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All The S@nics & Knockles - Drift 2 - kerchoo

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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All The S@nics & Knockles - Drift 2 - kerchoo

Postby Grounder » 6 months ago

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∅ - PROJECT THESIS

Flicky 1 - bird mad girl

A whopping seven years before Sonic was a gleam in the public's eye, an arcade game came out starring a bird that would become one of those animals that pops out of a Badnik. Flicky also had a somewhat bigger role in 3D Blast later down the line.

Rad Mobile - 2 - automobile

Literally the only connection to Sonic in Rad Mobile is that he shows up as a keychain thing before his first game.

Sonic the Hedgehog (16bit) - 3 - green mind 4 - fiddler's green 5 - green-tinted sixties mind
6 - king solomon's marbles
7 - spring
8 - the labyrinth
9 - a brighter star than you will shine
10 - a huge ever growing pulsating brain that rules from the center of the ultraworld
11 - the final comedown

The real start of the franchise. Sonic the Hedgehog was designed with the idea of speed as a reward for memorization and skill on replaying levels. It also has plenty of levels that are just slower regardless, though.

12 - Sonic Eraser - mind eraser

Sonic Eraser was a downloadable puzzle game that has no Sonic elements besides the hog himself. Also it sounds crap when you play it.

13 - Sonic the Hedgehog (8bit) - green corn
14 - under the bridge
15 - jungle fever
16 - labyrinth of the mind
17 - matière grasse contre matière grise
18 - when the night comes falling from the sky

In what would become something of a tradition for the franchise, Sonic 1 received a version for less powerful systems (usually handhelds) with entirely unique levels.

19 - Waku Waku Sonic Patrol Car - strangers in a car
Waku Waku Sonic Patrol Car was a kiddy ride where Sonic is a Japanese policeman, Robotnik is a reckless driver, and the player gets stars based off how well they drive. Don't throw bombs and drive, kids!

20 - Sonic the Hedgehog (lcd) - electronic no.

Rounding off the Sonic 1 trilogy, Tiger Electronics made an LCD adaptation of Marble Zone. As you can imagine, it isn't very good.

21 - Sonic the Hedgehog 2 - a view from the underground
22 - high powered
23 - aquarian sound
24 - the world's green laughter
25 - love can move mountains
26 - 3-D technicolour scrambled egg / trip down the hell-hole (with canary)
27 - crystal

Similarly to its immediate predecessor, Sonic 2 received a unique version for the Game Gear and Master System. This one was actually released first, and has no carryover zones at all! The first boss is gonna suck hard if you're playing it on Game Gear.

28 - Sonic the Hedgehog 2 - Chapel Hill 29 - mezi kopci cesta je klikatá...
30 - chemical
31 - coisich, a rùin 32 - walk amongst his ruins
33 - lucky night 34 - goodnight
35 - mansion over the hilltop 36 - oregon hill
37 - chic mystique 38 - mystic night move
39 - ocean 40 - ocean ocean
41 - metropolis—part 1:'the miracle and the sleeper' 42 - metropolis 43 - ageispolis
44 - there's a blue sky way out younder
45 - wing of dress
46 - 醉生笑夢死

Shortly after Sonic 2 for Master System & Game Gear, the 16-bit version was released. This game introduced the Spin Dash, Super Sonic, and Tails as an actually playable character. It also has the first real casino-themed zone!

SegaSonic Bros. - 47 - ya brother does

SegaSonic Bros. was an arcade game that Japan liked so little, it never got a wide release, even there. The goal is to make loops with your weird recolored Sonics. The theme for Blue Sphere is actually from this game!

Sonic CD - 48 - panic 49 - sitting in the palmtree 50! - to the edge of panic
51 - light speed collision 52 - mind blowing decisions (head on collision mix) 53 - theme from chaos / alien sphinx
54 - tidal wave 55 - tempest 56 - tempest (the uk mix)
57 - shock the beat (quadrant mix) 58 - playing with knives (quadrant mix) 59 - quartz
60 - number one on wacky 61 - boogie wacky woogie 62 - bench warmer
63 - speed angels 64 - high-speed idiot mode 65 - speedway star
66 - arispejal astisaró 67 - mad queen 68 - one eyed metal

Sonic the Hedgehog CD is a game featuring a unique time-traveling mechanic, and CD quality music, the contents of which vary by region. Also Amy's first appearance, as well as the decidedly not silver Metal Sonic.

