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JUMP (3!+3!)/(4!) - Half a jump is still a jump

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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freshtalk
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Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

Postby freshtalk » 2 weeks ago

Now I kinda wanna play the game entirely because I'm curious about what ancient Mario looks like with a cape or on a horse. Or balloon'd up!

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Cyril
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Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

Postby Cyril » 2 weeks ago

haha it was a charlie horse

janked up mario puzzles?

that sure was something. i'd never in a million years figure any of that out myself
i've honestly never played a video game in my life

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kitikami
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Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

Postby kitikami » 2 weeks ago

I am in awe that someone would design a puzzle like that and someone else would be able to solve it.
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Leet
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Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

Postby Leet » 2 weeks ago

Wtf, I had to use the movie for this level for pretty much everything. It's like a super hard bonus puzzle, but raocow just does it like that...
ImageWell it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Mata Hari
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Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

Postby Mata Hari » 2 weeks ago

This series as a whole has really hammered home that as regularly as he makes hilarious lapses, raocow really is insanely good at SMW. Like he's made the game look mostly a piece of cake thus far, and admittedly part of that perception is gonna come down to editing, but it's clearly not an easy game, and I can't remember any point he's really been sweating.

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Validon98
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Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

Postby Validon98 » 2 weeks ago

Even with the editing, raocow hasn't take a whole lot of deaths. Like, by this point in the game I was taking at least 15+ deaths per level, a pattern that has mostly continued to where I am in world 6 where things are really kicking me in the teeth outside a couple not-so-bad things, and that's me trying to do it without savestates as much as physically possible (only like 1-2 levels have made me angry enough to make my own midpoints, I'll admit to the dragon coins in Brothers in Arms being one of those places).

Pretty sure given raocow's relative ease with the game so far I doubt he'll have any real problems for a long while.
Because Mystia's being a big ol' goofball.

Currently Playing: JUMP 1/2 (World 8-2), Final Fantasy XII: The Zodiac Age (pirates are a sky thief dangerous), Hyrule Warriors: Definitive Edition (the adventure never ends), Dark Souls 3 (when all you have is a spiked mace...)

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Ashan
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Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

Postby Ashan » 2 weeks ago

raocow has a $20,000,000 editing budget per video and he pays Hollywood special effects artists to CG his character doing the platforming good but he actually spends like 7 hours recording each video because he dies so much

Also was there another costume to the left of the angel block/pencil contraption?
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raocow
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Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

Postby raocow » 2 weeks ago

apparently it's a moon on the left
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maou shoujo
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Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

Postby maou shoujo » 2 weeks ago

That was an incredible puzzle. Convoluted puzzles that exploit bizarre, esoteric glitches are some of my favorite SMW levels. You would virtually never see that kind of design in a commercial game!
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Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

Postby YelseyKing » 2 weeks ago

That level's music was previously used in a level called "Color Crave Cave" back in ASMT... and now "Color a Dinosaur". What is that song's connection to color?
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Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

Postby Piesonscreations » 2 weeks ago

Ashan wrote: raocow has a $20,000,000 editing budget per video and he pays Hollywood special effects artists to CG his character doing the platforming good but he actually spends like 7 hours recording each video because he dies so much
It's great that raocow does his own stunts.

Man, that puzzle was mind-boggling. I can't imagine many streamers went ahead and actually figured out what the hell you were supposed to do.
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Ashan
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Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

Postby Ashan » 2 weeks ago

Piesonscreations wrote: Man, that puzzle was mind-boggling. I can't imagine many streamers went ahead and actually figured out what the hell you were supposed to do.
I think the speedrunners could probably figure it out. A lot of them have as much, if not more knowledge of the SMW engine than raocow or any other fairly advanced player.

Which reminds me, I'm curious if the underwater Yoshi clip glitch could be used in the "die" room at all (used in the 96-exit speedrun for the VD2 and FoI2 secret exits)
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Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

Postby HatKid » 2 weeks ago

Even if I somehow managed to find that puzzle on my own, there would be about zero chance of me being able to solve it.
Also, that Charlie Yoshi was... interesting.
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Re: JUMP x/y y=x+x x≠0 - Half a half is half a half

Postby Awoo » 2 weeks ago

Was the Charlie Horse a legitimate glitch, intended, or both? It's so weird...
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Ashan
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Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

Postby Ashan » 2 weeks ago

It's part of vanilla SMW. I've accidentally created one on console while messing around with the brown platform spit glitch (I believe, this was a few years ago)
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Kleetus
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Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

Postby Kleetus » 2 weeks ago

Whoa. This is why I could not do commuter engineering or stuff like that.

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Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

Postby Validon98 » 2 weeks ago

This is the part of world 4 with athletics levels that use vanilla blocks. Guess it makes sense what with the world map being all in the high mountain zone.
Because Mystia's being a big ol' goofball.

Currently Playing: JUMP 1/2 (World 8-2), Final Fantasy XII: The Zodiac Age (pirates are a sky thief dangerous), Hyrule Warriors: Definitive Edition (the adventure never ends), Dark Souls 3 (when all you have is a spiked mace...)

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Re: JUMP 2^(-1) - Half a jump is still a jump

Postby Lazy_ » 2 weeks ago

Jolpe made three levels for this project. They ended up suspiciously close to one another on the overworld:
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lolyoshi has dubbed this the Jolpemuda Triangle due to the nearby shipwrecks.
is there an integer overflow when you become 256 years old

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raocow
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Re: JUMP 2^(-1) - Half a jump is still a jump

Postby raocow » 2 weeks ago

ha
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Validon98
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Re: JUMP 2^(-1) - Half a jump is still a jump

Postby Validon98 » 2 weeks ago

They're the ships of SMW hack players who have tried and failed to complete some of Jolpe's more brutal offerings (which honestly, it surprises me how easy in comparison the ones we've seen up to now have been, other than Questionable Switch Palace and even then that wasn't too bad).
Because Mystia's being a big ol' goofball.

Currently Playing: JUMP 1/2 (World 8-2), Final Fantasy XII: The Zodiac Age (pirates are a sky thief dangerous), Hyrule Warriors: Definitive Edition (the adventure never ends), Dark Souls 3 (when all you have is a spiked mace...)

Devil of Decline Partial English Gameplay Patch!
Nightmare of Rebellion Partial English Gameplay Patch!

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Mata Hari
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Re: JUMP 2^(-1) - Half a jump is still a jump

Postby Mata Hari » 2 weeks ago

I know this isn't probably what you meant but afaik all winged insects are born without wings. So what I'm saying is, Goonies are actually insects.

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Ashan
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Re: JUMP 2^(-1) - Half a jump is still a jump

Postby Ashan » 2 weeks ago

They're related to humans too
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Kleetus wrote: Whoa. This is why I could not do commuter engineering or stuff like that.
Is a train conductor a commuter engineer?
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Piesonscreations
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Re: JUMP 2^(-1) - Half a jump is still a jump

Postby Piesonscreations » 2 weeks ago

Birdland had some neat music, also, bird up :rao:
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strongbadman
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Re: JUMP 2^(-1) - Half a jump is still a jump

Postby strongbadman » 2 weeks ago

On the subject of authors, Gbreeze has popped up a few times in jumphalf thus far. Did they do any levels for JumpClassic? On that note, who are new faces for the sequel?

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Re: JUMP 2^(-1) - Half a jump is still a jump

Postby KobaBeach » 2 weeks ago

Lazy_ wrote: Jolpe made three levels for this project. They ended up suspiciously close to one another on the overworld:
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lolyoshi has dubbed this the Jolpemuda Triangle due to the nearby shipwrecks.
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