me and validon made a level list. It's not to the level of professionalism and official-ness that the original JUMP level list is but it's pretty close
no list for RNG but i'm working on it! (judging by raocow's video description the sublevels don't have names this time around)
Re: JUMP ½ - Half a jump is still a jump
Posted: 15 Jun 2019, 13:44
by Sixcorby
the real victory is super maks no longer having to come up with new thread names
Re: JUMP ½ - Half a jump is still a jump
Posted: 15 Jun 2019, 13:55
by FourteenthOrder
Yeah, no, like, this was my favorite SMW hack ever. Thanks so much for making.
Re: JUMP ½ - Half a jump is still a jump
Posted: 15 Jun 2019, 14:08
by LunarRainbowShyGuy
I said I have more to say about this level in my last post, but most of what I have left is just little nitpicks, and if I try to go over every single room here this post will be far too long, so I'll just say what my biggest issue is, which is that the rooms referred to as "jellyfish satelites" and "normal video game" felt a bit disproportionately difficult compared to the other rooms. Though it's entirely possible that I'm just not that good at them and other people might not have as much trouble as I did.
Anyway, it looks like this is the end of this hack, so I guess I should give my thoughts on the hack as a whole. I agree that this was an amazing hack. Out of all the levels here, there was only one that I really disliked; in the rest of the levels I generally had a pretty great time. I might even play this again sometime. Or maybe I'll finally get around to playing the first JUMP. My future plans aside, I definitely thought that this was really fun.
Re: JUMP ½ - Half a jump is still a jump
Posted: 15 Jun 2019, 14:35
by Kilgamayan
goty
If both 2D Platformer danmaku bosses and costume swaps are going to become a thing in hacks going forward I would like to formally request an Erina sprite for the player character
Re: JUMP ½ - Half a jump is still a jump
Posted: 15 Jun 2019, 19:00
by Sebby19
So is there no reward for getting all the Dragon Coins?
Re: JUMP ½ - Half a jump is still a jump
Posted: 15 Jun 2019, 19:01
by Grounder
Sebby19 wrote: ↑4 years ago
So is there no reward for getting all the Dragon Coins?
It gives players a sense of pride and accomplishment.
Re: JUMP ½ - Half a jump is still a jump
Posted: 16 Jun 2019, 06:27
by YelseyKing
I was kind of disappointed that there was no real fanfare after beating RNG. I expected one more "town" to be unlocked, where you could get either some game-breakingly powerful "hey, replay the levels with this crazy add-on" item, or at least a new costume or two for replays, if you got all the dragon coins. Oh well. Still one of the better hacks I've seen/played, so... good job, JUMP team!
Re: JUMP ½ - Half a jump is still a jump
Posted: 16 Jun 2019, 06:43
by Leet
Yeah lol there's not much point to getting dragon coins after a certain number. Which is kind of good for some players cause it means they don't have to worry about it but not as good for compulsive playthroughs like this
Re: JUMP ½ - Half a jump is still a jump
Posted: 16 Jun 2019, 06:48
by Piesonscreations
Well, i'm a bit late to the whole two parter finale, but after watching Jump ½ THE MOVIE - Do You Remember Love? - I must say, wow, what an impressive level, and a great sendoff to Jump Half. The boss was just stunning to see, and the whole level kept on presenting some really interesting ideas.
Great job on the hack everyone who worked on it!
Re: JUMP ½ - Half a jump is still a jump
Posted: 16 Jun 2019, 21:00
by kitikami
I was really impressed with this game. Everything in the JUMP series so far has made for a great LP, and I always look forward to those videos more than most Mario stuff.
It sounds like they put a lot of work into this one, and it really shows. Great job to all involved.
Re: JUMP ½ - Half a jump is still a jump
Posted: 16 Jun 2019, 21:41
by Sturg
Excellent game!
Re: JUMP ½ - Half a jump is still a jump
Posted: 09 Aug 2019, 17:58
by Kleetus
I finished watching the LP a few days ago. "you were holding an umbrella" has to be one of the most visually unique and striking SMW levels I've seen. RNG is an amazing concept for a level, I have some ideas on how it could be expanded it I ever participate in a colab like this.
Re: JUMP ½ - Half a jump is still a jump
Posted: 21 Aug 2019, 17:44
by raocow
I forgot if I've ever shared this
on tumblr I posted the actual file I sent the jumphalf team, plus an unused 'rng cleared' version and finally a superbad early draft of the map
Re: JUMP ½ - Half a jump is still a jump
Posted: 21 Aug 2019, 20:19
by YelseyKing
Heh. The "RNG Cleared" version of that map is cute. Too bad it wasn't used.
Re: JUMP ½ - Half a jump is still a jump
Posted: 26 Apr 2020, 22:44
by Crow
on this somber day, we remember the one year anniversary of a truly tragic event