69 - SegaSonic Cosmo Fighter Galaxy Patrol - galaxy

SegaSonic Cosmo Fighter Galaxy Patrol is basically Waku Waku Patrol IN SPACE. And with actual shooting mechanics.

SegaSonic Popcorn Shop - 70 - pop from the top

SegaSonic Popcorn Shop was a piece of interactive software to keep the kiddos entertained while waiting for their popcorn at a machine. You didn't need to play it to get the food, though.

SegaSonic the Hedgehog - 71 - opal vault
72 - ice cream every day
73 - dodge
74 - the trap
75 - life becoming a landslide
76 - water
77 - i'm putting all my eggs in one basket

SegaSonic the Hedgehog is the final game in the SegaSonic line, and is the most substantial by a country mile. It's an isometric action game originally controlled by trackball and supports up to three players. First appearance of Mighty, and first and only appearance of Ray for quite some time.

Sonic Chaos - 78 - folks who live on the hill
79 - caricature
80 - sleeping pills
81 - green leaf
82 - emergency on planet earth
83 - electric harley house (of love)

Sonic Chaos was the first Sonic Game for SEGA's 8-bit systems to not be directly tied with a bigger, 16-bit brother. It was the first game where you could actually fly as Tails, and Sonic himself has a powerup that lets him temporarily do the same.

Sonic Spinball - 84 - sweet toxic love
85 - bring tha flava
86 - feed the machine
87 - showtime

Sonic Spinball was the first out of currently two full-fledged Sonic pinball games. The 16-bit version most people remember was released in November 1993, with the 8-bit one releasing in April the following year. Only game appearances of the SatAM supporting cast, and even then it's just a cameo.

Dr. Robotnik's Mean Bean Machine - 88 - in your arms
89 - 素直に泣ける日 笑える日(re-mix)
90 - the humpty dance awards
91 - latest monkey
92 - dave has a problem... seriously
93 - there was a pig went out to dig
94 - dynamite
95 - ground level
96 - driving the last spike (lp version)
97 - logikal nonsense
98 - dragonfly summer
99 - chicken killer
100 - doctor knickerbocker

Dr. Robotnik's Mean Bean Machine is a western reskin of Puyo Puyo centered around Adventures of Sonic The Hedgehog. Puyo Puyo is an action-puzzle game where the player arranges differently colored slimes in order to make combos and sabotage their opponent by dumping useless slimes on their board.

Sonic the Hedgehog 2 (TE) - 101 - not quite sonic

Yep, 2 got an LCD version as well.

AtS supplemental: Super Sonic

Dr. Robotnik's Mean Bean Machine (8bit) - 102 - been bag alphabet rag

The 8 bit version has a dedicated, if short, puzzle mode.

Sonic Drift - 103 - green
104 - the yellow rose of texas
105 - cherry red

Sonic Drift was a Japan-only release for the Game Gear until Sonic Adventure DX on the Gamecube. Aside from the sheer novelty of seeing Sonic driving a car, it's a rather standard kart racer.

Sonic the Hedgehog's Gameworld - 106 - lone palm

Sonic the Hedgehog's Gameworld is a collection of minigames. About the only interesting thing about it is its platform, the Sega Pico. It had a touchscreen of sorts and somehow kept getting sold up to 2005. It actually has three Pokemon games available for it!

Sonic Spinball (8bit) - 107 - toxic toast
108 - let's play house
109 - she's my machine
110 - one final graven kiss

Sonic Spinball on Master System and Game Gear is mostly a straight, downgraded port, though the first level and final boss are substantially different. The physics are also noticeably different.

Tails and the Music Maker - 111 - go green ranger go

Tails and the Music Maker is the second and last of the Sonic Sega Pico games. This one in particular has a music theme, and is the first of three solo games for Tails.

