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Re: JUMP sin(π/((3^2)-(3^1))) - Half a jump is still a jump

Posted: 17 May 2019, 02:33
by ft029
The fun thing about Koopa Hiking Trail is that Enjl and I made the level 1 screen at a time. Germerican Fusion is the only other "relay" level in the game. We had some fun times making the level.

(Image 1: We were close to writing a short story at the top of the screen)
(Image 2: Our file names near the end.)

Re: JUMP sin(π/((3^2)-(3^1))) - Half a jump is still a jump

Posted: 17 May 2019, 04:28
by YelseyKing
gbreeze wrote:
YelseyKing wrote:
Awoo wrote: Srsly though Cait Sith's theme really works well on SNES instrumentals. This whole hack's soundtrack is pretty amazing
It is indeed. SMW hack music has come a long way, it would seem.

Also, that's not the only FF7 song in today's video. That beach map uses the Costa Del Sol theme.
That's actually not correct. It's a completely different song, but there's no way of telling that from the vid today because he didn't stay on the map long enough.
Ah. From the first little bit, it sure did sound like it. Welp.

Re: JUMP sin(π/((3^2)-(3^1))) - Half a jump is still a jump

Posted: 17 May 2019, 13:41
by Nimono
KobaBeach wrote:
i have no idea what this has to do with jump half or anything mentioned in this thread, but I love this clip


Today's levels were super neato! I liked how in the castle level, to get all the Big Coins, you needed to redo the previous section, but in Hard Mode

Re: JUMP sin(π/((3^2)-(3^1))) - Half a jump is still a jump

Posted: 17 May 2019, 13:47
by Lazy_
Since we've seen almost all of the main map now, here's some trivia:
First of all, here's a full image of main map.
This map was a collaboration between Koopster and I, with me making the left half and him making the right half (roughly speaking). It's based on this sketch, but as you can see, the end product took on quite a different shape, especially on the left. Koopster made most of his half before I started working on mine, which is why his part follows the sketch more closely. Once I got around to making the left half, I had to deviate quite a bit from the sketch in order to fit everything in.

We made heavy use of overhangs on this map. This came about due to a misunderstanding: aterraformer said he wanted world 2 to be a "mountain balcony", which I interpreted as a literal balcony (he just meant a plateau connected to the side of a mountain).

We worked together via a shared ROM on Dropbox and communicated through the castle destruction messages (for some reason). In those messages, we mocked each other with this face which Koopster made out out of layer 3 smasher tiles. It eventually became a proper emoji on the Discord.
Here are some other shitpost denizen of our shared ROM: 1 2 3
Also, here's the story behind the cutoff water shrine.
There used to be a lot of floating cutoff water in the hack, which wasn't to everyone's liking. This eventually lead to a heated discussion which went on for about an hour (lol) until Morsel himself stepped in and provided graphics for floating water. And so, all cutoff water was replaced, Morsel got into the credits as Graphics Artist, and Pyro made this shrine to commemorate the old water.

Re: JUMP (0^0)/(4^0.5) - Half a jump is still a jump

Posted: 17 May 2019, 17:00
by Kilgamayan
Image

Royal Castle's color scheme is approved.

The banner hiding the secret in Breakdown Bastion had the colors inverted compared to the rest of the banners in that hallway (green diamonds were white, white diamonds were green). I'm surprised you missed it; I noticed it the instant it showed up on the screen for the first time.

Re: JUMP (0^0)/(4^0.5) - Half a jump is still a jump

Posted: 17 May 2019, 18:41
by Mata Hari
I thought 0^0 was undefined?

Re: BUMP (0^0)/(4^0.5) - Half a jump is still a lump

Posted: 17 May 2019, 18:46
by Awoo
Mata Hari wrote: I thought 0^0 was undefined?
Not according to my phone's calculator! It apparently equals 1.

(Anything)÷0, however, *is* undefined.

Re: JUMP (0^0)/(4^0.5) - Half a jump is still a jump

Posted: 17 May 2019, 19:12
by Validon98
Anything to the zeroth power is 1, even 0. Math is weird.

Re: JUMP (0^0)/(4^0.5) - Half a jump is still a jump

Posted: 17 May 2019, 19:14
by ano0maly
Actually, 0^0 is technically indeterminate because expressions whose limits come down to 0^0 do not end up with same consistent limit

Example: x^0 has limit 1 for x approaching 0 but 0^x has limit 0 at x approaching 0

Re: JUMP (0^0)/(4^0.5) - Half a jump is still a jump

Posted: 17 May 2019, 21:39
by Griflion
Actually zero to the power of zero is one of the mathematical expressions with no agreed-upon value. There are justifications for 1 and for undefined. Mainly it depends on the context.
So yeah, Math is REALLY weird, and i love it.

