JUMP ½ - Half a jump is still a jump
- Mata Hari
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Re: JUMP ((d/dx)(√x))*√x - Half a jump is still a jump
WHy does holding the direction tyou'rre going in when you get shot of a cannon kil your momentum
- Leet
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Re: JUMP ((d/dx)(√x))*√x - Half a jump is still a jump
Isn't it because your max movement speed when using directional buttons is slower than your max possible movement speed (we've seen this elsewhere in this hack)
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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- Validon98
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Re: JUMP ((d/dx)(√x))*√x - Half a jump is still a jump
SMW's engine works in mysterious ways regarding momentum and cannons (my assumption is "player driven momentum will override automatic momentum").
Maw of the Beast is a juggernaut of a puzzle which... it's I think a slight bit easier than some of the puzzle levels we've seen in the VIPs, or hell, even in YUMP, but it's still up there just for how long and grueling it is to get through.
Maw of the Beast is a juggernaut of a puzzle which... it's I think a slight bit easier than some of the puzzle levels we've seen in the VIPs, or hell, even in YUMP, but it's still up there just for how long and grueling it is to get through.
Same went way earlier for the blue switch where the author couldn't help himself and hid a kappa emote there. There is some bad joke energy still in this hack.Ryrir wrote: i like how the same people who created this incredible 200iq puzzle also couldn't help themselves and had to put loss and a literal butthole joke in there
Because Touhou OCs can in fact exist, sounds fake I know.
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Strawberry Bose Partial Translations and Patches!
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
- Mata Hari
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Re: JUMP ((d/dx)(√x))*√x - Half a jump is still a jump
Surprised this was never patched out but considering how little it comes up it might not be worth it. Also maybe it's not possible to do without preventing the player having any input over their momentum at all. I wouldn't know
- KobaBeach
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Re: JUMP ((d/dx)(√x))*√x - Half a jump is still a jump
VIP QUALITY
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
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oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
- Mandew
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Re: JUMP ((d/dx)(√x))*√x - Half a jump is still a jump
Yes. To be more precise, the game caps your horizontal speed *only* when you're holding left or right on the d-pad. Otherwise it's very much possible for Mario to go so fast that his value eventually reaches past 127 and thusly becomes -128 -- if given the means to accelerate independently of player input, of course.
video games
Re: JUMP ((d/dx)(√x))*√x - Half a jump is still a jump
maw devcom
is there an integer overflow when you become 256 years old
- raocow
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Re: JUMP 2/4 - Half a jump is still a jump
that's just tunnel vision. so used to just restarting that part that I.. just restarted it out of reflex.
the chillaxest of dragons
Re: JUMP 2/4 - Half a jump is still a jump
This level is really something. It took me few hours to beat it. It's a really complicated puzzle level, similar to Monument level from original JUMP. Ultimate puzzle level. And I like it. The only huge problem I had was figuring out second coin guide in second half. I watched video from Bowser Cinema to solve it. Also I had problem with leaving Yellow Yoshi on 1F0 net by grabbing blue block. While I figured it out fairly easily, I had a lot of problem of executing it. Doing so many things in short amount of time is really hard for me, so I ended by slowing down my emulator. Still, it was a really clever puzzle and very good level.
- KobaBeach
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Re: JUMP 2/4 - Half a jump is still a jump
more like paw of the beast
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
- Mata Hari
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Re: JUMP 2/4 - Half a jump is still a jump
Having watched the full video now it's safe to say I'm glad I've watched it but not played it.
- snoruntpyro
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Re: JUMP 2/4 - Half a jump is still a jump
Not mentioned because I thought raocow would only do the first half today so I didn't bother to scan this: to help me w/ designing this (since puzzle levels usually aren't a specialty of mine lol) I actually sketched out the 2nd half in advance, here's the sketch!