Sonic 3 + Knuckles - 112 - waiting on an angel 113 - running from an angel
114 - citysong 115 - whiskeyclone, hotel city 1997
116 - rose garden 117 - blissful garden
118 - frenchman for the night 119 - night in my veins
120 - icicle 121 - the icicle melts
122 - out to launch 123 - barracuda (satellite live launch pad mix) 124? - Sonic 3 and Sonic & Knuckles but in a parallel universe where they didn't hook up
125 - the boat dreams from the hill 126 - dead man's hill
127 - you're my battery 128 - the man on the flying trapeze
129 - sand 130 - world of sand
131 - lava 132 - flava in ya ear
133 - unhearthly loose palace
134 - what if god fell from the sky
135 - virtual death 136 - egg raid on mojo (demo version)
137 - doomride
138 - harmony of the spheres 2
Sonic 3 & Knuckles is a strange beast of a game being split in two long before episodic games were common on consoles. The Sonic 3 half was released in the first half of 1994, with Sonic & Knuckles in the second. The latter's cartridge has a unique top loader slot, which allows both games to be played together, as well as other features which we'll go into later. First appearances of Knuckles. Obviously.

Sonic's EDUSOFT - 139 - talkin' bear mountain picnic massacre blues

Breaking up the Sonic & Knuckles runs of 3&K, we have Sonic's Edusoft, a leaked prototype of an educational game in development during 1991.

S3&K Knuckles run - 140 - island
141 - アンテナの街
142 - marble lions
143 - carnival
144 - iceman party
145 - base of love (part 3)
146 - the phantom of black hand hill
147 - flying
148 - circles in the sand
149 - great barrier reef
150 - ヒミツなふたり
151 - party in the sky

As displayed in Hidden Palace Zone, Knuckles can glide through the air and break through certain walls. In addition, he can cling to most others. The only real disadvantages to using him over Sonic are his lower jump height and his inability to have his moveset affected by shields. Finally, in 3 & Knuckles, he has unique paths through levels, a different way to fight one boss, and a final boss all his own.

Sonic 2 & Knuckles - 153 - shades of emerald fields

When locking-on to Sonic 2, you can play as Knuckles in Sonic 2's levels. Probably not canon, but who knows, maybe Robotnik just dared Knuckles to try it at some point.

Sonic 1 & Knuckles - 154 - every which-a-way

When locking onto any other Genesis cartridge (and the total sum of the two games combined is 4MB or less) you can play a special stage as Sonic or Knuckles. Sonic 1 grants you something resembling a campaign, featuring multiple stages and even passwords to save your place.

Sonic Triple Trouble - 155 - beyond the great vast forest
156 - west of the sunset
157 - jungle jim
158 - black winter day
159 - plant man
160 - bass destroyer
161 - da weasel
162 - time crusaders (studio demo version)

Following the success of Sonic 3 & Knuckles, another 8 bit Sonic game was released exclusively for the Game Gear. Much like Sonic Chaos, your playable choices are Sonic & Tails, though Knuckles returns as an antagonist. First appearance of Nack the Weasel/Fang the Sniper. Who is actually part wolf, part jerboa. Go figure!

Sonic the Hedgehog 3 (lcd)- 163a - untitled #3 Sonic Spinball (lcd) - 163b - why?

Two more LCD games. You know what to expect by now, they suck.

Sonic Drift 2 - 164 - purple haze
165 - white lightnin'
166 - blue

The sequel to Sonic Drift. This one actually made it to the west before the Gamecube! Drift 2 adds Metal Sonic, Fang, & Knuckles. Really no reason to play the original over its sequel...
Last edited by Grounder on 12 Nov 2019, 04:38, edited 186 times in total.
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: All The Sonics - NOW LOADING...

Postby Grounder » 6 months ago

Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: All The Sonics - NOW LOADING...

Postby Grounder » 6 months ago

And third post just in case.

Anyway, use this for discussion until things happen.

EDIT: And afterwards, since this is the official thread.
Last edited by Grounder on 10 May 2019, 01:20, edited 1 time in total.
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: All The Sonics - NOW LOADING...

Postby SAJewers » 6 months ago

yeah, was thinking you might need a third post. This series will probably be long.
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Re: All The Sonics - NOW LOADING...

