I like four much better than three.
Well then, a whole video about killing that boss among other things.
Mmm, delicious discussions.
I whole heartedly agree about the difficulty. The game is hard and irritating, but for all the wrong reasons. Rather than actually being difficult and taking skill to progress, they try to load up gimmicks around every turn that you just have to memorize how to deal with. Just knowing them turns you into a pro at the game. Even then you will still die half of the time on the same things. All of my deaths up to this point were from instant kills.
The normal stages are so short that it's not even funny. The health bar is pretty much reserved for bosses due to how little damage normal enemies do and how much they drop health. Most stages will have you reaching the boss with almost all of your health within a few minutes if you don't die. 90% of all deaths in the game will be from aforementioned gimmicks and instant kill things like spikes and holes.
The bosses are just silly at how simple they are. Yet they kill people like me a lot. Let's look at X-Clone, the boss from parts 3 and 4. Look at everytime I died. All of them were from the same thing: The floor pushing me up into the spikes at the ceiling. The boss itself only has one "attack", and it does laughable damage and only exists to keep me from tearing the boss apart with the Z Saber.
I really can't wait until I finish this LP and move on to something else, because I'm quickly starting to remember why I stopped playing this game part way into Neo Arcadia. I should really start playing Zero 2 again to remember that there is hope for the series!