on the surface, which I didn't know!) This is how they get that transparent alpha water looking effect, with Sonic's color changing as he's halfway in the water and so on. This is why even your life icon HUD stuff gets "submerged" in water on the bottom of the screen.

It looks like they're doing it here in the Master System version, too, but it seemed a lot more laggy at times, even when you weren't underwater. I wonder if the future 8-bit water levels will be any better... I never got far enough in any of them to find any water levels that I'd remember well enough.

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Dragon Fogel » 5 months ago

I wonder what the reason for those slow bubble spawns was. Is it just that bad or is there some kind of technical issue?

At first glance I thought it might be that the bubbles don't spawn if you're standing directly on the spot, but as it happened more it became clear that wasn't the case.
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Blivsey » 5 months ago

Awoo wrote: The emerald was in a totally different spot on the GG version, wasn't it?
Can confirm: it's literally just sitting there on a ledge near the end of Act 2. The only thing in the way is that there are spikes on the ceiling above it, but... well, short hops are a thing.
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby AuraLancer » 5 months ago

This Labyrinth Zone looks genuinely unfun.

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby BurntTenda » 5 months ago

All the water ever was put in this zone
Something goes here sometime.
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Grounder » 5 months ago

more like crap brain
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Cyril » 5 months ago

all three of these levels in this episode drive home how "traditionally video game-y" this entire game is compared to what sonic is actually supposed to be, lol
i've honestly never played a video game in my life

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Sebby19 » 5 months ago

Oh man can raocow find the 6th Chaos Emerald? I'm on the edge of my seat!
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby HiroshiMishima » 5 months ago

So apparently, according to TVTropes, Act 3 has exactly 99 rings. Meaning no 1-up for those with the determination to find them all.

Not sure I like that today's emerald was kinda hidden down a seemingly random bottomless pit, though. It reminded me of some of the bonus rooms from back in Donkey Kong Country.

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Blivsey » 5 months ago

I kinda love this extremely-early era of Sonic where the devs have no clue what to really truly do with Sonic yet so the concepts are all over the place and there's autoscroll and ratchetscroll and a door maze and nothing makes sense and Sonic can breathe underwater but only for one boss fight

Also then he gets absorbed into a platform and was never seen again
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Awoo » 5 months ago

This game has a lot of early installment weirdness. I didn't really even think about it until looking at this LP, especially since this game is one that I completely grew up with.
I didn't really ask a lot of design questions about video games when I was that young, but I was more concerned with playing it or the other dozen games we had for Game Gear
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby raocow » 5 months ago

so I'm kinda planning out the next few games, and like yeah sonic 2 8bit is gonna be divided by world but how are people feeling dividing the big boy version into acts? I ask because the back half of that game starts to have serious level layouts. I know that the first world is gonna be short but beyond that...
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Mandew » 5 months ago

raocow wrote: so I'm kinda planning out the next few games, and like yeah sonic 2 8bit is gonna be divided by world but how are people feeling dividing the big boy version into acts? I ask because the back half of that game starts to have serious level layouts. I know that the first world is gonna be short but beyond that...
If you go for attempts at the Special Stages, and in general just take the time to explore, that would go a long way in adding more meat/"padding" to the first few acts. And just in general, I'm not opposed to going for 1 Act 1 Video in Big Boy Sonic 2 Genesis MegaDrive

Getting to Special Stages in Sonic 2 works differently than in Sonic 1:
If you activate a Checkpoint with 50 or more rings, there will be sparkles around the top of the checkpoint. You go to Special Stages by jumping into those sparkles.

This information is available in the manual, but poorly conveyed in the game itself.
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby NastCF » 5 months ago

Would it make sense to do the later zones per act and the earlier ones per zone?

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Grounder » 5 months ago

I'd be okay with separating Metropolis Zone into two videos, and the final three levels are three zones, anyway.

That'd be twelve videos, by the by.

EDIT: Metropolis Act 3 was going to be its own zone, anyway, so...
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby KobaBeach » 5 months ago

NastCF wrote: Would it make sense to do the later zones per act and the earlier ones per zone?
queria dizer-te isto desde que te vi no sonic stadium mas, adoro o teu avatar do simba........................................
acho que o tinha visto algures no tumblr ou no twitter antes???????????

also i agree with the funny haha portuguese lion man that's not named koba, just split the later zones per act if you need it like metropolis is going to be A Bitch but also like sky chase zone wouldn't really work as just itself unless you're going for another break man (which i understand)
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby HiroshiMishima » 5 months ago

Sonic 1 was overall rather a short game, act wise, and outside of like.. Scrap Brain 2 on the 8-bit, most of the Master System levels were kinda short. Sonic 2, however, at least after the first two zones, does get longer stages. If you wanna do that whole game via Per Act, I don't really have a problem with it.

I just kinda like longer videos, is all. In the end, it's what you feel is best, rao.

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby FourteenthOrder » 5 months ago

I feel like Sonic 2 is doable by zone for the most part, the only real sticking point there would be Metropolis.

I definitely think you should do only one act for S3&K, those can get pretty long, but that's getting several years ahead :P
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Sebby19 » 5 months ago

What do you mean the first few acts will be quick? raocow is totally gonna get all 7 Chaos Emeralds by the end of the 1st zone, right?

EDIT: Hey, since when did giving a capital R for raocow auto change it to small r?
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby raocow » 5 months ago

I mean I can't promise I'll *make it* but it's definitely my intent to try
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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Paragraph » 5 months ago

You could always try to give yourself the chance to keep things consistent by recording the entire Zone at once, then if it is a 30 minute video, you chop it up in two/three. You've done that before for recording sessions that went overboard with "one more level", after all.

Of course, if you've been playing for half an hour just for one Act, you can always just declare a stop right there and then. I think just being open to this kind of flexibility will relieve you of a lot of "but will the videos come out well" anxiety. You'll have to decide how and when to end a video on the fly and on a case by case basis sooner or later anyway, what with between-level exploration, minigames and so on in the 3D games.

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Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby KobaBeach » 5 months ago

Sebby19 wrote: Hey, since when did giving a capital R for raocow auto change it to small r?
blame rena probably
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