Postby kurt91 » 6 months ago

Somebody mentioned on the Mega Man thread about raocow possibly having trouble with the Wii games. Funny enough, Dolphin recently had an update to improve Wii Remote connectivity. All raocow would need is a normal Bluetooth adapter for his PC and he'd be able to connect a Wii Remote, and even a MotionPlus. (Although that's not necessary in this case.)

Now for a bit of fun trivia...

The Wii Remote keeps all of it's sensors inside the remote itself. The Sensor Bar is actually a misnomer, in that it doesn't actually have any sensors in it at all. It's merely a pair of infrared lights that the remote is able to detect. It uses the spacing of the two lights to determine it's location in comparison, and sends that data to the system. While you can buy a "DolphinBar", a Sensor Bar that connects to your PC, this also means that you can get it working by simply taking two small candles, lighting them, and placing them the correct distance away from each other to emulate having a Sensor Bar connected.

So, raocow shouldn't have any issues at all until he hits the PS3/XBox console to play Sonic '06 and Unleashed. While I know that mods shouldn't count on this list, I do think that it would be fun to have a video or two where he has fun with some of the various mods for Generations. Unleashed Project is a blast to play, and I'll bet anything that the Sonic '06 Project will either be done by then, or have an updated demo release. As odd as it sounds, it works surprisingly well in the Generations engine.

Oh yeah, out of curiosity, is it going to be a goal to get all of the Emeralds in each game, or not? Sonic 2 has a glitch to allow getting all of them in the first level, and Sonic 3&K as well as Mania gives you a level select so you can farm an easy-to-reach Special Stage. Or we could just give raocow a save-state for the games where they're too much of a hassle so he can play the final boss fights.

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Re: All The Sonics - NOW LOADING...

Postby Cyril » 6 months ago

by the time this starts up sonic '06 -might- load the next level
i've honestly never played a video game in my life

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Re: All The Sonics - NOW LOADING...

Postby Ivy » 6 months ago

Dolphin 5.0 has support for the legacy feature "Hybrid Wiimote," which lets you use the real wiimote for everything but also use the mouse as the pointer. That's what I did for Super Paper Mario, since I can't even be bothered to set up some IR LEDs or candles or mod a sensor bar to use USB.
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Re: All The Sonics - NOW LOADING...

Postby KobaBeach » 6 months ago

can i be the heavysigh replacement for this lp and infodump lore and obscure facts on bullshit about the series

i'm an encyclopedia of obscure sonic vomit thanks to like nearly two decades spent on sonic fansites.
kurt91 wrote: Sonic 2 has a glitch to allow getting all of them in the first level
it's not a glitch it's actually intended

act 1 of emerald hill has 4 checkpoints, act 2 has 3. you just need to route it out and be prepared to spend a good while in the first zone
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Re: All The Sonics - NOW LOADING...

Postby T-A-C » 6 months ago

KobaBeach wrote: act 1 of emerald hill has 4 checkpoints, act 2 has 3. you just need to route it out and be prepared to spend a good while in the first zone
Act 1 has only 3 checkpoints, but Act 2 has 5, so you actually get a slight margin of error if you route it properly

on the other hand, Super Sonic in 2 is a double-edged sword considering how many places you can softlock yourself with it if not outright crash the game

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Re: All The Sonics - NOW LOADING...

Postby KobaBeach » 6 months ago

thank 4 correction
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Re: All The Sonics - NOW LOADING...

Postby BobisOnlyBob » 6 months ago

KobaBeach wrote:
kurt91 wrote: Sonic 2 has a glitch to allow getting all of them in the first level
it's not a glitch it's actually intended
While you're absolutely right it's totally possible to get them all legitimately in Emerald Hill, I think he's talking about the reset trick - resetting the console lets you restart and keep Emerald progress, so you can collect them all using the very first post if you're stubborn. That's the only way to get Super Sonic in EHZ1.
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Re: All The Sonics - NOW LOADING...

Postby KobaBeach » 6 months ago

thank 4 correction 2 battle
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Re: All The Sonics - NOW LOADING...