Re: JUMP (0^0)/(4^0.5) - Half a jump is still a jump

Posted: 17 May 2019, 22:08
by Arctangent
sup

Re: JUMP (0^0)/(4^0.5) - Half a jump is still a jump

Posted: 17 May 2019, 22:09
by morsel/morceau
Actually (0^0) is a really cool face

Image

Re: JUMP sin(π/((3^2)-(3^1))) - Half a jump is still a jump

Posted: 17 May 2019, 22:20
by YelseyKing
Lazy_ wrote: First of all, here's a full image of main map.
As someone who loves map design, I have to say... that came out *really* well. I love all the decorative touches, like the overhangs, waterfalls, and shadows, and the fact that nearly every available piece of real estate is accessible. None of it looks glitchy or otherwise unnatural, either. Very nice job!

Re: JUMP (0^0)/(4^0.5) - Half a jump is still a jump

Posted: 17 May 2019, 22:21
by Piesonscreations
morsel/morceau wrote: Actually (0^0) is a really cool face

Image
this is the kind of math i can get behind

Re: JUMP (0^0)/(4^0.5) - Half a jump is still a jump

Posted: 17 May 2019, 22:22
by Cyril
morsel/morceau wrote: Actually (0^0) is a really cool face

Image
god damn are owls just perfect creatures. it's no wonder elves want to control them so much

Re: JUMP (0^0)/(4^0.5) - Half a jump is still a jump

Posted: 18 May 2019, 11:46
by KobaBeach
this isnt Titanic. this is TITANIC, as this is Titanic ↓


Re: JUMP (0^0)/(4^0.5) - Half a jump is still a jump

Posted: 18 May 2019, 11:54
by Enjl
dang the brutal mario titanic looks so much more exciting :kood:

Re: JUMP cos(∠ABC) ∠CAB=30° ∠ACB=90° - Half a jump is still a jump

Posted: 18 May 2019, 12:01
by SAJewers
so, when do we finally see luigi?

Re: JUMP sin(π/((3^2)-(3^1))) - Half a jump is still a jump

Posted: 18 May 2019, 12:44
by General_Urist
Lazy_ wrote: Also, here's the story behind the cutoff water shrine.
There used to be a lot of floating cutoff water in the hack, which wasn't to everyone's liking. This eventually lead to a heated discussion which went on for about an hour (lol) until Morsel himself stepped in and provided graphics for floating water. And so, all cutoff water was replaced, Morsel got into the credits as Graphics Artist, and Pyro made this shrine to commemorate the old water.
Wait, what was this "cutoff water shrine"? Has raocow played it yet, whatever it is?

Titanic seemed like a pretty nice maze level, and I like the gimmick of jumping through pipes to dodge stuff.

Also, did has raocow started calling Dolphins "Donkeys"?

Re: JUMP sin(π/((3^2)-(3^1))) - Half a jump is still a jump

Posted: 18 May 2019, 12:51
by Kilgamayan
General_Urist wrote:
Lazy_ wrote: Also, here's the story behind the cutoff water shrine.
There used to be a lot of floating cutoff water in the hack, which wasn't to everyone's liking. This eventually lead to a heated discussion which went on for about an hour (lol) until Morsel himself stepped in and provided graphics for floating water. And so, all cutoff water was replaced, Morsel got into the credits as Graphics Artist, and Pyro made this shrine to commemorate the old water.
Wait, what was this "cutoff water shrine"? Has raocow played it yet, whatever it is?
It was in yesterday's video.


Re: JUMP cos(∠ABC) ∠CAB=30° ∠ACB=90° - Half a jump is still a jump

Posted: 18 May 2019, 14:38
by Sebby19
So, did anybody get the reference at 4:37, in this morning's video?


Re: JUMP cos(∠ABC) ∠CAB=30° ∠ACB=90° - Half a jump is still a jump

Posted: 18 May 2019, 14:55
by Grounder
Where's the rapping dog?

Re: JUMP cos(∠ABC) ∠CAB=30° ∠ACB=90° - Whole Milk

Posted: 18 May 2019, 15:03
by Awoo
Grounder wrote: Where's the rapping dog?
Here you go nyoro~n


Re: JUMP cos(∠ABC) ∠CAB=30° ∠ACB=90° - Half a jump is still a jump

Posted: 18 May 2019, 16:32
by xnamkcor

Re: JUMP cos(∠ABC) ∠CAB=30° ∠ACB=90° - Half a jump is still a jump

Posted: 18 May 2019, 18:47
by Ashan
Sebby19 wrote: So, did anybody get the reference at 4:37, in this morning's video?

How come all the ad spots for non-profits/concerned children's advertisers/whatever in Canada were so terrifying?
Between that, the house hippo, the talking TV (which was supposed to be telling you to go outside but instead just highlighted how cool TV is), and this horrifying anti-drug PSA, it's surprising there isn't an entire generation with PTSD.