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## JUMP ½ - Half a jump is still a jump

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
gbreeze
Posts: 79
Joined: 3 years ago

### Re: JUMP (1/4 + 1/8 + 1/16 + 1/32 + 1/64 + ...) - Half a jump is still a jump

The first half is actually somewhat related to the 2nd half. Both make frequent use of throw blocks and are both autoscrollers. Also, I don't think it's that big of a deal if two sections of a level aren't super related, as long as they're fun

Ashan
The world has become a place
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### Re: JUMP (1/4 + 1/8 + 1/16 + 1/32 + 1/64 + ...) - Half a jump is still a jump

That death laugh kinda scared the hell out of me at first

freshtalk
Posts: 134
Joined: 1 year ago

### Re: JUMP (1/4 + 1/8 + 1/16 + 1/32 + 1/64 + ...) - Half a jump is still a jump

I'm voting this one as the best of the switch palaces. Every section is so neat and feels so good to get through.

Validon98
Goofy Night Sparrow
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### Re: JUMP (1/4 + 1/8 + 1/16 + 1/32 + 1/64 + ...) - Half a jump is still a jump

So according to the quick calculations I did and like, actual usage of Wolfram Alpha, the answer is actually neither of the given options. It's 5.66 repeating if you do it in the direct order listed, or 10.66 repeating if done with normal order of operations. Turns out the integral of 1/e^x from 0 to infinity is just 1. :V

(Outside of that, it's a neat level)

EDIT: I was horribly mistaken and as pointed out, there is a floor function, which actually does make the correct answer 6.2 (rounded to the nearest tenth). I am a fool who has never seen anyone use floor in an integral but well there's a first time for everything.
Last edited by Validon98 on 21 May 2019, 13:47, edited 1 time in total.
Because Mystia's being a big ol' goofball.

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Final Fantasy V: Four Job Fiesta (Pure Chaos, no restrictions, Interdimensional Rift, let's do this)
Bloodstained: Ritual of the Night (Hard mode is in fact hard)

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repairmanman
Posts: 79
Joined: 8 years ago

### Re: JUMP (1/4 + 1/8 + 1/16 + 1/32 + 1/64 + ...) - Half a jump is still a jump

oh lol, someone already did the math.

I agree that it's wrong
Nothing to see here

cozyduck
Posts: 204
Joined: 10 years ago
Location: Switzerland

### Re: JUMP (1/4 + 1/8 + 1/16 + 1/32 + 1/64 + ...) - Half a jump is still a jump

Sorry folks, but it's 1/e^floor(x). The math seems fine.

Implo
Posts: 137
Joined: 1 year ago

### Re: JUMP (1/4 + 1/8 + 1/16 + 1/32 + 1/64 + ...) - Half a jump is still a jump

Blue Switch Palace - I actually done the room with stacking math platforms differently. Instead I combine them in the same way like math platforms in the first room in second half. This way I created wide platform and I could run+fly to door. I didn't knew that stacked math platforms can give Mario momentum to fly. It's not like this game ever really inform about that.

Mata Hari
Posts: 2221
Joined: 10 years ago

### Re: JUMP (1/4 + 1/8 + 1/16 + 1/32 + 1/64 + ...) - Half a jump is still a jump

Spicy take: the first half of the switch palace, the obstacle course, was cool and all, but the second half, the puzzles, were so well-made and had enough content that the first half could probably have been cut. But I understand why you wouldn't cut it, because it was still good. I suspect I'm just aggressive in cutting stuff.

BobisOnlyBob
Posts: 961
Joined: 6 years ago
Location: the world is no longer a place

### Re: JUMP (1/4 + 1/8 + 1/16 + 1/32 + 1/64 + ...) - Half a jump is still a jump

Mata Hari wrote: Spicy take: the first half of the switch palace, the obstacle course, was cool and all, but the second half, the puzzles, were so well-made and had enough content that the first half could probably have been cut. But I understand why you wouldn't cut it, because it was still good. I suspect I'm just aggressive in cutting stuff.
There was enough material for anywhere from 2 to 4 whole puzzle levels, but as the epic-length last switch it was still worth being kept together. Especially since the halves were segmented very nicely and were almost never punishing.
BOB is an acronym for BOB is Only BOB etc.

churine
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### Re: JUMP (1/4 + 1/8 + 1/16 + 1/32 + 1/64 + ...) - Half a jump is still a jump

its okay it was long because the palace was clearly for 4 switches at the end

Cyril
metal nerd
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### Re: JUMP |(6.2-6.3)*5| - Half a jump is still a jump

Can't wait for the pink and orange switch palaces, though the purple is my personal favorite
i've honestly never played a video game in my life

MonkeyShrapnel
Poke a Man
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### Re: JUMP |(6.2-6.3)*5| - Half a jump is still a jump

What music track plays in that ice forest level? It’s so familiar to me.
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!

(That means I'm the only person using it nowadays.)

