Some fun facts about The Trap Doors:
>The name is a reference to the band "The Doors" and also the british claymation animated series "The Trap Door".
>The original name for the level was "Doors Are Indeed Zany, Obviously". I had it removed upon request since it's a pretty obvious anagram.
>The song was composed by me, tho it was to be removed at least twice. The first instance birthed the melody I wrote during a high school lunch hour while I was messing with the piano. The other was a little more harsh (Someone was going to remix it into a more "edgy" track to basically poke fun at me for being kind of an "edgelord"), which resulted in making
this version composed by me and Mellonpizza before they ultimately decided to keep the original.
>The last bit of the revamped Trap Doors theme is a reference to "Riders of the Storm", also by The Doors.
>There was originally going to be a secret easter egg boss by Mellonpizza that we ultimately scrapped along with me giving up the whole level due to lack of motivation and time constraints. Considering JUMP Team did not want to be associated with this "boss" period, I will not reveal what it was. (the arguments to keep the boss around wasn't pretty)
>There used to be three sections rather than the final two in the finalized version, and I am very much betting ft got the idea of "sensitive doors" from the third part of my original version where if you touch "red doors" at all, you get teleported.
>This level was remade 3 times. One that was complete, the second version I dropped, and the third version ft created.
>The "Layer 2 up" gimmick was coded by Mellonpizza for the second version and was reused for the final part.
>The second version's second half was going to have a very different idea entirely. and this was when me and Mellonpizza fully collaborated. The idea was back when it was still called "Doors Are Indeed Zany, Obviously" we were going to have "Zany" doors; Rocket doors, lottery doors, screen scrolling doors, eating doors, and canon doors. Again, due to lack of motivation, this whole idea is scrapped.
>Only 5 of the original trap door rooms was reused in The Trap Doors. These are: Creating Block Crusher, "Thwomp blocking door with an eating block eating the floor", Spike Water Funnel, Spinjump Magikoopa Magic, and the Kaizo Mario World Trap (1 or 2 depending on if you hit the kaizo block above you).
>
Version 2's First Half (White door was a skip to the boss arena if you found [and beat] the boss)
...Honestly I could go on and on about the whole level, but I'd rather keep a lot of the mystery. And that is the last level I was involved in... good luck on the final stages raocow!