Postby J. J. W. Mezun » 6 months ago

KobaBeach wrote: i'm an encyclopedia of obscure sonic vomit thanks to like nearly two decades spent on sonic fansites.
Sonic fans have always been known for their emetophilia.
Wenn alle stehen bleiben und anstarren
und sagen, <¿Warum musst du so sein?>,
schaue ich ihnen einfach in die Augen
und sage ihnen, dass ich von Fledermäusen aufgezogen wurde.

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Re: All The Sonics - NOW LOADING...

Postby CrappyBlueLuigi » 6 months ago

i can't tell if that's just a direct joke based on koba's word choice or a "hehe sonic fans have fetishes" joke, because the internet is so saturated with the latter whenever sonic comes up that it's enough to make anything similar to it come off in bad faith

it really feels like everyone is all about leaning into scapegoating the sonic fandom as social outcasts and the scene of gross activity that it makes me feel like i can't go anywhere and talk about sonic and not have... that follow

my apologies if i'm reading the wrong tone here, but you have to understand that this is really prevalent everywhere else
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Re: All The Sonics - HOW LOADING...

Postby Awoo » 6 months ago

kurt91 wrote: Oh yeah, out of curiosity, is it going to be a goal to get all of the Emeralds in each game, or not? Sonic 2 has a glitch to allow getting all of them in the first level, and Sonic 3&K as well as Mania gives you a level select so you can farm an easy-to-reach Special Stage. Or we could just give raocow a save-state for the games where they're too much of a hassle so he can play the final boss fights.
What kind of casual can't get Super Sonic before Hydro City Zone Act 2's end?

(Incomprehensible Sonic 3 fan gibberish)
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Re: All The Sonics - NOW LOADING...

Postby Sebby19 » 6 months ago

So is this actually happening? I remember in the COMING UP NEXT topic that All the Sonics was originally announced there, but then not long after it was edited and changed to 'change of plans! See you after Magaman'


So I wonder what Sonic games won't be covered, since rao didn't do the core Megaman.exe games, and Megaman Legends. Just the 2D platforming games.
Probably just the core platforming games, so no Sonic the Fighters and Sonic R
Will rao be playing the 3D platforming games too?
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Re: All The Sonics - NOW LOADING...

Postby Ashan » 6 months ago

Will this include the Sonichu video game
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Re: All The Sonics - NOW LOADING...

Postby Ivy » 6 months ago

Ashan wrote: Will this include the Sonichu video game
Is it a platformer?
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Re: All The Sonics - NOW LOADING...

Postby KobaBeach » 6 months ago

CrappyBlueLuigi wrote: i can't tell if that's just a direct joke based on koba's word choice or a "hehe sonic fans have fetishes" joke, because the internet is so saturated with the latter whenever sonic comes up that it's enough to make anything similar to it come off in bad faith

it really feels like everyone is all about leaning into scapegoating the sonic fandom as social outcasts and the scene of gross activity that it makes me feel like i can't go anywhere and talk about sonic and not have... that follow
i dont like talking about liking the older sonic games in public because of this actually lol

as an aside: (spoilered because it veers into sex ed territory and kids might be on these forums + some people are sex repulsed)
acting like having non-problematic fetishes is a bad thing is also really dumb.

like i know we joke a lot about kinkshaming and whatnot on the internetsphere (i do too) but acting like people are horrible human beings for having harmless*, if unconventional tastes on what turns them on outside of "ooga booga big boobe and big ass" is pretty shit, especially since a lot of the people more open about that tend to be queer (see: the furry fandom, where acting like they're all sexual deviants who will molest your pets is basically entry level lgbtqphobia at this point due to a majority of the fandom being queer in some way)

* - i.e. no pedophilia (shota/loli is pedophilia, no excuses), no bestiality, no necrophilia etc

fuck weird and hard to the sound of e-rotic and dont make fun of people for the weird shit they're into unless they're literal criminals is what im trying to say here

glad im talking about this in the sonic thread. starting off with the right foot
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Re: All The Sonics - NOW LOADING...