Re: JUMP 2/4 - Half a jump is still a jump
I iI
i L
i L
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- KobaBeach
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Re: JUMP 2/4 - Half a jump is still a jump
same, it's stages like this that kind of deter me from getting really into JUMP compared to VIPMata Hari wrote: Having watched the full video now it's safe to say I'm glad I've watched it but not played it.
like no offense it's just that VIP's stages, as absurd as they are, they never really make me fuck with SMW's mechanics too in-depth. there's glitch exploitation and puzzle solving but it's accessible glitch exploitation and puzzle solving. like the most extreme VIP ever goes is beyrevia's Maze Castle stages. it's also why i feel some people can get into VIP whilst most of morsel's stages feel more niche.
i can't really relax playing a stage like this, sorry
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: JUMP 2/4 - Half a jump is still a jump
i doubt I would've enjoyed playing that level, but
MAN it looked so impressive! I liked the puzzles, too! I can see how others would like it! The only actual COMPLAINTS I have are the softlock issue with the turn blocks and the intro where you can't hold ANYTHING or you don't make it all the way there. I know I would've held right when seeing the cannon entrance! I always hold right when leaving a cannon, it's just natural for me because my instincts tell me that if I don't, I won't keep moving (even though NOT holding right means I go further). Still... Not too big an issue!
MAN it looked so impressive! I liked the puzzles, too! I can see how others would like it! The only actual COMPLAINTS I have are the softlock issue with the turn blocks and the intro where you can't hold ANYTHING or you don't make it all the way there. I know I would've held right when seeing the cannon entrance! I always hold right when leaving a cannon, it's just natural for me because my instincts tell me that if I don't, I won't keep moving (even though NOT holding right means I go further). Still... Not too big an issue!
- Crow
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Re: JUMP 2/4 - Half a jump is still a jump
Who would've guessed the beast is such a huge fan of escape rooms
i've honestly never played a video game in my life
- Sturg
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Re: JUMP 2/4 - Half a jump is still a jump
MAN I know it's been said already but that was a freaking blast of a level to watch. I love in-depth puzzle levels from the JUMP series and this one was exceptionally done.
Props to the team
Props to the team
RIP FISH NIPPLE BANNER
Re: JUMP 2/4 - Half a jump is still a jump
Honestly those were some crazy puzzles, to the point that I was like, how do you even come up with these things. I liked how even some of the seemingly questionable design decisions (the random arrow signs pointing left-right, or the really long looping pipe around the infinity symbol) actually ended up mattering too. Made for some fun "aha" moments as I was watching.
- Ashan
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Re: JUMP 2/4 - Half a jump is still a jump
I'm not necessarily a big fan of playing puzzle levels, but they make for some of the best videos. That half hour flew by!
Re: JUMP 2/4 - Half a jump is still a jump
I love solving these types of puzzles-- the satisfaction from the "aha!"s are so worth it, especially when you understand why certain setups are the way they are.
Also, mario levels on notebook paper is essentially all I did in school until 5th grade, lol
Also, mario levels on notebook paper is essentially all I did in school until 5th grade, lol
Mosts Awards:
- YelseyKing
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Re: JUMP 2/4 - Half a jump is still a jump
Hah. And here I thought I was the only one who did that. Nice to see I wasn't alone.
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- LunarRainbowShyGuy
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Re: JUMP 2/4 - Half a jump is still a jump
Some people have the opinion that they'd prefer to watch a level like this rather than play it themselves, which is perfectly fine, but I'm pretty much the exact opposite of that. I loved playing this level myself, but I just know that if I were to watch this video without having played the level first I'd be trying to come up with the solution in my head and getting frustrated when raocow takes awhile to do what I'm thinking of. Again, there's nothing wrong with that; I just like to be able to try things as soon as I think of them rather than waiting for whoever's playing the video game to do it.
Anyway, as I said I loved this level. It's kind of hard to explain why, since puzzle levels are a very different beast compared to normal levels, but I had a great time figuring things out step by step.
Anyway, as I said I loved this level. It's kind of hard to explain why, since puzzle levels are a very different beast compared to normal levels, but I had a great time figuring things out step by step.
- Valentine
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Re: JUMP 2/4 - Half a jump is still a jump
This level is absolutely insane and I love it, took me about 2 hours to beat total, it is an extremely exhausting level though.
Re: JUMP 2/4 - Half a jump is still a jump
i dont think raocow ever pressed start on Over Hills and Valleys. who made it?
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- Piesonscreations
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Re: JUMP 2/4 - Half a jump is still a jump
Fantastic level. While it had a lot of moving parts, i think it was less obtuse than a bunch of stuff we've already seen in this hack.