Megaman Zero: Playing Of Let's Variety!

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Subterfuge
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Megaman Zero: Playing Of Let's Variety!

Post by Subterfuge »

Here we go again! With a new computer rearing and ready to go, I can start a new LP! This time we're taking a shot at some robots. Literally. And slashes. Lots and lots of slashes.

Contents
01 - Zero Hope
02 - Zero Fountains
03 - Zero Skill
04 - Zero Hysteria
05 - Zero Lightning
06 - Zero Progress
07 - Zero Rod
08 - Zero Lives
09 - Zero Alarms
10 - Zero Victories

Check out my Legend of Zelda: Minish Cap LP while you're at it!

Former LPs
Castlevania Aria of Sorrow

Contacts
Twitter - http://twitter.com/Svbterfuge
Email - svbterfuge@gmail.com
And on Youtube of course!

---

@-@ I'm at it again for another numero uno.
I force my way through a sore throat and start up my next LP! Let's smash some Mavericks and thwart their plans for retiring all reploids to the Bahamas!
Let's do this! Once I get back in the swing of things, this'll be awesome! Stay tuned!
Last edited by Subterfuge 12 years ago, edited 9 times in total.
I see you looking at my sig. You're just jealous of it. While you're looking at it, check out:
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Subterfuge
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Re: Megaman Zero: Playing Of Let's Variety!

Post by Subterfuge »

A part that may possibly be related to part two.
This time we take down the second boss whose name I for some reason can't pronounce.
Tried to upload a video yesterday, but I didn't know that Youtube had revoked their time extension, so I was unable to. Had to rerecord it and save touring the resistance base for next video.
I see you looking at my sig. You're just jealous of it. While you're looking at it, check out:
My LP of Metroid Fusion!
Subterfuge
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Re: Megaman Zero: Playing Of Let's Variety!

Post by Subterfuge »

I don't know... I now hate the number three.
I... I don't... I don't know! All of my ability just left me to die. A lot.
Last edited by Subterfuge 12 years ago, edited 2 times in total.
I see you looking at my sig. You're just jealous of it. While you're looking at it, check out:
My LP of Metroid Fusion!
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Bean
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Re: Megaman Zero: Playing Of Let's Variety!

Post by Bean »

Well... Ouch. That was painful to watch. On the positive side, be glad you aren't trying to keep up a high rank here. Bosses get an extra attack to use then!
anomaly
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Re: Megaman Zero: Playing Of Let's Variety!

Post by anomaly »

I don't like MZ1, at least as much as its sequels. For the reason that it's too hard, or more accurately and importantly, too brutal. Everything penalizes you - namely, getting high scores makes things harder and using elves that are supposed to help you will hurt your score. And the bosses that use EX skills don't even give them to you. Later games actually reward you for something.

It has an exploration side to the game, not found in its successors until ZX. But it's quite limited, and ZX does it much better IMO.
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Paragraph
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Re: Megaman Zero: Playing Of Let's Variety!

Post by Paragraph »

There isn't really any REASON to explore, that's the problem...

I don't know what the whole issue with the difficulty is. There are a few extremely stupid areas (FACTORY! And the spike tube in the second Neo Arcadia level), but they're managable with practise...or luck. The levels themselves are really short compared to the rest of the series (the franchise, even), so every one is doable with just a bit of practise. The bosses are par for the course, really - you have to be able to dodge each attack reliably. Once you learn it for each attack, they become mostly non-issues, because in the first game, they're heavily patternised and very predictable.

Compare Anubis from Zero 1 with Cubit Foxtar from Zero 3 - the latter is a real bitch, jumping around like she pleases and her attacks are really hard to avoid. Every boss from Zero 1 is a cakewalk opposed to that because most of the time, they just don't do much.

Notable exception: Aztec Falcon, and that's a dick move. Once you get over this hurdle, you're set. Either you're good enough to go at the game without Elves - then you should also be good enough to deal with EX skills. Most of the time, all they do is prolong the battle anyway. If you're NOT good enough, then you can break the game easily with Elves, avoiding the EX skill issue completely...I mean, if you can't manage to do well at the game, why even bother with points Ô.o? My first time playing, I said fuck the rank, the second time through it was different, but by then I was practised enough that nothing was a great showstopper anymore.

Simon
anomaly
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Re: Megaman Zero: Playing Of Let's Variety!

Post by anomaly »

That's why I said it's brutal. The game just doesn't want you to be friendly with you in any way. No EX Skill reward, no reward of any kind really. It's somewhat understandable considering that it's the first in the series - wait, they had all that experience making the X series.

MZ2 has that critical green elf - getting just that and only that prevents half of instant deaths, making the game easier to manage.
MZ3 has equip-based elves and even cyberspace that triggers all of them. Oh also has the boots system thing.
MZ4 has the super elf, and a bunch of item-making process.

These games are more sophisticated. Not only that, MZ1 has bosses appearing in a whole bunch of random places, including sudden attacks into the base itself, which can be irritating because there's no way to save or quit without resetting to your last save in levels like that.
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Re: Megaman Zero: Playing Of Let's Variety!

Post by Paragraph »

Actually, didn't Inticreates kind of make the games? I don't know how exactly that worked, but to me it seems that those guys just are NOT Capcom. Why? Because they DON'T DO COMPLETELY RETARDED SHIT.

Seriously, the Zero series and ZX (haven't played Advent yet) is just such a stellar example of good game design compared to at least half of the other MM games, it's not even funny. Just look at what Capcom did with X (8 excluded), it was such a good decision to let another developer handle their stuff.