BobisOnlyBob
Posts: 961
Joined: 6 years ago
Location: the world is no longer a place

### Re: JUMP |(6.2-6.3)*5| - Half a jump is still a jump

MonkeyShrapnel wrote: What music track plays in that ice forest level? It’s so familiar to me.
Bouken Desho Desho, OP1 of Haruhi Suzumiya. But not the best quality version of it ever...
BOB is an acronym for BOB is Only BOB etc.

MiracleWater
Posts: 27
Joined: 3 years ago

### Re: JUMP |ζ(0)| - Half a jump is still a jump

Mata Hari wrote: My initial assumption was that the gimmick came first and then the creator decided there wasn't enough mileage in it
In short, no. The disparity in design between the two halves was purposeful. I feel a good comparison would be something like 'Scaffolding Scuffle' from JUMP (though a much better level than my own)—the first half being a challenging platformer and the second half throwing in a wild gimmick, while keeping the theme of sumo fire. Similarly, I tried to keep the theme of throw blocks throughout.

You could also consider the second half as more of a pseudo boss rather than part of the level itself.
Last edited by MiracleWater on 22 May 2019, 15:51, edited 1 time in total.

Ashan
The world has become a place
Posts: 2145
Joined: 9 years ago

### Re: JUMP |(6.2-6.3)*5| - Half a jump is still a jump

I will concur that this switch palace was great and the jokes were very funny! Great job, author!

Piesonscreations
Posts: 452
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### Re: JUMP |(6.2-6.3)*5| - Half a jump is still a jump

The switch palace might've been a bit long, but damn, it was impressive.

ft029
m/m wannabe
Posts: 469
Joined: 3 years ago
Location: U.S.

### Re: JUMP |(6.2-6.3)*5| - Half a jump is still a jump

Wow, I'm glad raocow showcased all the puzzles in an outstanding way, and thanks for appreciating the puzzles and jokes! The level went through more iterations than I can count because I was never satisfied with the puzzles I made for the 2nd half. It started off as a maze through the hub with some kaizo-y shell babysitting; I made it easier, but it was still too tricky for controller users; then it became a 1-up babysitting challenge (all of which I hope will be in JUMPbeta). Finally, after much procrastination, I made the mini flight puzzles here. Although it's a little long, I'm very happy with the final product

Some more dev story: I made the first half of the level when I had not learned calculus yet, so I googled difficult integrals and put
, which, 2 years later, I realized was quite easy. So, I replaced it with the hardest integral I could think of that was succinct due to space limitations. But, a few weeks later, I realized this integral doesn't even require calculus!
Finally, here's the image if you clip yourself into the 6.2 and 6.3 area:
Mosts Awards:

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Location: USA

### Re: JUMP |(6.2-6.3)*5| - Half a jump is still a jump

I'd love to know what the music in Rude Bridge is, it's really good.

repairmanman
Posts: 79
Joined: 8 years ago

### Re: JUMP |(6.2-6.3)*5| - Half a jump is still a jump

I don't think you can actually do the integral without the riemann sum(now that I have been shown that it was floor and not just square brackets).

Was the joke at the end of the penguin spanking level that the chuck spanked demo?
Nothing to see here

Mandew
Posts: 414
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### Re: JUMP |(6.2-6.3)*5| - Half a jump is still a jump

dev comm for RUDE BRIDGE:
video games

Awoo
Wolf girls? In *my* area? It's more likely than you think!
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### Re: JUMP (1^(√2))/(8^(1/3)) - Quarter jump is half a half

Oh, man, Bumpty! It's so neat to see them again, just like that e-reader level from ages ago that's still one of my all-time favorite raocow LPs
So is this game now, too, more SMBX than SMBX?
ワンワン

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KobaBeach
obscure jrpg enthusiast
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### Re: JUMP |(6.2-6.3)*5| - Half a jump is still a jump

Mandew wrote: dev comm for RUDE BRIDGE:

strongbadman wrote: I'd love to know what the music in Rude Bridge is, it's really good.
Underworld Forest from Last Bible III. Overused music track on SMWC as of recent years (seems to have died out by now).
Still need to play more MegaTen games

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FrozenQuills
undefinable flair 2019
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### Re: JUMP (1^(√2))/(8^(1/3)) - Half a jump is still a jump

yeah the ice/sky map is ugly after unlocking everything. I totally did that for replay value, yep :)

Paragraph
Posts: 597
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### Re: JUMP (1^(√2))/(8^(1/3)) - Half a jump is still a jump

raocow getting in on Dr. Robotnik's deadly speed traps early, I see.

Filby
Gentlehobbit of Leisure
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### Re: JUMP (13 Mod 6)/(35 Mod 3) - Half a jump is still a jump

"I can't wait until this forest is not recognizable as a forest anymore."
world3.png (460.02 KiB) Viewed 443 times
raocow, despoiler of nature
Ultra the Multi-Alien is my homeboy.