Postby J. J. W. Mezun » 6 months ago

My sincerest apologies. In my ignorance, I forgot 'bout Poe's Law & didn't realize that a complete stranger like me very well may be moronic 'nough to find a Sonic Let's Play forum to be a brilliant place to set up my soapbox on the vital issue o' vomit fetishes. 'Specially since it's such an obviously arbitrary & made-up stereotype. That's like saying, “Those Portuguese — ¡they sure love to brush their teeth with purple toothbrushes!”.

Also, I always thought these stereotypes only held for fans o' the newer games with their sexy panty shots o' hedgehogs empinkened by radiation poisoning ( not that there's anything wrong with that ) or sexy hedgehog-human pairings ( not that there's anything wrong — well, if the hedgehog has humanlike free will, I s'pose ). ¿Are there truly people who are like, “I don't know... The way Sonic taps his foot in Sonic 1 is way too sexually suggesting”?

As a big Donkey Kong Country fan, I will agree that this is unfair, since those games have been sexing up the female kongs since the beginning, & nobody assumes that liking Donkey Kong Country means I want to stick my dong in the dong kong, e'en though it is 100% true.

On less invigorating topics, ¿when raocow does Sonic 3D Blast, the best Sonic game, is he going to stick with the original for the authentic experience, or the Director's Cut recently released by the former director o' Traveller's Tales?
Wenn alle stehen bleiben und anstarren
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Re: All The Sonics - NOW LOADING...

Postby KobaBeach » 6 months ago

J. J. W. Mezun wrote: That's like saying, “Those Portuguese — ¡they sure love to brush their teeth with purple toothbrushes!”.
oh no this is actually a thing actually. totally lol

I always thought Amy & Cream panty shots and Rouge cleavage were fucking gross like don't put Horny in a children's video game

I get that with Elise they were trying to recreate Madonna from the Sonic 1 early stages but like a Roger Rabbit-style human-funny animal relationship doesn't work if you take it seriously and realistically, it just looks creepy and unsettling

J. J. W. Mezun wrote: nobody assumes that liking Donkey Kong Country means I want to stick my dong in the dong kong, e'en though it is 100% true.
big the cat more like big the sexual tyrannosaurus hubba hubba
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Re: All The Sonics - NOW LOADING...

Postby Grounder » 6 months ago

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Re: All The Sonics - NOW LOADING... plz come to Brazil

Postby Awoo » 6 months ago

KobaBeach wrote: big the cat more like big the sexual tyrannosaurus hubba hubba
Well, he *is* voiced by John St. John

Hail to the King, baby

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Re: All The Sonics - NOW LOADING...

Postby CrappyBlueLuigi » 6 months ago

J. J. W. Mezun wrote: My sincerest apologies. In my ignorance, I forgot 'bout Poe's Law & didn't realize that a complete stranger like me very well may be moronic 'nough to find a Sonic Let's Play forum to be a brilliant place to set up my soapbox on the vital issue o' vomit fetishes. 'Specially since it's such an obviously arbitrary & made-up stereotype. That's like saying, “Those Portuguese — ¡they sure love to brush their teeth with purple toothbrushes!”.

Also, I always thought these stereotypes only held for fans o' the newer games with their sexy panty shots o' hedgehogs empinkened by radiation poisoning ( not that there's anything wrong with that ) or sexy hedgehog-human pairings ( not that there's anything wrong — well, if the hedgehog has humanlike free will, I s'pose ). ¿Are there truly people who are like, “I don't know... The way Sonic taps his foot in Sonic 1 is way too sexually suggesting”?

As a big Donkey Kong Country fan, I will agree that this is unfair, since those games have been sexing up the female kongs since the beginning, & nobody assumes that liking Donkey Kong Country means I want to stick my dong in the dong kong, e'en though it is 100% true.
i'm really disgusted by the tone and subject matter of this whole thing, and this is why i was uncomfortable with your initial post and wanted to say anything to begin with. i don't want to post in or read this thread if people are going to post things like this; this is frustrating, because the sonic franchise means a lot to me and i want to feel comfortable discussing this lp as it happens.
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Re: All The Sonics - NOW LOADING...

Postby Mandew » 6 months ago

I can't wait to pick apart all the game design decisions. Many have positive effects, many have negative effects, and there's always something to learn from 'em.
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