Regarding Zero 1, you're absolutely right and I wholeheartedly agree that it has some deep flaws. My point is just that they don't make it an impossibly hard game, you can adjust to them relatively easily. With Zero 2, though, they just took about ALL of the flaws and ironed them out perfectly. The amount of polish that game has is absolutely insane if you compare it to just about any other Mega Man game; it seems to me that Inti knew EXACTLY what they were doing when producing the sequel, something Capcom never seemed to understand.

Just look at the transition from X5 to X6. X5 had a lot of problems - the upgrade system, to name a specific example. So they redid it for X6, and it became even stupider. With permanently missable reploids, many of them in completely retarded places...

Now look at Zero 1 and 2. Zero 1 had insane amounts of grinding to get to the Cyber Elves you wanted because they cost so damn much, also the saber upgrades got really grueling towards the end. What do they do - try to reinvent the wheel and make a different and really stupid system? No, they address the exact issues - that it takes too damn long - and just cut the number to about a FOURTH, cut irrelevant upgrade levels and therefor half the time needed to get the highest level. It's what everyone with half a brain could think of to make the system actually good, and they. just. do. it.

I would never trust Capcom to just act reasonable. That's the whole difference.

Simon
Subterfuge
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Re: Megaman Zero: Playing Of Let's Variety!

Post by Subterfuge »

I like four much better than three.
Well then, a whole video about killing that boss among other things.
Mmm, delicious discussions.

I whole heartedly agree about the difficulty. The game is hard and irritating, but for all the wrong reasons. Rather than actually being difficult and taking skill to progress, they try to load up gimmicks around every turn that you just have to memorize how to deal with. Just knowing them turns you into a pro at the game. Even then you will still die half of the time on the same things. All of my deaths up to this point were from instant kills.

The normal stages are so short that it's not even funny. The health bar is pretty much reserved for bosses due to how little damage normal enemies do and how much they drop health. Most stages will have you reaching the boss with almost all of your health within a few minutes if you don't die. 90% of all deaths in the game will be from aforementioned gimmicks and instant kill things like spikes and holes.

The bosses are just silly at how simple they are. Yet they kill people like me a lot. Let's look at X-Clone, the boss from parts 3 and 4. Look at everytime I died. All of them were from the same thing: The floor pushing me up into the spikes at the ceiling. The boss itself only has one "attack", and it does laughable damage and only exists to keep me from tearing the boss apart with the Z Saber.

I really can't wait until I finish this LP and move on to something else, because I'm quickly starting to remember why I stopped playing this game part way into Neo Arcadia. I should really start playing Zero 2 again to remember that there is hope for the series!
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Paragraph
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Re: Megaman Zero: Playing Of Let's Variety!

Post by Paragraph »

The Pantheon Core is bullshit, correct ^^. There shouldn't ever be an instakill boss - it's just not fun, period.

I don't think Zero 1 is a bad game by any means; just compare it to the game that came out just a bit before, X6. THAT's a bad game. Zero 1 is flawed, but not bad. And Zero 2 made everything right.

Simon
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Bean
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Re: Megaman Zero: Playing Of Let's Variety!

Post by Bean »

Hmm. I happen to like the first game more than the second, actually. Maybe it's because the levels are much shorter, and for the most part, cater to getting through them in a matter of a couple of minutes. What I've never liked about any of these games are the blind jumps that you'll have to do at certain points of the game. We haven't come up on any of those levels yet.
Subterfuge
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Re: Megaman Zero: Playing Of Let's Variety!

Post by Subterfuge »

I suddenly fell off the face of the planet. Let's remedy that with part five.
Suddenly returning from my hiatus that was basically a snow day that spiraled out of control: I grow some skill and take down the next boss after much grief.
I magically have the ability to upload longer than 15 minutes.
I see you looking at my sig. You're just jealous of it. While you're looking at it, check out:
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Subterfuge
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Re: Megaman Zero: Playing Of Let's Variety!

Post by Subterfuge »

This is something like number six
I escort some guy through the sand. I also make a fool out of myself while I attempt to name Beatles.
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Bean
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Re: Megaman Zero: Playing Of Let's Variety!

Post by Bean »

Oh no. Not that mission. That one is very annoying to get a good ranking on thanks to that escort you have.
Subterfuge
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Re: Megaman Zero: Playing Of Let's Variety!

Post by Subterfuge »

I see you looking at my sig. You're just jealous of it. While you're looking at it, check out:
My LP of Metroid Fusion!
Subterfuge
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LoZ Poll

Post by Subterfuge »

Ok. So I'm going to start LPing a Legend of Zelda along side this.

Which of these would people be interested in seeing:

Oracle of Seasons
Oracle of Ages
Minish Cap
Link's Awakening DX
I see you looking at my sig. You're just jealous of it. While you're looking at it, check out:
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Bean
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Re: Megaman Zero: Playing Of Let's Variety!

Post by Bean »

Hmm... Either Minish Cap or DX would be fine by me.
Subterfuge
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Re: Megaman Zero: Playing Of Let's Variety!

Post by Subterfuge »

I see you looking at my sig. You're just jealous of it. While you're looking at it, check out:
My LP of Metroid Fusion!
Subterfuge
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Re: Megaman Zero: Playing Of Let's Variety!

Post by Subterfuge »

Part nine
That boss was just plain easy. That makes two videos in a row where that is true.
Click here for today's Minish Cap! We get two swords over there!
I see you looking at my sig. You're just jealous of it. While you're looking at it, check out:
My LP of Metroid Fusion!
Subterfuge
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Re: Megaman Zero: Playing Of Let's Variety!

Post by Subterfuge »

I see you looking at my sig. You're just jealous of it. While you're looking at it, check out:
My LP of Metroid Fusion!
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